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1 : //
2 : // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 : // Use of this source code is governed by a BSD-style license that can be
4 : // found in the LICENSE file.
5 : //
6 :
7 : #ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
8 : #define COMPILER_TRANSLATOR_VERSIONGLSL_H_
9 :
10 : #include "compiler/translator/IntermNode.h"
11 :
12 : #include "compiler/translator/Pragma.h"
13 :
14 : namespace sh
15 : {
16 :
17 : static const int GLSL_VERSION_110 = 110;
18 : static const int GLSL_VERSION_120 = 120;
19 : static const int GLSL_VERSION_130 = 130;
20 : static const int GLSL_VERSION_140 = 140;
21 : static const int GLSL_VERSION_150 = 150;
22 : static const int GLSL_VERSION_330 = 330;
23 : static const int GLSL_VERSION_400 = 400;
24 : static const int GLSL_VERSION_410 = 410;
25 : static const int GLSL_VERSION_420 = 420;
26 : static const int GLSL_VERSION_430 = 430;
27 : static const int GLSL_VERSION_440 = 440;
28 : static const int GLSL_VERSION_450 = 450;
29 :
30 : int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
31 :
32 : // Traverses the intermediate tree to return the minimum GLSL version
33 : // required to legally access all built-in features used in the shader.
34 : // GLSL 1.1 which is mandated by OpenGL 2.0 provides:
35 : // - #version and #extension to declare version and extensions.
36 : // - built-in functions refract, exp, and log.
37 : // - updated step() to compare x < edge instead of x <= edge.
38 : // GLSL 1.2 which is mandated by OpenGL 2.1 provides:
39 : // - many changes to reduce differences when compared to the ES specification.
40 : // - invariant keyword and its support.
41 : // - c++ style name hiding rules.
42 : // - built-in variable gl_PointCoord for fragment shaders.
43 : // - matrix constructors taking matrix as argument.
44 : // - array as "out" function parameters
45 : //
46 : // TODO: ES3 equivalent versions of GLSL
47 0 : class TVersionGLSL : public TIntermTraverser
48 : {
49 : public:
50 : TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
51 :
52 : // If output is core profile, returns 150.
53 : // If output is legacy profile,
54 : // Returns 120 if the following is used the shader:
55 : // - "invariant",
56 : // - "gl_PointCoord",
57 : // - matrix/matrix constructors
58 : // - array "out" parameters
59 : // Else 110 is returned.
60 0 : int getVersion() const { return mVersion; }
61 :
62 : void visitSymbol(TIntermSymbol *) override;
63 : bool visitAggregate(Visit, TIntermAggregate *) override;
64 : bool visitDeclaration(Visit, TIntermDeclaration *node) override;
65 :
66 : private:
67 : void ensureVersionIsAtLeast(int version);
68 :
69 : int mVersion;
70 : };
71 :
72 : } // namespace sh
73 :
74 : #endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_
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