LCOV - code coverage report
Current view: top level - gfx/gl - GLContext.h (source / functions) Hit Total Coverage
Test: output.info Lines: 3 1700 0.2 %
Date: 2017-07-14 16:53:18 Functions: 1 328 0.3 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /* vim: set ts=8 sts=4 et sw=4 tw=80: */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       5             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #ifndef GLCONTEXT_H_
       8             : #define GLCONTEXT_H_
       9             : 
      10             : #include <bitset>
      11             : #include <ctype.h>
      12             : #include <stdint.h>
      13             : #include <stdio.h>
      14             : #include <map>
      15             : #include <queue>
      16             : #include <stack>
      17             : 
      18             : #ifdef DEBUG
      19             : #include <string.h>
      20             : #endif
      21             : 
      22             : #ifdef GetClassName
      23             : #undef GetClassName
      24             : #endif
      25             : 
      26             : // Define MOZ_GL_DEBUG unconditionally to enable GL debugging in opt
      27             : // builds.
      28             : #ifdef DEBUG
      29             : #define MOZ_GL_DEBUG 1
      30             : #endif
      31             : 
      32             : #include "../../mfbt/RefPtr.h"
      33             : #include "../../mfbt/UniquePtr.h"
      34             : #include "../../mfbt/ThreadLocal.h"
      35             : 
      36             : #include "GLDefs.h"
      37             : #include "GLLibraryLoader.h"
      38             : #include "nsISupportsImpl.h"
      39             : #include "plstr.h"
      40             : #include "GLContextTypes.h"
      41             : #include "SurfaceTypes.h"
      42             : #include "GLContextSymbols.h"
      43             : #include "base/platform_thread.h"       // for PlatformThreadId
      44             : #include "mozilla/GenericRefCounted.h"
      45             : #include "mozilla/WeakPtr.h"
      46             : #include "gfx2DGlue.h"
      47             : #include "GeckoProfiler.h"
      48             : 
      49             : namespace android {
      50             :     class GraphicBuffer;
      51             : } // namespace android
      52             : 
      53             : namespace mozilla {
      54             :     namespace gfx {
      55             :         class DataSourceSurface;
      56             :         class SourceSurface;
      57             :     } // namespace gfx
      58             : 
      59             :     namespace gl {
      60             :         class GLBlitHelper;
      61             :         class GLBlitTextureImageHelper;
      62             :         class GLContext;
      63             :         class GLLibraryEGL;
      64             :         class GLReadTexImageHelper;
      65             :         class GLScreenBuffer;
      66             :         class SharedSurface;
      67             :         struct SurfaceCaps;
      68             :     } // namespace gl
      69             : 
      70             :     namespace layers {
      71             :         class ColorTextureLayerProgram;
      72             :     } // namespace layers
      73             : 
      74             :     namespace widget {
      75             :         class CompositorWidget;
      76             :     } // namespace widget
      77             : } // namespace mozilla
      78             : 
      79             : namespace mozilla {
      80             : namespace gl {
      81             : 
      82             : enum class GLFeature {
      83             :     bind_buffer_offset,
      84             :     blend_minmax,
      85             :     clear_buffers,
      86             :     copy_buffer,
      87             :     depth_texture,
      88             :     draw_buffers,
      89             :     draw_instanced,
      90             :     draw_range_elements,
      91             :     element_index_uint,
      92             :     ES2_compatibility,
      93             :     ES3_compatibility,
      94             :     EXT_color_buffer_float,
      95             :     frag_color_float,
      96             :     frag_depth,
      97             :     framebuffer_blit,
      98             :     framebuffer_multisample,
      99             :     framebuffer_object,
     100             :     framebuffer_object_EXT_OES,
     101             :     get_integer_indexed,
     102             :     get_integer64_indexed,
     103             :     get_query_object_i64v,
     104             :     get_query_object_iv,
     105             :     gpu_shader4,
     106             :     instanced_arrays,
     107             :     instanced_non_arrays,
     108             :     internalformat_query,
     109             :     invalidate_framebuffer,
     110             :     map_buffer_range,
     111             :     occlusion_query,
     112             :     occlusion_query_boolean,
     113             :     occlusion_query2,
     114             :     packed_depth_stencil,
     115             :     prim_restart,
     116             :     prim_restart_fixed,
     117             :     query_counter,
     118             :     query_objects,
     119             :     query_time_elapsed,
     120             :     read_buffer,
     121             :     renderbuffer_color_float,
     122             :     renderbuffer_color_half_float,
     123             :     robust_buffer_access_behavior,
     124             :     robustness,
     125             :     sRGB_framebuffer,
     126             :     sRGB_texture,
     127             :     sampler_objects,
     128             :     seamless_cube_map_opt_in,
     129             :     shader_texture_lod,
     130             :     split_framebuffer,
     131             :     standard_derivatives,
     132             :     sync,
     133             :     texture_3D,
     134             :     texture_3D_compressed,
     135             :     texture_3D_copy,
     136             :     texture_float,
     137             :     texture_float_linear,
     138             :     texture_half_float,
     139             :     texture_half_float_linear,
     140             :     texture_non_power_of_two,
     141             :     texture_rg,
     142             :     texture_storage,
     143             :     texture_swizzle,
     144             :     transform_feedback2,
     145             :     uniform_buffer_object,
     146             :     uniform_matrix_nonsquare,
     147             :     vertex_array_object,
     148             :     EnumMax
     149             : };
     150             : 
     151             : enum class ContextProfile : uint8_t {
     152             :     Unknown = 0,
     153             :     OpenGLCore,
     154             :     OpenGLCompatibility,
     155             :     OpenGLES
     156             : };
     157             : 
     158             : enum class GLVendor {
     159             :     Intel,
     160             :     NVIDIA,
     161             :     ATI,
     162             :     Qualcomm,
     163             :     Imagination,
     164             :     Nouveau,
     165             :     Vivante,
     166             :     VMware,
     167             :     ARM,
     168             :     Other
     169             : };
     170             : 
     171             : enum class GLRenderer {
     172             :     Adreno200,
     173             :     Adreno205,
     174             :     AdrenoTM200,
     175             :     AdrenoTM205,
     176             :     AdrenoTM305,
     177             :     AdrenoTM320,
     178             :     AdrenoTM330,
     179             :     AdrenoTM420,
     180             :     Mali400MP,
     181             :     Mali450MP,
     182             :     SGX530,
     183             :     SGX540,
     184             :     SGX544MP,
     185             :     Tegra,
     186             :     AndroidEmulator,
     187             :     GalliumLlvmpipe,
     188             :     IntelHD3000,
     189             :     MicrosoftBasicRenderDriver,
     190             :     Other
     191             : };
     192             : 
     193             : class GLContext
     194             :     : public GLLibraryLoader
     195             :     , public GenericAtomicRefCounted
     196             :     , public SupportsWeakPtr<GLContext>
     197             : {
     198             : public:
     199           0 :     MOZ_DECLARE_WEAKREFERENCE_TYPENAME(GLContext)
     200             :     static MOZ_THREAD_LOCAL(GLContext*) sCurrentContext;
     201             : 
     202             : // -----------------------------------------------------------------------------
     203             : // basic getters
     204             : public:
     205             : 
     206             :     /**
     207             :      * Returns true if the context is using ANGLE. This should only be overridden
     208             :      * for an ANGLE implementation.
     209             :      */
     210           0 :     virtual bool IsANGLE() const {
     211           0 :         return false;
     212             :     }
     213             : 
     214             :     /**
     215             :     * Returns true if the context is using WARP. This should only be overridden
     216             :     * for an ANGLE implementation.
     217             :     */
     218           0 :     virtual bool IsWARP() const {
     219           0 :         return false;
     220             :     }
     221             : 
     222             :     virtual void GetWSIInfo(nsCString* const out) const = 0;
     223             : 
     224             :     /**
     225             :      * Return true if we are running on a OpenGL core profile context
     226             :      */
     227           0 :     inline bool IsCoreProfile() const {
     228           0 :         MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
     229             : 
     230           0 :         return mProfile == ContextProfile::OpenGLCore;
     231             :     }
     232             : 
     233             :     /**
     234             :      * Return true if we are running on a OpenGL compatibility profile context
     235             :      * (legacy profile 2.1 on Max OS X)
     236             :      */
     237           0 :     inline bool IsCompatibilityProfile() const {
     238           0 :         MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
     239             : 
     240           0 :         return mProfile == ContextProfile::OpenGLCompatibility;
     241             :     }
     242             : 
     243           0 :     inline bool IsGLES() const {
     244           0 :         MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
     245             : 
     246           0 :         return mProfile == ContextProfile::OpenGLES;
     247             :     }
     248             : 
     249           0 :     inline bool IsAtLeast(ContextProfile profile, unsigned int version) const
     250             :     {
     251           0 :         MOZ_ASSERT(profile != ContextProfile::Unknown, "IsAtLeast: bad <profile> parameter");
     252           0 :         MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
     253           0 :         MOZ_ASSERT(mVersion != 0, "unknown context version");
     254             : 
     255           0 :         if (version > mVersion) {
     256           0 :             return false;
     257             :         }
     258             : 
     259           0 :         return profile == mProfile;
     260             :     }
     261             : 
     262             :     /**
     263             :      * Return the version of the context.
     264             :      * Example :
     265             :      *   If this a OpenGL 2.1, that will return 210
     266             :      */
     267           0 :     inline uint32_t Version() const {
     268           0 :         return mVersion;
     269             :     }
     270             : 
     271           0 :     inline uint32_t ShadingLanguageVersion() const {
     272           0 :         return mShadingLanguageVersion;
     273             :     }
     274             : 
     275           0 :     GLVendor Vendor() const {
     276           0 :         return mVendor;
     277             :     }
     278             : 
     279           0 :     GLRenderer Renderer() const {
     280           0 :         return mRenderer;
     281             :     }
     282             : 
     283           0 :     bool IsContextLost() const {
     284           0 :         return mContextLost;
     285             :     }
     286             : 
     287           0 :     bool HasPBOState() const {
     288           0 :         return (!IsGLES() || Version() >= 300);
     289             :     }
     290             : 
     291             :     /**
     292             :      * If this context is double-buffered, returns TRUE.
     293             :      */
     294           0 :     virtual bool IsDoubleBuffered() const {
     295           0 :         return false;
     296             :     }
     297             : 
     298             :     virtual GLContextType GetContextType() const = 0;
     299             : 
     300             :     virtual bool IsCurrent() = 0;
     301             : 
     302             :     /**
     303             :      * Get the default framebuffer for this context.
     304             :      */
     305           0 :     virtual GLuint GetDefaultFramebuffer() {
     306           0 :         return 0;
     307             :     }
     308             : 
     309             : protected:
     310             :     bool mIsOffscreen;
     311             :     bool mContextLost;
     312             :     const bool mUseTLSIsCurrent;
     313             : 
     314             :     /**
     315             :      * mVersion store the OpenGL's version, multiplied by 100. For example, if
     316             :      * the context is an OpenGL 2.1 context, mVersion value will be 210.
     317             :      */
     318             :     uint32_t mVersion;
     319             :     ContextProfile mProfile;
     320             : 
     321             :     uint32_t mShadingLanguageVersion;
     322             : 
     323             :     GLVendor mVendor;
     324             :     GLRenderer mRenderer;
     325             : 
     326             : // -----------------------------------------------------------------------------
     327             : // Extensions management
     328             : /**
     329             :  * This mechanism is designed to know if an extension is supported. In the long
     330             :  * term, we would like to only use the extension group queries XXX_* to have
     331             :  * full compatibility with context version and profiles (especialy the core that
     332             :  * officialy don't bring any extensions).
     333             :  */
     334             : public:
     335             : 
     336             :     /**
     337             :      * Known GL extensions that can be queried by
     338             :      * IsExtensionSupported.  The results of this are cached, and as
     339             :      * such it's safe to use this even in performance critical code.
     340             :      * If you add to this array, remember to add to the string names
     341             :      * in GLContext.cpp.
     342             :      */
     343             :     enum GLExtensions {
     344             :         Extension_None = 0,
     345             :         AMD_compressed_ATC_texture,
     346             :         ANGLE_depth_texture,
     347             :         ANGLE_framebuffer_blit,
     348             :         ANGLE_framebuffer_multisample,
     349             :         ANGLE_instanced_arrays,
     350             :         ANGLE_texture_compression_dxt3,
     351             :         ANGLE_texture_compression_dxt5,
     352             :         ANGLE_timer_query,
     353             :         APPLE_client_storage,
     354             :         APPLE_framebuffer_multisample,
     355             :         APPLE_sync,
     356             :         APPLE_texture_range,
     357             :         APPLE_vertex_array_object,
     358             :         ARB_ES2_compatibility,
     359             :         ARB_ES3_compatibility,
     360             :         ARB_color_buffer_float,
     361             :         ARB_compatibility,
     362             :         ARB_copy_buffer,
     363             :         ARB_depth_texture,
     364             :         ARB_draw_buffers,
     365             :         ARB_draw_instanced,
     366             :         ARB_framebuffer_object,
     367             :         ARB_framebuffer_sRGB,
     368             :         ARB_geometry_shader4,
     369             :         ARB_half_float_pixel,
     370             :         ARB_instanced_arrays,
     371             :         ARB_internalformat_query,
     372             :         ARB_invalidate_subdata,
     373             :         ARB_map_buffer_range,
     374             :         ARB_occlusion_query2,
     375             :         ARB_pixel_buffer_object,
     376             :         ARB_robust_buffer_access_behavior,
     377             :         ARB_robustness,
     378             :         ARB_sampler_objects,
     379             :         ARB_seamless_cube_map,
     380             :         ARB_shader_texture_lod,
     381             :         ARB_sync,
     382             :         ARB_texture_compression,
     383             :         ARB_texture_float,
     384             :         ARB_texture_non_power_of_two,
     385             :         ARB_texture_rectangle,
     386             :         ARB_texture_rg,
     387             :         ARB_texture_storage,
     388             :         ARB_texture_swizzle,
     389             :         ARB_timer_query,
     390             :         ARB_transform_feedback2,
     391             :         ARB_uniform_buffer_object,
     392             :         ARB_vertex_array_object,
     393             :         EXT_bgra,
     394             :         EXT_blend_minmax,
     395             :         EXT_color_buffer_float,
     396             :         EXT_color_buffer_half_float,
     397             :         EXT_copy_texture,
     398             :         EXT_disjoint_timer_query,
     399             :         EXT_draw_buffers,
     400             :         EXT_draw_buffers2,
     401             :         EXT_draw_instanced,
     402             :         EXT_draw_range_elements,
     403             :         EXT_frag_depth,
     404             :         EXT_framebuffer_blit,
     405             :         EXT_framebuffer_multisample,
     406             :         EXT_framebuffer_object,
     407             :         EXT_framebuffer_sRGB,
     408             :         EXT_gpu_shader4,
     409             :         EXT_multisampled_render_to_texture,
     410             :         EXT_occlusion_query_boolean,
     411             :         EXT_packed_depth_stencil,
     412             :         EXT_read_format_bgra,
     413             :         EXT_robustness,
     414             :         EXT_sRGB,
     415             :         EXT_sRGB_write_control,
     416             :         EXT_shader_texture_lod,
     417             :         EXT_texture3D,
     418             :         EXT_texture_compression_dxt1,
     419             :         EXT_texture_compression_s3tc,
     420             :         EXT_texture_filter_anisotropic,
     421             :         EXT_texture_format_BGRA8888,
     422             :         EXT_texture_sRGB,
     423             :         EXT_texture_storage,
     424             :         EXT_timer_query,
     425             :         EXT_transform_feedback,
     426             :         EXT_unpack_subimage,
     427             :         IMG_read_format,
     428             :         IMG_texture_compression_pvrtc,
     429             :         IMG_texture_npot,
     430             :         KHR_debug,
     431             :         KHR_robust_buffer_access_behavior,
     432             :         KHR_robustness,
     433             :         KHR_texture_compression_astc_hdr,
     434             :         KHR_texture_compression_astc_ldr,
     435             :         NV_draw_instanced,
     436             :         NV_fence,
     437             :         NV_framebuffer_blit,
     438             :         NV_geometry_program4,
     439             :         NV_half_float,
     440             :         NV_instanced_arrays,
     441             :         NV_primitive_restart,
     442             :         NV_texture_barrier,
     443             :         NV_transform_feedback,
     444             :         NV_transform_feedback2,
     445             :         OES_EGL_image,
     446             :         OES_EGL_image_external,
     447             :         OES_EGL_sync,
     448             :         OES_compressed_ETC1_RGB8_texture,
     449             :         OES_depth24,
     450             :         OES_depth32,
     451             :         OES_depth_texture,
     452             :         OES_element_index_uint,
     453             :         OES_framebuffer_object,
     454             :         OES_packed_depth_stencil,
     455             :         OES_rgb8_rgba8,
     456             :         OES_standard_derivatives,
     457             :         OES_stencil8,
     458             :         OES_texture_3D,
     459             :         OES_texture_float,
     460             :         OES_texture_float_linear,
     461             :         OES_texture_half_float,
     462             :         OES_texture_half_float_linear,
     463             :         OES_texture_npot,
     464             :         OES_vertex_array_object,
     465             :         Extensions_Max,
     466             :         Extensions_End
     467             :     };
     468             : 
     469           0 :     bool IsExtensionSupported(GLExtensions aKnownExtension) const {
     470           0 :         return mAvailableExtensions[aKnownExtension];
     471             :     }
     472             : 
     473             : protected:
     474           0 :     void MarkExtensionUnsupported(GLExtensions aKnownExtension) {
     475           0 :         mAvailableExtensions[aKnownExtension] = 0;
     476           0 :     }
     477             : 
     478           0 :     void MarkExtensionSupported(GLExtensions aKnownExtension) {
     479           0 :         mAvailableExtensions[aKnownExtension] = 1;
     480           0 :     }
     481             : 
     482             :     std::bitset<Extensions_Max> mAvailableExtensions;
     483             : 
     484             : // -----------------------------------------------------------------------------
     485             : // Feature queries
     486             : /*
     487             :  * This mecahnism introduces a new way to check if a OpenGL feature is
     488             :  * supported, regardless of whether it is supported by an extension or natively
     489             :  * by the context version/profile
     490             :  */
     491             : public:
     492           0 :     bool IsSupported(GLFeature feature) const {
     493           0 :         return mAvailableFeatures[size_t(feature)];
     494             :     }
     495             : 
     496             :     static const char* GetFeatureName(GLFeature feature);
     497             : 
     498             : private:
     499             :     std::bitset<size_t(GLFeature::EnumMax)> mAvailableFeatures;
     500             : 
     501             :     /**
     502             :      * Init features regarding OpenGL extension and context version and profile
     503             :      */
     504             :     void InitFeatures();
     505             : 
     506             :     /**
     507             :      * Mark the feature and associated extensions as unsupported
     508             :      */
     509             :     void MarkUnsupported(GLFeature feature);
     510             : 
     511             :     /**
     512             :      * Is this feature supported using the core (unsuffixed) symbols?
     513             :      */
     514             :     bool IsFeatureProvidedByCoreSymbols(GLFeature feature);
     515             : 
     516             : public:
     517             : // -----------------------------------------------------------------------------
     518             : // Error handling
     519           0 :     static const char* GLErrorToString(GLenum aError) {
     520           0 :         switch (aError) {
     521             :             case LOCAL_GL_INVALID_ENUM:
     522           0 :                 return "GL_INVALID_ENUM";
     523             :             case LOCAL_GL_INVALID_VALUE:
     524           0 :                 return "GL_INVALID_VALUE";
     525             :             case LOCAL_GL_INVALID_OPERATION:
     526           0 :                 return "GL_INVALID_OPERATION";
     527             :             case LOCAL_GL_STACK_OVERFLOW:
     528           0 :                 return "GL_STACK_OVERFLOW";
     529             :             case LOCAL_GL_STACK_UNDERFLOW:
     530           0 :                 return "GL_STACK_UNDERFLOW";
     531             :             case LOCAL_GL_OUT_OF_MEMORY:
     532           0 :                 return "GL_OUT_OF_MEMORY";
     533             :             case LOCAL_GL_TABLE_TOO_LARGE:
     534           0 :                 return "GL_TABLE_TOO_LARGE";
     535             :             case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
     536           0 :                 return "GL_INVALID_FRAMEBUFFER_OPERATION";
     537             :             default:
     538           0 :                 return "";
     539             :         }
     540             :     }
     541             : 
     542             : private:
     543             :     GLenum mTopError;
     544             : 
     545           0 :     GLenum RawGetError() {
     546           0 :         return mSymbols.fGetError();
     547             :     }
     548             : 
     549           0 :     GLenum RawGetErrorAndClear() {
     550           0 :         GLenum err = RawGetError();
     551             : 
     552           0 :         if (err)
     553           0 :             while (RawGetError()) {}
     554             : 
     555           0 :         return err;
     556             :     }
     557             : 
     558             : public:
     559           0 :     GLenum FlushErrors() {
     560           0 :         GLenum err = RawGetErrorAndClear();
     561           0 :         if (!mTopError)
     562           0 :             mTopError = err;
     563           0 :         return err;
     564             :     }
     565             : 
     566             :     // We smash all errors together, so you never have to loop on this. We
     567             :     // guarantee that immediately after this call, there are no errors left.
