LCOV - code coverage report
Current view: top level - dom/canvas - WebGLVertexArray.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 32 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 13 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #include "WebGLVertexArray.h"
       7             : 
       8             : #include "GLContext.h"
       9             : #include "mozilla/dom/WebGLRenderingContextBinding.h"
      10             : #include "WebGLBuffer.h"
      11             : #include "WebGLContext.h"
      12             : #include "WebGLVertexArrayGL.h"
      13             : #include "WebGLVertexArrayFake.h"
      14             : 
      15             : namespace mozilla {
      16             : 
      17             : JSObject*
      18           0 : WebGLVertexArray::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
      19             : {
      20           0 :     return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
      21             : }
      22             : 
      23           0 : WebGLVertexArray::WebGLVertexArray(WebGLContext* webgl)
      24             :     : WebGLRefCountedObject(webgl)
      25           0 :     , mGLName(0)
      26             : {
      27           0 :     mAttribs.SetLength(mContext->mGLMaxVertexAttribs);
      28           0 :     mContext->mVertexArrays.insertBack(this);
      29           0 : }
      30             : 
      31           0 : WebGLVertexArray::~WebGLVertexArray()
      32             : {
      33           0 :     MOZ_ASSERT(IsDeleted());
      34           0 : }
      35             : 
      36             : void
      37           0 : WebGLVertexArray::AddBufferBindCounts(int8_t addVal) const
      38             : {
      39           0 :     const GLenum target = 0; // Anything non-TF is fine.
      40           0 :     WebGLBuffer::AddBindCount(target, mElementArrayBuffer.get(), addVal);
      41           0 :     for (const auto& attrib : mAttribs) {
      42           0 :         WebGLBuffer::AddBindCount(target, attrib.mBuf.get(), addVal);
      43             :     }
      44           0 : }
      45             : 
      46             : WebGLVertexArray*
      47           0 : WebGLVertexArray::Create(WebGLContext* webgl)
      48             : {
      49             :     WebGLVertexArray* array;
      50           0 :     if (webgl->gl->IsSupported(gl::GLFeature::vertex_array_object)) {
      51           0 :         array = new WebGLVertexArrayGL(webgl);
      52             :     } else {
      53           0 :         array = new WebGLVertexArrayFake(webgl);
      54             :     }
      55           0 :     return array;
      56             : }
      57             : 
      58             : void
      59           0 : WebGLVertexArray::Delete()
      60             : {
      61           0 :     DeleteImpl();
      62             : 
      63           0 :     LinkedListElement<WebGLVertexArray>::removeFrom(mContext->mVertexArrays);
      64           0 :     mElementArrayBuffer = nullptr;
      65           0 :     mAttribs.Clear();
      66           0 : }
      67             : 
      68             : bool
      69           0 : WebGLVertexArray::IsVertexArray() const
      70             : {
      71           0 :     return IsVertexArrayImpl();
      72             : }
      73             : 
      74           0 : NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArray,
      75             :                                       mAttribs,
      76             :                                       mElementArrayBuffer)
      77             : 
      78           0 : NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef)
      79           0 : NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)
      80             : 
      81             : } // namespace mozilla

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