Line data Source code
1 : /*
2 : * Copyright (C) 2010 Google Inc. All rights reserved.
3 : *
4 : * Redistribution and use in source and binary forms, with or without
5 : * modification, are permitted provided that the following conditions
6 : * are met:
7 : *
8 : * 1. Redistributions of source code must retain the above copyright
9 : * notice, this list of conditions and the following disclaimer.
10 : * 2. Redistributions in binary form must reproduce the above copyright
11 : * notice, this list of conditions and the following disclaimer in the
12 : * documentation and/or other materials provided with the distribution.
13 : * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 : * its contributors may be used to endorse or promote products derived
15 : * from this software without specific prior written permission.
16 : *
17 : * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 : * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 : * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 : * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 : * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 : * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 : * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 : * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 : * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 : * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 : */
28 :
29 : #ifndef ReverbAccumulationBuffer_h
30 : #define ReverbAccumulationBuffer_h
31 :
32 : #include "AlignedTArray.h"
33 : #include "mozilla/MemoryReporting.h"
34 :
35 : namespace WebCore {
36 :
37 : // ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients
38 : // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory
39 : // just read from the buffer, so it will be ready for accumulation the next time around.
40 0 : class ReverbAccumulationBuffer {
41 : public:
42 : explicit ReverbAccumulationBuffer(size_t length);
43 :
44 : // This will read from, then clear-out numberOfFrames
45 : void readAndClear(float* destination, size_t numberOfFrames);
46 :
47 : // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position.
48 : // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in
49 : // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex
50 : // Returns the writeIndex where the accumulation took place
51 : int accumulate(const float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames);
52 :
53 : size_t readIndex() const { return m_readIndex; }
54 : void updateReadIndex(int* readIndex, size_t numberOfFrames) const;
55 :
56 : size_t readTimeFrame() const { return m_readTimeFrame; }
57 :
58 : void reset();
59 :
60 0 : size_t sizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
61 : {
62 0 : return m_buffer.ShallowSizeOfExcludingThis(aMallocSizeOf);
63 : }
64 :
65 : private:
66 : AlignedTArray<float, 16> m_buffer;
67 : size_t m_readIndex;
68 : size_t m_readTimeFrame; // for debugging (frame on continuous timeline)
69 : };
70 :
71 : } // namespace WebCore
72 :
73 : #endif // ReverbAccumulationBuffer_h
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