     568           0 :     GLenum fGetError() {
     569           0 :         FlushErrors();
     570             : 
     571           0 :         GLenum err = mTopError;
     572           0 :         mTopError = LOCAL_GL_NO_ERROR;
     573           0 :         return err;
     574             :     }
     575             : 
     576             :     ////////////////////////////////////
     577             :     // Use this safer option.
     578             :     class LocalErrorScope;
     579             : 
     580             : private:
     581             :     std::stack<const LocalErrorScope*> mLocalErrorScopeStack;
     582             : 
     583             : public:
     584             :     class LocalErrorScope {
     585             :         GLContext& mGL;
     586             :         GLenum mOldTop;
     587             :         bool mHasBeenChecked;
     588             : 
     589             :     public:
     590           0 :         explicit LocalErrorScope(GLContext& gl)
     591           0 :             : mGL(gl)
     592           0 :             , mHasBeenChecked(false)
     593             :         {
     594           0 :             mGL.mLocalErrorScopeStack.push(this);
     595             : 
     596           0 :             mGL.FlushErrors();
     597             : 
     598           0 :             mOldTop = mGL.mTopError;
     599           0 :             mGL.mTopError = LOCAL_GL_NO_ERROR;
     600           0 :         }
     601             : 
     602           0 :         GLenum GetError() {
     603           0 :             MOZ_ASSERT(!mHasBeenChecked);
     604           0 :             mHasBeenChecked = true;
     605             : 
     606           0 :             const GLenum ret = mGL.fGetError();
     607             : 
     608           0 :             while (mGL.fGetError()) {}
     609             : 
     610           0 :             return ret;
     611             :         }
     612             : 
     613           0 :         ~LocalErrorScope() {
     614           0 :             MOZ_ASSERT(mHasBeenChecked);
     615             : 
     616           0 :             MOZ_ASSERT(mGL.fGetError() == LOCAL_GL_NO_ERROR);
     617             : 
     618           0 :             MOZ_ASSERT(mGL.mLocalErrorScopeStack.top() == this);
     619           0 :             mGL.mLocalErrorScopeStack.pop();
     620             : 
     621           0 :             mGL.mTopError = mOldTop;
     622           0 :         }
     623             :     };
     624             : 
     625           0 :     bool GetPotentialInteger(GLenum pname, GLint* param) {
     626           0 :         LocalErrorScope localError(*this);
     627             : 
     628           0 :         fGetIntegerv(pname, param);
     629             : 
     630           0 :         GLenum err = localError.GetError();
     631           0 :         MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_INVALID_ENUM);
     632           0 :         return err == LOCAL_GL_NO_ERROR;
     633             :     }
     634             : 
     635             : private:
     636             :     static void GLAPIENTRY StaticDebugCallback(GLenum source,
     637             :                                                GLenum type,
     638             :                                                GLuint id,
     639             :                                                GLenum severity,
     640             :                                                GLsizei length,
     641             :                                                const GLchar* message,
     642             :                                                const GLvoid* userParam);
     643             :     void DebugCallback(GLenum source,
     644             :                        GLenum type,
     645             :                        GLuint id,
     646             :                        GLenum severity,
     647             :                        GLsizei length,
     648             :                        const GLchar* message);
     649             : 
     650             : 
     651             : // -----------------------------------------------------------------------------
     652             : // MOZ_GL_DEBUG implementation
     653             : private:
     654             : 
     655             : #undef BEFORE_GL_CALL
     656             : #undef AFTER_GL_CALL
     657             : 
     658             : #ifdef MOZ_GL_DEBUG
     659             : 
     660             : #ifndef MOZ_FUNCTION_NAME
     661             : # ifdef __GNUC__
     662             : #  define MOZ_FUNCTION_NAME __PRETTY_FUNCTION__
     663             : # elif defined(_MSC_VER)
     664             : #  define MOZ_FUNCTION_NAME __FUNCTION__
     665             : # else
     666             : #  define MOZ_FUNCTION_NAME __func__  // defined in C99, supported in various C++ compilers. Just raw function name.
     667             : # endif
     668             : #endif
     669             : 
     670           0 :     void BeforeGLCall(const char* funcName) {
     671           0 :         MOZ_ASSERT(IsCurrent());
     672             : 
     673           0 :         if (mDebugFlags) {
     674           0 :             FlushErrors();
     675             : 
     676           0 :             if (mDebugFlags & DebugFlagTrace) {
     677           0 :                 printf_stderr("[gl:%p] > %s\n", this, funcName);
     678             :             }
     679             : 
     680           0 :             GLContext* tlsContext = (GLContext*)PR_GetThreadPrivate(sCurrentGLContextTLS);
     681           0 :             if (this != tlsContext) {
     682             :                 printf_stderr("Fatal: %s called on non-current context %p. The"
     683             :                               " current context for this thread is %p.\n",
     684           0 :                               funcName, this, tlsContext);
     685           0 :                 MOZ_CRASH("GFX: GLContext is not current.");
     686             :             }
     687             :         }
     688           0 :     }
     689             : 
     690           0 :     void AfterGLCall(const char* funcName) {
     691           0 :         if (mDebugFlags) {
     692             :             // calling fFinish() immediately after every GL call makes sure that if this GL command crashes,
     693             :             // the stack trace will actually point to it. Otherwise, OpenGL being an asynchronous API, stack traces
     694             :             // tend to be meaningless
     695           0 :             mSymbols.fFinish();
     696           0 :             GLenum err = FlushErrors();
     697             : 
     698           0 :             if (mDebugFlags & DebugFlagTrace) {
     699           0 :                 printf_stderr("[gl:%p] < %s [%s (0x%04x)]\n", this, funcName,
     700           0 :                               GLErrorToString(err), err);
     701             :             }
     702             : 
     703           0 :             if (err != LOCAL_GL_NO_ERROR &&
     704           0 :                 !mLocalErrorScopeStack.size())
     705             :             {
     706           0 :                 printf_stderr("[gl:%p] %s: Generated unexpected %s error."
     707             :                               " (0x%04x)\n", this, funcName,
     708           0 :                               GLErrorToString(err), err);
     709             : 
     710           0 :                 if (mDebugFlags & DebugFlagAbortOnError) {
     711           0 :                     MOZ_CRASH("Unexpected error with MOZ_GL_DEBUG_ABORT_ON_ERROR. (Run"
     712             :                               " with MOZ_GL_DEBUG_ABORT_ON_ERROR=0 to disable)");
     713             :                 }
     714             :             }
     715             :         }
     716           0 :     }
     717             : 
     718           0 :     GLContext* TrackingContext()
     719             :     {
     720           0 :         GLContext* tip = this;
     721           0 :         while (tip->mSharedContext)
     722           0 :             tip = tip->mSharedContext;
     723           0 :         return tip;
     724             :     }
     725             : 
     726             :     static void AssertNotPassingStackBufferToTheGL(const void* ptr);
     727             : 
     728             : #ifdef MOZ_WIDGET_ANDROID
     729             : // Record the name of the GL call for better hang stacks on Android.
     730             : #define BEFORE_GL_CALL                              \
     731             :             AUTO_PROFILER_LABEL(__func__, GRAPHICS);\
     732             :             BeforeGLCall(MOZ_FUNCTION_NAME)
     733             : #else
     734             : #define BEFORE_GL_CALL                              \
     735             :             do {                                    \
     736             :                 BeforeGLCall(MOZ_FUNCTION_NAME);    \
     737             :             } while (0)
     738             : #endif
     739             : 
     740             : #define AFTER_GL_CALL                               \
     741             :             do {                                    \
     742             :                 AfterGLCall(MOZ_FUNCTION_NAME);     \
     743             :             } while (0)
     744             : 
     745             : #define TRACKING_CONTEXT(a)                         \
     746             :             do {                                    \
     747             :                 TrackingContext()->a;               \
     748             :             } while (0)
     749             : 
     750             : #define ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(ptr) AssertNotPassingStackBufferToTheGL(ptr)
     751             : 
     752             : #else // ifdef MOZ_GL_DEBUG
     753             : 
     754             : #ifdef MOZ_WIDGET_ANDROID
     755             : // Record the name of the GL call for better hang stacks on Android.
     756             : #define BEFORE_GL_CALL AUTO_PROFILER_LABEL(__func__, GRAPHICS)
     757             : #else
     758             : #define BEFORE_GL_CALL do { } while (0)
     759             : #endif
     760             : #define AFTER_GL_CALL do { } while (0)
     761             : #define TRACKING_CONTEXT(a) do {} while (0)
     762             : #define ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(ptr) do {} while (0)
     763             : 
     764             : #endif // ifdef MOZ_GL_DEBUG
     765             : 
     766             : #define ASSERT_SYMBOL_PRESENT(func) \
     767             :             do {\
     768             :                 MOZ_ASSERT(strstr(MOZ_FUNCTION_NAME, #func) != nullptr, "Mismatched symbol check.");\
     769             :                 if (MOZ_UNLIKELY(!mSymbols.func)) {\
     770             :                     printf_stderr("RUNTIME ASSERT: Uninitialized GL function: %s\n", #func);\
     771             :                     MOZ_CRASH("GFX: Uninitialized GL function");\
     772             :                 }\
     773             :             } while (0)
     774             : 
     775             :     // Do whatever setup is necessary to draw to our offscreen FBO, if it's
     776             :     // bound.
     777           0 :     void BeforeGLDrawCall() { }
     778             : 
     779             :     // Do whatever tear-down is necessary after drawing to our offscreen FBO,
     780             :     // if it's bound.
     781             :     void AfterGLDrawCall();
     782             : 
     783             :     // Do whatever setup is necessary to read from our offscreen FBO, if it's
     784             :     // bound.
     785             :     void BeforeGLReadCall();
     786             : 
     787             :     // Do whatever tear-down is necessary after reading from our offscreen FBO,
     788             :     // if it's bound.
     789           0 :     void AfterGLReadCall() { }
     790             : 
     791             : 
     792             : // -----------------------------------------------------------------------------
     793             : // GL official entry points
     794             : public:
     795             : 
     796           0 :     void fActiveTexture(GLenum texture) {
     797           0 :         BEFORE_GL_CALL;
     798           0 :         mSymbols.fActiveTexture(texture);
     799           0 :         AFTER_GL_CALL;
     800           0 :     }
     801             : 
     802           0 :     void fAttachShader(GLuint program, GLuint shader) {
     803           0 :         BEFORE_GL_CALL;
     804           0 :         mSymbols.fAttachShader(program, shader);
     805           0 :         AFTER_GL_CALL;
     806           0 :     }
     807             : 
     808           0 :     void fBeginQuery(GLenum target, GLuint id) {
     809           0 :         BEFORE_GL_CALL;
     810           0 :         ASSERT_SYMBOL_PRESENT(fBeginQuery);
     811           0 :         mSymbols.fBeginQuery(target, id);
     812           0 :         AFTER_GL_CALL;
     813           0 :     }
     814             : 
     815           0 :     void fBindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
     816           0 :         BEFORE_GL_CALL;
     817           0 :         mSymbols.fBindAttribLocation(program, index, name);
     818           0 :         AFTER_GL_CALL;
     819           0 :     }
     820             : 
     821           0 :     void fBindBuffer(GLenum target, GLuint buffer) {
     822           0 :         BEFORE_GL_CALL;
     823           0 :         mSymbols.fBindBuffer(target, buffer);
     824           0 :         AFTER_GL_CALL;
     825           0 :     }
     826             : 
     827             :     void fBindFramebuffer(GLenum target, GLuint framebuffer);
     828             : 
     829           0 :     void fInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
     830           0 :         BeforeGLDrawCall();
     831           0 :         BEFORE_GL_CALL;
     832           0 :         ASSERT_SYMBOL_PRESENT(fInvalidateFramebuffer);
     833           0 :         mSymbols.fInvalidateFramebuffer(target, numAttachments, attachments);
     834           0 :         AFTER_GL_CALL;
     835           0 :         AfterGLDrawCall();
     836           0 :     }
     837             : 
     838           0 :     void fInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
     839           0 :         BeforeGLDrawCall();
     840           0 :         BEFORE_GL_CALL;
     841           0 :         ASSERT_SYMBOL_PRESENT(fInvalidateSubFramebuffer);
     842           0 :         mSymbols.fInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
     843           0 :         AFTER_GL_CALL;
     844           0 :         AfterGLDrawCall();
     845           0 :     }
     846             : 
     847           0 :     void fBindTexture(GLenum target, GLuint texture) {
     848           0 :         BEFORE_GL_CALL;
     849           0 :         mSymbols.fBindTexture(target, texture);
     850           0 :         AFTER_GL_CALL;
     851           0 :     }
     852             : 
     853           0 :     void fBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     854           0 :         BEFORE_GL_CALL;
     855           0 :         mSymbols.fBlendColor(red, green, blue, alpha);
     856           0 :         AFTER_GL_CALL;
     857           0 :     }
     858             : 
     859           0 :     void fBlendEquation(GLenum mode) {
     860           0 :         BEFORE_GL_CALL;
     861           0 :         mSymbols.fBlendEquation(mode);
     862           0 :         AFTER_GL_CALL;
     863           0 :     }
     864             : 
     865           0 :     void fBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
     866           0 :         BEFORE_GL_CALL;
     867           0 :         mSymbols.fBlendEquationSeparate(modeRGB, modeAlpha);
     868           0 :         AFTER_GL_CALL;
     869           0 :     }
     870             : 
     871           0 :     void fBlendFunc(GLenum sfactor, GLenum dfactor) {
     872           0 :         BEFORE_GL_CALL;
     873           0 :         mSymbols.fBlendFunc(sfactor, dfactor);
     874           0 :         AFTER_GL_CALL;
     875           0 :     }
     876             : 
     877           0 :     void fBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
     878           0 :         BEFORE_GL_CALL;
     879           0 :         mSymbols.fBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
     880           0 :         AFTER_GL_CALL;
     881           0 :     }
     882             : 
     883             : private:
     884           0 :     void raw_fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     885           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(data);
     886           0 :         BEFORE_GL_CALL;
     887           0 :         mSymbols.fBufferData(target, size, data, usage);
     888           0 :         AFTER_GL_CALL;
     889           0 :         mHeavyGLCallsSinceLastFlush = true;
     890           0 :     }
     891             : 
     892             : public:
     893           0 :     void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     894           0 :         raw_fBufferData(target, size, data, usage);
     895             : 
     896             :         // bug 744888
     897           0 :         if (WorkAroundDriverBugs() &&
     898           0 :             !data &&
     899           0 :             Vendor() == GLVendor::NVIDIA)
     900             :         {
     901           0 :             UniquePtr<char[]> buf = MakeUnique<char[]>(1);
     902           0 :             buf[0] = 0;
     903           0 :             fBufferSubData(target, size-1, 1, buf.get());
     904             :         }
     905           0 :     }
     906             : 
     907           0 :     void fBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
     908           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(data);
     909           0 :         BEFORE_GL_CALL;
     910           0 :         mSymbols.fBufferSubData(target, offset, size, data);
     911           0 :         AFTER_GL_CALL;
     912           0 :         mHeavyGLCallsSinceLastFlush = true;
     913           0 :     }
     914             : 
     915             : private:
     916           0 :     void raw_fClear(GLbitfield mask) {
     917           0 :         BEFORE_GL_CALL;
     918           0 :         mSymbols.fClear(mask);
     919           0 :         AFTER_GL_CALL;
     920           0 :     }
     921             : 
     922             : public:
     923           0 :     void fClear(GLbitfield mask) {
     924           0 :         BeforeGLDrawCall();
     925           0 :         raw_fClear(mask);
     926           0 :         AfterGLDrawCall();
     927           0 :     }
     928             : 
     929           0 :     void fClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
     930           0 :         BeforeGLDrawCall();
     931           0 :         BEFORE_GL_CALL;
     932           0 :         mSymbols.fClearBufferfi(buffer, drawbuffer, depth, stencil);
     933           0 :         AFTER_GL_CALL;
     934           0 :         AfterGLDrawCall();
     935           0 :     }
     936             : 
     937           0 :     void fClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
     938           0 :         BeforeGLDrawCall();
     939           0 :         BEFORE_GL_CALL;
     940           0 :         mSymbols.fClearBufferfv(buffer, drawbuffer, value);
     941           0 :         AFTER_GL_CALL;
     942           0 :         AfterGLDrawCall();
     943           0 :     }
     944             : 
     945           0 :     void fClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
     946           0 :         BeforeGLDrawCall();
     947           0 :         BEFORE_GL_CALL;
     948           0 :         mSymbols.fClearBufferiv(buffer, drawbuffer, value);
     949           0 :         AFTER_GL_CALL;
     950           0 :         AfterGLDrawCall();
     951           0 :     }
     952             : 
     953           0 :     void fClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
     954           0 :         BeforeGLDrawCall();
     955           0 :         BEFORE_GL_CALL;
     956           0 :         mSymbols.fClearBufferuiv(buffer, drawbuffer, value);
     957           0 :         AFTER_GL_CALL;
     958           0 :         AfterGLDrawCall();
     959           0 :     }
     960             : 
     961           0 :     void fClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
     962           0 :         BEFORE_GL_CALL;
     963           0 :         mSymbols.fClearColor(r, g, b, a);
     964           0 :         AFTER_GL_CALL;
     965           0 :     }
     966             : 
     967           0 :     void fClearStencil(GLint s) {
     968           0 :         BEFORE_GL_CALL;
     969           0 :         mSymbols.fClearStencil(s);
     970           0 :         AFTER_GL_CALL;
     971           0 :     }
     972             : 
     973             :     void fClientActiveTexture(GLenum texture) {
     974             :         BEFORE_GL_CALL;
     975             :         mSymbols.fClientActiveTexture(texture);
     976             :         AFTER_GL_CALL;
     977             :     }
     978             : 
     979           0 :     void fColorMask(realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha) {
     980           0 :         BEFORE_GL_CALL;
     981           0 :         mSymbols.fColorMask(red, green, blue, alpha);
     982           0 :         AFTER_GL_CALL;
     983           0 :     }
     984             : 
     985           0 :     void fCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* pixels) {
     986           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels);
     987           0 :         BEFORE_GL_CALL;
     988           0 :         mSymbols.fCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, pixels);
     989           0 :         AFTER_GL_CALL;
     990           0 :         mHeavyGLCallsSinceLastFlush = true;
     991           0 :     }
     992             : 
     993           0 :     void fCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* pixels) {
     994           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels);
     995           0 :         BEFORE_GL_CALL;
     996           0 :         mSymbols.fCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
     997           0 :         AFTER_GL_CALL;
     998           0 :         mHeavyGLCallsSinceLastFlush = true;
