LCOV - code coverage report
Current view: top level - dom/canvas - WebGLVertexArrayObject.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 8 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       5             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #include "WebGLVertexArrayObject.h"
       8             : 
       9             : #include "GLContext.h"
      10             : #include "mozilla/dom/WebGL2RenderingContextBinding.h"
      11             : #include "WebGLContext.h"
      12             : 
      13             : namespace mozilla {
      14             : namespace dom {
      15             : 
      16             : WebGLVertexArray*
      17           0 : WebGLVertexArrayObject::Create(WebGLContext* webgl)
      18             : {
      19             :   // WebGL 2: This is core in GL ES 3. If support is missing something
      20             :   // is very wrong.
      21           0 :   bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
      22           0 :   MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
      23           0 :   if (vaoSupport)
      24           0 :     return new WebGLVertexArrayObject(webgl);
      25             : 
      26           0 :   return nullptr;
      27             : }
      28             : 
      29             : JSObject*
      30           0 : WebGLVertexArrayObject::WrapObject(JSContext* cx,
      31             :                                    JS::Handle<JSObject*> givenProto)
      32             : {
      33           0 :   return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
      34             : }
      35             : 
      36             : } // namespace dom
      37             : } // namespace mozilla

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