LCOV - code coverage report
Current view: top level - dom/media/webaudio - DelayBuffer.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 17 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim:set ts=2 sw=2 sts=2 et cindent: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       5             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #ifndef DelayBuffer_h_
       8             : #define DelayBuffer_h_
       9             : 
      10             : #include "nsTArray.h"
      11             : #include "AudioSegment.h"
      12             : #include "mozilla/dom/AudioNodeBinding.h" // for ChannelInterpretation
      13             : 
      14             : namespace mozilla {
      15             : 
      16           0 : class DelayBuffer final
      17             : {
      18             :   typedef dom::ChannelInterpretation ChannelInterpretation;
      19             : 
      20             : public:
      21             :   // See WebAudioUtils::ComputeSmoothingRate() for frame to frame exponential
      22             :   // |smoothingRate| multiplier.
      23           0 :   DelayBuffer(double aMaxDelayTicks, double aSmoothingRate)
      24           0 :     : mSmoothingRate(aSmoothingRate)
      25             :     , mCurrentDelay(-1.0)
      26             :     // Round the maximum delay up to the next tick.
      27           0 :     , mMaxDelayTicks(ceil(aMaxDelayTicks))
      28             :     , mCurrentChunk(0)
      29             :     // mLastReadChunk is initialized in EnsureBuffer
      30             : #ifdef DEBUG
      31           0 :     , mHaveWrittenBlock(false)
      32             : #endif
      33             :   {
      34             :     // The 180 second limit in AudioContext::CreateDelay() and the
      35             :     // 1 << MEDIA_TIME_FRAC_BITS limit on sample rate provide a limit on the
      36             :     // maximum delay.
      37           0 :     MOZ_ASSERT(aMaxDelayTicks <=
      38             :                std::numeric_limits<decltype(mMaxDelayTicks)>::max());
      39           0 :   }
      40             : 
      41             :   // Write a WEBAUDIO_BLOCK_SIZE block for aChannelCount channels.
      42             :   void Write(const AudioBlock& aInputChunk);
      43             : 
      44             :   // Read a block with an array of delays, in ticks, for each sample frame.
      45             :   // Each delay should be >= 0 and <= MaxDelayTicks().
      46             :   void Read(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
      47             :             AudioBlock* aOutputChunk,
      48             :             ChannelInterpretation aChannelInterpretation);
      49             :   // Read a block with a constant delay, which will be smoothed with the
      50             :   // previous delay.  The delay should be >= 0 and <= MaxDelayTicks().
      51             :   void Read(double aDelayTicks, AudioBlock* aOutputChunk,
      52             :             ChannelInterpretation aChannelInterpretation);
      53             : 
      54             :   // Read into one of the channels of aOutputChunk, given an array of
      55             :   // delays in ticks.  This is useful when delays are different on different
      56             :   // channels.  aOutputChunk must have already been allocated with at least as
      57             :   // many channels as were in any of the blocks passed to Write().
      58             :   void ReadChannel(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
      59             :                    AudioBlock* aOutputChunk, uint32_t aChannel,
      60             :                    ChannelInterpretation aChannelInterpretation);
      61             : 
      62             :   // Advance the buffer pointer
      63           0 :   void NextBlock()
      64             :   {
      65           0 :     mCurrentChunk = (mCurrentChunk + 1) % mChunks.Length();
      66             : #ifdef DEBUG
      67           0 :     MOZ_ASSERT(mHaveWrittenBlock);
      68           0 :     mHaveWrittenBlock = false;
      69             : #endif
      70           0 :   }
      71             : 
      72           0 :   void Reset() {
      73           0 :     mChunks.Clear();
      74           0 :     mCurrentDelay = -1.0;
      75           0 :   };
      76             : 
      77           0 :   int MaxDelayTicks() const { return mMaxDelayTicks; }
      78             : 
      79             :   size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
      80             : 
      81             : private:
      82             :   void ReadChannels(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
      83             :                     AudioBlock* aOutputChunk,
      84             :                     uint32_t aFirstChannel, uint32_t aNumChannelsToRead,
      85             :                     ChannelInterpretation aChannelInterpretation);
      86             :   bool EnsureBuffer();
      87             :   int PositionForDelay(int aDelay);
      88             :   int ChunkForPosition(int aPosition);
      89             :   int OffsetForPosition(int aPosition);
      90             :   int ChunkForDelay(int aDelay);
      91             :   void UpdateUpmixChannels(int aNewReadChunk, uint32_t channelCount,
      92             :                            ChannelInterpretation aChannelInterpretation);
      93             : 
      94             :   // Circular buffer for capturing delayed samples.
      95             :   FallibleTArray<AudioChunk> mChunks;
      96             :   // Cache upmixed channel arrays.
      97             :   AutoTArray<const float*,GUESS_AUDIO_CHANNELS> mUpmixChannels;
      98             :   double mSmoothingRate;
      99             :   // Current delay, in fractional ticks
     100             :   double mCurrentDelay;
     101             :   // Maximum delay, in ticks
     102             :   int mMaxDelayTicks;
     103             :   // The current position in the circular buffer.  The next write will be to
     104             :   // this chunk, and the next read may begin before this chunk.
     105             :   int mCurrentChunk;
     106             :   // The chunk owning the pointers in mUpmixChannels
     107             :   int mLastReadChunk;
     108             : #ifdef DEBUG
     109             :   bool mHaveWrittenBlock;
     110             : #endif
     111             : };
     112             : 
     113             : } // namespace mozilla
     114             : 
     115             : #endif // DelayBuffer_h_

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