     999           0 :     }
    1000             : 
    1001             :     void fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
    1002             :                          GLint y, GLsizei width, GLsizei height, GLint border);
    1003             : 
    1004           0 :     void fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
    1005           0 :         BeforeGLReadCall();
    1006             :         raw_fCopyTexSubImage2D(target, level, xoffset, yoffset,
    1007           0 :                                x, y, width, height);
    1008           0 :         AfterGLReadCall();
    1009           0 :     }
    1010             : 
    1011           0 :     void fCullFace(GLenum mode) {
    1012           0 :         BEFORE_GL_CALL;
    1013           0 :         mSymbols.fCullFace(mode);
    1014           0 :         AFTER_GL_CALL;
    1015           0 :     }
    1016             : 
    1017           0 :     void fDebugMessageCallback(GLDEBUGPROC callback, const GLvoid* userParam) {
    1018           0 :         BEFORE_GL_CALL;
    1019           0 :         ASSERT_SYMBOL_PRESENT(fDebugMessageCallback);
    1020           0 :         mSymbols.fDebugMessageCallback(callback, userParam);
    1021           0 :         AFTER_GL_CALL;
    1022           0 :     }
    1023             : 
    1024           0 :     void fDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled) {
    1025           0 :         BEFORE_GL_CALL;
    1026           0 :         ASSERT_SYMBOL_PRESENT(fDebugMessageControl);
    1027           0 :         mSymbols.fDebugMessageControl(source, type, severity, count, ids, enabled);
    1028           0 :         AFTER_GL_CALL;
    1029           0 :     }
    1030             : 
    1031             :     void fDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) {
    1032             :         BEFORE_GL_CALL;
    1033             :         ASSERT_SYMBOL_PRESENT(fDebugMessageInsert);
    1034             :         mSymbols.fDebugMessageInsert(source, type, id, severity, length, buf);
    1035             :         AFTER_GL_CALL;
    1036             :     }
    1037             : 
    1038           0 :     void fDetachShader(GLuint program, GLuint shader) {
    1039           0 :         BEFORE_GL_CALL;
    1040           0 :         mSymbols.fDetachShader(program, shader);
    1041           0 :         AFTER_GL_CALL;
    1042           0 :     }
    1043             : 
    1044           0 :     void fDepthFunc(GLenum func) {
    1045           0 :         BEFORE_GL_CALL;
    1046           0 :         mSymbols.fDepthFunc(func);
    1047           0 :         AFTER_GL_CALL;
    1048           0 :     }
    1049             : 
    1050           0 :     void fDepthMask(realGLboolean flag) {
    1051           0 :         BEFORE_GL_CALL;
    1052           0 :         mSymbols.fDepthMask(flag);
    1053           0 :         AFTER_GL_CALL;
    1054           0 :     }
    1055             : 
    1056           0 :     void fDisable(GLenum capability) {
    1057           0 :         BEFORE_GL_CALL;
    1058           0 :         mSymbols.fDisable(capability);
    1059           0 :         AFTER_GL_CALL;
    1060           0 :     }
    1061             : 
    1062             :     void fDisableClientState(GLenum capability) {
    1063             :         BEFORE_GL_CALL;
    1064             :         mSymbols.fDisableClientState(capability);
    1065             :         AFTER_GL_CALL;
    1066             :     }
    1067             : 
    1068           0 :     void fDisableVertexAttribArray(GLuint index) {
    1069           0 :         BEFORE_GL_CALL;
    1070           0 :         mSymbols.fDisableVertexAttribArray(index);
    1071           0 :         AFTER_GL_CALL;
    1072           0 :     }
    1073             : 
    1074           0 :     void fDrawBuffer(GLenum mode) {
    1075           0 :         BEFORE_GL_CALL;
    1076           0 :         mSymbols.fDrawBuffer(mode);
    1077           0 :         AFTER_GL_CALL;
    1078           0 :     }
    1079             : 
    1080             : private:
    1081           0 :     void raw_fDrawArrays(GLenum mode, GLint first, GLsizei count) {
    1082           0 :         BEFORE_GL_CALL;
    1083           0 :         mSymbols.fDrawArrays(mode, first, count);
    1084           0 :         AFTER_GL_CALL;
    1085           0 :     }
    1086             : 
    1087           0 :     void raw_fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
    1088           0 :         BEFORE_GL_CALL;
    1089           0 :         mSymbols.fDrawElements(mode, count, type, indices);
    1090           0 :         AFTER_GL_CALL;
    1091           0 :     }
    1092             : 
    1093             : public:
    1094           0 :     void fDrawArrays(GLenum mode, GLint first, GLsizei count) {
    1095           0 :         BeforeGLDrawCall();
    1096           0 :         raw_fDrawArrays(mode, first, count);
    1097           0 :         AfterGLDrawCall();
    1098           0 :     }
    1099             : 
    1100           0 :     void fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
    1101           0 :         BeforeGLDrawCall();
    1102           0 :         raw_fDrawElements(mode, count, type, indices);
    1103           0 :         AfterGLDrawCall();
    1104           0 :     }
    1105             : 
    1106           0 :     void fEnable(GLenum capability) {
    1107           0 :         BEFORE_GL_CALL;
    1108           0 :         mSymbols.fEnable(capability);
    1109           0 :         AFTER_GL_CALL;
    1110           0 :     }
    1111             : 
    1112             :     void fEnableClientState(GLenum capability) {
    1113             :         BEFORE_GL_CALL;
    1114             :         mSymbols.fEnableClientState(capability);
    1115             :         AFTER_GL_CALL;
    1116             :     }
    1117             : 
    1118           0 :     void fEnableVertexAttribArray(GLuint index) {
    1119           0 :         BEFORE_GL_CALL;
    1120           0 :         mSymbols.fEnableVertexAttribArray(index);
    1121           0 :         AFTER_GL_CALL;
    1122           0 :     }
    1123             : 
    1124           0 :     void fEndQuery(GLenum target) {
    1125           0 :         BEFORE_GL_CALL;
    1126           0 :         ASSERT_SYMBOL_PRESENT(fEndQuery);
    1127           0 :         mSymbols.fEndQuery(target);
    1128           0 :         AFTER_GL_CALL;
    1129           0 :     }
    1130             : 
    1131           0 :     void fFinish() {
    1132           0 :         BEFORE_GL_CALL;
    1133           0 :         mSymbols.fFinish();
    1134           0 :         AFTER_GL_CALL;
    1135           0 :         mHeavyGLCallsSinceLastFlush = false;
    1136           0 :     }
    1137             : 
    1138           0 :     void fFlush() {
    1139           0 :         BEFORE_GL_CALL;
    1140           0 :         mSymbols.fFlush();
    1141           0 :         AFTER_GL_CALL;
    1142           0 :         mHeavyGLCallsSinceLastFlush = false;
    1143           0 :     }
    1144             : 
    1145           0 :     void fFrontFace(GLenum face) {
    1146           0 :         BEFORE_GL_CALL;
    1147           0 :         mSymbols.fFrontFace(face);
    1148           0 :         AFTER_GL_CALL;
    1149           0 :     }
    1150             : 
    1151           0 :     void fGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
    1152           0 :         BEFORE_GL_CALL;
    1153           0 :         mSymbols.fGetActiveAttrib(program, index, maxLength, length, size, type, name);
    1154           0 :         AFTER_GL_CALL;
    1155           0 :     }
    1156             : 
    1157           0 :     void fGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
    1158           0 :         BEFORE_GL_CALL;
    1159           0 :         mSymbols.fGetActiveUniform(program, index, maxLength, length, size, type, name);
    1160           0 :         AFTER_GL_CALL;
    1161           0 :     }
    1162             : 
    1163             :     void fGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
    1164             :         BEFORE_GL_CALL;
    1165             :         mSymbols.fGetAttachedShaders(program, maxCount, count, shaders);
    1166             :         AFTER_GL_CALL;
    1167             :     }
    1168             : 
    1169           0 :     GLint fGetAttribLocation(GLuint program, const GLchar* name) {
    1170           0 :         BEFORE_GL_CALL;
    1171           0 :         GLint retval = mSymbols.fGetAttribLocation(program, name);
    1172           0 :         AFTER_GL_CALL;
    1173           0 :         return retval;
    1174             :     }
    1175             : 
    1176             : private:
    1177           0 :     void raw_fGetIntegerv(GLenum pname, GLint* params) {
    1178           0 :         BEFORE_GL_CALL;
    1179           0 :         mSymbols.fGetIntegerv(pname, params);
    1180           0 :         AFTER_GL_CALL;
    1181           0 :     }
    1182             : 
    1183             : public:
    1184             : 
    1185             :     void fGetIntegerv(GLenum pname, GLint* params);
    1186             : 
    1187           0 :     void GetUIntegerv(GLenum pname, GLuint* params) {
    1188           0 :         fGetIntegerv(pname, reinterpret_cast<GLint*>(params));
    1189           0 :     }
    1190             : 
    1191             :     template<typename T>
    1192           0 :     T GetIntAs(GLenum pname) {
    1193             :         static_assert(sizeof(T) == sizeof(GLint), "Invalid T.");
    1194           0 :         T ret = 0;
    1195           0 :         fGetIntegerv(pname, (GLint*)&ret);
    1196           0 :         return ret;
    1197             :     }
    1198             : 
    1199           0 :     void fGetFloatv(GLenum pname, GLfloat* params) {
    1200           0 :         BEFORE_GL_CALL;
    1201           0 :         mSymbols.fGetFloatv(pname, params);
    1202           0 :         AFTER_GL_CALL;
    1203           0 :     }
    1204             : 
    1205           0 :     void fGetBooleanv(GLenum pname, realGLboolean* params) {
    1206           0 :         BEFORE_GL_CALL;
    1207           0 :         mSymbols.fGetBooleanv(pname, params);
    1208           0 :         AFTER_GL_CALL;
    1209           0 :     }
    1210             : 
    1211           0 :     void fGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
    1212           0 :         BEFORE_GL_CALL;
    1213           0 :         mSymbols.fGetBufferParameteriv(target, pname, params);
    1214           0 :         AFTER_GL_CALL;
    1215           0 :     }
    1216             : 
    1217             :     GLuint fGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) {
    1218             :         BEFORE_GL_CALL;
    1219             :         ASSERT_SYMBOL_PRESENT(fGetDebugMessageLog);
    1220             :         GLuint ret = mSymbols.fGetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog);
    1221             :         AFTER_GL_CALL;
    1222             :         return ret;
    1223             :     }
    1224             : 
    1225             :     void fGetPointerv(GLenum pname, GLvoid** params) {
    1226             :         BEFORE_GL_CALL;
    1227             :         ASSERT_SYMBOL_PRESENT(fGetPointerv);
    1228             :         mSymbols.fGetPointerv(pname, params);
    1229             :         AFTER_GL_CALL;
    1230             :     }
    1231             : 
    1232             :     void fGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label) {
    1233             :         BEFORE_GL_CALL;
    1234             :         ASSERT_SYMBOL_PRESENT(fGetObjectLabel);
    1235             :         mSymbols.fGetObjectLabel(identifier, name, bufSize, length, label);
    1236             :         AFTER_GL_CALL;
    1237             :     }
    1238             : 
    1239             :     void fGetObjectPtrLabel(const GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) {
    1240             :         BEFORE_GL_CALL;
    1241             :         ASSERT_SYMBOL_PRESENT(fGetObjectPtrLabel);
    1242             :         mSymbols.fGetObjectPtrLabel(ptr, bufSize, length, label);
    1243             :         AFTER_GL_CALL;
    1244             :     }
    1245             : 
    1246           0 :     void fGenerateMipmap(GLenum target) {
    1247           0 :         BEFORE_GL_CALL;
    1248           0 :         mSymbols.fGenerateMipmap(target);
    1249           0 :         AFTER_GL_CALL;
    1250           0 :     }
    1251             : 
    1252           0 :     void fGetProgramiv(GLuint program, GLenum pname, GLint* param) {
    1253           0 :         BEFORE_GL_CALL;
    1254           0 :         mSymbols.fGetProgramiv(program, pname, param);
    1255           0 :         AFTER_GL_CALL;
    1256           0 :     }
    1257             : 
    1258           0 :     void fGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
    1259           0 :         BEFORE_GL_CALL;
    1260           0 :         mSymbols.fGetProgramInfoLog(program, bufSize, length, infoLog);
    1261           0 :         AFTER_GL_CALL;
    1262           0 :     }
    1263             : 
    1264           0 :     void fTexParameteri(GLenum target, GLenum pname, GLint param) {
    1265           0 :         BEFORE_GL_CALL;
    1266           0 :         mSymbols.fTexParameteri(target, pname, param);
    1267           0 :         AFTER_GL_CALL;
    1268           0 :     }
    1269             : 
    1270           0 :     void fTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
    1271           0 :         BEFORE_GL_CALL;
    1272           0 :         mSymbols.fTexParameteriv(target, pname, params);
    1273           0 :         AFTER_GL_CALL;
    1274           0 :     }
    1275             : 
    1276           0 :     void fTexParameterf(GLenum target, GLenum pname, GLfloat param) {
    1277           0 :         BEFORE_GL_CALL;
    1278           0 :         mSymbols.fTexParameterf(target, pname, param);
    1279           0 :         AFTER_GL_CALL;
    1280           0 :     }
    1281             : 
    1282           0 :     const GLubyte* fGetString(GLenum name) {
    1283           0 :         BEFORE_GL_CALL;
    1284           0 :         const GLubyte* result = mSymbols.fGetString(name);
    1285           0 :         AFTER_GL_CALL;
    1286           0 :         return result;
    1287             :     }
    1288             : 
    1289           0 :     void fGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* img) {
    1290           0 :         BEFORE_GL_CALL;
    1291           0 :         ASSERT_SYMBOL_PRESENT(fGetTexImage);
    1292           0 :         mSymbols.fGetTexImage(target, level, format, type, img);
    1293           0 :         AFTER_GL_CALL;
    1294           0 :     }
    1295             : 
    1296           0 :     void fGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
    1297             :     {
    1298           0 :         BEFORE_GL_CALL;
    1299           0 :         ASSERT_SYMBOL_PRESENT(fGetTexLevelParameteriv);
    1300           0 :         mSymbols.fGetTexLevelParameteriv(target, level, pname, params);
    1301           0 :         AFTER_GL_CALL;
    1302           0 :     }
    1303             : 
    1304           0 :     void fGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
    1305           0 :         BEFORE_GL_CALL;
    1306           0 :         mSymbols.fGetTexParameterfv(target, pname, params);
    1307           0 :         AFTER_GL_CALL;
    1308           0 :     }
    1309             : 
    1310           0 :     void fGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
    1311           0 :         BEFORE_GL_CALL;
    1312           0 :         mSymbols.fGetTexParameteriv(target, pname, params);
    1313           0 :         AFTER_GL_CALL;
    1314           0 :     }
    1315             : 
    1316           0 :     void fGetUniformfv(GLuint program, GLint location, GLfloat* params) {
    1317           0 :         BEFORE_GL_CALL;
    1318           0 :         mSymbols.fGetUniformfv(program, location, params);
    1319           0 :         AFTER_GL_CALL;
    1320           0 :     }
    1321             : 
    1322           0 :     void fGetUniformiv(GLuint program, GLint location, GLint* params) {
    1323           0 :         BEFORE_GL_CALL;
    1324           0 :         mSymbols.fGetUniformiv(program, location, params);
    1325           0 :         AFTER_GL_CALL;
    1326           0 :     }
    1327             : 
    1328           0 :     void fGetUniformuiv(GLuint program, GLint location, GLuint* params) {
    1329           0 :         BEFORE_GL_CALL;
    1330           0 :         ASSERT_SYMBOL_PRESENT(fGetUniformuiv);
    1331           0 :         mSymbols.fGetUniformuiv(program, location, params);
    1332           0 :         AFTER_GL_CALL;
    1333           0 :     }
    1334             : 
    1335           0 :     GLint fGetUniformLocation (GLint programObj, const GLchar* name) {
    1336           0 :         BEFORE_GL_CALL;
    1337           0 :         GLint retval = mSymbols.fGetUniformLocation(programObj, name);
    1338           0 :         AFTER_GL_CALL;
    1339           0 :         return retval;
    1340             :     }
    1341             : 
    1342           0 :     void fGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* retval) {
    1343           0 :         BEFORE_GL_CALL;
    1344           0 :         mSymbols.fGetVertexAttribfv(index, pname, retval);
    1345           0 :         AFTER_GL_CALL;
    1346           0 :     }
    1347             : 
    1348           0 :     void fGetVertexAttribiv(GLuint index, GLenum pname, GLint* retval) {
    1349           0 :         BEFORE_GL_CALL;
    1350           0 :         mSymbols.fGetVertexAttribiv(index, pname, retval);
    1351           0 :         AFTER_GL_CALL;
    1352           0 :     }
    1353             : 
    1354           0 :     void fGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** retval) {
    1355           0 :         BEFORE_GL_CALL;
    1356           0 :         mSymbols.fGetVertexAttribPointerv(index, pname, retval);
    1357           0 :         AFTER_GL_CALL;
    1358           0 :     }
    1359             : 
    1360           0 :     void fHint(GLenum target, GLenum mode) {
    1361           0 :         BEFORE_GL_CALL;
    1362           0 :         mSymbols.fHint(target, mode);
    1363           0 :         AFTER_GL_CALL;
    1364           0 :     }
    1365             : 
    1366           0 :     realGLboolean fIsBuffer(GLuint buffer) {
    1367           0 :         BEFORE_GL_CALL;
    1368           0 :         realGLboolean retval = mSymbols.fIsBuffer(buffer);
    1369           0 :         AFTER_GL_CALL;
    1370           0 :         return retval;
    1371             :     }
    1372             : 
    1373           0 :     realGLboolean fIsEnabled(GLenum capability) {
    1374           0 :         BEFORE_GL_CALL;
    1375           0 :         realGLboolean retval = mSymbols.fIsEnabled(capability);
    1376           0 :         AFTER_GL_CALL;
    1377           0 :         return retval;
    1378             :     }
    1379             : 
    1380             :     realGLboolean fIsProgram(GLuint program) {
    1381             :         BEFORE_GL_CALL;
    1382             :         realGLboolean retval = mSymbols.fIsProgram(program);
    1383             :         AFTER_GL_CALL;
    1384             :         return retval;
    1385             :     }
    1386             : 
    1387             :     realGLboolean fIsShader(GLuint shader) {
    1388             :         BEFORE_GL_CALL;
    1389             :         realGLboolean retval = mSymbols.fIsShader(shader);
    1390             :         AFTER_GL_CALL;
    1391             :         return retval;
    1392             :     }
    1393             : 
    1394           0 :     realGLboolean fIsTexture(GLuint texture) {
    1395           0 :         BEFORE_GL_CALL;
    1396           0 :         realGLboolean retval = mSymbols.fIsTexture(texture);
    1397           0 :         AFTER_GL_CALL;
    1398           0 :         return retval;
    1399             :     }
    1400             : 
    1401           0 :     void fLineWidth(GLfloat width) {
    1402           0 :         BEFORE_GL_CALL;
    1403           0 :         mSymbols.fLineWidth(width);
    1404           0 :         AFTER_GL_CALL;
    1405           0 :     }
    1406             : 
    1407           0 :     void fLinkProgram(GLuint program) {
    1408           0 :         BEFORE_GL_CALL;
    1409           0 :         mSymbols.fLinkProgram(program);
    1410           0 :         AFTER_GL_CALL;
    1411           0 :     }
    1412             : 
    1413             :     void fObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label) {
    1414             :         BEFORE_GL_CALL;
    1415             :         ASSERT_SYMBOL_PRESENT(fObjectLabel);
    1416             :         mSymbols.fObjectLabel(identifier, name, length, label);
    1417             :         AFTER_GL_CALL;
    1418             :     }
    1419             : 
    1420             :     void fObjectPtrLabel(const GLvoid* ptr, GLsizei length, const GLchar* label) {
    1421             :         BEFORE_GL_CALL;
    1422             :         ASSERT_SYMBOL_PRESENT(fObjectPtrLabel);
    1423             :         mSymbols.fObjectPtrLabel(ptr, length, label);
    1424             :         AFTER_GL_CALL;
    1425             :     }
    1426             : 
    1427             :     void fLoadIdentity() {
    1428             :         BEFORE_GL_CALL;
    1429             :         mSymbols.fLoadIdentity();
    1430             :         AFTER_GL_CALL;
    1431             :     }
    1432             : 
    1433             :     void fLoadMatrixf(const GLfloat* matrix) {
    1434             :         BEFORE_GL_CALL;
    1435             :         mSymbols.fLoadMatrixf(matrix);
    1436             :         AFTER_GL_CALL;
    1437             :     }
    1438             : 
    1439             :     void fMatrixMode(GLenum mode) {
    1440             :         BEFORE_GL_CALL;
    1441             :         mSymbols.fMatrixMode(mode);
    1442             :         AFTER_GL_CALL;
    1443             :     }
    1444             : 
    1445           0 :     void fPixelStorei(GLenum pname, GLint param) {
    1446           0 :         BEFORE_GL_CALL;
    1447           0 :         mSymbols.fPixelStorei(pname, param);
    1448           0 :         AFTER_GL_CALL;
    1449           0 :     }
    1450             : 
