LCOV - code coverage report
Current view: top level - dom/canvas - WebGLQuery.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 7 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 9 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #ifndef WEBGL_QUERY_H_
       7             : #define WEBGL_QUERY_H_
       8             : 
       9             : #include "mozilla/LinkedList.h"
      10             : #include "nsWrapperCache.h"
      11             : 
      12             : #include "WebGLObjectModel.h"
      13             : #include "nsThreadUtils.h"
      14             : 
      15             : namespace mozilla {
      16             : 
      17             : class WebGLQuery final
      18             :     : public nsWrapperCache
      19             :     , public WebGLRefCountedObject<WebGLQuery>
      20             :     , public LinkedListElement<WebGLQuery>
      21             : {
      22             :     friend class AvailableRunnable;
      23             :     friend class WebGLRefCountedObject<WebGLQuery>;
      24             : 
      25             : public:
      26             :     const GLuint mGLName;
      27             : private:
      28             :     GLenum mTarget;
      29             :     WebGLRefPtr<WebGLQuery>* mActiveSlot;
      30             : 
      31             :     bool mCanBeAvailable; // Track whether the event loop has spun
      32             : 
      33             :     ////
      34             : public:
      35           0 :     GLenum Target() const { return mTarget; }
      36             :     bool IsActive() const { return bool(mActiveSlot); }
      37             : 
      38             :     ////
      39             : 
      40           0 :     NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLQuery)
      41           0 :     NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLQuery)
      42             : 
      43             :     explicit WebGLQuery(WebGLContext* webgl);
      44             : 
      45             : private:
      46           0 :     ~WebGLQuery() {
      47           0 :         DeleteOnce();
      48           0 :     };
      49             : 
      50             :     // WebGLRefCountedObject
      51             :     void Delete();
      52             : 
      53             : public:
      54           0 :     WebGLContext* GetParentObject() const { return mContext; }
      55             :     virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
      56             : 
      57             :     ////
      58             : 
      59             :     void BeginQuery(GLenum target, WebGLRefPtr<WebGLQuery>& slot);
      60             :     void DeleteQuery();
      61             :     void EndQuery();
      62             :     void GetQueryParameter(GLenum pname, JS::MutableHandleValue retval) const;
      63             :     bool IsQuery() const;
      64             :     void QueryCounter(const char* funcName, GLenum target);
      65             : };
      66             : 
      67             : } // namespace mozilla
      68             : 
      69             : #endif // WEBGL_QUERY_H_

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