Line data Source code
1 : /*
2 : * Copyright (C) 2012 Apple Inc. All rights reserved.
3 : *
4 : * Redistribution and use in source and binary forms, with or without
5 : * modification, are permitted provided that the following conditions
6 : * are met:
7 : * 1. Redistributions of source code must retain the above copyright
8 : * notice, this list of conditions and the following disclaimer.
9 : * 2. Redistributions in binary form must reproduce the above copyright
10 : * notice, this list of conditions and the following disclaimer in the
11 : * documentation and/or other materials provided with the distribution.
12 : *
13 : * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
14 : * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 : * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 : * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
17 : * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 : * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 : * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 : * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 : * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 : * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 : * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 : */
25 :
26 : #ifndef THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
27 : #define THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
28 :
29 : #include "compiler/translator/InfoSink.h"
30 : #include "compiler/translator/IntermNode.h"
31 :
32 : namespace sh
33 : {
34 :
35 : class ArrayBoundsClamper
36 : {
37 : public:
38 : ArrayBoundsClamper();
39 :
40 : // Must be set before compiling any shaders to ensure consistency
41 : // between the translated shaders and any necessary prequel.
42 : void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
43 :
44 : // Marks nodes in the tree that index arrays indirectly as
45 : // requiring clamping.
46 : void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
47 :
48 : // If necessary, output array clamp function source into the shader source.
49 : void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
50 :
51 0 : void Cleanup()
52 : {
53 0 : mArrayBoundsClampDefinitionNeeded = false;
54 0 : }
55 :
56 : private:
57 : bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
58 0 : void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
59 :
60 : ShArrayIndexClampingStrategy mClampingStrategy;
61 : bool mArrayBoundsClampDefinitionNeeded;
62 : };
63 :
64 : } // namespace sh
65 :
66 : #endif // THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
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