LCOV - code coverage report
Current view: top level - dom/canvas - WebGLUniformLocation.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 105 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 13 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #include "WebGLUniformLocation.h"
       7             : 
       8             : #include "GLContext.h"
       9             : #include "mozilla/SizePrintfMacros.h"
      10             : #include "mozilla/dom/ToJSValue.h"
      11             : #include "mozilla/dom/WebGLRenderingContextBinding.h"
      12             : #include "WebGLActiveInfo.h"
      13             : #include "WebGLContext.h"
      14             : #include "WebGLProgram.h"
      15             : 
      16             : namespace mozilla {
      17             : 
      18           0 : WebGLUniformLocation::WebGLUniformLocation(WebGLContext* webgl,
      19             :                                            const webgl::LinkedProgramInfo* linkInfo,
      20             :                                            webgl::UniformInfo* info, GLuint loc,
      21           0 :                                            size_t arrayIndex)
      22             :     : WebGLContextBoundObject(webgl)
      23             :     , mLinkInfo(linkInfo)
      24             :     , mInfo(info)
      25             :     , mLoc(loc)
      26           0 :     , mArrayIndex(arrayIndex)
      27           0 : { }
      28             : 
      29           0 : WebGLUniformLocation::~WebGLUniformLocation()
      30           0 : { }
      31             : 
      32             : bool
      33           0 : WebGLUniformLocation::ValidateForProgram(const WebGLProgram* prog,
      34             :                                          const char* funcName) const
      35             : {
      36             :     // Check the weak-pointer.
      37           0 :     if (!mLinkInfo) {
      38           0 :         mContext->ErrorInvalidOperation("%s: This uniform location is obsolete because"
      39             :                                         " its program has been successfully relinked.",
      40           0 :                                         funcName);
      41           0 :         return false;
      42             :     }
      43             : 
      44           0 :     if (mLinkInfo->prog != prog) {
      45           0 :         mContext->ErrorInvalidOperation("%s: This uniform location corresponds to a"
      46           0 :                                         " different program.", funcName);
      47           0 :         return false;
      48             :     }
      49             : 
      50           0 :     return true;
      51             : }
      52             : 
      53             : static bool
      54           0 : IsUniformSetterTypeValid(GLenum setterType, GLenum uniformType)
      55             : {
      56             :     // The order in this switch matches table 2.10 from OpenGL ES
      57             :     // 3.0.4 (Aug 27, 2014) es_spec_3.0.4.pdf
      58           0 :     switch (uniformType) {
      59             :     case LOCAL_GL_FLOAT:
      60             :     case LOCAL_GL_FLOAT_VEC2:
      61             :     case LOCAL_GL_FLOAT_VEC3:
      62             :     case LOCAL_GL_FLOAT_VEC4:
      63           0 :         return setterType == LOCAL_GL_FLOAT;
      64             : 
      65             :     case LOCAL_GL_INT:
      66             :     case LOCAL_GL_INT_VEC2:
      67             :     case LOCAL_GL_INT_VEC3:
      68             :     case LOCAL_GL_INT_VEC4:
      69           0 :         return setterType == LOCAL_GL_INT;
      70             : 
      71             :     case LOCAL_GL_UNSIGNED_INT:
      72             :     case LOCAL_GL_UNSIGNED_INT_VEC2:
      73             :     case LOCAL_GL_UNSIGNED_INT_VEC3:
      74             :     case LOCAL_GL_UNSIGNED_INT_VEC4:
      75           0 :         return setterType == LOCAL_GL_UNSIGNED_INT;
      76             : 
      77             :         /* bool can be set via any function: 0, 0.0f -> FALSE, _ -> TRUE */
      78             :     case LOCAL_GL_BOOL:
      79             :     case LOCAL_GL_BOOL_VEC2:
      80             :     case LOCAL_GL_BOOL_VEC3:
      81             :     case LOCAL_GL_BOOL_VEC4:
      82           0 :         return (setterType == LOCAL_GL_INT   ||
      83           0 :                 setterType == LOCAL_GL_FLOAT ||
      84           0 :                 setterType == LOCAL_GL_UNSIGNED_INT);
      85             : 
      86             :     case LOCAL_GL_FLOAT_MAT2:
      87             :     case LOCAL_GL_FLOAT_MAT3:
