LCOV - code coverage report
Current view: top level - gfx/angle/src/compiler/translator - VersionGLSL.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 59 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //
       2             : // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
       3             : // Use of this source code is governed by a BSD-style license that can be
       4             : // found in the LICENSE file.
       5             : //
       6             : 
       7             : #include "compiler/translator/VersionGLSL.h"
       8             : 
       9             : #include "angle_gl.h"
      10             : 
      11             : namespace sh
      12             : {
      13             : 
      14           0 : int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
      15             : {
      16           0 :     switch (output)
      17             :     {
      18           0 :       case SH_GLSL_130_OUTPUT:           return GLSL_VERSION_130;
      19           0 :       case SH_GLSL_140_OUTPUT:           return GLSL_VERSION_140;
      20           0 :       case SH_GLSL_150_CORE_OUTPUT:      return GLSL_VERSION_150;
      21           0 :       case SH_GLSL_330_CORE_OUTPUT:      return GLSL_VERSION_330;
      22           0 :       case SH_GLSL_400_CORE_OUTPUT:      return GLSL_VERSION_400;
      23           0 :       case SH_GLSL_410_CORE_OUTPUT:      return GLSL_VERSION_410;
      24           0 :       case SH_GLSL_420_CORE_OUTPUT:      return GLSL_VERSION_420;
      25           0 :       case SH_GLSL_430_CORE_OUTPUT:      return GLSL_VERSION_430;
      26           0 :       case SH_GLSL_440_CORE_OUTPUT:      return GLSL_VERSION_440;
      27           0 :       case SH_GLSL_450_CORE_OUTPUT:      return GLSL_VERSION_450;
      28           0 :       case SH_GLSL_COMPATIBILITY_OUTPUT: return GLSL_VERSION_110;
      29           0 :       default: UNREACHABLE();            return 0;
      30             :     }
      31             : }
      32             : 
      33             : // We need to scan for the following:
      34             : // 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
      35             : //    but only at the global scope.
      36             : // 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
      37             : //    but inside any scope.
      38             : // 3. Call to a matrix constructor with another matrix as argument.
      39             : //    (These constructors were reserved in GLSL version 1.10.)
      40             : // 4. Arrays as "out" function parameters.
      41             : //    GLSL spec section 6.1.1: "When calling a function, expressions that do
      42             : //    not evaluate to l-values cannot be passed to parameters declared as
      43             : //    out or inout."
      44             : //    GLSL 1.1 section 5.8: "Other binary or unary expressions,
      45             : //    non-dereferenced arrays, function names, swizzles with repeated fields,
      46             : //    and constants cannot be l-values."
      47             : //    GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
      48             : //    are built-in types, entire structures or arrays... are all l-values."
      49             : //
      50           0 : TVersionGLSL::TVersionGLSL(sh::GLenum type,
      51             :                            const TPragma &pragma,
      52           0 :                            ShShaderOutput output)
      53           0 :     : TIntermTraverser(true, false, false)
      54             : {
      55           0 :     mVersion = ShaderOutputTypeToGLSLVersion(output);
      56           0 :     if (pragma.stdgl.invariantAll)
      57             :     {
      58           0 :         ensureVersionIsAtLeast(GLSL_VERSION_120);
      59             :     }
      60           0 :     if (type == GL_COMPUTE_SHADER)
      61             :     {
      62           0 :         ensureVersionIsAtLeast(GLSL_VERSION_430);
      63             :     }
      64           0 : }
      65             : 
      66           0 : void TVersionGLSL::visitSymbol(TIntermSymbol *node)
      67             : {
      68           0 :     if (node->getSymbol() == "gl_PointCoord")
      69             :     {
      70           0 :         ensureVersionIsAtLeast(GLSL_VERSION_120);
      71             :     }
      72           0 : }
      73             : 
      74           0 : bool TVersionGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
      75             : {
      76           0 :     const TIntermSequence &sequence = *(node->getSequence());
      77           0 :     if (sequence.front()->getAsTyped()->getType().isInvariant())
      78             :     {
      79           0 :         ensureVersionIsAtLeast(GLSL_VERSION_120);
      80             :     }
      81           0 :     return true;
      82             : }
      83             : 
      84           0 : bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
      85             : {
      86           0 :     bool visitChildren = true;
      87             : 
      88           0 :     switch (node->getOp())
      89             :     {
      90             :       case EOpInvariantDeclaration:
      91           0 :         ensureVersionIsAtLeast(GLSL_VERSION_120);
      92           0 :         break;
      93             :       case EOpParameters:
      94             :         {
      95           0 :             const TIntermSequence &params = *(node->getSequence());
      96           0 :             for (TIntermSequence::const_iterator iter = params.begin();
      97           0 :                  iter != params.end(); ++iter)
      98             :             {
      99           0 :                 const TIntermTyped *param = (*iter)->getAsTyped();
     100           0 :                 if (param->isArray())
     101             :                 {
     102           0 :                     TQualifier qualifier = param->getQualifier();
     103           0 :                     if ((qualifier == EvqOut) || (qualifier ==  EvqInOut))
     104             :                     {
     105           0 :                         ensureVersionIsAtLeast(GLSL_VERSION_120);
     106           0 :                         break;
     107             :                     }
     108             :                 }
     109             :             }
     110             :             // Fully processed. No need to visit children.
     111           0 :             visitChildren = false;
     112           0 :             break;
     113             :         }
     114             :       case EOpConstructMat2:
     115             :       case EOpConstructMat2x3:
     116             :       case EOpConstructMat2x4:
     117             :       case EOpConstructMat3x2:
     118             :       case EOpConstructMat3:
     119             :       case EOpConstructMat3x4:
     120             :       case EOpConstructMat4x2:
     121             :       case EOpConstructMat4x3:
     122             :       case EOpConstructMat4:
     123             :         {
     124           0 :             const TIntermSequence &sequence = *(node->getSequence());
     125           0 :             if (sequence.size() == 1)
     126             :             {
     127           0 :                 TIntermTyped *typed = sequence.front()->getAsTyped();
     128           0 :                 if (typed && typed->isMatrix())
     129             :                 {
     130           0 :                     ensureVersionIsAtLeast(GLSL_VERSION_120);
     131             :                 }
     132             :             }
     133           0 :             break;
     134             :         }
     135             :       default:
     136           0 :         break;
     137             :     }
     138             : 
     139           0 :     return visitChildren;
     140             : }
     141             : 
     142           0 : void TVersionGLSL::ensureVersionIsAtLeast(int version)
     143             : {
     144           0 :     mVersion = std::max(version, mVersion);
     145           0 : }
     146             : 
     147             : }  // namespace sh

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