    1451             :     void fTextureRangeAPPLE(GLenum target, GLsizei length, GLvoid* pointer) {
    1452             :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pointer);
    1453             :         BEFORE_GL_CALL;
    1454             :         mSymbols.fTextureRangeAPPLE(target, length, pointer);
    1455             :         AFTER_GL_CALL;
    1456             :     }
    1457             : 
    1458             :     void fPointParameterf(GLenum pname, GLfloat param) {
    1459             :         BEFORE_GL_CALL;
    1460             :         mSymbols.fPointParameterf(pname, param);
    1461             :         AFTER_GL_CALL;
    1462             :     }
    1463             : 
    1464           0 :     void fPolygonMode(GLenum face, GLenum mode) {
    1465           0 :         BEFORE_GL_CALL;
    1466           0 :         mSymbols.fPolygonMode(face, mode);
    1467           0 :         AFTER_GL_CALL;
    1468           0 :     }
    1469             : 
    1470           0 :     void fPolygonOffset(GLfloat factor, GLfloat bias) {
    1471           0 :         BEFORE_GL_CALL;
    1472           0 :         mSymbols.fPolygonOffset(factor, bias);
    1473           0 :         AFTER_GL_CALL;
    1474           0 :     }
    1475             : 
    1476             :     void fPopDebugGroup() {
    1477             :         BEFORE_GL_CALL;
    1478             :         ASSERT_SYMBOL_PRESENT(fPopDebugGroup);
    1479             :         mSymbols.fPopDebugGroup();
    1480             :         AFTER_GL_CALL;
    1481             :     }
    1482             : 
    1483             :     void fPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message) {
    1484             :         BEFORE_GL_CALL;
    1485             :         ASSERT_SYMBOL_PRESENT(fPushDebugGroup);
    1486             :         mSymbols.fPushDebugGroup(source, id, length, message);
    1487             :         AFTER_GL_CALL;
    1488             :     }
    1489             : 
    1490           0 :     void fReadBuffer(GLenum mode) {
    1491           0 :         BEFORE_GL_CALL;
    1492           0 :         mSymbols.fReadBuffer(mode);
    1493           0 :         AFTER_GL_CALL;
    1494           0 :     }
    1495             : 
    1496           0 :     void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
    1497           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels);
    1498           0 :         BEFORE_GL_CALL;
    1499           0 :         mSymbols.fReadPixels(x, y, width, height, format, type, pixels);
    1500           0 :         AFTER_GL_CALL;
    1501           0 :         mHeavyGLCallsSinceLastFlush = true;
    1502           0 :     }
    1503             : 
    1504             :     void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
    1505             :                      GLenum type, GLvoid* pixels);
    1506             : 
    1507             : public:
    1508           0 :     void fSampleCoverage(GLclampf value, realGLboolean invert) {
    1509           0 :         BEFORE_GL_CALL;
    1510           0 :         mSymbols.fSampleCoverage(value, invert);
    1511           0 :         AFTER_GL_CALL;
    1512           0 :     }
    1513             : 
    1514           0 :     void fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
    1515           0 :         if (mScissorRect[0] == x &&
    1516           0 :             mScissorRect[1] == y &&
    1517           0 :             mScissorRect[2] == width &&
    1518           0 :             mScissorRect[3] == height)
    1519             :         {
    1520           0 :             return;
    1521             :         }
    1522           0 :         mScissorRect[0] = x;
    1523           0 :         mScissorRect[1] = y;
    1524           0 :         mScissorRect[2] = width;
    1525           0 :         mScissorRect[3] = height;
    1526           0 :         BEFORE_GL_CALL;
    1527           0 :         mSymbols.fScissor(x, y, width, height);
    1528           0 :         AFTER_GL_CALL;
    1529             :     }
    1530             : 
    1531           0 :     void fStencilFunc(GLenum func, GLint reference, GLuint mask) {
    1532           0 :         BEFORE_GL_CALL;
    1533           0 :         mSymbols.fStencilFunc(func, reference, mask);
    1534           0 :         AFTER_GL_CALL;
    1535           0 :     }
    1536             : 
    1537           0 :     void fStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint reference, GLuint mask) {
    1538           0 :         BEFORE_GL_CALL;
    1539           0 :         mSymbols.fStencilFuncSeparate(frontfunc, backfunc, reference, mask);
    1540           0 :         AFTER_GL_CALL;
    1541           0 :     }
    1542             : 
    1543           0 :     void fStencilMask(GLuint mask) {
    1544           0 :         BEFORE_GL_CALL;
    1545           0 :         mSymbols.fStencilMask(mask);
    1546           0 :         AFTER_GL_CALL;
    1547           0 :     }
    1548             : 
    1549           0 :     void fStencilMaskSeparate(GLenum face, GLuint mask) {
    1550           0 :         BEFORE_GL_CALL;
    1551           0 :         mSymbols.fStencilMaskSeparate(face, mask);
    1552           0 :         AFTER_GL_CALL;
    1553           0 :     }
    1554             : 
    1555           0 :     void fStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
    1556           0 :         BEFORE_GL_CALL;
    1557           0 :         mSymbols.fStencilOp(fail, zfail, zpass);
    1558           0 :         AFTER_GL_CALL;
    1559           0 :     }
    1560             : 
    1561           0 :     void fStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
    1562           0 :         BEFORE_GL_CALL;
    1563           0 :         mSymbols.fStencilOpSeparate(face, sfail, dpfail, dppass);
    1564           0 :         AFTER_GL_CALL;
    1565           0 :     }
    1566             : 
    1567             :     void fTexGeni(GLenum coord, GLenum pname, GLint param) {
    1568             :         BEFORE_GL_CALL;
    1569             :         mSymbols.fTexGeni(coord, pname, param);
    1570             :         AFTER_GL_CALL;
    1571             :     }
    1572             : 
    1573             :     void fTexGenf(GLenum coord, GLenum pname, GLfloat param) {
    1574             :         BEFORE_GL_CALL;
    1575             :         mSymbols.fTexGenf(coord, pname, param);
    1576             :         AFTER_GL_CALL;
    1577             :     }
    1578             : 
    1579             :     void fTexGenfv(GLenum coord, GLenum pname, const GLfloat* params) {
    1580             :         BEFORE_GL_CALL;
    1581             :         mSymbols.fTexGenfv(coord, pname, params);
    1582             :         AFTER_GL_CALL;
    1583             :     }
    1584             : 
    1585             : private:
    1586           0 :     void raw_fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
    1587           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels);
    1588           0 :         BEFORE_GL_CALL;
    1589           0 :         mSymbols.fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
    1590           0 :         AFTER_GL_CALL;
    1591           0 :         mHeavyGLCallsSinceLastFlush = true;
    1592           0 :     }
    1593             : 
    1594             : public:
    1595             :     void fTexImage2D(GLenum target, GLint level, GLint internalformat,
    1596             :                      GLsizei width, GLsizei height, GLint border,
    1597             :                      GLenum format, GLenum type, const GLvoid* pixels);
    1598             : 
    1599           0 :     void fTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
    1600           0 :         ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels);
    1601           0 :         BEFORE_GL_CALL;
    1602           0 :         mSymbols.fTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
    1603           0 :         AFTER_GL_CALL;
    1604           0 :         mHeavyGLCallsSinceLastFlush = true;
    1605           0 :     }
    1606             : 
    1607           0 :     void fUniform1f(GLint location, GLfloat v0) {
    1608           0 :         BEFORE_GL_CALL;
    1609           0 :         mSymbols.fUniform1f(location, v0);
    1610           0 :         AFTER_GL_CALL;
    1611           0 :     }
    1612             : 
    1613           0 :     void fUniform1fv(GLint location, GLsizei count, const GLfloat* value) {
    1614           0 :         BEFORE_GL_CALL;
    1615           0 :         mSymbols.fUniform1fv(location, count, value);
    1616           0 :         AFTER_GL_CALL;
    1617           0 :     }
    1618             : 
    1619           0 :     void fUniform1i(GLint location, GLint v0) {
    1620           0 :         BEFORE_GL_CALL;
    1621           0 :         mSymbols.fUniform1i(location, v0);
    1622           0 :         AFTER_GL_CALL;
    1623           0 :     }
    1624             : 
    1625           0 :     void fUniform1iv(GLint location, GLsizei count, const GLint* value) {
    1626           0 :         BEFORE_GL_CALL;
    1627           0 :         mSymbols.fUniform1iv(location, count, value);
    1628           0 :         AFTER_GL_CALL;
    1629           0 :     }
    1630             : 
    1631           0 :     void fUniform2f(GLint location, GLfloat v0, GLfloat v1) {
    1632           0 :         BEFORE_GL_CALL;
    1633           0 :         mSymbols.fUniform2f(location, v0, v1);
    1634           0 :         AFTER_GL_CALL;
    1635           0 :     }
    1636             : 
    1637           0 :     void fUniform2fv(GLint location, GLsizei count, const GLfloat* value) {
    1638           0 :         BEFORE_GL_CALL;
    1639           0 :         mSymbols.fUniform2fv(location, count, value);
    1640           0 :         AFTER_GL_CALL;
    1641           0 :     }
    1642             : 
    1643           0 :     void fUniform2i(GLint location, GLint v0, GLint v1) {
    1644           0 :         BEFORE_GL_CALL;
    1645           0 :         mSymbols.fUniform2i(location, v0, v1);
    1646           0 :         AFTER_GL_CALL;
    1647           0 :     }
    1648             : 
    1649           0 :     void fUniform2iv(GLint location, GLsizei count, const GLint* value) {
    1650           0 :         BEFORE_GL_CALL;
    1651           0 :         mSymbols.fUniform2iv(location, count, value);
    1652           0 :         AFTER_GL_CALL;
    1653           0 :     }
    1654             : 
    1655           0 :     void fUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
    1656           0 :         BEFORE_GL_CALL;
    1657           0 :         mSymbols.fUniform3f(location, v0, v1, v2);
    1658           0 :         AFTER_GL_CALL;
    1659           0 :     }
    1660             : 
    1661           0 :     void fUniform3fv(GLint location, GLsizei count, const GLfloat* value) {
    1662           0 :         BEFORE_GL_CALL;
    1663           0 :         mSymbols.fUniform3fv(location, count, value);
    1664           0 :         AFTER_GL_CALL;
    1665           0 :     }
    1666             : 
    1667           0 :     void fUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
    1668           0 :         BEFORE_GL_CALL;
    1669           0 :         mSymbols.fUniform3i(location, v0, v1, v2);
    1670           0 :         AFTER_GL_CALL;
    1671           0 :     }
    1672             : 
    1673           0 :     void fUniform3iv(GLint location, GLsizei count, const GLint* value) {
    1674           0 :         BEFORE_GL_CALL;
    1675           0 :         mSymbols.fUniform3iv(location, count, value);
    1676           0 :         AFTER_GL_CALL;
    1677           0 :     }
    1678             : 
    1679           0 :     void fUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
    1680           0 :         BEFORE_GL_CALL;
    1681           0 :         mSymbols.fUniform4f(location, v0, v1, v2, v3);
    1682           0 :         AFTER_GL_CALL;
    1683           0 :     }
    1684             : 
    1685           0 :     void fUniform4fv(GLint location, GLsizei count, const GLfloat* value) {
    1686           0 :         BEFORE_GL_CALL;
    1687           0 :         mSymbols.fUniform4fv(location, count, value);
    1688           0 :         AFTER_GL_CALL;
    1689           0 :     }
    1690             : 
    1691           0 :     void fUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
    1692           0 :         BEFORE_GL_CALL;
    1693           0 :         mSymbols.fUniform4i(location, v0, v1, v2, v3);
    1694           0 :         AFTER_GL_CALL;
    1695           0 :     }
    1696             : 
    1697           0 :     void fUniform4iv(GLint location, GLsizei count, const GLint* value) {
    1698           0 :         BEFORE_GL_CALL;
    1699           0 :         mSymbols.fUniform4iv(location, count, value);
    1700           0 :         AFTER_GL_CALL;
    1701           0 :     }
    1702             : 
    1703           0 :     void fUniformMatrix2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1704           0 :         BEFORE_GL_CALL;
    1705           0 :         mSymbols.fUniformMatrix2fv(location, count, transpose, value);
    1706           0 :         AFTER_GL_CALL;
    1707           0 :     }
    1708             : 
    1709           0 :     void fUniformMatrix2x3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1710           0 :         BEFORE_GL_CALL;
    1711           0 :         ASSERT_SYMBOL_PRESENT(fUniformMatrix2x3fv);
    1712           0 :         mSymbols.fUniformMatrix2x3fv(location, count, transpose, value);
    1713           0 :         AFTER_GL_CALL;
    1714           0 :     }
    1715             : 
    1716           0 :     void fUniformMatrix2x4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1717           0 :         BEFORE_GL_CALL;
    1718           0 :         ASSERT_SYMBOL_PRESENT(fUniformMatrix2x4fv);
    1719           0 :         mSymbols.fUniformMatrix2x4fv(location, count, transpose, value);
    1720           0 :         AFTER_GL_CALL;
    1721           0 :     }
    1722             : 
    1723           0 :     void fUniformMatrix3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1724           0 :         BEFORE_GL_CALL;
    1725           0 :         mSymbols.fUniformMatrix3fv(location, count, transpose, value);
    1726           0 :         AFTER_GL_CALL;
    1727           0 :     }
    1728             : 
    1729           0 :     void fUniformMatrix3x2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1730           0 :         BEFORE_GL_CALL;
    1731           0 :         ASSERT_SYMBOL_PRESENT(fUniformMatrix3x2fv);
    1732           0 :         mSymbols.fUniformMatrix3x2fv(location, count, transpose, value);
    1733           0 :         AFTER_GL_CALL;
    1734           0 :     }
    1735             : 
    1736           0 :     void fUniformMatrix3x4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1737           0 :         BEFORE_GL_CALL;
    1738           0 :         ASSERT_SYMBOL_PRESENT(fUniformMatrix3x4fv);
    1739           0 :         mSymbols.fUniformMatrix3x4fv(location, count, transpose, value);
    1740           0 :         AFTER_GL_CALL;
    1741           0 :     }
    1742             : 
    1743           0 :     void fUniformMatrix4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1744           0 :         BEFORE_GL_CALL;
    1745           0 :         mSymbols.fUniformMatrix4fv(location, count, transpose, value);
    1746           0 :         AFTER_GL_CALL;
    1747           0 :     }
    1748             : 
    1749           0 :     void fUniformMatrix4x2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1750           0 :         BEFORE_GL_CALL;
    1751           0 :         ASSERT_SYMBOL_PRESENT(fUniformMatrix4x2fv);
    1752           0 :         mSymbols.fUniformMatrix4x2fv(location, count, transpose, value);
    1753           0 :         AFTER_GL_CALL;
    1754           0 :     }
    1755             : 
    1756           0 :     void fUniformMatrix4x3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
    1757           0 :         BEFORE_GL_CALL;
    1758           0 :         ASSERT_SYMBOL_PRESENT(fUniformMatrix4x3fv);
    1759           0 :         mSymbols.fUniformMatrix4x3fv(location, count, transpose, value);
    1760           0 :         AFTER_GL_CALL;
    1761           0 :     }
    1762             : 
    1763           0 :     void fUseProgram(GLuint program) {
    1764           0 :         BEFORE_GL_CALL;
    1765           0 :         mSymbols.fUseProgram(program);
    1766           0 :         AFTER_GL_CALL;
    1767           0 :     }
    1768             : 
    1769           0 :     void fValidateProgram(GLuint program) {
    1770           0 :         BEFORE_GL_CALL;
    1771           0 :         mSymbols.fValidateProgram(program);
    1772           0 :         AFTER_GL_CALL;
    1773           0 :     }
    1774             : 
    1775           0 :     void fVertexAttribPointer(GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer) {
    1776           0 :         BEFORE_GL_CALL;
    1777           0 :         mSymbols.fVertexAttribPointer(index, size, type, normalized, stride, pointer);
    1778           0 :         AFTER_GL_CALL;
    1779           0 :     }
    1780             : 
    1781           0 :     void fVertexAttrib1f(GLuint index, GLfloat x) {
    1782           0 :         BEFORE_GL_CALL;
    1783           0 :         mSymbols.fVertexAttrib1f(index, x);
    1784           0 :         AFTER_GL_CALL;
    1785           0 :     }
    1786             : 
    1787             :     void fVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
    1788             :         BEFORE_GL_CALL;
    1789             :         mSymbols.fVertexAttrib2f(index, x, y);
    1790             :         AFTER_GL_CALL;
    1791             :     }
    1792             : 
    1793             :     void fVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
    1794             :         BEFORE_GL_CALL;
    1795             :         mSymbols.fVertexAttrib3f(index, x, y, z);
    1796             :         AFTER_GL_CALL;
    1797             :     }
    1798             : 
    1799           0 :     void fVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
    1800           0 :         BEFORE_GL_CALL;
    1801           0 :         mSymbols.fVertexAttrib4f(index, x, y, z, w);
    1802           0 :         AFTER_GL_CALL;
    1803           0 :     }
    1804             : 
    1805             :     void fVertexAttrib1fv(GLuint index, const GLfloat* v) {
    1806             :         BEFORE_GL_CALL;
    1807             :         mSymbols.fVertexAttrib1fv(index, v);
    1808             :         AFTER_GL_CALL;
    1809             :     }
    1810             : 
    1811           0 :     void fVertexAttrib2fv(GLuint index, const GLfloat* v) {
    1812           0 :         BEFORE_GL_CALL;
    1813           0 :         mSymbols.fVertexAttrib2fv(index, v);
    1814           0 :         AFTER_GL_CALL;
    1815           0 :     }
    1816             : 
    1817           0 :     void fVertexAttrib3fv(GLuint index, const GLfloat* v) {
    1818           0 :         BEFORE_GL_CALL;
    1819           0 :         mSymbols.fVertexAttrib3fv(index, v);
    1820           0 :         AFTER_GL_CALL;
    1821           0 :     }
    1822             : 
    1823           0 :     void fVertexAttrib4fv(GLuint index, const GLfloat* v) {
    1824           0 :         BEFORE_GL_CALL;
    1825           0 :         mSymbols.fVertexAttrib4fv(index, v);
    1826           0 :         AFTER_GL_CALL;
    1827           0 :     }
    1828             : 
    1829             :     void fVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
    1830             :         BEFORE_GL_CALL;
    1831             :         mSymbols.fVertexPointer(size, type, stride, pointer);
    1832             :         AFTER_GL_CALL;
    1833             :     }
    1834             : 
    1835           0 :     void fCompileShader(GLuint shader) {
    1836           0 :         BEFORE_GL_CALL;
    1837           0 :         mSymbols.fCompileShader(shader);
    1838           0 :         AFTER_GL_CALL;
    1839           0 :     }
    1840             : 
    1841             : private:
    1842             : 
    1843             :     friend class SharedSurface_IOSurface;
    1844             : 
    1845           0 :     void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    1846             :     {
    1847           0 :         BEFORE_GL_CALL;
    1848           0 :         mSymbols.fCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
    1849           0 :         AFTER_GL_CALL;
    1850           0 :     }
    1851             : 
    1852           0 :     void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    1853             :     {
    1854           0 :         BEFORE_GL_CALL;
    1855           0 :         mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
    1856           0 :         AFTER_GL_CALL;
    1857           0 :     }
    1858             : 
    1859             : public:
    1860           0 :     void fGetShaderiv(GLuint shader, GLenum pname, GLint* param) {
    1861           0 :         BEFORE_GL_CALL;
    1862           0 :         mSymbols.fGetShaderiv(shader, pname, param);
    1863           0 :         AFTER_GL_CALL;
    1864           0 :     }
    1865             : 
    1866           0 :     void fGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
    1867           0 :         BEFORE_GL_CALL;
    1868           0 :         mSymbols.fGetShaderInfoLog(shader, bufSize, length, infoLog);
    1869           0 :         AFTER_GL_CALL;
    1870           0 :     }
    1871             : 
    1872             : private:
    1873           0 :     void raw_fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
    1874           0 :         MOZ_ASSERT(IsGLES());
    1875             : 
    1876           0 :         BEFORE_GL_CALL;
    1877           0 :         ASSERT_SYMBOL_PRESENT(fGetShaderPrecisionFormat);
    1878           0 :         mSymbols.fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
    1879           0 :         AFTER_GL_CALL;
    1880           0 :     }
    1881             : 
    1882             : public:
    1883           0 :     void fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
    1884           0 :         if (IsGLES()) {
    1885           0 :             raw_fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
    1886             :         } else {
    1887             :             // Fall back to automatic values because almost all desktop hardware supports the OpenGL standard precisions.