      88             :     case LOCAL_GL_FLOAT_MAT4:
      89             :     case LOCAL_GL_FLOAT_MAT2x3:
      90             :     case LOCAL_GL_FLOAT_MAT2x4:
      91             :     case LOCAL_GL_FLOAT_MAT3x2:
      92             :     case LOCAL_GL_FLOAT_MAT3x4:
      93             :     case LOCAL_GL_FLOAT_MAT4x2:
      94             :     case LOCAL_GL_FLOAT_MAT4x3:
      95           0 :         return setterType == LOCAL_GL_FLOAT;
      96             : 
      97             :         /* Samplers can only be set via Uniform1i */
      98             :     case LOCAL_GL_SAMPLER_2D:
      99             :     case LOCAL_GL_SAMPLER_3D:
     100             :     case LOCAL_GL_SAMPLER_CUBE:
     101             :     case LOCAL_GL_SAMPLER_2D_SHADOW:
     102             :     case LOCAL_GL_SAMPLER_2D_ARRAY:
     103             :     case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
     104             :     case LOCAL_GL_SAMPLER_CUBE_SHADOW:
     105             : 
     106             :     case LOCAL_GL_INT_SAMPLER_2D:
     107             :     case LOCAL_GL_INT_SAMPLER_3D:
     108             :     case LOCAL_GL_INT_SAMPLER_CUBE:
     109             :     case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
     110             : 
     111             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
     112             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
     113             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
     114             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
     115           0 :         return setterType == LOCAL_GL_INT;
     116             : 
     117             :     default:
     118           0 :         MOZ_CRASH("GFX: Bad `uniformType`.");
     119             :     }
     120             : }
     121             : 
     122             : bool
     123           0 : WebGLUniformLocation::ValidateSizeAndType(uint8_t setterElemSize, GLenum setterType,
     124             :                                           const char* funcName) const
     125             : {
     126           0 :     MOZ_ASSERT(mLinkInfo);
     127             : 
     128           0 :     const auto& uniformElemSize = mInfo->mActiveInfo->mElemSize;
     129           0 :     if (setterElemSize != uniformElemSize) {
     130           0 :         mContext->ErrorInvalidOperation("%s: Function used differs from uniform size: %i",
     131           0 :                                         funcName, uniformElemSize);
     132           0 :         return false;
     133             :     }
     134             : 
     135           0 :     const auto& uniformElemType = mInfo->mActiveInfo->mElemType;
     136           0 :     if (!IsUniformSetterTypeValid(setterType, uniformElemType)) {
     137           0 :         mContext->ErrorInvalidOperation("%s: Function used is incompatible with uniform"
     138             :                                         " type: %i",
     139           0 :                                         funcName, uniformElemType);
     140           0 :         return false;
     141             :     }
     142             : 
     143           0 :     return true;
     144             : }
     145             : 
     146             : bool
     147           0 : WebGLUniformLocation::ValidateArrayLength(uint8_t setterElemSize, size_t setterArraySize,
     148             :                                           const char* funcName) const
     149             : {
     150           0 :     MOZ_ASSERT(mLinkInfo);
     151             : 
     152           0 :     if (setterArraySize == 0 ||
     153           0 :         setterArraySize % setterElemSize)
     154             :     {
     155           0 :         mContext->ErrorInvalidValue("%s: Expected an array of length a multiple of %d,"
     156             :                                     " got an array of length %" PRIuSIZE ".",
     157           0 :                                     funcName, setterElemSize, setterArraySize);
     158           0 :         return false;
     159             :     }
     160             : 
     161             :     /* GLES 2.0.25, Section 2.10, p38
     162             :      *   When loading `N` elements starting at an arbitrary position `k` in a uniform
     163             :      *   declared as an array, elements `k` through `k + N - 1` in the array will be
     164             :      *   replaced with the new values. Values for any array element that exceeds the
     165             :      *   highest array element index used, as reported by `GetActiveUniform`, will be
     166             :      *   ignored by GL.
