LCOV - code coverage report
Current view: top level - dom/svg - SVGPointList.h (source / functions) Hit Total Coverage
Test: output.info Lines: 10 57 17.5 %
Date: 2017-07-14 16:53:18 Functions: 6 23 26.1 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       5             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #ifndef MOZILLA_SVGPOINTLIST_H__
       8             : #define MOZILLA_SVGPOINTLIST_H__
       9             : 
      10             : #include "nsCOMPtr.h"
      11             : #include "nsDebug.h"
      12             : #include "nsIContent.h"
      13             : #include "nsINode.h"
      14             : #include "nsIWeakReferenceUtils.h"
      15             : #include "nsSVGElement.h"
      16             : #include "nsTArray.h"
      17             : #include "SVGPoint.h"
      18             : 
      19             : #include <string.h>
      20             : 
      21             : namespace mozilla {
      22             : class nsISVGPoint;
      23             : 
      24             : /**
      25             :  * ATTENTION! WARNING! WATCH OUT!!
      26             :  *
      27             :  * Consumers that modify objects of this type absolutely MUST keep the DOM
      28             :  * wrappers for those lists (if any) in sync!! That's why this class is so
      29             :  * locked down.
      30             :  *
      31             :  * The DOM wrapper class for this class is DOMSVGPointList.
      32             :  */
      33             : class SVGPointList
      34             : {
      35             :   friend class mozilla::nsISVGPoint;
      36             :   friend class SVGAnimatedPointList;
      37             :   friend class DOMSVGPointList;
      38             :   friend class DOMSVGPoint;
      39             : 
      40             : public:
      41             : 
      42          42 :   SVGPointList(){}
      43          28 :   ~SVGPointList(){}
      44             : 
      45             :   // Only methods that don't make/permit modification to this list are public.
      46             :   // Only our friend classes can access methods that may change us.
      47             : 
      48             :   /// This may return an incomplete string on OOM, but that's acceptable.
      49             :   void GetValueAsString(nsAString& aValue) const;
      50             : 
      51          24 :   bool IsEmpty() const {
      52          24 :     return mItems.IsEmpty();
      53             :   }
      54             : 
      55         444 :   uint32_t Length() const {
      56         444 :     return mItems.Length();
      57             :   }
      58             : 
      59         420 :   const SVGPoint& operator[](uint32_t aIndex) const {
      60         420 :     return mItems[aIndex];
      61             :   }
      62             : 
      63           0 :   bool operator==(const SVGPointList& rhs) const {
      64             :     // memcmp can be faster than |mItems == rhs.mItems|
      65           0 :     return mItems.Length() == rhs.mItems.Length() &&
      66           0 :            memcmp(mItems.Elements(), rhs.mItems.Elements(),
      67           0 :                   mItems.Length() * sizeof(SVGPoint)) == 0;
      68             :   }
      69             : 
      70           0 :   bool SetCapacity(uint32_t aSize) {
      71           0 :     return mItems.SetCapacity(aSize, fallible);
      72             :   }
      73             : 
      74             :   void Compact() {
      75             :     mItems.Compact();
      76             :   }
      77             : 
      78             :   // Access to methods that can modify objects of this type is deliberately
      79             :   // limited. This is to reduce the chances of someone modifying objects of
      80             :   // this type without taking the necessary steps to keep DOM wrappers in sync.
      81             :   // If you need wider access to these methods, consider adding a method to
      82             :   // SVGAnimatedPointList and having that class act as an intermediary so it
      83             :   // can take care of keeping DOM wrappers in sync.
      84             : 
      85             : protected:
      86             : 
      87             :   /**
      88             :    * This may fail on OOM if the internal capacity needs to be increased, in
      89             :    * which case the list will be left unmodified.
      90             :    */
      91             :   nsresult CopyFrom(const SVGPointList& rhs);
      92             : 
      93           0 :   SVGPoint& operator[](uint32_t aIndex) {
      94           0 :     return mItems[aIndex];
      95             :   }
      96             : 
      97             :   /**
      98             :    * This may fail (return false) on OOM if the internal capacity is being
      99             :    * increased, in which case the list will be left unmodified.
     100             :    */
     101           0 :   bool SetLength(uint32_t aNumberOfItems) {
     102           0 :     return mItems.SetLength(aNumberOfItems, fallible);
     103             :   }
     104             : 
     105             : private:
     106             : 
     107             :   // Marking the following private only serves to show which methods are only
     108             :   // used by our friend classes (as opposed to our subclasses) - it doesn't
     109             :   // really provide additional safety.