    1888           0 :             GetShaderPrecisionFormatNonES2(shadertype, precisiontype, range, precision);
    1889             :         }
    1890           0 :     }
    1891             : 
    1892             :     void fGetShaderSource(GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) {
    1893             :         BEFORE_GL_CALL;
    1894             :         mSymbols.fGetShaderSource(obj, maxLength, length, source);
    1895             :         AFTER_GL_CALL;
    1896             :     }
    1897             : 
    1898           0 :     void fShaderSource(GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths) {
    1899           0 :         BEFORE_GL_CALL;
    1900           0 :         mSymbols.fShaderSource(shader, count, strings, lengths);
    1901           0 :         AFTER_GL_CALL;
    1902           0 :     }
    1903             : 
    1904             : private:
    1905             :     friend class SharedSurface;
    1906             : 
    1907           0 :     void raw_fBindFramebuffer(GLenum target, GLuint framebuffer) {
    1908           0 :         BEFORE_GL_CALL;
    1909           0 :         mSymbols.fBindFramebuffer(target, framebuffer);
    1910           0 :         AFTER_GL_CALL;
    1911           0 :     }
    1912             : 
    1913             : public:
    1914           0 :     void fBindRenderbuffer(GLenum target, GLuint renderbuffer) {
    1915           0 :         BEFORE_GL_CALL;
    1916           0 :         mSymbols.fBindRenderbuffer(target, renderbuffer);
    1917           0 :         AFTER_GL_CALL;
    1918           0 :     }
    1919             : 
    1920           0 :     GLenum fCheckFramebufferStatus(GLenum target) {
    1921           0 :         BEFORE_GL_CALL;
    1922           0 :         GLenum retval = mSymbols.fCheckFramebufferStatus(target);
    1923           0 :         AFTER_GL_CALL;
    1924           0 :         return retval;
    1925             :     }
    1926             : 
    1927           0 :     void fFramebufferRenderbuffer(GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer) {
    1928           0 :         BEFORE_GL_CALL;
    1929           0 :         mSymbols.fFramebufferRenderbuffer(target, attachmentPoint, renderbufferTarget, renderbuffer);
    1930           0 :         AFTER_GL_CALL;
    1931           0 :     }
    1932             : 
    1933           0 :     void fFramebufferTexture2D(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level) {
    1934           0 :         BEFORE_GL_CALL;
    1935           0 :         mSymbols.fFramebufferTexture2D(target, attachmentPoint, textureTarget, texture, level);
    1936           0 :         AFTER_GL_CALL;
    1937           0 :         if (mNeedsCheckAfterAttachTextureToFb) {
    1938           0 :             fCheckFramebufferStatus(target);
    1939             :         }
    1940           0 :     }
    1941             : 
    1942           0 :     void fFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
    1943           0 :         BEFORE_GL_CALL;
    1944           0 :         ASSERT_SYMBOL_PRESENT(fFramebufferTextureLayer);
    1945           0 :         mSymbols.fFramebufferTextureLayer(target, attachment, texture, level, layer);
    1946           0 :         AFTER_GL_CALL;
    1947           0 :     }
    1948             : 
    1949           0 :     void fGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* value) {
    1950           0 :         BEFORE_GL_CALL;
    1951           0 :         mSymbols.fGetFramebufferAttachmentParameteriv(target, attachment, pname, value);
    1952           0 :         AFTER_GL_CALL;
    1953           0 :     }
    1954             : 
    1955           0 :     void fGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* value) {
    1956           0 :         BEFORE_GL_CALL;
    1957           0 :         mSymbols.fGetRenderbufferParameteriv(target, pname, value);
    1958           0 :         AFTER_GL_CALL;
    1959           0 :     }
    1960             : 
    1961           0 :     realGLboolean fIsFramebuffer (GLuint framebuffer) {
    1962           0 :         BEFORE_GL_CALL;
    1963           0 :         realGLboolean retval = mSymbols.fIsFramebuffer(framebuffer);
    1964           0 :         AFTER_GL_CALL;
    1965           0 :         return retval;
    1966             :     }
    1967             : 
    1968             : public:
    1969           0 :     realGLboolean fIsRenderbuffer (GLuint renderbuffer) {
    1970           0 :         BEFORE_GL_CALL;
    1971           0 :         realGLboolean retval = mSymbols.fIsRenderbuffer(renderbuffer);
    1972           0 :         AFTER_GL_CALL;
    1973           0 :         return retval;
    1974             :     }
    1975             : 
    1976           0 :     void fRenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) {
    1977           0 :         BEFORE_GL_CALL;
    1978           0 :         mSymbols.fRenderbufferStorage(target, internalFormat, width, height);
    1979           0 :         AFTER_GL_CALL;
    1980           0 :     }
    1981             : 
    1982             : private:
    1983           0 :     void raw_fDepthRange(GLclampf a, GLclampf b) {
    1984           0 :         MOZ_ASSERT(!IsGLES());
    1985             : 
    1986           0 :         BEFORE_GL_CALL;
    1987           0 :         ASSERT_SYMBOL_PRESENT(fDepthRange);
    1988           0 :         mSymbols.fDepthRange(a, b);
    1989           0 :         AFTER_GL_CALL;
    1990           0 :     }
    1991             : 
    1992           0 :     void raw_fDepthRangef(GLclampf a, GLclampf b) {
    1993           0 :         MOZ_ASSERT(IsGLES());
    1994             : 
    1995           0 :         BEFORE_GL_CALL;
    1996           0 :         ASSERT_SYMBOL_PRESENT(fDepthRangef);
    1997           0 :         mSymbols.fDepthRangef(a, b);
    1998           0 :         AFTER_GL_CALL;
    1999           0 :     }
    2000             : 
    2001           0 :     void raw_fClearDepth(GLclampf v) {
    2002           0 :         MOZ_ASSERT(!IsGLES());
    2003             : 
    2004           0 :         BEFORE_GL_CALL;
    2005           0 :         ASSERT_SYMBOL_PRESENT(fClearDepth);
    2006           0 :         mSymbols.fClearDepth(v);
    2007           0 :         AFTER_GL_CALL;
    2008           0 :     }
    2009             : 
    2010           0 :     void raw_fClearDepthf(GLclampf v) {
    2011           0 :         MOZ_ASSERT(IsGLES());
    2012             : 
    2013           0 :         BEFORE_GL_CALL;
    2014           0 :         ASSERT_SYMBOL_PRESENT(fClearDepthf);
    2015           0 :         mSymbols.fClearDepthf(v);
    2016           0 :         AFTER_GL_CALL;
    2017           0 :     }
    2018             : 
    2019             : public:
    2020           0 :     void fDepthRange(GLclampf a, GLclampf b) {
    2021           0 :         if (IsGLES()) {
    2022           0 :             raw_fDepthRangef(a, b);
    2023             :         } else {
    2024           0 :             raw_fDepthRange(a, b);
    2025             :         }
    2026           0 :     }
    2027             : 
    2028           0 :     void fClearDepth(GLclampf v) {
    2029           0 :         if (IsGLES()) {
    2030           0 :             raw_fClearDepthf(v);
    2031             :         } else {
    2032           0 :             raw_fClearDepth(v);
    2033             :         }
    2034           0 :     }
    2035             : 
    2036           0 :     void* fMapBuffer(GLenum target, GLenum access) {
    2037           0 :         BEFORE_GL_CALL;
    2038           0 :         ASSERT_SYMBOL_PRESENT(fMapBuffer);
    2039           0 :         void* ret = mSymbols.fMapBuffer(target, access);
    2040           0 :         AFTER_GL_CALL;
    2041           0 :         return ret;
    2042             :     }
    2043             : 
    2044           0 :     realGLboolean fUnmapBuffer(GLenum target) {
    2045           0 :         BEFORE_GL_CALL;
    2046           0 :         ASSERT_SYMBOL_PRESENT(fUnmapBuffer);
    2047           0 :         realGLboolean ret = mSymbols.fUnmapBuffer(target);
    2048           0 :         AFTER_GL_CALL;
    2049           0 :         return ret;
    2050             :     }
    2051             : 
    2052             : 
    2053             : private:
    2054           0 :     GLuint raw_fCreateProgram() {
    2055           0 :         BEFORE_GL_CALL;
    2056           0 :         GLuint ret = mSymbols.fCreateProgram();
    2057           0 :         AFTER_GL_CALL;
    2058           0 :         return ret;
    2059             :     }
    2060             : 
    2061           0 :     GLuint raw_fCreateShader(GLenum t) {
    2062           0 :         BEFORE_GL_CALL;
    2063           0 :         GLuint ret = mSymbols.fCreateShader(t);
    2064           0 :         AFTER_GL_CALL;
    2065           0 :         return ret;
    2066             :     }
    2067             : 
    2068           0 :     void raw_fGenBuffers(GLsizei n, GLuint* names) {
    2069           0 :         BEFORE_GL_CALL;
    2070           0 :         mSymbols.fGenBuffers(n, names);
    2071           0 :         AFTER_GL_CALL;
    2072           0 :     }
    2073             : 
    2074           0 :     void raw_fGenFramebuffers(GLsizei n, GLuint* names) {
    2075           0 :         BEFORE_GL_CALL;
    2076           0 :         mSymbols.fGenFramebuffers(n, names);
    2077           0 :         AFTER_GL_CALL;
    2078           0 :     }
    2079             : 
    2080           0 :     void raw_fGenRenderbuffers(GLsizei n, GLuint* names) {
    2081           0 :         BEFORE_GL_CALL;
    2082           0 :         mSymbols.fGenRenderbuffers(n, names);
    2083           0 :         AFTER_GL_CALL;
    2084           0 :     }
    2085             : 
    2086           0 :     void raw_fGenTextures(GLsizei n, GLuint* names) {
    2087           0 :         BEFORE_GL_CALL;
    2088           0 :         mSymbols.fGenTextures(n, names);
    2089           0 :         AFTER_GL_CALL;
    2090           0 :     }
    2091             : 
    2092             : public:
    2093           0 :     GLuint fCreateProgram() {
    2094           0 :         GLuint ret = raw_fCreateProgram();
    2095           0 :         TRACKING_CONTEXT(CreatedProgram(this, ret));
    2096           0 :         return ret;
    2097             :     }
    2098             : 
    2099           0 :     GLuint fCreateShader(GLenum t) {
    2100           0 :         GLuint ret = raw_fCreateShader(t);
    2101           0 :         TRACKING_CONTEXT(CreatedShader(this, ret));
    2102           0 :         return ret;
    2103             :     }
    2104             : 
    2105           0 :     void fGenBuffers(GLsizei n, GLuint* names) {
    2106           0 :         raw_fGenBuffers(n, names);
    2107           0 :         TRACKING_CONTEXT(CreatedBuffers(this, n, names));
    2108           0 :     }
    2109             : 
    2110           0 :     void fGenFramebuffers(GLsizei n, GLuint* names) {
    2111           0 :         raw_fGenFramebuffers(n, names);
    2112           0 :         TRACKING_CONTEXT(CreatedFramebuffers(this, n, names));
    2113           0 :     }
    2114             : 
    2115           0 :     void fGenRenderbuffers(GLsizei n, GLuint* names) {
    2116           0 :         raw_fGenRenderbuffers(n, names);
    2117           0 :         TRACKING_CONTEXT(CreatedRenderbuffers(this, n, names));
    2118           0 :     }
    2119             : 
    2120           0 :     void fGenTextures(GLsizei n, GLuint* names) {
    2121           0 :         raw_fGenTextures(n, names);
    2122           0 :         TRACKING_CONTEXT(CreatedTextures(this, n, names));
    2123           0 :     }
    2124             : 
    2125             : private:
    2126           0 :     void raw_fDeleteProgram(GLuint program) {
    2127           0 :         BEFORE_GL_CALL;
    2128           0 :         mSymbols.fDeleteProgram(program);
    2129           0 :         AFTER_GL_CALL;
    2130           0 :     }
    2131             : 
    2132           0 :     void raw_fDeleteShader(GLuint shader) {
    2133           0 :         BEFORE_GL_CALL;
    2134           0 :         mSymbols.fDeleteShader(shader);
    2135           0 :         AFTER_GL_CALL;
    2136           0 :     }
    2137             : 
    2138           0 :     void raw_fDeleteBuffers(GLsizei n, const GLuint* names) {
    2139           0 :         BEFORE_GL_CALL;
    2140           0 :         mSymbols.fDeleteBuffers(n, names);
    2141           0 :         AFTER_GL_CALL;
    2142           0 :     }
    2143             : 
    2144           0 :     void raw_fDeleteFramebuffers(GLsizei n, const GLuint* names) {
    2145           0 :         BEFORE_GL_CALL;
    2146           0 :         mSymbols.fDeleteFramebuffers(n, names);
    2147           0 :         AFTER_GL_CALL;
    2148           0 :     }
    2149             : 
    2150           0 :     void raw_fDeleteRenderbuffers(GLsizei n, const GLuint* names) {
    2151           0 :         BEFORE_GL_CALL;
    2152           0 :         mSymbols.fDeleteRenderbuffers(n, names);
    2153           0 :         AFTER_GL_CALL;
    2154           0 :     }
    2155             : 
    2156           0 :     void raw_fDeleteTextures(GLsizei n, const GLuint* names) {
    2157           0 :         BEFORE_GL_CALL;
    2158           0 :         mSymbols.fDeleteTextures(n, names);
    2159           0 :         AFTER_GL_CALL;
    2160           0 :     }
    2161             : 
    2162             : public:
    2163             : 
    2164           0 :     void fDeleteProgram(GLuint program) {
    2165           0 :         raw_fDeleteProgram(program);
    2166           0 :         TRACKING_CONTEXT(DeletedProgram(this, program));
    2167           0 :     }
    2168             : 
    2169           0 :     void fDeleteShader(GLuint shader) {
    2170           0 :         raw_fDeleteShader(shader);
    2171           0 :         TRACKING_CONTEXT(DeletedShader(this, shader));
    2172           0 :     }
    2173             : 
    2174           0 :     void fDeleteBuffers(GLsizei n, const GLuint* names) {
    2175           0 :         raw_fDeleteBuffers(n, names);
    2176           0 :         TRACKING_CONTEXT(DeletedBuffers(this, n, names));
    2177           0 :     }
    2178             : 
    2179             :     void fDeleteFramebuffers(GLsizei n, const GLuint* names);
    2180             : 
    2181           0 :     void fDeleteRenderbuffers(GLsizei n, const GLuint* names) {
    2182           0 :         raw_fDeleteRenderbuffers(n, names);
    2183           0 :         TRACKING_CONTEXT(DeletedRenderbuffers(this, n, names));
    2184           0 :     }
    2185             : 
    2186           0 :     void fDeleteTextures(GLsizei n, const GLuint* names) {
    2187           0 :         raw_fDeleteTextures(n, names);
    2188           0 :         TRACKING_CONTEXT(DeletedTextures(this, n, names));
    2189           0 :     }
    2190             : 
    2191           0 :     GLenum fGetGraphicsResetStatus() {
    2192           0 :         BEFORE_GL_CALL;
    2193           0 :         ASSERT_SYMBOL_PRESENT(fGetGraphicsResetStatus);
    2194           0 :         GLenum ret = mSymbols.fGetGraphicsResetStatus();
    2195           0 :         AFTER_GL_CALL;
    2196           0 :         return ret;
    2197             :     }
    2198             : 
    2199             : 
    2200             : // -----------------------------------------------------------------------------
    2201             : // Extension ARB_sync (GL)
    2202             : public:
    2203           0 :     GLsync fFenceSync(GLenum condition, GLbitfield flags) {
    2204           0 :         BEFORE_GL_CALL;
    2205           0 :         ASSERT_SYMBOL_PRESENT(fFenceSync);
    2206           0 :         GLsync ret = mSymbols.fFenceSync(condition, flags);
    2207           0 :         AFTER_GL_CALL;
    2208           0 :         return ret;
    2209             :     }
    2210             : 
    2211             :     realGLboolean fIsSync(GLsync sync) {
    2212             :         BEFORE_GL_CALL;
    2213             :         ASSERT_SYMBOL_PRESENT(fIsSync);
    2214             :         realGLboolean ret = mSymbols.fIsSync(sync);
    2215             :         AFTER_GL_CALL;
    2216             :         return ret;
    2217             :     }
    2218             : 
    2219           0 :     void fDeleteSync(GLsync sync) {
    2220           0 :         BEFORE_GL_CALL;
    2221           0 :         ASSERT_SYMBOL_PRESENT(fDeleteSync);
    2222           0 :         mSymbols.fDeleteSync(sync);
    2223           0 :         AFTER_GL_CALL;
    2224           0 :     }
    2225             : 
    2226           0 :     GLenum fClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    2227           0 :         BEFORE_GL_CALL;
    2228           0 :         ASSERT_SYMBOL_PRESENT(fClientWaitSync);
    2229           0 :         GLenum ret = mSymbols.fClientWaitSync(sync, flags, timeout);
    2230           0 :         AFTER_GL_CALL;
    2231           0 :         return ret;
    2232             :     }
    2233             : 
    2234           0 :     void fWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    2235           0 :         BEFORE_GL_CALL;
    2236           0 :         ASSERT_SYMBOL_PRESENT(fWaitSync);
    2237           0 :         mSymbols.fWaitSync(sync, flags, timeout);
    2238           0 :         AFTER_GL_CALL;
    2239           0 :     }
    2240             : 
    2241           0 :     void fGetInteger64v(GLenum pname, GLint64* params) {
    2242           0 :         BEFORE_GL_CALL;
    2243           0 :         ASSERT_SYMBOL_PRESENT(fGetInteger64v);
    2244           0 :         mSymbols.fGetInteger64v(pname, params);
    2245           0 :         AFTER_GL_CALL;
    2246           0 :     }
    2247             : 
    2248           0 :     void fGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
    2249           0 :         BEFORE_GL_CALL;
    2250           0 :         ASSERT_SYMBOL_PRESENT(fGetSynciv);
    2251           0 :         mSymbols.fGetSynciv(sync, pname, bufSize, length, values);
    2252           0 :         AFTER_GL_CALL;
    2253           0 :     }
    2254             : 
    2255             : 
    2256             : // -----------------------------------------------------------------------------
    2257             : // Extension OES_EGL_image (GLES)
    2258             : public:
    2259           0 :     void fEGLImageTargetTexture2D(GLenum target, GLeglImage image) {
    2260           0 :         BEFORE_GL_CALL;
    2261           0 :         ASSERT_SYMBOL_PRESENT(fEGLImageTargetTexture2D);
    2262           0 :         mSymbols.fEGLImageTargetTexture2D(target, image);
    2263           0 :         AFTER_GL_CALL;
    2264           0 :         mHeavyGLCallsSinceLastFlush = true;
    2265           0 :     }
    2266             : 
    2267             :     void fEGLImageTargetRenderbufferStorage(GLenum target, GLeglImage image)
    2268             :     {
    2269             :         BEFORE_GL_CALL;
    2270             :         ASSERT_SYMBOL_PRESENT(fEGLImageTargetRenderbufferStorage);
    2271             :         mSymbols.fEGLImageTargetRenderbufferStorage(target, image);
    2272             :         AFTER_GL_CALL;
    2273             :     }
    2274             : 
    2275             : 
    2276             : // -----------------------------------------------------------------------------
    2277             : // Package XXX_bind_buffer_offset
    2278             : public:
    2279             :     void fBindBufferOffset(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
    2280             :     {
    2281             :         BEFORE_GL_CALL;
    2282             :         ASSERT_SYMBOL_PRESENT(fBindBufferOffset);
    2283             :         mSymbols.fBindBufferOffset(target, index, buffer, offset);
    2284             :         AFTER_GL_CALL;
    2285             :     }
    2286             : 
    2287             : 
    2288             : // -----------------------------------------------------------------------------
    2289             : // Package XXX_draw_buffers
    2290             : public:
    2291           0 :     void fDrawBuffers(GLsizei n, const GLenum* bufs) {
    2292           0 :         BEFORE_GL_CALL;
    2293           0 :         ASSERT_SYMBOL_PRESENT(fDrawBuffers);
    2294           0 :         mSymbols.fDrawBuffers(n, bufs);
    2295           0 :         AFTER_GL_CALL;
    2296           0 :     }
    2297             : 
    2298             : 
    2299             : // -----------------------------------------------------------------------------
    2300             : // Package XXX_draw_instanced
    2301             : public:
    2302           0 :     void fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    2303             :     {
    2304           0 :         BeforeGLDrawCall();
    2305           0 :         raw_fDrawArraysInstanced(mode, first, count, primcount);
    2306           0 :         AfterGLDrawCall();
    2307           0 :     }
    2308             : 
    2309           0 :     void fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount)
    2310             :     {
    2311           0 :         BeforeGLDrawCall();
    2312           0 :         raw_fDrawElementsInstanced(mode, count, type, indices, primcount);
    2313           0 :         AfterGLDrawCall();
    2314           0 :     }
    2315             : 
    2316             : private:
    2317           0 :     void raw_fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    2318             :     {
    2319           0 :         BEFORE_GL_CALL;
    2320           0 :         ASSERT_SYMBOL_PRESENT(fDrawArraysInstanced);
    2321           0 :         mSymbols.fDrawArraysInstanced(mode, first, count, primcount);
    2322           0 :         AFTER_GL_CALL;
    2323           0 :     }
    2324             : 
    2325           0 :     void raw_fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount)
    2326             :     {
    2327           0 :         BEFORE_GL_CALL;
    2328           0 :         ASSERT_SYMBOL_PRESENT(fDrawElementsInstanced);
    2329           0 :         mSymbols.fDrawElementsInstanced(mode, count, type, indices, primcount);
    2330           0 :         AFTER_GL_CALL;
    2331           0 :     }
    2332             : 
