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1 : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 : /* This Source Code Form is subject to the terms of the Mozilla Public
4 : * License, v. 2.0. If a copy of the MPL was not distributed with this
5 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 :
7 : #include "DOMSVGAnimatedNumberList.h"
8 : #include "DOMSVGNumberList.h"
9 : #include "SVGAnimatedNumberList.h"
10 : #include "nsSVGElement.h"
11 : #include "nsCOMPtr.h"
12 : #include "nsSVGAttrTearoffTable.h"
13 : #include "mozilla/dom/SVGAnimatedNumberListBinding.h"
14 :
15 : // See the architecture comment in this file's header.
16 :
17 : namespace mozilla {
18 :
19 : static inline
20 : nsSVGAttrTearoffTable<SVGAnimatedNumberList, DOMSVGAnimatedNumberList>&
21 0 : SVGAnimatedNumberListTearoffTable()
22 : {
23 : static nsSVGAttrTearoffTable<SVGAnimatedNumberList, DOMSVGAnimatedNumberList>
24 0 : sSVGAnimatedNumberListTearoffTable;
25 0 : return sSVGAnimatedNumberListTearoffTable;
26 : }
27 :
28 0 : NS_SVG_VAL_IMPL_CYCLE_COLLECTION_WRAPPERCACHED(DOMSVGAnimatedNumberList, mElement)
29 :
30 0 : NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGAnimatedNumberList)
31 0 : NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGAnimatedNumberList)
32 :
33 0 : NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGAnimatedNumberList)
34 0 : NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
35 0 : NS_INTERFACE_MAP_ENTRY(nsISupports)
36 0 : NS_INTERFACE_MAP_END
37 :
38 : JSObject*
39 0 : DOMSVGAnimatedNumberList::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
40 : {
41 0 : return mozilla::dom::SVGAnimatedNumberListBinding::Wrap(aCx, this, aGivenProto);
42 : }
43 :
44 : already_AddRefed<DOMSVGNumberList>
45 0 : DOMSVGAnimatedNumberList::BaseVal()
46 : {
47 0 : if (!mBaseVal) {
48 0 : mBaseVal = new DOMSVGNumberList(this, InternalAList().GetBaseValue());
49 : }
50 0 : RefPtr<DOMSVGNumberList> baseVal = mBaseVal;
51 0 : return baseVal.forget();
52 : }
53 :
54 : already_AddRefed<DOMSVGNumberList>
55 0 : DOMSVGAnimatedNumberList::AnimVal()
56 : {
57 0 : if (!mAnimVal) {
58 0 : mAnimVal = new DOMSVGNumberList(this, InternalAList().GetAnimValue());
59 : }
60 0 : RefPtr<DOMSVGNumberList> animVal = mAnimVal;
61 0 : return animVal.forget();
62 : }
63 :
64 : /* static */ already_AddRefed<DOMSVGAnimatedNumberList>
65 0 : DOMSVGAnimatedNumberList::GetDOMWrapper(SVGAnimatedNumberList *aList,
66 : nsSVGElement *aElement,
67 : uint8_t aAttrEnum)
68 : {
69 : RefPtr<DOMSVGAnimatedNumberList> wrapper =
70 0 : SVGAnimatedNumberListTearoffTable().GetTearoff(aList);
71 0 : if (!wrapper) {
72 0 : wrapper = new DOMSVGAnimatedNumberList(aElement, aAttrEnum);
73 0 : SVGAnimatedNumberListTearoffTable().AddTearoff(aList, wrapper);
74 : }
75 0 : return wrapper.forget();
76 : }
77 :
78 : /* static */ DOMSVGAnimatedNumberList*
79 0 : DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(SVGAnimatedNumberList *aList)
80 : {
81 0 : return SVGAnimatedNumberListTearoffTable().GetTearoff(aList);
82 : }
83 :
84 0 : DOMSVGAnimatedNumberList::~DOMSVGAnimatedNumberList()
85 : {
86 : // Script no longer has any references to us, to our base/animVal objects, or
87 : // to any of their list items.
88 0 : SVGAnimatedNumberListTearoffTable().RemoveTearoff(&InternalAList());
89 0 : }
90 :
91 : void
92 0 : DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo(const SVGNumberList& aNewValue)
93 : {
94 : // When the number of items in our internal counterpart's baseVal changes,
95 : // we MUST keep our baseVal in sync. If we don't, script will either see a
96 : // list that is too short and be unable to access indexes that should be
97 : // valid, or else, MUCH WORSE, script will see a list that is too long and be
98 : // able to access "items" at indexes that are out of bounds (read/write to
99 : // bad memory)!!
100 :
101 0 : RefPtr<DOMSVGAnimatedNumberList> kungFuDeathGrip;
102 0 : if (mBaseVal) {
103 0 : if (aNewValue.Length() < mBaseVal->LengthNoFlush()) {
104 : // InternalListLengthWillChange might clear last reference to |this|.
105 : // Retain a temporary reference to keep from dying before returning.
106 0 : kungFuDeathGrip = this;
107 : }
108 0 : mBaseVal->InternalListLengthWillChange(aNewValue.Length());
109 : }
110 :
111 : // If our attribute is not animating, then our animVal mirrors our baseVal
112 : // and we must sync its length too. (If our attribute is animating, then the
113 : // SMIL engine takes care of calling InternalAnimValListWillChangeTo() if
114 : // necessary.)
115 :
116 0 : if (!IsAnimating()) {
117 0 : InternalAnimValListWillChangeTo(aNewValue);
118 : }
119 0 : }
120 :
121 : void
122 0 : DOMSVGAnimatedNumberList::InternalAnimValListWillChangeTo(const SVGNumberList& aNewValue)
123 : {
124 0 : if (mAnimVal) {
125 0 : mAnimVal->InternalListLengthWillChange(aNewValue.Length());
126 : }
127 0 : }
128 :
129 : bool
130 0 : DOMSVGAnimatedNumberList::IsAnimating() const
131 : {
132 0 : return InternalAList().IsAnimating();
133 : }
134 :
135 : SVGAnimatedNumberList&
136 0 : DOMSVGAnimatedNumberList::InternalAList()
137 : {
138 0 : return *mElement->GetAnimatedNumberList(mAttrEnum);
139 : }
140 :
141 : const SVGAnimatedNumberList&
142 0 : DOMSVGAnimatedNumberList::InternalAList() const
143 : {
144 0 : return *mElement->GetAnimatedNumberList(mAttrEnum);
145 : }
146 :
147 : } // namespace mozilla
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