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1 : //
2 : // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
3 : // Use of this source code is governed by a BSD-style license that can be
4 : // found in the LICENSE file.
5 : //
6 : // blocklayout.h:
7 : // Methods and classes related to uniform layout and packing in GLSL and HLSL.
8 : //
9 :
10 : #ifndef COMMON_BLOCKLAYOUTHLSL_H_
11 : #define COMMON_BLOCKLAYOUTHLSL_H_
12 :
13 : #include <cstddef>
14 : #include <vector>
15 :
16 : #include "angle_gl.h"
17 : #include "blocklayout.h"
18 : #include <GLSLANG/ShaderLang.h>
19 :
20 : namespace sh
21 : {
22 : // Block layout packed according to the D3D9 or default D3D10+ register packing rules
23 : // See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
24 : // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
25 : // for everything else (D3D10+ constant blocks and all attributes/varyings).
26 :
27 0 : class HLSLBlockEncoder : public BlockLayoutEncoder
28 : {
29 : public:
30 : enum HLSLBlockEncoderStrategy
31 : {
32 : ENCODE_PACKED,
33 : ENCODE_LOOSE
34 : };
35 :
36 : HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy);
37 :
38 : virtual void enterAggregateType();
39 : virtual void exitAggregateType();
40 : void skipRegisters(unsigned int numRegisters);
41 :
42 0 : bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
43 0 : void setTransposeMatrices(bool enabled) { mTransposeMatrices = enabled; }
44 :
45 : static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
46 :
47 : protected:
48 : virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
49 : virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
50 :
51 : HLSLBlockEncoderStrategy mEncoderStrategy;
52 : bool mTransposeMatrices;
53 : };
54 :
55 : // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
56 : // class to count the number of used registers in a struct (which are individually packed according to the same rules).
57 : unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
58 : unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
59 : }
60 :
61 : #endif // COMMON_BLOCKLAYOUTHLSL_H_
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