    2333             : // -----------------------------------------------------------------------------
    2334             : // Feature draw_range_elements
    2335             : public:
    2336           0 :     void fDrawRangeElements(GLenum mode, GLuint start, GLuint end,
    2337             :                             GLsizei count, GLenum type, const GLvoid* indices)
    2338             :     {
    2339           0 :         BeforeGLDrawCall();
    2340           0 :         raw_fDrawRangeElements(mode, start, end, count, type, indices);
    2341           0 :         AfterGLDrawCall();
    2342           0 :     }
    2343             : 
    2344             : private:
    2345           0 :     void raw_fDrawRangeElements(GLenum mode, GLuint start, GLuint end,
    2346             :                                 GLsizei count, GLenum type, const GLvoid* indices)
    2347             :     {
    2348           0 :         BEFORE_GL_CALL;
    2349           0 :         ASSERT_SYMBOL_PRESENT(fDrawRangeElements);
    2350           0 :         mSymbols.fDrawRangeElements(mode, start, end, count, type, indices);
    2351           0 :         AFTER_GL_CALL;
    2352           0 :     }
    2353             : 
    2354             : // -----------------------------------------------------------------------------
    2355             : // Package XXX_framebuffer_blit
    2356             : public:
    2357             :     // Draw/Read
    2358           0 :     void fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    2359           0 :         BeforeGLDrawCall();
    2360           0 :         BeforeGLReadCall();
    2361           0 :         raw_fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    2362           0 :         AfterGLReadCall();
    2363           0 :         AfterGLDrawCall();
    2364           0 :     }
    2365             : 
    2366             : 
    2367             : private:
    2368           0 :     void raw_fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    2369           0 :         BEFORE_GL_CALL;
    2370           0 :         ASSERT_SYMBOL_PRESENT(fBlitFramebuffer);
    2371           0 :         mSymbols.fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    2372           0 :         AFTER_GL_CALL;
    2373           0 :     }
    2374             : 
    2375             : 
    2376             : // -----------------------------------------------------------------------------
    2377             : // Package XXX_framebuffer_multisample
    2378             : public:
    2379           0 :     void fRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) {
    2380           0 :         BEFORE_GL_CALL;
    2381           0 :         ASSERT_SYMBOL_PRESENT(fRenderbufferStorageMultisample);
    2382           0 :         mSymbols.fRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
    2383           0 :         AFTER_GL_CALL;
    2384           0 :     }
    2385             : 
    2386             : // -----------------------------------------------------------------------------
    2387             : //  GL 3.0, GL ES 3.0 & EXT_gpu_shader4
    2388             : public:
    2389           0 :     void fGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
    2390             :     {
    2391           0 :         ASSERT_SYMBOL_PRESENT(fGetVertexAttribIiv);
    2392           0 :         BEFORE_GL_CALL;
    2393           0 :         mSymbols.fGetVertexAttribIiv(index, pname, params);
    2394           0 :         AFTER_GL_CALL;
    2395           0 :     }
    2396             : 
    2397           0 :     void fGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
    2398             :     {
    2399           0 :         ASSERT_SYMBOL_PRESENT(fGetVertexAttribIuiv);
    2400           0 :         BEFORE_GL_CALL;
    2401           0 :         mSymbols.fGetVertexAttribIuiv(index, pname, params);
    2402           0 :         AFTER_GL_CALL;
    2403           0 :     }
    2404             : 
    2405           0 :     void fVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
    2406             :     {
    2407           0 :         BEFORE_GL_CALL;
    2408           0 :         ASSERT_SYMBOL_PRESENT(fVertexAttribI4i);
    2409           0 :         mSymbols.fVertexAttribI4i(index, x, y, z, w);
    2410           0 :         AFTER_GL_CALL;
    2411           0 :     }
    2412             : 
    2413             :     void fVertexAttribI4iv(GLuint index, const GLint* v)
    2414             :     {
    2415             :         BEFORE_GL_CALL;
    2416             :         ASSERT_SYMBOL_PRESENT(fVertexAttribI4iv);
    2417             :         mSymbols.fVertexAttribI4iv(index, v);
    2418             :         AFTER_GL_CALL;
    2419             :     }
    2420             : 
    2421           0 :     void fVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
    2422             :     {
    2423           0 :         BEFORE_GL_CALL;
    2424           0 :         ASSERT_SYMBOL_PRESENT(fVertexAttribI4ui);
    2425           0 :         mSymbols.fVertexAttribI4ui(index, x, y, z, w);
    2426           0 :         AFTER_GL_CALL;
    2427           0 :     }
    2428             : 
    2429             :     void fVertexAttribI4uiv(GLuint index, const GLuint* v)
    2430             :     {
    2431             :         BEFORE_GL_CALL;
    2432             :         ASSERT_SYMBOL_PRESENT(fVertexAttribI4uiv);
    2433             :         mSymbols.fVertexAttribI4uiv(index, v);
    2434             :         AFTER_GL_CALL;
    2435             :     }
    2436             : 
    2437           0 :     void fVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* offset)
    2438             :     {
    2439           0 :         BEFORE_GL_CALL;
    2440           0 :         ASSERT_SYMBOL_PRESENT(fVertexAttribIPointer);
    2441           0 :         mSymbols.fVertexAttribIPointer(index, size, type, stride, offset);
    2442           0 :         AFTER_GL_CALL;
    2443           0 :     }
    2444             : 
    2445           0 :     void fUniform1ui(GLint location, GLuint v0) {
    2446           0 :         BEFORE_GL_CALL;
    2447           0 :         ASSERT_SYMBOL_PRESENT(fUniform1ui);
    2448           0 :         mSymbols.fUniform1ui(location, v0);
    2449           0 :         AFTER_GL_CALL;
    2450           0 :     }
    2451             : 
    2452           0 :     void fUniform2ui(GLint location, GLuint v0, GLuint v1) {
    2453           0 :         BEFORE_GL_CALL;
    2454           0 :         ASSERT_SYMBOL_PRESENT(fUniform2ui);
    2455           0 :         mSymbols.fUniform2ui(location, v0, v1);
    2456           0 :         AFTER_GL_CALL;
    2457           0 :     }
    2458             : 
    2459           0 :     void fUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
    2460           0 :         BEFORE_GL_CALL;
    2461           0 :         ASSERT_SYMBOL_PRESENT(fUniform3ui);
    2462           0 :         mSymbols.fUniform3ui(location, v0, v1, v2);
    2463           0 :         AFTER_GL_CALL;
    2464           0 :     }
    2465             : 
    2466           0 :     void fUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
    2467           0 :         BEFORE_GL_CALL;
    2468           0 :         ASSERT_SYMBOL_PRESENT(fUniform4ui);
    2469           0 :         mSymbols.fUniform4ui(location, v0, v1, v2, v3);
    2470           0 :         AFTER_GL_CALL;
    2471           0 :     }
    2472             : 
    2473           0 :     void fUniform1uiv(GLint location, GLsizei count, const GLuint* value) {
    2474           0 :         BEFORE_GL_CALL;
    2475           0 :         ASSERT_SYMBOL_PRESENT(fUniform1uiv);
    2476           0 :         mSymbols.fUniform1uiv(location, count, value);
    2477           0 :         AFTER_GL_CALL;
    2478           0 :     }
    2479             : 
    2480           0 :     void fUniform2uiv(GLint location, GLsizei count, const GLuint* value) {
    2481           0 :         BEFORE_GL_CALL;
    2482           0 :         ASSERT_SYMBOL_PRESENT(fUniform2uiv);
    2483           0 :         mSymbols.fUniform2uiv(location, count, value);
    2484           0 :         AFTER_GL_CALL;
    2485           0 :     }
    2486             : 
    2487           0 :     void fUniform3uiv(GLint location, GLsizei count, const GLuint* value) {
    2488           0 :         BEFORE_GL_CALL;
    2489           0 :         ASSERT_SYMBOL_PRESENT(fUniform3uiv);
    2490           0 :         mSymbols.fUniform3uiv(location, count, value);
    2491           0 :         AFTER_GL_CALL;
    2492           0 :     }
    2493             : 
    2494           0 :     void fUniform4uiv(GLint location, GLsizei count, const GLuint* value) {
    2495           0 :         BEFORE_GL_CALL;
    2496           0 :         ASSERT_SYMBOL_PRESENT(fUniform4uiv);
    2497           0 :         mSymbols.fUniform4uiv(location, count, value);
    2498           0 :         AFTER_GL_CALL;
    2499           0 :     }
    2500             : 
    2501           0 :     GLint fGetFragDataLocation(GLuint program, const GLchar* name)
    2502             :     {
    2503           0 :         BEFORE_GL_CALL;
    2504           0 :         ASSERT_SYMBOL_PRESENT(fGetFragDataLocation);
    2505           0 :         GLint result = mSymbols.fGetFragDataLocation(program, name);
    2506           0 :         AFTER_GL_CALL;
    2507           0 :         return result;
    2508             :     }
    2509             : 
    2510             : 
    2511             : // -----------------------------------------------------------------------------
    2512             : // Package XXX_instanced_arrays
    2513             : public:
    2514           0 :     void fVertexAttribDivisor(GLuint index, GLuint divisor)
    2515             :     {
    2516           0 :         BEFORE_GL_CALL;
    2517           0 :         ASSERT_SYMBOL_PRESENT(fVertexAttribDivisor);
    2518           0 :         mSymbols.fVertexAttribDivisor(index, divisor);
    2519           0 :         AFTER_GL_CALL;
    2520           0 :     }
    2521             : 
    2522             : // -----------------------------------------------------------------------------
    2523             : // Feature internalformat_query
    2524             : public:
    2525           0 :     void fGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
    2526           0 :         BEFORE_GL_CALL;
    2527           0 :         ASSERT_SYMBOL_PRESENT(fGetInternalformativ);
    2528           0 :         mSymbols.fGetInternalformativ(target, internalformat, pname, bufSize, params);
    2529           0 :         AFTER_GL_CALL;
    2530           0 :     }
    2531             : 
    2532             : 
    2533             : // -----------------------------------------------------------------------------
    2534             : // Package XXX_query_counter
    2535             : /**
    2536             :  * XXX_query_counter:
    2537             :  *  - depends on XXX_query_objects
    2538             :  *  - provide all followed entry points
    2539             :  *  - provide GL_TIMESTAMP
    2540             :  */
    2541             : public:
    2542           0 :     void fQueryCounter(GLuint id, GLenum target) {
    2543           0 :         BEFORE_GL_CALL;
    2544           0 :         ASSERT_SYMBOL_PRESENT(fQueryCounter);
    2545           0 :         mSymbols.fQueryCounter(id, target);
    2546           0 :         AFTER_GL_CALL;
    2547           0 :     }
    2548             : 
    2549             : 
    2550             : // -----------------------------------------------------------------------------
    2551             : // Package XXX_query_objects
    2552             : /**
    2553             :  * XXX_query_objects:
    2554             :  *  - provide all followed entry points
    2555             :  *
    2556             :  * XXX_occlusion_query2:
    2557             :  *  - depends on XXX_query_objects
    2558             :  *  - provide ANY_SAMPLES_PASSED
    2559             :  *
    2560             :  * XXX_occlusion_query_boolean:
    2561             :  *  - depends on XXX_occlusion_query2
    2562             :  *  - provide ANY_SAMPLES_PASSED_CONSERVATIVE
    2563             :  */
    2564             : public:
    2565           0 :     void fDeleteQueries(GLsizei n, const GLuint* names) {
    2566           0 :         BEFORE_GL_CALL;
    2567           0 :         ASSERT_SYMBOL_PRESENT(fDeleteQueries);
    2568           0 :         mSymbols.fDeleteQueries(n, names);
    2569           0 :         AFTER_GL_CALL;
    2570           0 :         TRACKING_CONTEXT(DeletedQueries(this, n, names));
    2571           0 :     }
    2572             : 
    2573           0 :     void fGenQueries(GLsizei n, GLuint* names) {
    2574           0 :         BEFORE_GL_CALL;
    2575           0 :         ASSERT_SYMBOL_PRESENT(fGenQueries);
    2576           0 :         mSymbols.fGenQueries(n, names);
    2577           0 :         AFTER_GL_CALL;
    2578           0 :         TRACKING_CONTEXT(CreatedQueries(this, n, names));
    2579           0 :     }
    2580             : 
    2581           0 :     void fGetQueryiv(GLenum target, GLenum pname, GLint* params) {
    2582           0 :         BEFORE_GL_CALL;
    2583           0 :         ASSERT_SYMBOL_PRESENT(fGetQueryiv);
    2584           0 :         mSymbols.fGetQueryiv(target, pname, params);
    2585           0 :         AFTER_GL_CALL;
    2586           0 :     }
    2587             : 
    2588           0 :     void fGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
    2589           0 :         BEFORE_GL_CALL;
    2590           0 :         ASSERT_SYMBOL_PRESENT(fGetQueryObjectuiv);
    2591           0 :         mSymbols.fGetQueryObjectuiv(id, pname, params);
    2592           0 :         AFTER_GL_CALL;
    2593           0 :     }
    2594             : 
    2595             :     realGLboolean fIsQuery(GLuint query) {
    2596             :         BEFORE_GL_CALL;
    2597             :         ASSERT_SYMBOL_PRESENT(fIsQuery);
    2598             :         realGLboolean retval = mSymbols.fIsQuery(query);
    2599             :         AFTER_GL_CALL;
    2600             :         return retval;
    2601             :     }
    2602             : 
    2603             : // -----------------------------------------------------------------------------
    2604             : // Package XXX_get_query_object_i64v
    2605             : /**
    2606             :  * XXX_get_query_object_i64v:
    2607             :  *  - depends on XXX_query_objects
    2608             :  *  - provide the followed entry point
    2609             :  */
    2610             : public:
    2611             :     void fGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
    2612             :         BEFORE_GL_CALL;
    2613             :         ASSERT_SYMBOL_PRESENT(fGetQueryObjecti64v);
    2614             :         mSymbols.fGetQueryObjecti64v(id, pname, params);
    2615             :         AFTER_GL_CALL;
    2616             :     }
    2617             : 
    2618           0 :     void fGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
    2619           0 :         BEFORE_GL_CALL;
    2620           0 :         ASSERT_SYMBOL_PRESENT(fGetQueryObjectui64v);
    2621           0 :         mSymbols.fGetQueryObjectui64v(id, pname, params);
    2622           0 :         AFTER_GL_CALL;
    2623           0 :     }
    2624             : 
    2625             : 
    2626             : // -----------------------------------------------------------------------------
    2627             : // Package XXX_get_query_object_iv
    2628             : /**
    2629             :  * XXX_get_query_object_iv:
    2630             :  *  - depends on XXX_query_objects
    2631             :  *  - provide the followed entry point
    2632             :  *
    2633             :  * XXX_occlusion_query:
    2634             :  *  - depends on XXX_get_query_object_iv
    2635             :  *  - provide LOCAL_GL_SAMPLES_PASSED
    2636             :  */
    2637             : public:
    2638           0 :     void fGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
    2639           0 :         BEFORE_GL_CALL;
    2640           0 :         ASSERT_SYMBOL_PRESENT(fGetQueryObjectiv);
    2641           0 :         mSymbols.fGetQueryObjectiv(id, pname, params);
    2642           0 :         AFTER_GL_CALL;
    2643           0 :     }
    2644             : 
    2645             : 
    2646             : // -----------------------------------------------------------------------------
    2647             : // GL 4.0, GL ES 3.0, ARB_transform_feedback2, NV_transform_feedback2
    2648             : public:
    2649           0 :     void fBindBufferBase(GLenum target, GLuint index, GLuint buffer)
    2650             :     {
    2651           0 :         BEFORE_GL_CALL;
    2652           0 :         ASSERT_SYMBOL_PRESENT(fBindBufferBase);
    2653           0 :         mSymbols.fBindBufferBase(target, index, buffer);
    2654           0 :         AFTER_GL_CALL;
    2655           0 :     }
    2656             : 
    2657           0 :     void fBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    2658             :     {
    2659           0 :         BEFORE_GL_CALL;
    2660           0 :         ASSERT_SYMBOL_PRESENT(fBindBufferRange);
    2661           0 :         mSymbols.fBindBufferRange(target, index, buffer, offset, size);
    2662           0 :         AFTER_GL_CALL;
    2663           0 :     }
    2664             : 
    2665           0 :     void fGenTransformFeedbacks(GLsizei n, GLuint* ids)
    2666             :     {
    2667           0 :         BEFORE_GL_CALL;
    2668           0 :         ASSERT_SYMBOL_PRESENT(fGenTransformFeedbacks);
    2669           0 :         mSymbols.fGenTransformFeedbacks(n, ids);
    2670           0 :         AFTER_GL_CALL;
    2671           0 :     }
    2672             : 
    2673           0 :     void fDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
    2674             :     {
    2675           0 :         BEFORE_GL_CALL;
    2676           0 :         ASSERT_SYMBOL_PRESENT(fDeleteTransformFeedbacks);
    2677           0 :         mSymbols.fDeleteTransformFeedbacks(n, ids);
    2678           0 :         AFTER_GL_CALL;
    2679           0 :     }
    2680             : 
    2681           0 :     realGLboolean fIsTransformFeedback(GLuint id)
    2682             :     {
    2683           0 :         BEFORE_GL_CALL;
    2684           0 :         ASSERT_SYMBOL_PRESENT(fIsTransformFeedback);
    2685           0 :         realGLboolean result = mSymbols.fIsTransformFeedback(id);
    2686           0 :         AFTER_GL_CALL;
    2687           0 :         return result;
    2688             :     }
    2689             : 
    2690           0 :     void fBindTransformFeedback(GLenum target, GLuint id)
    2691             :     {
    2692           0 :         BEFORE_GL_CALL;
    2693           0 :         ASSERT_SYMBOL_PRESENT(fBindTransformFeedback);
    2694           0 :         mSymbols.fBindTransformFeedback(target, id);
    2695           0 :         AFTER_GL_CALL;
    2696           0 :     }
    2697             : 
    2698           0 :     void fBeginTransformFeedback(GLenum primitiveMode)
    2699             :     {
    2700           0 :         BEFORE_GL_CALL;
    2701           0 :         ASSERT_SYMBOL_PRESENT(fBeginTransformFeedback);
    2702           0 :         mSymbols.fBeginTransformFeedback(primitiveMode);
    2703           0 :         AFTER_GL_CALL;
    2704           0 :     }
    2705             : 
    2706           0 :     void fEndTransformFeedback()
    2707             :     {
    2708           0 :         BEFORE_GL_CALL;
    2709           0 :         ASSERT_SYMBOL_PRESENT(fEndTransformFeedback);
    2710           0 :         mSymbols.fEndTransformFeedback();
    2711           0 :         AFTER_GL_CALL;
    2712           0 :     }
    2713             : 
    2714           0 :     void fTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
    2715             :     {
    2716           0 :         BEFORE_GL_CALL;
    2717           0 :         ASSERT_SYMBOL_PRESENT(fTransformFeedbackVaryings);
    2718           0 :         mSymbols.fTransformFeedbackVaryings(program, count, varyings, bufferMode);
    2719           0 :         AFTER_GL_CALL;
    2720           0 :     }
    2721             : 
    2722           0 :     void fGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
    2723             :     {
    2724           0 :         BEFORE_GL_CALL;
    2725           0 :         ASSERT_SYMBOL_PRESENT(fGetTransformFeedbackVarying);
    2726           0 :         mSymbols.fGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
    2727           0 :         AFTER_GL_CALL;
    2728           0 :     }
    2729             : 
    2730           0 :     void fPauseTransformFeedback()
    2731             :     {
    2732           0 :         BEFORE_GL_CALL;
    2733           0 :         ASSERT_SYMBOL_PRESENT(fPauseTransformFeedback);
    2734           0 :         mSymbols.fPauseTransformFeedback();
    2735           0 :         AFTER_GL_CALL;
    2736           0 :     }
    2737             : 
    2738           0 :     void fResumeTransformFeedback()
    2739             :     {
    2740           0 :         BEFORE_GL_CALL;
    2741           0 :         ASSERT_SYMBOL_PRESENT(fResumeTransformFeedback);
    2742           0 :         mSymbols.fResumeTransformFeedback();
    2743           0 :         AFTER_GL_CALL;
    2744           0 :     }
    2745             : 
    2746             :     void fGetIntegeri_v(GLenum param, GLuint index, GLint* values)
    2747             :     {
    2748             :         BEFORE_GL_CALL;
    2749             :         ASSERT_SYMBOL_PRESENT(fGetIntegeri_v);
    2750             :         mSymbols.fGetIntegeri_v(param, index, values);
    2751             :         AFTER_GL_CALL;
    2752             :     }
    2753             : 
    2754             :     void fGetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
    2755             :         ASSERT_SYMBOL_PRESENT(fGetInteger64i_v);
    2756             :         BEFORE_GL_CALL;
    2757             :         mSymbols.fGetInteger64i_v(target, index, data);
    2758             :         AFTER_GL_CALL;
    2759             :     }
    2760             : 
    2761             : // -----------------------------------------------------------------------------
