LCOV - code coverage report
Current view: top level - dom/canvas - WebGLVertexAttribData.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 18 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 12 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #ifndef WEBGL_VERTEX_ATTRIB_DATA_H_
       7             : #define WEBGL_VERTEX_ATTRIB_DATA_H_
       8             : 
       9             : #include "GLDefs.h"
      10             : #include "WebGLObjectModel.h"
      11             : 
      12             : namespace mozilla {
      13             : 
      14             : class WebGLBuffer;
      15             : 
      16           0 : class WebGLVertexAttribData final
      17             : {
      18             : public:
      19             :     uint32_t mDivisor;
      20             :     bool mEnabled;
      21             : 
      22             : private:
      23             :     bool mIntegerFunc;
      24             : public:
      25             :     WebGLRefPtr<WebGLBuffer> mBuf;
      26             : private:
      27             :     GLenum mType;
      28             :     GLenum mBaseType;
      29             :     uint8_t mSize; // num of mType vals per vert
      30             :     uint8_t mBytesPerVertex;
      31             :     bool mNormalized;
      32             :     uint32_t mStride; // bytes
      33             :     uint32_t mExplicitStride;
      34             :     uint64_t mByteOffset;
      35             : 
      36             : public:
      37             : 
      38             : #define GETTER(X) const decltype(m##X)& X() const { return m##X; }
      39             : 
      40           0 :     GETTER(IntegerFunc)
      41           0 :     GETTER(Type)
      42           0 :     GETTER(BaseType)
      43           0 :     GETTER(Size)
      44           0 :     GETTER(BytesPerVertex)
      45           0 :     GETTER(Normalized)
      46           0 :     GETTER(Stride)
      47           0 :     GETTER(ExplicitStride)
      48           0 :     GETTER(ByteOffset)
      49             : 
      50             : #undef GETTER
      51             : 
      52             :     // note that these initial values are what GL initializes vertex attribs to
      53           0 :     WebGLVertexAttribData()
      54           0 :         : mDivisor(0)
      55           0 :         , mEnabled(false)
      56             :     {
      57           0 :         VertexAttribPointer(false, nullptr, 4, LOCAL_GL_FLOAT, false, 0, 0);
      58           0 :     }
      59             : 
      60             :     void VertexAttribPointer(bool integerFunc, WebGLBuffer* buf, uint8_t size,
      61             :                              GLenum type, bool normalized, uint32_t stride,
      62             :                              uint64_t byteOffset);
      63             : 
      64             :     void DoVertexAttribPointer(gl::GLContext* gl, GLuint index) const;
      65             : };
      66             : 
      67             : } // namespace mozilla
      68             : 
      69             : inline void
      70           0 : ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
      71             :                             mozilla::WebGLVertexAttribData& field,
      72             :                             const char* name,
      73             :                             uint32_t flags = 0)
      74             : {
      75           0 :     CycleCollectionNoteChild(callback, field.mBuf.get(), name, flags);
      76           0 : }
      77             : 
      78             : #endif // WEBGL_VERTEX_ATTRIB_DATA_H_

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