     110             : 
     111             :   nsresult SetValueFromString(const nsAString& aValue);
     112             : 
     113           0 :   void Clear() {
     114           0 :     mItems.Clear();
     115           0 :   }
     116             : 
     117           0 :   bool InsertItem(uint32_t aIndex, const SVGPoint &aPoint) {
     118           0 :     if (aIndex >= mItems.Length()) {
     119           0 :       aIndex = mItems.Length();
     120             :     }
     121           0 :     return !!mItems.InsertElementAt(aIndex, aPoint, fallible);
     122             :   }
     123             : 
     124             :   void ReplaceItem(uint32_t aIndex, const SVGPoint &aPoint) {
     125             :     MOZ_ASSERT(aIndex < mItems.Length(),
     126             :                "DOM wrapper caller should have raised INDEX_SIZE_ERR");
     127             :     mItems[aIndex] = aPoint;
     128             :   }
     129             : 
     130           0 :   void RemoveItem(uint32_t aIndex) {
     131           0 :     MOZ_ASSERT(aIndex < mItems.Length(),
     132             :                "DOM wrapper caller should have raised INDEX_SIZE_ERR");
     133           0 :     mItems.RemoveElementAt(aIndex);
     134           0 :   }
     135             : 
     136         163 :   bool AppendItem(SVGPoint aPoint) {
     137         163 :     return !!mItems.AppendElement(aPoint, fallible);
     138             :   }
     139             : 
     140             : protected:
     141             : 
     142             :   /* See SVGLengthList for the rationale for using FallibleTArray<SVGPoint> instead
     143             :    * of FallibleTArray<SVGPoint, 1>.
     144             :    */
     145             :   FallibleTArray<SVGPoint> mItems;
     146             : };
     147             : 
     148             : 
     149             : /**
     150             :  * This SVGPointList subclass is for SVGPointListSMILType which needs a
     151             :  * mutable version of SVGPointList. Instances of this class do not have
     152             :  * DOM wrappers that need to be kept in sync, so we can safely expose any
     153             :  * protected base class methods required by the SMIL code.
     154             :  *
     155             :  * This class contains a strong reference to the element that instances of
     156             :  * this class are being used to animate. This is because the SMIL code stores
     157             :  * instances of this class in nsSMILValue objects, some of which are cached.
     158             :  * Holding a strong reference to the element here prevents the element from
     159             :  * disappearing out from under the SMIL code unexpectedly.
     160             :  */
     161           0 : class SVGPointListAndInfo : public SVGPointList
     162             : {
     163             : public:
     164             : 
     165           0 :   explicit SVGPointListAndInfo(nsSVGElement *aElement = nullptr)
     166           0 :     : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement)))
     167           0 :   {}
     168             : 
     169           0 :   void SetInfo(nsSVGElement *aElement) {
     170           0 :     mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
     171           0 :   }
     172             : 
     173           0 :   nsSVGElement* Element() const {
     174           0 :     nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
     175           0 :     return static_cast<nsSVGElement*>(e.get());
     176             :   }
     177             : 
     178             :   /**
     179             :    * Returns true if this object is an "identity" value, from the perspective
     180             :    * of SMIL. In other words, returns true until the initial value set up in
     181             :    * SVGPointListSMILType::Init() has been changed with a SetInfo() call.
     182             :    */
     183           0 :   bool IsIdentity() const {
     184           0 :     if (!mElement) {
     185           0 :       MOZ_ASSERT(IsEmpty(), "target element propagation failure");
     186           0 :       return true;
     187             :     }
     188           0 :     return false;
     189             :   }
     190             : 
     191           0 :   nsresult CopyFrom(const SVGPointListAndInfo& rhs) {
     192           0 :     mElement = rhs.mElement;
     193           0 :     return SVGPointList::CopyFrom(rhs);
     194             :   }
     195             : 
     196             :   /**
     197             :    * Exposed so that SVGPointList baseVals can be copied to
     198             :    * SVGPointListAndInfo objects. Note that callers should also call
     199             :    * SetElement() when using this method!
     200             :    */
     201           0 :   nsresult CopyFrom(const SVGPointList& rhs) {
     202           0 :     return SVGPointList::CopyFrom(rhs);
     203             :   }
     204           0 :   const SVGPoint& operator[](uint32_t aIndex) const {
     205           0 :     return SVGPointList::operator[](aIndex);
     206             :   }
     207           0 :   SVGPoint& operator[](uint32_t aIndex) {
     208           0 :     return SVGPointList::operator[](aIndex);
     209             :   }
     210           0 :   bool SetLength(uint32_t aNumberOfItems) {
     211           0 :     return SVGPointList::SetLength(aNumberOfItems);
     212             :   }
     213             : 
     214             : private:
     215             :   // We must keep a weak reference to our element because we may belong to a
     216             :   // cached baseVal nsSMILValue. See the comments starting at:
     217             :   // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
     218             :   // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
     219             :   nsWeakPtr mElement;
     220             : };
     221             : 
     222             : } // namespace mozilla
     223             : 
     224             : #endif // MOZILLA_SVGPOINTLIST_H__

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