Line data Source code
1 : /*
2 : * Copyright (C) 2010 Google Inc. All rights reserved.
3 : *
4 : * Redistribution and use in source and binary forms, with or without
5 : * modification, are permitted provided that the following conditions
6 : * are met:
7 : *
8 : * 1. Redistributions of source code must retain the above copyright
9 : * notice, this list of conditions and the following disclaimer.
10 : * 2. Redistributions in binary form must reproduce the above copyright
11 : * notice, this list of conditions and the following disclaimer in the
12 : * documentation and/or other materials provided with the distribution.
13 : * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 : * its contributors may be used to endorse or promote products derived
15 : * from this software without specific prior written permission.
16 : *
17 : * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 : * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 : * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 : * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 : * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 : * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 : * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 : * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 : * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 : * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 : */
28 :
29 : #include "ReverbConvolverStage.h"
30 :
31 : #include "ReverbAccumulationBuffer.h"
32 : #include "ReverbConvolver.h"
33 : #include "ReverbInputBuffer.h"
34 : #include "mozilla/PodOperations.h"
35 :
36 : using namespace mozilla;
37 :
38 : namespace WebCore {
39 :
40 0 : ReverbConvolverStage::ReverbConvolverStage(const float* impulseResponse, size_t,
41 : size_t reverbTotalLatency,
42 : size_t stageOffset,
43 : size_t stageLength,
44 : size_t fftSize, size_t renderPhase,
45 0 : ReverbAccumulationBuffer* accumulationBuffer)
46 : : m_accumulationBuffer(accumulationBuffer)
47 : , m_accumulationReadIndex(0)
48 0 : , m_inputReadIndex(0)
49 : {
50 0 : MOZ_ASSERT(impulseResponse);
51 0 : MOZ_ASSERT(accumulationBuffer);
52 :
53 0 : m_fftKernel = new FFTBlock(fftSize);
54 0 : m_fftKernel->PadAndMakeScaledDFT(impulseResponse + stageOffset, stageLength);
55 0 : m_fftConvolver = new FFTConvolver(fftSize, renderPhase);
56 :
57 : // The convolution stage at offset stageOffset needs to have a corresponding delay to cancel out the offset.
58 0 : size_t totalDelay = stageOffset + reverbTotalLatency;
59 :
60 : // But, the FFT convolution itself incurs latency, so subtract this out...
61 0 : size_t fftLatency = m_fftConvolver->latencyFrames();
62 0 : MOZ_ASSERT(totalDelay >= fftLatency);
63 0 : totalDelay -= fftLatency;
64 :
65 0 : m_postDelayLength = totalDelay;
66 0 : }
67 :
68 0 : size_t ReverbConvolverStage::sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
69 : {
70 0 : size_t amount = aMallocSizeOf(this);
71 :
72 0 : if (m_fftKernel) {
73 0 : amount += m_fftKernel->SizeOfIncludingThis(aMallocSizeOf);
74 : }
75 :
76 0 : if (m_fftConvolver) {
77 0 : amount += m_fftConvolver->sizeOfIncludingThis(aMallocSizeOf);
78 : }
79 :
80 0 : return amount;
81 : }
82 :
83 0 : void ReverbConvolverStage::processInBackground(ReverbConvolver* convolver)
84 : {
85 0 : ReverbInputBuffer* inputBuffer = convolver->inputBuffer();
86 0 : float* source = inputBuffer->directReadFrom(&m_inputReadIndex,
87 0 : WEBAUDIO_BLOCK_SIZE);
88 0 : process(source);
89 0 : }
90 :
91 0 : void ReverbConvolverStage::process(const float* source)
92 : {
93 0 : MOZ_ASSERT(source);
94 0 : if (!source)
95 0 : return;
96 :
97 : // Now, run the convolution (into the delay buffer).
98 : // An expensive FFT will happen every fftSize / 2 frames.
99 0 : const float* output = m_fftConvolver->process(m_fftKernel, source);
100 :
101 : // Now accumulate into reverb's accumulation buffer.
102 0 : m_accumulationBuffer->accumulate(output, WEBAUDIO_BLOCK_SIZE,
103 : &m_accumulationReadIndex,
104 0 : m_postDelayLength);
105 : }
106 :
107 : } // namespace WebCore
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