     167             :      */
     168           0 :     if (!mInfo->mActiveInfo->mIsArray &&
     169           0 :         setterArraySize != setterElemSize)
     170             :     {
     171           0 :         mContext->ErrorInvalidOperation("%s: Expected an array of length exactly %d"
     172             :                                         " (since this uniform is not an array uniform),"
     173             :                                         " got an array of length %" PRIuSIZE ".",
     174           0 :                                         funcName, setterElemSize, setterArraySize);
     175           0 :         return false;
     176             :     }
     177             : 
     178           0 :     return true;
     179             : }
     180             : 
     181             : JS::Value
     182           0 : WebGLUniformLocation::GetUniform(JSContext* js) const
     183             : {
     184           0 :     MOZ_ASSERT(mLinkInfo);
     185             : 
     186           0 :     const uint8_t elemSize = mInfo->mActiveInfo->mElemSize;
     187             :     static const uint8_t kMaxElemSize = 16;
     188           0 :     MOZ_ASSERT(elemSize <= kMaxElemSize);
     189             : 
     190           0 :     GLuint prog = mLinkInfo->prog->mGLName;
     191             : 
     192           0 :     gl::GLContext* gl = mContext->GL();
     193           0 :     gl->MakeCurrent();
     194             : 
     195           0 :     switch (mInfo->mActiveInfo->mElemType) {
     196             :     case LOCAL_GL_INT:
     197             :     case LOCAL_GL_INT_VEC2:
     198             :     case LOCAL_GL_INT_VEC3:
     199             :     case LOCAL_GL_INT_VEC4:
     200             :     case LOCAL_GL_SAMPLER_2D:
     201             :     case LOCAL_GL_SAMPLER_3D:
     202             :     case LOCAL_GL_SAMPLER_CUBE:
     203             :     case LOCAL_GL_SAMPLER_2D_SHADOW:
     204             :     case LOCAL_GL_SAMPLER_2D_ARRAY:
     205             :     case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
     206             :     case LOCAL_GL_SAMPLER_CUBE_SHADOW:
     207             :     case LOCAL_GL_INT_SAMPLER_2D:
     208             :     case LOCAL_GL_INT_SAMPLER_3D:
     209             :     case LOCAL_GL_INT_SAMPLER_CUBE:
     210             :     case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
     211             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
     212             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
     213             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
     214             :     case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
     215             :         {
     216           0 :             GLint buffer[kMaxElemSize] = {0};
     217           0 :             gl->fGetUniformiv(prog, mLoc, buffer);
     218             : 
     219           0 :             if (elemSize == 1)
     220           0 :                 return JS::Int32Value(buffer[0]);
     221             : 
     222           0 :             JSObject* obj = dom::Int32Array::Create(js, mContext, elemSize, buffer);
     223           0 :             if (!obj) {
     224           0 :                 mContext->ErrorOutOfMemory("getUniform: Out of memory.");
     225           0 :                 return JS::NullValue();
     226             :             }
     227           0 :             return JS::ObjectOrNullValue(obj);
     228             :         }
     229             : 
     230             :     case LOCAL_GL_BOOL:
     231             :     case LOCAL_GL_BOOL_VEC2:
     232             :     case LOCAL_GL_BOOL_VEC3:
     233             :     case LOCAL_GL_BOOL_VEC4:
     234             :         {
     235           0 :             GLint buffer[kMaxElemSize] = {0};
     236           0 :             gl->fGetUniformiv(prog, mLoc, buffer);
     237             : 
     238           0 :             if (elemSize == 1)
     239           0 :                 return JS::BooleanValue(buffer[0]);
     240             : 
     241             :             bool boolBuffer[kMaxElemSize];
     242           0 :             for (uint8_t i = 0; i < kMaxElemSize; i++)
     243           0 :                 boolBuffer[i] = buffer[i];
     244             : 
     245           0 :             JS::RootedValue val(js);
     246             :             // Be careful: we don't want to convert all of |uv|!
