Line data Source code
1 : //
2 : // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
3 : // Use of this source code is governed by a BSD-style license that can be
4 : // found in the LICENSE file.
5 : //
6 :
7 : #include "common/debug.h"
8 : #include "compiler/translator/RegenerateStructNames.h"
9 :
10 : namespace sh
11 : {
12 :
13 0 : void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
14 : {
15 0 : ASSERT(symbol);
16 0 : TType *type = symbol->getTypePointer();
17 0 : ASSERT(type);
18 0 : TStructure *userType = type->getStruct();
19 0 : if (!userType)
20 0 : return;
21 :
22 0 : if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion))
23 : {
24 : // Built-in struct, do not touch it.
25 0 : return;
26 : }
27 :
28 0 : int uniqueId = userType->uniqueId();
29 :
30 0 : ASSERT(mScopeDepth > 0);
31 0 : if (mScopeDepth == 1)
32 : {
33 : // If a struct is defined at global scope, we don't map its name.
34 : // This is because at global level, the struct might be used to
35 : // declare a uniform, so the same name needs to stay the same for
36 : // vertex/fragment shaders. However, our mapping uses internal ID,
37 : // which will be different for the same struct in vertex/fragment
38 : // shaders.
39 : // This is OK because names for any structs defined in other scopes
40 : // will begin with "_webgl", which is reserved. So there will be
41 : // no conflicts among unmapped struct names from global scope and
42 : // mapped struct names from other scopes.
43 : // However, we need to keep track of these global structs, so if a
44 : // variable is used in a local scope, we don't try to modify the
45 : // struct name through that variable.
46 0 : mDeclaredGlobalStructs.insert(uniqueId);
47 0 : return;
48 : }
49 0 : if (mDeclaredGlobalStructs.count(uniqueId) > 0)
50 0 : return;
51 : // Map {name} to _webgl_struct_{uniqueId}_{name}.
52 0 : const char kPrefix[] = "_webgl_struct_";
53 0 : if (userType->name().find(kPrefix) == 0)
54 : {
55 : // The name has already been regenerated.
56 0 : return;
57 : }
58 0 : std::string id = Str(uniqueId);
59 0 : TString tmp = kPrefix + TString(id.c_str());
60 0 : tmp += "_" + userType->name();
61 0 : userType->setName(tmp);
62 : }
63 :
64 0 : bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
65 : {
66 0 : ++mScopeDepth;
67 0 : TIntermSequence &sequence = *(block->getSequence());
68 0 : for (TIntermNode *node : sequence)
69 : {
70 0 : node->traverse(this);
71 : }
72 0 : --mScopeDepth;
73 0 : return false;
74 : }
75 :
76 : } // namespace sh
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