LCOV - code coverage report
Current view: top level - dom/canvas - WebGLShaderValidator.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 4 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 1 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #ifndef WEBGL_SHADER_VALIDATOR_H_
       7             : #define WEBGL_SHADER_VALIDATOR_H_
       8             : 
       9             : #include "angle/ShaderLang.h"
      10             : #include "GLDefs.h"
      11             : #include "nsString.h"
      12             : #include <string>
      13             : 
      14             : namespace mozilla {
      15             : namespace webgl {
      16             : 
      17             : class ShaderValidator final
      18             : {
      19             :     const ShHandle mHandle;
      20             :     const ShCompileOptions mCompileOptions;
      21             :     const int mMaxVaryingVectors;
      22             :     bool mHasRun;
      23             : 
      24             : public:
      25             :     static ShaderValidator* Create(GLenum shaderType, ShShaderSpec spec,
      26             :                                    ShShaderOutput outputLanguage,
      27             :                                    const ShBuiltInResources& resources,
      28             :                                    ShCompileOptions compileOptions);
      29             : 
      30             : private:
      31           0 :     ShaderValidator(ShHandle handle, ShCompileOptions compileOptions,
      32             :                     int maxVaryingVectors)
      33           0 :         : mHandle(handle)
      34             :         , mCompileOptions(compileOptions)
      35             :         , mMaxVaryingVectors(maxVaryingVectors)
      36           0 :         , mHasRun(false)
      37           0 :     { }
      38             : 
      39             : public:
      40             :     ~ShaderValidator();
      41             : 
      42             :     bool ValidateAndTranslate(const char* source);
      43             :     void GetInfoLog(nsACString* out) const;
      44             :     void GetOutput(nsACString* out) const;
      45             :     bool CanLinkTo(const ShaderValidator* prev, nsCString* const out_log) const;
      46             :     size_t CalcNumSamplerUniforms() const;
      47             :     size_t NumAttributes() const;
      48             : 
      49             :     bool FindAttribUserNameByMappedName(const std::string& mappedName,
      50             :                                         const std::string** const out_userName) const;
      51             : 
      52             :     bool FindAttribMappedNameByUserName(const std::string& userName,
      53             :                                         const std::string** const out_mappedName) const;
      54             : 
      55             :     bool FindVaryingMappedNameByUserName(const std::string& userName,
      56             :                                          const std::string** const out_mappedName) const;
      57             : 
      58             :     bool FindVaryingByMappedName(const std::string& mappedName,
      59             :                                  std::string* const out_userName,
      60             :                                  bool* const out_isArray) const;
      61             :     bool FindUniformByMappedName(const std::string& mappedName,
      62             :                                  std::string* const out_userName,
      63             :                                  bool* const out_isArray) const;
      64             :     bool UnmapUniformBlockName(const nsACString& baseMappedName,
      65             :                                nsCString* const out_baseUserName) const;
      66             : 
      67             :     void EnumerateFragOutputs(std::map<nsCString, const nsCString> &out_FragOutputs) const;
      68             : 
      69             :     bool ValidateTransformFeedback(const std::vector<nsString>& userNames,
      70             :                                    uint32_t maxComponents, nsCString* const out_errorText,
      71             :                                    std::vector<std::string>* const out_mappedNames);
      72             : };
      73             : 
      74             : } // namespace webgl
      75             : } // namespace mozilla
      76             : 
      77             : #endif // WEBGL_SHADER_VALIDATOR_H_

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