     247           0 :             if (!dom::ToJSValue(js, boolBuffer, elemSize, &val)) {
     248           0 :                 mContext->ErrorOutOfMemory("getUniform: Out of memory.");
     249           0 :                 return JS::NullValue();
     250             :             }
     251           0 :             return val;
     252             :         }
     253             : 
     254             :     case LOCAL_GL_FLOAT:
     255             :     case LOCAL_GL_FLOAT_VEC2:
     256             :     case LOCAL_GL_FLOAT_VEC3:
     257             :     case LOCAL_GL_FLOAT_VEC4:
     258             :     case LOCAL_GL_FLOAT_MAT2:
     259             :     case LOCAL_GL_FLOAT_MAT3:
     260             :     case LOCAL_GL_FLOAT_MAT4:
     261             :     case LOCAL_GL_FLOAT_MAT2x3:
     262             :     case LOCAL_GL_FLOAT_MAT2x4:
     263             :     case LOCAL_GL_FLOAT_MAT3x2:
     264             :     case LOCAL_GL_FLOAT_MAT3x4:
     265             :     case LOCAL_GL_FLOAT_MAT4x2:
     266             :     case LOCAL_GL_FLOAT_MAT4x3:
     267             :         {
     268           0 :             GLfloat buffer[16] = {0.0f};
     269           0 :             gl->fGetUniformfv(prog, mLoc, buffer);
     270             : 
     271           0 :             if (elemSize == 1)
     272           0 :                 return JS::DoubleValue(buffer[0]);
     273             : 
     274           0 :             JSObject* obj = dom::Float32Array::Create(js, mContext, elemSize, buffer);
     275           0 :             if (!obj) {
     276           0 :                 mContext->ErrorOutOfMemory("getUniform: Out of memory.");
     277           0 :                 return JS::NullValue();
     278             :             }
     279           0 :             return JS::ObjectOrNullValue(obj);
     280             :         }
     281             : 
     282             :     case LOCAL_GL_UNSIGNED_INT:
     283             :     case LOCAL_GL_UNSIGNED_INT_VEC2:
     284             :     case LOCAL_GL_UNSIGNED_INT_VEC3:
     285             :     case LOCAL_GL_UNSIGNED_INT_VEC4:
     286             :         {
     287           0 :             GLuint buffer[kMaxElemSize] = {0};
     288           0 :             gl->fGetUniformuiv(prog, mLoc, buffer);
     289             : 
     290           0 :             if (elemSize == 1)
     291           0 :                 return JS::DoubleValue(buffer[0]); // This is Double because only Int32 is special cased.
     292             : 
     293           0 :             JSObject* obj = dom::Uint32Array::Create(js, mContext, elemSize, buffer);
     294           0 :             if (!obj) {
     295           0 :                 mContext->ErrorOutOfMemory("getUniform: Out of memory.");
     296           0 :                 return JS::NullValue();
     297             :             }
     298           0 :             return JS::ObjectOrNullValue(obj);
     299             :         }
     300             : 
     301             :     default:
     302           0 :         MOZ_CRASH("GFX: Invalid elemType.");
     303             :     }
     304             : }
     305             : 
     306             : ////////////////////////////////////////////////////////////////////////////////
     307             : 
     308             : JSObject*
     309           0 : WebGLUniformLocation::WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto)
     310             : {
     311           0 :     return dom::WebGLUniformLocationBinding::Wrap(js, this, givenProto);
     312             : }
     313             : 
     314           0 : NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocation)
     315             : 
     316           0 : NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
     317           0 : NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)
     318             : 
     319             : } // namespace mozilla

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