LCOV - code coverage report
Current view: top level - dom/gamepad - GamepadButton.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 22 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 17 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
       5             :  * You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #ifndef mozilla_dom_gamepad_GamepadButton_h
       8             : #define mozilla_dom_gamepad_GamepadButton_h
       9             : 
      10             : #include <stdint.h>
      11             : #include "nsCOMPtr.h"
      12             : #include "nsWrapperCache.h"
      13             : 
      14             : namespace mozilla {
      15             : namespace dom {
      16             : 
      17             : class GamepadButton : public nsISupports,
      18             :                       public nsWrapperCache
      19             : {
      20             : public:
      21           0 :   explicit GamepadButton(nsISupports* aParent) : mParent(aParent),
      22             :                                                  mValue(0),
      23             :                                                  mPressed(false),
      24           0 :                                                  mTouched(false)
      25             :   {
      26           0 :   }
      27             : 
      28             :   NS_DECL_CYCLE_COLLECTING_ISUPPORTS
      29           0 :   NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)
      30             : 
      31           0 :   nsISupports* GetParentObject() const
      32             :   {
      33           0 :     return mParent;
      34             :   }
      35             : 
      36             :   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
      37             : 
      38           0 :   void SetPressed(bool aPressed)
      39             :   {
      40           0 :     mPressed = aPressed;
      41           0 :   }
      42             : 
      43           0 :   void SetTouched(bool aTouched)
      44             :   {
      45           0 :     mTouched = aTouched;
      46           0 :   }
      47             : 
      48           0 :   void SetValue(double aValue)
      49             :   {
      50           0 :     mValue = aValue;
      51           0 :   }
      52             : 
      53           0 :   bool Pressed() const
      54             :   {
      55           0 :     return mPressed;
      56             :   }
      57             : 
      58           0 :   bool Touched() const
      59             :   {
      60           0 :     return mTouched;
      61             :   }
      62             : 
      63           0 :   double Value() const
      64             :   {
      65           0 :     return mValue;
      66             :   }
      67             : 
      68             : private:
      69           0 :   virtual ~GamepadButton() {}
      70             : 
      71             : protected:
      72             :   nsCOMPtr<nsISupports> mParent;
      73             :   double mValue;
      74             :   bool mPressed;
      75             :   bool mTouched;
      76             : };
      77             : 
      78             : } // namespace dom
      79             : } // namespace mozilla
      80             : 
      81             : #endif // mozilla_dom_gamepad_GamepadButton_h

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