LCOV - code coverage report
Current view: top level - dom/gamepad - GamepadHapticActuator.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 2 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 9 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
       5             :  * You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #ifndef mozilla_dom_gamepad_GamepadHapticActuator_h
       8             : #define mozilla_dom_gamepad_GamepadHapticActuator_h
       9             : 
      10             : #include "nsCOMPtr.h"
      11             : #include "nsWrapperCache.h"
      12             : #include "mozilla/dom/GamepadHapticActuatorBinding.h"
      13             : #include "mozilla/dom/Gamepad.h"
      14             : 
      15             : namespace mozilla {
      16             : namespace dom {
      17             : class Promise;
      18             : 
      19             : class GamepadHapticActuator : public nsISupports,
      20             :                               public nsWrapperCache
      21             : {
      22             : public:
      23             :   GamepadHapticActuator(nsISupports* aParent, uint32_t aGamepadId,
      24             :                         uint32_t aIndex);
      25             :   explicit GamepadHapticActuator(nsISupports* aParent)
      26             :     : mParent(aParent), mType(GamepadHapticActuatorType::Vibration)
      27             :   {
      28             :   }
      29             : 
      30             :   NS_DECL_CYCLE_COLLECTING_ISUPPORTS
      31           0 :   NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadHapticActuator)
      32             : 
      33             :   nsISupports* GetParentObject() const;
      34             : 
      35             :   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
      36             : 
      37             :   already_AddRefed<Promise> Pulse(double aValue, double aDuration, ErrorResult& aRv);
      38             : 
      39             :   GamepadHapticActuatorType Type() const;
      40             : 
      41             :   void Set(const GamepadHapticActuator* aOther);
      42             : 
      43             : private:
      44           0 :   virtual ~GamepadHapticActuator() {}
      45             : 
      46             : protected:
      47             :   nsCOMPtr<nsISupports> mParent;
      48             :   uint32_t mGamepadId;
      49             :   GamepadHapticActuatorType mType;
      50             :   uint32_t mIndex;
      51             : };
      52             : 
      53             : } // namespace dom
      54             : } // namespace mozilla
      55             : 
      56             : #endif // mozilla_dom_gamepad_GamepadHapticActuator_h

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