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1 : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 : /* This Source Code Form is subject to the terms of the Mozilla Public
4 : * License, v. 2.0. If a copy of the MPL was not distributed with this
5 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 : #if !defined(AudioCompactor_h)
7 : #define AudioCompactor_h
8 :
9 : #include "MediaQueue.h"
10 : #include "MediaData.h"
11 : #include "VideoUtils.h"
12 :
13 : namespace mozilla {
14 :
15 : class AudioCompactor
16 : {
17 : public:
18 0 : explicit AudioCompactor(MediaQueue<AudioData>& aQueue)
19 0 : : mQueue(aQueue)
20 : {
21 : // Determine padding size used by AlignedBuffer.
22 0 : size_t paddedSize = AlignedAudioBuffer::AlignmentPaddingSize();
23 0 : mSamplesPadding = paddedSize / sizeof(AudioDataValue);
24 0 : if (mSamplesPadding * sizeof(AudioDataValue) < paddedSize) {
25 : // Round up.
26 0 : mSamplesPadding++;
27 : }
28 0 : }
29 :
30 : // Push audio data into the underlying queue with minimal heap allocation
31 : // slop. This method is responsible for allocating AudioDataValue[] buffers.
32 : // The caller must provide a functor to copy the data into the buffers. The
33 : // functor must provide the following signature:
34 : //
35 : // uint32_t operator()(AudioDataValue *aBuffer, uint32_t aSamples);
36 : //
37 : // The functor must copy as many complete frames as possible to the provided
38 : // buffer given its length (in AudioDataValue elements). The number of frames
39 : // copied must be returned. This copy functor must support being called
40 : // multiple times in order to copy the audio data fully. The copy functor
41 : // must copy full frames as partial frames will be ignored.
42 : template<typename CopyFunc>
43 0 : bool Push(int64_t aOffset, int64_t aTime, int32_t aSampleRate,
44 : uint32_t aFrames, uint32_t aChannels, CopyFunc aCopyFunc)
45 : {
46 0 : auto time = media::TimeUnit::FromMicroseconds(aTime);
47 :
48 : // If we are losing more than a reasonable amount to padding, try to chunk
49 : // the data.
50 0 : size_t maxSlop = AudioDataSize(aFrames, aChannels) / MAX_SLOP_DIVISOR;
51 :
52 0 : while (aFrames > 0) {
53 0 : uint32_t samples = GetChunkSamples(aFrames, aChannels, maxSlop);
54 0 : if (samples / aChannels > mSamplesPadding / aChannels + 1) {
55 0 : samples -= mSamplesPadding;
56 : }
57 0 : AlignedAudioBuffer buffer(samples);
58 0 : if (!buffer) {
59 0 : return false;
60 : }
61 :
62 : // Copy audio data to buffer using caller-provided functor.
63 0 : uint32_t framesCopied = aCopyFunc(buffer.get(), samples);
64 :
65 0 : NS_ASSERTION(framesCopied <= aFrames, "functor copied too many frames");
66 0 : buffer.SetLength(size_t(framesCopied) * aChannels);
67 :
68 0 : auto duration = FramesToTimeUnit(framesCopied, aSampleRate);
69 0 : if (!duration.IsValid()) {
70 0 : return false;
71 : }
72 :
73 0 : mQueue.Push(new AudioData(aOffset,
74 : time,
75 : duration,
76 : framesCopied,
77 : Move(buffer),
78 : aChannels,
79 : aSampleRate));
80 :
81 : // Remove the frames we just pushed into the queue and loop if there is
82 : // more to be done.
83 0 : time += duration;
84 0 : aFrames -= framesCopied;
85 :
86 : // NOTE: No need to update aOffset as its only an approximation anyway.
87 : }
88 :
89 0 : return true;
90 : }
91 :
92 : // Copy functor suitable for copying audio samples already in the
93 : // AudioDataValue format/layout expected by AudioStream on this platform.
94 : class NativeCopy
95 : {
96 : public:
97 0 : NativeCopy(const uint8_t* aSource, size_t aSourceBytes,
98 : uint32_t aChannels)
99 0 : : mSource(aSource)
100 : , mSourceBytes(aSourceBytes)
101 : , mChannels(aChannels)
102 0 : , mNextByte(0)
103 0 : { }
104 :
105 : uint32_t operator()(AudioDataValue *aBuffer, uint32_t aSamples);
106 :
107 : private:
108 : const uint8_t* const mSource;
109 : const size_t mSourceBytes;
110 : const uint32_t mChannels;
111 : size_t mNextByte;
112 : };
113 :
114 : // Allow 12.5% slop before chunking kicks in. Public so that the gtest can
115 : // access it.
116 : static const size_t MAX_SLOP_DIVISOR = 8;
117 :
118 : private:
119 : // Compute the number of AudioDataValue samples that will be fit the most
120 : // frames while keeping heap allocation slop less than the given threshold.
121 : static uint32_t
122 : GetChunkSamples(uint32_t aFrames, uint32_t aChannels, size_t aMaxSlop);
123 :
124 0 : static size_t BytesPerFrame(uint32_t aChannels)
125 : {
126 0 : return sizeof(AudioDataValue) * aChannels;
127 : }
128 :
129 0 : static size_t AudioDataSize(uint32_t aFrames, uint32_t aChannels)
130 : {
131 0 : return aFrames * BytesPerFrame(aChannels);
132 : }
133 :
134 : MediaQueue<AudioData> &mQueue;
135 : size_t mSamplesPadding;
136 : };
137 :
138 : } // namespace mozilla
139 :
140 : #endif // AudioCompactor_h
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