LCOV - code coverage report
Current view: top level - dom/canvas - WebGLExtensionDebugShaders.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 17 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #include "WebGLExtensions.h"
       7             : 
       8             : #include "mozilla/dom/WebGLRenderingContextBinding.h"
       9             : #include "WebGLContext.h"
      10             : #include "WebGLShader.h"
      11             : 
      12             : namespace mozilla {
      13             : 
      14           0 : WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
      15           0 :     : WebGLExtensionBase(webgl)
      16             : {
      17           0 : }
      18             : 
      19           0 : WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
      20             : {
      21           0 : }
      22             : 
      23             : // If no source has been defined, compileShader() has not been called, or the
      24             : // translation has failed for shader, an empty string is returned; otherwise,
      25             : // return the translated source.
      26             : void
      27           0 : WebGLExtensionDebugShaders::GetTranslatedShaderSource(const WebGLShader& shader,
      28             :                                                       nsAString& retval) const
      29             : {
      30           0 :     retval.SetIsVoid(true);
      31             : 
      32           0 :     if (mIsLost) {
      33           0 :         mContext->ErrorInvalidOperation("%s: Extension is lost.",
      34           0 :                                         "getTranslatedShaderSource");
      35           0 :         return;
      36             :     }
      37             : 
      38           0 :     if (mContext->IsContextLost())
      39           0 :         return;
      40             : 
      41           0 :     if (!mContext->ValidateObject("getShaderTranslatedSource: shader", shader))
      42           0 :         return;
      43             : 
      44           0 :     shader.GetShaderTranslatedSource(&retval);
      45             : }
      46             : 
      47           0 : IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders)
      48             : 
      49             : } // namespace mozilla

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