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Current view: top level - gfx/angle/src/compiler/translator - PoolAlloc.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 28 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 98 0.0 %
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          Line data    Source code
       1             : //
       2             : // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
       3             : // Use of this source code is governed by a BSD-style license that can be
       4             : // found in the LICENSE file.
       5             : //
       6             : 
       7             : #ifndef COMPILER_TRANSLATOR_POOLALLOC_H_
       8             : #define COMPILER_TRANSLATOR_POOLALLOC_H_
       9             : 
      10             : #ifdef _DEBUG
      11             : #define GUARD_BLOCKS  // define to enable guard block sanity checking
      12             : #endif
      13             : 
      14             : //
      15             : // This header defines an allocator that can be used to efficiently
      16             : // allocate a large number of small requests for heap memory, with the 
      17             : // intention that they are not individually deallocated, but rather 
      18             : // collectively deallocated at one time.
      19             : //
      20             : // This simultaneously
      21             : //
      22             : // * Makes each individual allocation much more efficient; the
      23             : //     typical allocation is trivial.
      24             : // * Completely avoids the cost of doing individual deallocation.
      25             : // * Saves the trouble of tracking down and plugging a large class of leaks.
      26             : //
      27             : // Individual classes can use this allocator by supplying their own
      28             : // new and delete methods.
      29             : //
      30             : // STL containers can use this allocator by using the pool_allocator
      31             : // class as the allocator (second) template argument.
      32             : //
      33             : 
      34             : #include <stddef.h>
      35             : #include <string.h>
      36             : #include <vector>
      37             : 
      38             : // If we are using guard blocks, we must track each indivual
      39             : // allocation.  If we aren't using guard blocks, these
      40             : // never get instantiated, so won't have any impact.
      41             : // 
      42             : 
      43             : class TAllocation {
      44             : public:
      45             :     TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
      46             :         size(size), mem(mem), prevAlloc(prev) {
      47             :         // Allocations are bracketed:
      48             :         //    [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
      49             :         // This would be cleaner with if (guardBlockSize)..., but that
      50             :         // makes the compiler print warnings about 0 length memsets,
      51             :         // even with the if() protecting them.
      52             : #ifdef GUARD_BLOCKS
      53             :         memset(preGuard(), guardBlockBeginVal, guardBlockSize);
      54             :         memset(data(),      userDataFill,       size);
      55             :         memset(postGuard(), guardBlockEndVal,   guardBlockSize);
      56             : #endif
      57             :     }
      58             : 
      59           0 :     void check() const {
      60           0 :         checkGuardBlock(preGuard(),  guardBlockBeginVal, "before");
      61           0 :         checkGuardBlock(postGuard(), guardBlockEndVal,   "after");
      62           0 :     }
      63             : 
      64             :     void checkAllocList() const;
      65             : 
      66             :     // Return total size needed to accomodate user buffer of 'size',
      67             :     // plus our tracking data.
      68           0 :     inline static size_t allocationSize(size_t size) {
      69           0 :         return size + 2 * guardBlockSize + headerSize();
      70             :     }
      71             : 
      72             :     // Offset from surrounding buffer to get to user data buffer.
      73           0 :     inline static unsigned char* offsetAllocation(unsigned char* m) {
      74           0 :         return m + guardBlockSize + headerSize();
      75             :     }
      76             : 
      77             : private:
      78             :     void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
      79             : 
      80             :     // Find offsets to pre and post guard blocks, and user data buffer
      81           0 :     unsigned char* preGuard()  const { return mem + headerSize(); }
      82           0 :     unsigned char* data()      const { return preGuard() + guardBlockSize; }
      83           0 :     unsigned char* postGuard() const { return data() + size; }
      84             : 
      85             :     size_t size;                  // size of the user data area
      86             :     unsigned char* mem;           // beginning of our allocation (pts to header)
      87             :     TAllocation* prevAlloc;       // prior allocation in the chain
      88             : 
      89             :     // Support MSVC++ 6.0
      90             :     const static unsigned char guardBlockBeginVal;
      91             :     const static unsigned char guardBlockEndVal;
      92             :     const static unsigned char userDataFill;
      93             : 
      94             :     const static size_t guardBlockSize;
      95             : #ifdef GUARD_BLOCKS
      96             :     inline static size_t headerSize() { return sizeof(TAllocation); }
      97             : #else
      98           0 :     inline static size_t headerSize() { return 0; }
      99             : #endif
     100             : };
     101             : 
     102             : //
     103             : // There are several stacks.  One is to track the pushing and popping
     104             : // of the user, and not yet implemented.  The others are simply a 
     105             : // repositories of free pages or used pages.
