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1 : /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /* This Source Code Form is subject to the terms of the Mozilla Public
3 : * License, v. 2.0. If a copy of the MPL was not distributed with this
4 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 :
6 : #ifndef WEBGL_CONTEXT_UTILS_H_
7 : #define WEBGL_CONTEXT_UTILS_H_
8 :
9 : #include "WebGLContext.h"
10 :
11 : #include "mozilla/Assertions.h"
12 : #include "mozilla/dom/BindingUtils.h"
13 :
14 : #include "WebGLStrongTypes.h"
15 :
16 : namespace mozilla {
17 :
18 : // For use with the different texture calls, i.e.
19 : // TexImage2D, CopyTex[Sub]Image2D, ...
20 : // that take a "target" parameter. This parameter is not always the same as
21 : // the texture binding location, like GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
22 : // For example, cube maps would pass GL_TEXTURE_CUBE_MAP_[POS|NEG]_[X|Y|Z]
23 : // instead of just GL_TEXTURE_CUBE_MAP.
24 : //
25 : // This function converts the texture image target to the texture target a.k.a.
26 : // binding location. The returned binding location can be used to check that
27 : // the currently bound texture is appropriate for this texImageTarget.
28 : //
29 : // Returns GL_NONE if passed an invalid texture image target
30 : TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget);
31 :
32 : // Helper function to create a JS::Value from a C string
33 : JS::Value StringValue(JSContext* cx, const char* str, ErrorResult& rv);
34 :
35 : struct GLComponents
36 : {
37 : unsigned char mComponents;
38 :
39 : enum Components {
40 : Red = (1 << 0),
41 : Green = (1 << 1),
42 : Blue = (1 << 2),
43 : Alpha = (1 << 3),
44 : Stencil = (1 << 4),
45 : Depth = (1 << 5),
46 : };
47 :
48 : GLComponents()
49 : : mComponents(0)
50 : {}
51 :
52 : explicit GLComponents(TexInternalFormat format);
53 :
54 : // Returns true iff other has all (or more) of
55 : // the components present in this GLComponents
56 : bool IsSubsetOf(const GLComponents& other) const;
57 : };
58 :
59 : template <typename WebGLObjectType>
60 : JS::Value
61 0 : WebGLContext::WebGLObjectAsJSValue(JSContext* cx, const WebGLObjectType* object,
62 : ErrorResult& rv) const
63 : {
64 0 : if (!object)
65 0 : return JS::NullValue();
66 :
67 0 : MOZ_ASSERT(this == object->mContext);
68 0 : JS::Rooted<JS::Value> v(cx);
69 0 : JS::Rooted<JSObject*> wrapper(cx, GetWrapper());
70 0 : JSAutoCompartment ac(cx, wrapper);
71 0 : if (!dom::GetOrCreateDOMReflector(cx, const_cast<WebGLObjectType*>(object), &v)) {
72 0 : rv.Throw(NS_ERROR_FAILURE);
73 0 : return JS::NullValue();
74 : }
75 0 : return v;
76 : }
77 :
78 : template <typename WebGLObjectType>
79 : JSObject*
80 0 : WebGLContext::WebGLObjectAsJSObject(JSContext* cx,
81 : const WebGLObjectType* object,
82 : ErrorResult& rv) const
83 : {
84 0 : JS::Value v = WebGLObjectAsJSValue(cx, object, rv);
85 0 : if (v.isNull())
86 0 : return nullptr;
87 :
88 0 : return &v.toObject();
89 : }
90 :
91 : /**
92 : * Return the displayable name for the texture function that is the
93 : * source for validation.
94 : */
95 : const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims);
96 :
97 : JS::Value StringValue(JSContext* cx, const nsAString& str, ErrorResult& er);
98 :
99 : } // namespace mozilla
100 :
101 : #endif // WEBGL_CONTEXT_UTILS_H_
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