Line data Source code
1 : //
2 : // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 : // Use of this source code is governed by a BSD-style license that can be
4 : // found in the LICENSE file.
5 : //
6 :
7 : #include "compiler/translator/TranslatorESSL.h"
8 :
9 : #include "compiler/translator/EmulatePrecision.h"
10 : #include "compiler/translator/RecordConstantPrecision.h"
11 : #include "compiler/translator/OutputESSL.h"
12 : #include "angle_gl.h"
13 :
14 : namespace sh
15 : {
16 :
17 0 : TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
18 0 : : TCompiler(type, spec, SH_ESSL_OUTPUT)
19 : {
20 0 : }
21 :
22 0 : void TranslatorESSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
23 : {
24 0 : TInfoSinkBase& sink = getInfoSink().obj;
25 :
26 0 : int shaderVer = getShaderVersion();
27 0 : if (shaderVer > 100)
28 : {
29 0 : sink << "#version " << shaderVer << " es\n";
30 : }
31 :
32 : // Write built-in extension behaviors.
33 0 : writeExtensionBehavior();
34 :
35 : // Write pragmas after extensions because some drivers consider pragmas
36 : // like non-preprocessor tokens.
37 0 : writePragma(compileOptions);
38 :
39 0 : bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
40 :
41 0 : if (precisionEmulation)
42 : {
43 0 : EmulatePrecision emulatePrecision(getSymbolTable(), shaderVer);
44 0 : root->traverse(&emulatePrecision);
45 0 : emulatePrecision.updateTree();
46 0 : emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
47 : }
48 :
49 0 : RecordConstantPrecision(root, getTemporaryIndex());
50 :
51 : // Write emulated built-in functions if needed.
52 0 : if (!getBuiltInFunctionEmulator().IsOutputEmpty())
53 : {
54 0 : sink << "// BEGIN: Generated code for built-in function emulation\n\n";
55 0 : if (getShaderType() == GL_FRAGMENT_SHADER)
56 : {
57 0 : sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
58 0 : << "#define webgl_emu_precision highp\n"
59 0 : << "#else\n"
60 0 : << "#define webgl_emu_precision mediump\n"
61 0 : << "#endif\n\n";
62 : }
63 : else
64 : {
65 0 : sink << "#define webgl_emu_precision highp\n";
66 : }
67 :
68 0 : getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
69 0 : sink << "// END: Generated code for built-in function emulation\n\n";
70 : }
71 :
72 : // Write array bounds clamping emulation if needed.
73 0 : getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
74 :
75 0 : if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
76 : {
77 0 : const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
78 0 : sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
79 0 : << ", local_size_z=" << localSize[2] << ") in;\n";
80 : }
81 :
82 : // Write translated shader.
83 : TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
84 : getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
85 0 : compileOptions);
86 0 : root->traverse(&outputESSL);
87 0 : }
88 :
89 0 : bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
90 : {
91 : // Not necessary when translating to ESSL.
92 0 : return false;
93 : }
94 :
95 0 : void TranslatorESSL::writeExtensionBehavior() {
96 0 : TInfoSinkBase& sink = getInfoSink().obj;
97 0 : const TExtensionBehavior& extBehavior = getExtensionBehavior();
98 0 : for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
99 0 : iter != extBehavior.end(); ++iter) {
100 0 : if (iter->second != EBhUndefined) {
101 0 : if (getResources().NV_shader_framebuffer_fetch && iter->first == "GL_EXT_shader_framebuffer_fetch") {
102 0 : sink << "#extension GL_NV_shader_framebuffer_fetch : "
103 0 : << getBehaviorString(iter->second) << "\n";
104 0 : } else if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers") {
105 0 : sink << "#extension GL_NV_draw_buffers : "
106 0 : << getBehaviorString(iter->second) << "\n";
107 : } else {
108 0 : sink << "#extension " << iter->first << " : "
109 0 : << getBehaviorString(iter->second) << "\n";
110 : }
111 : }
112 : }
113 0 : }
114 :
115 : } // namespace sh
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