     106             : //
     107             : // Page stacks are linked together with a simple header at the beginning
     108             : // of each allocation obtained from the underlying OS.  Multi-page allocations
     109             : // are returned to the OS.  Individual page allocations are kept for future
     110             : // re-use.
     111             : //
     112             : // The "page size" used is not, nor must it match, the underlying OS
     113             : // page size.  But, having it be about that size or equal to a set of 
     114             : // pages is likely most optimal.
     115             : //
     116             : class TPoolAllocator {
     117             : public:
     118             :     TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
     119             : 
     120             :     //
     121             :     // Don't call the destructor just to free up the memory, call pop()
     122             :     //
     123             :     ~TPoolAllocator();
     124             : 
     125             :     //
     126             :     // Call push() to establish a new place to pop memory too.  Does not
     127             :     // have to be called to get things started.
     128             :     //
     129             :     void push();
     130             : 
     131             :     //
     132             :     // Call pop() to free all memory allocated since the last call to push(),
     133             :     // or if no last call to push, frees all memory since first allocation.
     134             :     //
     135             :     void pop();
     136             : 
     137             :     //
     138             :     // Call popAll() to free all memory allocated.
     139             :     //
     140             :     void popAll();
     141             : 
     142             :     //
     143             :     // Call allocate() to actually acquire memory.  Returns 0 if no memory
     144             :     // available, otherwise a properly aligned pointer to 'numBytes' of memory.
     145             :     //
     146             :     void* allocate(size_t numBytes);
     147             : 
     148             :     //
     149             :     // There is no deallocate.  The point of this class is that
     150             :     // deallocation can be skipped by the user of it, as the model
     151             :     // of use is to simultaneously deallocate everything at once
     152             :     // by calling pop(), and to not have to solve memory leak problems.
     153             :     //
     154             : 
     155             :     // Catch unwanted allocations.
     156             :     // TODO(jmadill): Remove this when we remove the global allocator.
     157             :     void lock();
     158             :     void unlock();
     159             : 
     160             :   private:
     161             :     size_t alignment;  // all returned allocations will be aligned at
     162             :                        // this granularity, which will be a power of 2
     163             :     size_t alignmentMask;
     164             : 
     165             : #if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
     166             :     friend struct tHeader;
     167             :     
     168             :     struct tHeader {
     169           0 :         tHeader(tHeader* nextPage, size_t pageCount) :
     170             :             nextPage(nextPage),
     171           0 :             pageCount(pageCount)
     172             : #ifdef GUARD_BLOCKS
     173             :           , lastAllocation(0)
     174             : #endif
     175           0 :             { }
     176             : 
     177           0 :         ~tHeader() {
     178             : #ifdef GUARD_BLOCKS
     179             :             if (lastAllocation)
     180             :                 lastAllocation->checkAllocList();
     181             : #endif
     182           0 :         }
     183             : 
     184             :         tHeader* nextPage;
     185             :         size_t pageCount;
     186             : #ifdef GUARD_BLOCKS
     187             :         TAllocation* lastAllocation;
     188             : #endif
     189             :     };
     190             : 
     191             :     struct tAllocState {
     192             :         size_t offset;
     193             :         tHeader* page;
     194             :     };
     195             :     typedef std::vector<tAllocState> tAllocStack;
     196             : 
     197             :     // Track allocations if and only if we're using guard blocks
     198           0 :     void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
     199             : #ifdef GUARD_BLOCKS
     200             :         new(memory) TAllocation(numBytes, memory, block->lastAllocation);
     201             :         block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
     202             : #endif
     203             :         // This is optimized entirely away if GUARD_BLOCKS is not defined.