    2762             : // Package XXX_vertex_array_object
    2763             : public:
    2764           0 :     void fBindVertexArray(GLuint array)
    2765             :     {
    2766           0 :         BEFORE_GL_CALL;
    2767           0 :         ASSERT_SYMBOL_PRESENT(fBindVertexArray);
    2768           0 :         mSymbols.fBindVertexArray(array);
    2769           0 :         AFTER_GL_CALL;
    2770           0 :     }
    2771             : 
    2772           0 :     void fDeleteVertexArrays(GLsizei n, const GLuint* arrays)
    2773             :     {
    2774           0 :         BEFORE_GL_CALL;
    2775           0 :         ASSERT_SYMBOL_PRESENT(fDeleteVertexArrays);
    2776           0 :         mSymbols.fDeleteVertexArrays(n, arrays);
    2777           0 :         AFTER_GL_CALL;
    2778           0 :     }
    2779             : 
    2780           0 :     void fGenVertexArrays(GLsizei n, GLuint* arrays)
    2781             :     {
    2782           0 :         BEFORE_GL_CALL;
    2783           0 :         ASSERT_SYMBOL_PRESENT(fGenVertexArrays);
    2784           0 :         mSymbols.fGenVertexArrays(n, arrays);
    2785           0 :         AFTER_GL_CALL;
    2786           0 :     }
    2787             : 
    2788           0 :     realGLboolean fIsVertexArray(GLuint array)
    2789             :     {
    2790           0 :         BEFORE_GL_CALL;
    2791           0 :         ASSERT_SYMBOL_PRESENT(fIsVertexArray);
    2792           0 :         realGLboolean ret = mSymbols.fIsVertexArray(array);
    2793           0 :         AFTER_GL_CALL;
    2794           0 :         return ret;
    2795             :     }
    2796             : 
    2797             : // -----------------------------------------------------------------------------
    2798             : // Extension NV_fence
    2799             : public:
    2800             :     void fGenFences(GLsizei n, GLuint* fences)
    2801             :     {
    2802             :         ASSERT_SYMBOL_PRESENT(fGenFences);
    2803             :         BEFORE_GL_CALL;
    2804             :         mSymbols.fGenFences(n, fences);
    2805             :         AFTER_GL_CALL;
    2806             :     }
    2807             : 
    2808             :     void fDeleteFences(GLsizei n, const GLuint* fences)
    2809             :     {
    2810             :         ASSERT_SYMBOL_PRESENT(fDeleteFences);
    2811             :         BEFORE_GL_CALL;
    2812             :         mSymbols.fDeleteFences(n, fences);
    2813             :         AFTER_GL_CALL;
    2814             :     }
    2815             : 
    2816             :     void fSetFence(GLuint fence, GLenum condition)
    2817             :     {
    2818             :         ASSERT_SYMBOL_PRESENT(fSetFence);
    2819             :         BEFORE_GL_CALL;
    2820             :         mSymbols.fSetFence(fence, condition);
    2821             :         AFTER_GL_CALL;
    2822             :     }
    2823             : 
    2824             :     realGLboolean fTestFence(GLuint fence)
    2825             :     {
    2826             :         ASSERT_SYMBOL_PRESENT(fTestFence);
    2827             :         BEFORE_GL_CALL;
    2828             :         realGLboolean ret = mSymbols.fTestFence(fence);
    2829             :         AFTER_GL_CALL;
    2830             :         return ret;
    2831             :     }
    2832             : 
    2833             :     void fFinishFence(GLuint fence)
    2834             :     {
    2835             :         ASSERT_SYMBOL_PRESENT(fFinishFence);
    2836             :         BEFORE_GL_CALL;
    2837             :         mSymbols.fFinishFence(fence);
    2838             :         AFTER_GL_CALL;
    2839             :     }
    2840             : 
    2841             :     realGLboolean fIsFence(GLuint fence)
    2842             :     {
    2843             :         ASSERT_SYMBOL_PRESENT(fIsFence);
    2844             :         BEFORE_GL_CALL;
    2845             :         realGLboolean ret = mSymbols.fIsFence(fence);
    2846             :         AFTER_GL_CALL;
    2847             :         return ret;
    2848             :     }
    2849             : 
    2850             :     void fGetFenceiv(GLuint fence, GLenum pname, GLint* params)
    2851             :     {
    2852             :         ASSERT_SYMBOL_PRESENT(fGetFenceiv);
    2853             :         BEFORE_GL_CALL;
    2854             :         mSymbols.fGetFenceiv(fence, pname, params);
    2855             :         AFTER_GL_CALL;
    2856             :     }
    2857             : 
    2858             : // -----------------------------------------------------------------------------
    2859             : // Extension NV_texture_barrier
    2860             : public:
    2861           0 :     void fTextureBarrier()
    2862             :     {
    2863           0 :         ASSERT_SYMBOL_PRESENT(fTextureBarrier);
    2864           0 :         BEFORE_GL_CALL;
    2865           0 :         mSymbols.fTextureBarrier();
    2866           0 :         AFTER_GL_CALL;
    2867           0 :     }
    2868             : 
    2869             : // Core GL & Extension ARB_copy_buffer
    2870             : public:
    2871           0 :     void fCopyBufferSubData(GLenum readtarget, GLenum writetarget,
    2872             :                             GLintptr readoffset, GLintptr writeoffset,
    2873             :                             GLsizeiptr size)
    2874             :     {
    2875           0 :         BEFORE_GL_CALL;
    2876           0 :         ASSERT_SYMBOL_PRESENT(fCopyBufferSubData);
    2877           0 :         mSymbols.fCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size);
    2878           0 :         AFTER_GL_CALL;
    2879           0 :     }
    2880             : 
    2881             : 
    2882             : // -----------------------------------------------------------------------------
    2883             : // Core GL & Extension ARB_map_buffer_range
    2884             : public:
    2885           0 :     void* fMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
    2886             :                           GLbitfield access)
    2887             :     {
    2888           0 :         ASSERT_SYMBOL_PRESENT(fMapBufferRange);
    2889           0 :         BEFORE_GL_CALL;
    2890           0 :         void* data = mSymbols.fMapBufferRange(target, offset, length, access);
    2891           0 :         AFTER_GL_CALL;
    2892           0 :         return data;
    2893             :     }
    2894             : 
    2895             :     void fFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
    2896             :         ASSERT_SYMBOL_PRESENT(fFlushMappedBufferRange);
    2897             :         BEFORE_GL_CALL;
    2898             :         mSymbols.fFlushMappedBufferRange(target, offset, length);
    2899             :         AFTER_GL_CALL;
    2900             :     }
    2901             : 
    2902             : 
    2903             : // -----------------------------------------------------------------------------
    2904             : // Core GL & Extension ARB_sampler_objects
    2905             : public:
    2906           0 :     void fGenSamplers(GLsizei count, GLuint* samplers)
    2907             :     {
    2908           0 :         BEFORE_GL_CALL;
    2909           0 :         ASSERT_SYMBOL_PRESENT(fGenSamplers);
    2910           0 :         mSymbols.fGenSamplers(count, samplers);
    2911           0 :         AFTER_GL_CALL;
    2912           0 :     }
    2913             : 
    2914           0 :     void fDeleteSamplers(GLsizei count, const GLuint* samplers)
    2915             :     {
    2916           0 :         BEFORE_GL_CALL;
    2917           0 :         ASSERT_SYMBOL_PRESENT(fDeleteSamplers);
    2918           0 :         mSymbols.fDeleteSamplers(count, samplers);
    2919           0 :         AFTER_GL_CALL;
    2920           0 :     }
    2921             : 
    2922           0 :     realGLboolean fIsSampler(GLuint sampler)
    2923             :     {
    2924           0 :         BEFORE_GL_CALL;
    2925           0 :         ASSERT_SYMBOL_PRESENT(fIsSampler);
    2926           0 :         realGLboolean result = mSymbols.fIsSampler(sampler);
    2927           0 :         AFTER_GL_CALL;
    2928           0 :         return result;
    2929             :     }
    2930             : 
    2931           0 :     void fBindSampler(GLuint unit, GLuint sampler)
    2932             :     {
    2933           0 :         BEFORE_GL_CALL;
    2934           0 :         ASSERT_SYMBOL_PRESENT(fBindSampler);
    2935           0 :         mSymbols.fBindSampler(unit, sampler);
    2936           0 :         AFTER_GL_CALL;
    2937           0 :     }
    2938             : 
    2939           0 :     void fSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    2940             :     {
    2941           0 :         BEFORE_GL_CALL;
    2942           0 :         ASSERT_SYMBOL_PRESENT(fSamplerParameteri);
    2943           0 :         mSymbols.fSamplerParameteri(sampler, pname, param);
    2944           0 :         AFTER_GL_CALL;
    2945           0 :     }
    2946             : 
    2947             :     void fSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
    2948             :     {
    2949             :         BEFORE_GL_CALL;
    2950             :         ASSERT_SYMBOL_PRESENT(fSamplerParameteriv);
    2951             :         mSymbols.fSamplerParameteriv(sampler, pname, param);
    2952             :         AFTER_GL_CALL;
    2953             :     }
    2954             : 
    2955           0 :     void fSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    2956             :     {
    2957           0 :         BEFORE_GL_CALL;
    2958           0 :         ASSERT_SYMBOL_PRESENT(fSamplerParameterf);
    2959           0 :         mSymbols.fSamplerParameterf(sampler, pname, param);
    2960           0 :         AFTER_GL_CALL;
    2961           0 :     }
    2962             : 
    2963             :     void fSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
    2964             :     {
    2965             :         BEFORE_GL_CALL;
    2966             :         ASSERT_SYMBOL_PRESENT(fSamplerParameterfv);
    2967             :         mSymbols.fSamplerParameterfv(sampler, pname, param);
    2968             :         AFTER_GL_CALL;
    2969             :     }
    2970             : 
    2971           0 :     void fGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
    2972             :     {
    2973           0 :         BEFORE_GL_CALL;
    2974           0 :         ASSERT_SYMBOL_PRESENT(fGetSamplerParameteriv);
    2975           0 :         mSymbols.fGetSamplerParameteriv(sampler, pname, params);
    2976           0 :         AFTER_GL_CALL;
    2977           0 :     }
    2978             : 
    2979           0 :     void fGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
    2980             :     {
    2981           0 :         BEFORE_GL_CALL;
    2982           0 :         ASSERT_SYMBOL_PRESENT(fGetSamplerParameterfv);
    2983           0 :         mSymbols.fGetSamplerParameterfv(sampler, pname, params);
    2984           0 :         AFTER_GL_CALL;
    2985           0 :     }
    2986             : 
    2987             : 
    2988             : // -----------------------------------------------------------------------------
    2989             : // Core GL & Extension ARB_uniform_buffer_object
    2990             : public:
    2991           0 :     void fGetUniformIndices(GLuint program, GLsizei uniformCount,
    2992             :                             const GLchar* const* uniformNames, GLuint* uniformIndices)
    2993             :     {
    2994           0 :         ASSERT_SYMBOL_PRESENT(fGetUniformIndices);
    2995           0 :         BEFORE_GL_CALL;
    2996           0 :         mSymbols.fGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
    2997           0 :         AFTER_GL_CALL;
    2998           0 :     }
    2999             : 
    3000           0 :     void fGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
    3001             :                               GLenum pname, GLint* params)
    3002             :     {
    3003           0 :         ASSERT_SYMBOL_PRESENT(fGetActiveUniformsiv);
    3004           0 :         BEFORE_GL_CALL;
    3005           0 :         mSymbols.fGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
    3006           0 :         AFTER_GL_CALL;
    3007           0 :     }
    3008             : 
    3009           0 :     GLuint fGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) {
    3010           0 :         ASSERT_SYMBOL_PRESENT(fGetUniformBlockIndex);
    3011           0 :         BEFORE_GL_CALL;
    3012           0 :         GLuint result = mSymbols.fGetUniformBlockIndex(program, uniformBlockName);
    3013           0 :         AFTER_GL_CALL;
    3014           0 :         return result;
    3015             :     }
    3016             : 
    3017           0 :     void fGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex,
    3018             :                                   GLenum pname, GLint* params)
    3019             :     {
    3020           0 :         ASSERT_SYMBOL_PRESENT(fGetActiveUniformBlockiv);
    3021           0 :         BEFORE_GL_CALL;
    3022           0 :         mSymbols.fGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
    3023           0 :         AFTER_GL_CALL;
    3024           0 :     }
    3025             : 
    3026           0 :     void fGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize,
    3027             :                                     GLsizei* length, GLchar* uniformBlockName)
    3028             :     {
    3029           0 :         ASSERT_SYMBOL_PRESENT(fGetActiveUniformBlockName);
    3030           0 :         BEFORE_GL_CALL;
    3031           0 :         mSymbols.fGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
    3032           0 :         AFTER_GL_CALL;
    3033           0 :     }
    3034             : 
    3035           0 :     void fUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
    3036           0 :         ASSERT_SYMBOL_PRESENT(fUniformBlockBinding);
    3037           0 :         BEFORE_GL_CALL;
    3038           0 :         mSymbols.fUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
    3039           0 :         AFTER_GL_CALL;
    3040           0 :     }
    3041             : 
    3042             : // -----------------------------------------------------------------------------
    3043             : // Core GL 4.2, GL ES 3.0 & Extension ARB_texture_storage/EXT_texture_storage
    3044           0 :     void fTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    3045             :     {
    3046           0 :         BEFORE_GL_CALL;
    3047           0 :         ASSERT_SYMBOL_PRESENT(fTexStorage2D);
    3048           0 :         mSymbols.fTexStorage2D(target, levels, internalformat, width, height);
    3049           0 :         AFTER_GL_CALL;
    3050           0 :     }
    3051             : 
    3052           0 :     void fTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    3053             :     {
    3054           0 :         BEFORE_GL_CALL;
    3055           0 :         ASSERT_SYMBOL_PRESENT(fTexStorage3D);
    3056           0 :         mSymbols.fTexStorage3D(target, levels, internalformat, width, height, depth);
    3057           0 :         AFTER_GL_CALL;
    3058           0 :     }
    3059             : 
    3060             : // -----------------------------------------------------------------------------
    3061             : // 3D Textures
    3062           0 :     void fTexImage3D(GLenum target, GLint level,
    3063             :                      GLint internalFormat,
    3064             :                      GLsizei width, GLsizei height, GLsizei depth,
    3065             :                      GLint border, GLenum format, GLenum type,
    3066             :                      const GLvoid * data)
    3067             :     {
    3068           0 :         BEFORE_GL_CALL;
    3069           0 :         ASSERT_SYMBOL_PRESENT(fTexImage3D);
    3070           0 :         mSymbols.fTexImage3D(target, level, internalFormat,
    3071             :                              width, height, depth,
    3072             :                              border, format, type,
    3073           0 :                              data);
    3074           0 :         AFTER_GL_CALL;
    3075           0 :     }
    3076             : 
    3077           0 :     void fTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
    3078             :                         GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
    3079             :                         GLenum format, GLenum type, const GLvoid* pixels)
    3080             :     {
    3081           0 :         BEFORE_GL_CALL;
    3082           0 :         ASSERT_SYMBOL_PRESENT(fTexSubImage3D);
    3083           0 :         mSymbols.fTexSubImage3D(target, level, xoffset, yoffset, zoffset,
    3084             :                                 width, height, depth, format, type,
    3085           0 :                                 pixels);
    3086           0 :         AFTER_GL_CALL;
    3087           0 :     }
    3088             : 
    3089           0 :     void fCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset,
    3090             :                             GLint yoffset, GLint zoffset, GLint x,
    3091             :                             GLint y, GLsizei width, GLsizei height)
    3092             :     {
    3093           0 :         BeforeGLReadCall();
    3094           0 :         BEFORE_GL_CALL;
    3095           0 :         ASSERT_SYMBOL_PRESENT(fCopyTexSubImage3D);
    3096           0 :         mSymbols.fCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset,
    3097           0 :                                     x, y, width, height);
    3098           0 :         AFTER_GL_CALL;
    3099           0 :         AfterGLReadCall();
    3100           0 :     }
    3101             : 
    3102           0 :     void fCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat,
    3103             :                                GLsizei width, GLsizei height, GLsizei depth,
    3104             :                                GLint border, GLsizei imageSize, const GLvoid* data)
    3105             :     {
    3106           0 :         BEFORE_GL_CALL;
    3107           0 :         ASSERT_SYMBOL_PRESENT(fCompressedTexImage3D);
    3108           0 :         mSymbols.fCompressedTexImage3D(target, level, internalformat,
    3109             :                                        width, height, depth,
    3110           0 :                                        border, imageSize, data);
    3111           0 :         AFTER_GL_CALL;
    3112           0 :     }
    3113             : 
    3114           0 :     void fCompressedTexSubImage3D(GLenum target, GLint level,
    3115             :                                   GLint xoffset, GLint yoffset, GLint zoffset,
    3116             :                                   GLsizei width, GLsizei height, GLsizei depth,
    3117             :                                   GLenum format, GLsizei imageSize, const GLvoid* data)
    3118             :     {
    3119           0 :         BEFORE_GL_CALL;
    3120           0 :         ASSERT_SYMBOL_PRESENT(fCompressedTexSubImage3D);
    3121           0 :         mSymbols.fCompressedTexSubImage3D(target, level,
    3122             :                                           xoffset, yoffset, zoffset,
    3123             :                                           width, height, depth,
    3124           0 :                                           format, imageSize, data);
    3125           0 :         AFTER_GL_CALL;
    3126           0 :     }
    3127             : 
    3128             : // -----------------------------------------------------------------------------
    3129             : // GL3+, ES3+
    3130             : 
    3131           0 :     const GLubyte* fGetStringi(GLenum name, GLuint index) {
    3132           0 :         BEFORE_GL_CALL;
    3133           0 :         ASSERT_SYMBOL_PRESENT(fGetStringi);
    3134           0 :         const GLubyte* ret = mSymbols.fGetStringi(name, index);
    3135           0 :         AFTER_GL_CALL;
    3136           0 :         return ret;
    3137             :     }
    3138             : 
    3139             : // -----------------------------------------------------------------------------
    3140             : // APPLE_framebuffer_multisample
    3141             : 
    3142           0 :     void fResolveMultisampleFramebufferAPPLE() {
    3143           0 :         BEFORE_GL_CALL;
    3144           0 :         ASSERT_SYMBOL_PRESENT(fResolveMultisampleFramebufferAPPLE);
    3145           0 :         mSymbols.fResolveMultisampleFramebufferAPPLE();
    3146           0 :         AFTER_GL_CALL;
    3147           0 :     }
    3148             : 
    3149             : // -----------------------------------------------------------------------------
    3150             : // prim_restart
    3151             : 
    3152           0 :     void fPrimitiveRestartIndex(GLuint index) {
    3153           0 :         BEFORE_GL_CALL;
    3154           0 :         ASSERT_SYMBOL_PRESENT(fPrimitiveRestartIndex);
    3155           0 :         mSymbols.fPrimitiveRestartIndex(index);
    3156           0 :         AFTER_GL_CALL;
    3157           0 :     }
    3158             : 
    3159             : // -----------------------------------------------------------------------------
    3160             : // Constructor
    3161             : protected:
    3162             :     explicit GLContext(CreateContextFlags flags, const SurfaceCaps& caps,
    3163             :                        GLContext* sharedContext = nullptr,
    3164             :                        bool isOffscreen = false, bool canUseTLSIsCurrent = false);
    3165             : 
    3166             : 
    3167             : // -----------------------------------------------------------------------------
    3168             : // Destructor
    3169             : public:
    3170             :     virtual ~GLContext();
    3171             : 
    3172             :     // Mark this context as destroyed.  This will nullptr out all
    3173             :     // the GL function pointers!
