LCOV - code coverage report
Current view: top level - dom/canvas - WebGLVertexArrayObject.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 6 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       5             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : #ifndef mozilla_dom_WebGLVertexArrayObject_h
       7             : #define mozilla_dom_WebGLVertexArrayObject_h
       8             : 
       9             : #include "WebGLVertexArrayGL.h"
      10             : 
      11             : namespace mozilla {
      12             : namespace dom {
      13             : 
      14             : /**
      15             :  * This class implements the DOM bindings for WebGL 2 VAO.
      16             :  *
      17             :  * This exists to so the object returned from gl.createVertexArray()
      18             :  * is an instance of WebGLVertexArrayObject (to match the WebGL 2
      19             :  * spec.)
      20             :  */
      21             : class WebGLVertexArrayObject final
      22             :   : public WebGLVertexArrayGL
      23             : {
      24             : public:
      25             :   static WebGLVertexArray* Create(WebGLContext* webgl);
      26             : 
      27             :   virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
      28             : 
      29             : private:
      30           0 :   explicit WebGLVertexArrayObject(WebGLContext* webgl)
      31           0 :     : WebGLVertexArrayGL(webgl)
      32           0 :   { }
      33             : 
      34           0 :   ~WebGLVertexArrayObject() {
      35           0 :     DeleteOnce();
      36           0 :   }
      37             : };
      38             : 
      39             : } // namespace dom
      40             : } // namespace mozilla
      41             : 
      42             : #endif // !mozilla_dom_WebGLVertexArrayObject_h

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