     204           0 :         return TAllocation::offsetAllocation(memory);
     205             :     }
     206             : 
     207             :     size_t pageSize;        // granularity of allocation from the OS
     208             :     size_t headerSkip;      // amount of memory to skip to make room for the
     209             :                             //      header (basically, size of header, rounded
     210             :                             //      up to make it aligned
     211             :     size_t currentPageOffset;  // next offset in top of inUseList to allocate from
     212             :     tHeader* freeList;      // list of popped memory
     213             :     tHeader* inUseList;     // list of all memory currently being used
     214             :     tAllocStack mStack;     // stack of where to allocate from, to partition pool
     215             : 
     216             :     int numCalls;           // just an interesting statistic
     217             :     size_t totalBytes;      // just an interesting statistic
     218             : 
     219             : #else  // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
     220             :     std::vector<std::vector<void *>> mStack;
     221             : #endif
     222             : 
     223             :     TPoolAllocator& operator=(const TPoolAllocator&);  // dont allow assignment operator
     224             :     TPoolAllocator(const TPoolAllocator&);  // dont allow default copy constructor
     225             :     bool mLocked;
     226             : };
     227             : 
     228             : 
     229             : //
     230             : // There could potentially be many pools with pops happening at
     231             : // different times.  But a simple use is to have a global pop
     232             : // with everyone using the same global allocator.
     233             : //
     234             : extern TPoolAllocator* GetGlobalPoolAllocator();
     235             : extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);
     236             : 
     237             : //
     238             : // This STL compatible allocator is intended to be used as the allocator
     239             : // parameter to templatized STL containers, like vector and map.
     240             : //
     241             : // It will use the pools for allocation, and not
     242             : // do any deallocation, but will still do destruction.
     243             : //
     244             : template<class T>
     245             : class pool_allocator {
     246             : public:
     247             :     typedef size_t size_type;
     248             :     typedef ptrdiff_t difference_type;
     249             :     typedef T* pointer;
     250             :     typedef const T* const_pointer;
     251             :     typedef T& reference;
     252             :     typedef const T& const_reference;
     253             :     typedef T value_type;
     254             : 
     255             :     template<class Other> 
     256             :     struct rebind {
     257             :         typedef pool_allocator<Other> other;
     258             :     };
     259             :     pointer address(reference x) const { return &x; }
     260             :     const_pointer address(const_reference x) const { return &x; }
     261             : 
     262           0 :     pool_allocator() { }
     263             : 
     264             :     template<class Other>
     265             :     pool_allocator(const pool_allocator<Other>& p) { }
     266             : 
     267             :     template <class Other>
     268             :     pool_allocator<T>& operator=(const pool_allocator<Other>& p) { return *this; }
     269             : 
     270             : #if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
     271             :     // libCStd on some platforms have a different allocate/deallocate interface.
     272             :     // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
     273             :     // allocated, not the number of elements.
     274             :     void* allocate(size_type n) { 
     275             :         return getAllocator().allocate(n);
     276             :     }
     277             :     void* allocate(size_type n, const void*) {
     278             :         return getAllocator().allocate(n);
     279             :     }
     280             :     void deallocate(void*, size_type) {}
     281             : #else
     282           0 :     pointer allocate(size_type n) { 
     283           0 :         return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
     284             :     }
     285             :     pointer allocate(size_type n, const void*) { 
     286             :         return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
     287             :     }
     288           0 :     void deallocate(pointer, size_type) {}
     289             : #endif  // _RWSTD_ALLOCATOR
     290             : 
     291           0 :     void construct(pointer p, const T& val) { new ((void *)p) T(val); }
     292           0 :     void destroy(pointer p) { p->T::~T(); }
     293             : 
     294             :     bool operator==(const pool_allocator& rhs) const { return true; }
     295           0 :     bool operator!=(const pool_allocator& rhs) const { return false; }
     296             : 
     297           0 :     size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
     298             :     size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
     299             : 
     300           0 :     TPoolAllocator& getAllocator() const { return *GetGlobalPoolAllocator(); }
     301             : };
     302             : 
     303             : #endif // COMPILER_TRANSLATOR_POOLALLOC_H_

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