Line data Source code
1 : //
2 : // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 : // Use of this source code is governed by a BSD-style license that can be
4 : // found in the LICENSE file.
5 : //
6 :
7 : #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
8 : #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
9 :
10 : #include "compiler/translator/OutputGLSLBase.h"
11 :
12 : namespace sh
13 : {
14 :
15 0 : class TOutputGLSL : public TOutputGLSLBase
16 : {
17 : public:
18 : TOutputGLSL(TInfoSinkBase &objSink,
19 : ShArrayIndexClampingStrategy clampingStrategy,
20 : ShHashFunction64 hashFunction,
21 : NameMap &nameMap,
22 : TSymbolTable &symbolTable,
23 : sh::GLenum shaderType,
24 : int shaderVersion,
25 : ShShaderOutput output,
26 : ShCompileOptions compileOptions);
27 :
28 : protected:
29 : bool writeVariablePrecision(TPrecision) override;
30 : void visitSymbol(TIntermSymbol *node) override;
31 : TString translateTextureFunction(TString &name) override;
32 : };
33 :
34 : } // namespace sh
35 :
36 : #endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_
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