    3174             :     void MarkDestroyed();
    3175             : 
    3176             : // -----------------------------------------------------------------------------
    3177             : // Everything that isn't standard GL APIs
    3178             : protected:
    3179             :     typedef gfx::SurfaceFormat SurfaceFormat;
    3180             : 
    3181             :     virtual bool MakeCurrentImpl(bool aForce) = 0;
    3182             : 
    3183             : public:
    3184             : #ifdef MOZ_GL_DEBUG
    3185           3 :     static void StaticInit() {
    3186           3 :         PR_NewThreadPrivateIndex(&sCurrentGLContextTLS, nullptr);
    3187           3 :     }
    3188             : #endif
    3189             : 
    3190             :     bool MakeCurrent(bool aForce = false);
    3191             : 
    3192             :     virtual bool Init() = 0;
    3193             : 
    3194             :     virtual bool SetupLookupFunction() = 0;
    3195             : 
    3196           0 :     virtual void ReleaseSurface() {}
    3197             : 
    3198           0 :     bool IsDestroyed() {
    3199             :         // MarkDestroyed will mark all these as null.
    3200           0 :         return mSymbols.fUseProgram == nullptr;
    3201             :     }
    3202             : 
    3203           0 :     GLContext* GetSharedContext() { return mSharedContext; }
    3204             : 
    3205             :     /**
    3206             :      * Returns true if the thread on which this context was created is the currently
    3207             :      * executing thread.
    3208             :      */
    3209             :     bool IsOwningThreadCurrent();
    3210             : 
    3211             :     static void PlatformStartup();
    3212             : 
    3213             : public:
    3214             :     /**
    3215             :      * If this context wraps a double-buffered target, swap the back
    3216             :      * and front buffers.  It should be assumed that after a swap, the
    3217             :      * contents of the new back buffer are undefined.
    3218             :      */
    3219           0 :     virtual bool SwapBuffers() { return false; }
    3220             : 
    3221             :     /**
    3222             :      * Defines a two-dimensional texture image for context target surface
    3223             :      */
    3224           0 :     virtual bool BindTexImage() { return false; }
    3225             :     /*
    3226             :      * Releases a color buffer that is being used as a texture
    3227             :      */
    3228           0 :     virtual bool ReleaseTexImage() { return false; }
    3229             : 
    3230             :     // Before reads from offscreen texture
    3231             :     void GuaranteeResolve();
    3232             : 
    3233             :     /*
    3234             :      * Resize the current offscreen buffer.  Returns true on success.
    3235             :      * If it returns false, the context should be treated as unusable
    3236             :      * and should be recreated.  After the resize, the viewport is not
    3237             :      * changed; glViewport should be called as appropriate.
    3238             :      *
    3239             :      * Only valid if IsOffscreen() returns true.
    3240             :      */
    3241           0 :     bool ResizeOffscreen(const gfx::IntSize& size) {
    3242           0 :         return ResizeScreenBuffer(size);
    3243             :     }
    3244             : 
    3245             :     /*
    3246             :      * Return size of this offscreen context.
    3247             :      *
    3248             :      * Only valid if IsOffscreen() returns true.
    3249             :      */
    3250             :     const gfx::IntSize& OffscreenSize() const;
    3251             : 
    3252           0 :     void BindFB(GLuint fb) {
    3253           0 :         fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
    3254           0 :         MOZ_ASSERT(!fb || fIsFramebuffer(fb));
    3255           0 :     }
    3256             : 
    3257           0 :     void BindDrawFB(GLuint fb) {
    3258           0 :         fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, fb);
    3259           0 :     }
    3260             : 
    3261           0 :     void BindReadFB(GLuint fb) {
    3262           0 :         fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, fb);
    3263           0 :     }
    3264             : 
    3265             :     GLuint GetDrawFB();
    3266             : 
    3267             :     GLuint GetReadFB();
    3268             : 
    3269             :     GLuint GetFB();
    3270             : 
    3271             : private:
    3272           0 :     void GetShaderPrecisionFormatNonES2(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
    3273           0 :         switch (precisiontype) {
    3274             :             case LOCAL_GL_LOW_FLOAT:
    3275             :             case LOCAL_GL_MEDIUM_FLOAT:
    3276             :             case LOCAL_GL_HIGH_FLOAT:
    3277             :                 // Assume IEEE 754 precision
    3278           0 :                 range[0] = 127;
    3279           0 :                 range[1] = 127;
    3280           0 :                 *precision = 23;
    3281           0 :                 break;
    3282             :             case LOCAL_GL_LOW_INT:
    3283             :             case LOCAL_GL_MEDIUM_INT:
    3284             :             case LOCAL_GL_HIGH_INT:
    3285             :                 // Some (most) hardware only supports single-precision floating-point numbers,
    3286             :                 // which can accurately represent integers up to +/-16777216
    3287           0 :                 range[0] = 24;
    3288           0 :                 range[1] = 24;
    3289           0 :                 *precision = 0;
    3290           0 :                 break;
    3291             :         }
    3292           0 :     }
    3293             : 
    3294             : public:
    3295             : 
    3296             :     void ForceDirtyScreen();
    3297             :     void CleanDirtyScreen();
    3298             : 
    3299           0 :     virtual GLenum GetPreferredARGB32Format() const { return LOCAL_GL_RGBA; }
    3300             : 
    3301           0 :     virtual GLenum GetPreferredEGLImageTextureTarget() const {
    3302           0 :         return IsExtensionSupported(OES_EGL_image_external) ?
    3303           0 :             LOCAL_GL_TEXTURE_EXTERNAL : LOCAL_GL_TEXTURE_2D;
    3304             :     }
    3305             : 
    3306           0 :     virtual bool RenewSurface(widget::CompositorWidget* aWidget) { return false; }
    3307             : 
    3308             :     // Shared code for GL extensions and GLX extensions.
    3309             :     static bool ListHasExtension(const GLubyte* extensions,
    3310             :                                  const char* extension);
    3311             : 
    3312             :     GLint GetMaxTextureImageSize() { return mMaxTextureImageSize; }
    3313             : 
    3314             : public:
    3315             :     std::map<GLuint, SharedSurface*> mFBOMapping;
    3316             : 
    3317             :     enum {
    3318             :         DebugFlagEnabled = 1 << 0,
    3319             :         DebugFlagTrace = 1 << 1,
    3320             :         DebugFlagAbortOnError = 1 << 2
    3321             :     };
    3322             : 
    3323             :     const uint8_t mDebugFlags;
    3324             : 
    3325             : protected:
    3326             :     RefPtr<GLContext> mSharedContext;
    3327             : 
    3328             :     // The thread id which this context was created.
    3329             :     PlatformThreadId mOwningThreadId;
    3330             : 
    3331             :     GLContextSymbols mSymbols;
    3332             : 
    3333             : #ifdef MOZ_GL_DEBUG
    3334             :     // Non-zero debug flags will check that we don't send call
    3335             :     // to a GLContext that isn't current on the current
    3336             :     // thread.
    3337             :     // Store the current context when binding to thread local
    3338             :     // storage to support debug flags on an arbitrary thread.
    3339             :     static unsigned sCurrentGLContextTLS;
    3340             : #endif
    3341             : 
    3342             :     UniquePtr<GLBlitHelper> mBlitHelper;
    3343             :     UniquePtr<GLReadTexImageHelper> mReadTexImageHelper;
    3344             : 
    3345             : public:
    3346             :     GLBlitHelper* BlitHelper();
    3347             :     GLBlitTextureImageHelper* BlitTextureImageHelper();
    3348             :     GLReadTexImageHelper* ReadTexImageHelper();
    3349             : 
    3350             :     // Assumes shares are created by all sharing with the same global context.
    3351             :     bool SharesWith(const GLContext* other) const {
    3352             :         MOZ_ASSERT(!this->mSharedContext || !this->mSharedContext->mSharedContext);
    3353             :         MOZ_ASSERT(!other->mSharedContext || !other->mSharedContext->mSharedContext);
    3354             :         MOZ_ASSERT(!this->mSharedContext ||
    3355             :                    !other->mSharedContext ||
    3356             :                    this->mSharedContext == other->mSharedContext);
    3357             : 
    3358             :         const GLContext* thisShared = this->mSharedContext ? this->mSharedContext
    3359             :                                                            : this;
    3360             :         const GLContext* otherShared = other->mSharedContext ? other->mSharedContext
    3361             :                                                              : other;
    3362             : 
    3363             :         return thisShared == otherShared;
    3364             :     }
    3365             : 
    3366             :     bool InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps);
    3367             : 
    3368             : protected:
    3369             :     // Note that it does -not- clear the resized buffers.
    3370           0 :     bool CreateScreenBuffer(const gfx::IntSize& size, const SurfaceCaps& caps) {
    3371           0 :         if (!IsOffscreenSizeAllowed(size))
    3372           0 :             return false;
    3373             : 
    3374           0 :        return CreateScreenBufferImpl(size, caps);
    3375             :     }
    3376             : 
    3377             :     bool CreateScreenBufferImpl(const gfx::IntSize& size,
    3378             :                                 const SurfaceCaps& caps);
    3379             : 
    3380             : public:
    3381             :     bool ResizeScreenBuffer(const gfx::IntSize& size);
    3382             : 
    3383             : protected:
    3384             :     SurfaceCaps mCaps;
    3385             : 
    3386             : public:
    3387           0 :     const SurfaceCaps& Caps() const {
    3388           0 :         return mCaps;
    3389             :     }
    3390             : 
    3391             :     // Only varies based on bpp16 and alpha.
    3392             :     GLFormats ChooseGLFormats(const SurfaceCaps& caps) const;
    3393             : 
    3394             :     bool IsFramebufferComplete(GLuint fb, GLenum* status = nullptr);
    3395             : 
    3396             :     // Does not check completeness.
    3397             :     void AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
    3398             :                            GLuint depthRB, GLuint stencilRB,
    3399             :                            GLuint fb, GLenum target = LOCAL_GL_TEXTURE_2D);
    3400             : 
    3401             :     // Passing null is fine if the value you'd get is 0.
    3402             :     bool AssembleOffscreenFBs(const GLuint colorMSRB,
    3403             :                               const GLuint depthRB,
    3404             :                               const GLuint stencilRB,
    3405             :                               const GLuint texture,
    3406             :                               GLuint* drawFB,
    3407             :                               GLuint* readFB);
    3408             : 
    3409             : protected:
    3410             :     friend class GLScreenBuffer;
    3411             :     UniquePtr<GLScreenBuffer> mScreen;
    3412             : 
    3413             :     SharedSurface* mLockedSurface;
    3414             : 
    3415             : public:
    3416           0 :     void LockSurface(SharedSurface* surf) {
    3417           0 :         MOZ_ASSERT(!mLockedSurface);
    3418           0 :         mLockedSurface = surf;
    3419           0 :     }
    3420             : 
    3421           0 :     void UnlockSurface(SharedSurface* surf) {
    3422           0 :         MOZ_ASSERT(mLockedSurface == surf);
    3423           0 :         mLockedSurface = nullptr;
    3424           0 :     }
    3425             : 
    3426           0 :     SharedSurface* GetLockedSurface() const {
    3427           0 :         return mLockedSurface;
    3428             :     }
    3429             : 
    3430           0 :     bool IsOffscreen() const {
    3431           0 :         return mIsOffscreen;
    3432             :     }
    3433             : 
    3434           0 :     GLScreenBuffer* Screen() const {
    3435           0 :         return mScreen.get();
    3436             :     }
    3437             : 
    3438             :     /* Clear to transparent black, with 0 depth and stencil,
    3439             :      * while preserving current ClearColor etc. values.
    3440             :      * Useful for resizing offscreen buffers.
    3441             :      */
    3442             :     void ClearSafely();
    3443             : 
    3444           0 :     bool WorkAroundDriverBugs() const { return mWorkAroundDriverBugs; }
    3445             : 
    3446             :     bool IsDrawingToDefaultFramebuffer();
    3447             : 
    3448             :     bool IsOffscreenSizeAllowed(const gfx::IntSize& aSize) const;
    3449             : 
    3450             : protected:
    3451             :     bool InitWithPrefix(const char* prefix, bool trygl);
    3452             : 
    3453             : private:
    3454             :     bool InitWithPrefixImpl(const char* prefix, bool trygl);
    3455             :     void LoadMoreSymbols(const char* prefix, bool trygl);
    3456             :     bool LoadExtSymbols(const char* prefix, bool trygl, const SymLoadStruct* list,
    3457             :                         GLExtensions ext);
    3458             :     bool LoadFeatureSymbols(const char* prefix, bool trygl, const SymLoadStruct* list,
    3459             :                             GLFeature feature);
    3460             : 
    3461             : protected:
    3462             :     void InitExtensions();
    3463             : 
    3464             :     GLint mViewportRect[4];
    3465             :     GLint mScissorRect[4];
    3466             : 
    3467             :     GLint mMaxTextureSize;
    3468             :     GLint mMaxCubeMapTextureSize;
    3469             :     GLint mMaxTextureImageSize;
    3470             :     GLint mMaxRenderbufferSize;
    3471             :     GLint mMaxViewportDims[2];
    3472             :     GLsizei mMaxSamples;
    3473             :     bool mNeedsTextureSizeChecks;
    3474             :     bool mNeedsFlushBeforeDeleteFB;
    3475             :     bool mTextureAllocCrashesOnMapFailure;
    3476             :     bool mNeedsCheckAfterAttachTextureToFb;
    3477             :     bool mWorkAroundDriverBugs;
    3478             : 
    3479           0 :     bool IsTextureSizeSafeToPassToDriver(GLenum target, GLsizei width, GLsizei height) const {
    3480           0 :         if (mNeedsTextureSizeChecks) {
    3481             :             // some drivers incorrectly handle some large texture sizes that are below the
    3482             :             // max texture size that they report. So we check ourselves against our own values
    3483             :             // (mMax[CubeMap]TextureSize).
    3484             :             // see bug 737182 for Mac Intel 2D textures
    3485             :             // see bug 684882 for Mac Intel cube map textures
    3486             :             // see bug 814716 for Mesa Nouveau
    3487           0 :             GLsizei maxSize = target == LOCAL_GL_TEXTURE_CUBE_MAP ||
    3488           0 :                                 (target >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
    3489             :                                 target <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
    3490           0 :                               ? mMaxCubeMapTextureSize
    3491           0 :                               : mMaxTextureSize;
    3492           0 :             return width <= maxSize && height <= maxSize;
    3493             :         }
    3494           0 :         return true;
    3495             :     }
    3496             : 
    3497             : 
    3498             : public:
    3499           0 :     GLsizei MaxSamples() const {
    3500           0 :         return mMaxSamples;
    3501             :     }
    3502             : 
    3503           0 :     void fViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
    3504           0 :         if (mViewportRect[0] == x &&
    3505           0 :             mViewportRect[1] == y &&
    3506           0 :             mViewportRect[2] == width &&
    3507           0 :             mViewportRect[3] == height)
    3508             :         {
    3509           0 :             return;
    3510             :         }
    3511           0 :         mViewportRect[0] = x;
    3512           0 :         mViewportRect[1] = y;
    3513           0 :         mViewportRect[2] = width;
    3514           0 :         mViewportRect[3] = height;
    3515           0 :         BEFORE_GL_CALL;
    3516           0 :         mSymbols.fViewport(x, y, width, height);
    3517           0 :         AFTER_GL_CALL;
    3518             :     }
    3519             : 
    3520             : #undef ASSERT_SYMBOL_PRESENT
    3521             : 
    3522             : #ifdef MOZ_GL_DEBUG
    3523             :     void CreatedProgram(GLContext* aOrigin, GLuint aName);
    3524             :     void CreatedShader(GLContext* aOrigin, GLuint aName);
    3525             :     void CreatedBuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames);
    3526             :     void CreatedQueries(GLContext* aOrigin, GLsizei aCount, GLuint* aNames);
    3527             :     void CreatedTextures(GLContext* aOrigin, GLsizei aCount, GLuint* aNames);
    3528             :     void CreatedFramebuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames);
    3529             :     void CreatedRenderbuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames);
    3530             :     void DeletedProgram(GLContext* aOrigin, GLuint aName);
    3531             :     void DeletedShader(GLContext* aOrigin, GLuint aName);
    3532             :     void DeletedBuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames);
    3533             :     void DeletedQueries(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames);
    3534             :     void DeletedTextures(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames);
    3535             :     void DeletedFramebuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames);
    3536             :     void DeletedRenderbuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames);
    3537             : 
    3538             :     void SharedContextDestroyed(GLContext* aChild);
    3539             :     void ReportOutstandingNames();
    3540             : 
    3541             :     struct NamedResource {
    3542             :         NamedResource()
    3543             :             : origin(nullptr), name(0), originDeleted(false)
    3544             :         { }
    3545             : 
    3546           0 :         NamedResource(GLContext* aOrigin, GLuint aName)
    3547           0 :             : origin(aOrigin), name(aName), originDeleted(false)
    3548           0 :         { }
    3549             : 
    3550             :         GLContext* origin;
    3551             :         GLuint name;
    3552             :         bool originDeleted;
    3553             : 
    3554             :         // for sorting
    3555           0 :         bool operator<(const NamedResource& aOther) const {
    3556           0 :             if (intptr_t(origin) < intptr_t(aOther.origin))
    3557           0 :                 return true;
    3558           0 :             if (name < aOther.name)
    3559           0 :                 return true;
    3560           0 :             return false;
    3561             :         }
    3562           0 :         bool operator==(const NamedResource& aOther) const {
    3563           0 :             return origin == aOther.origin &&
    3564           0 :                 name == aOther.name &&
    3565           0 :                 originDeleted == aOther.originDeleted;
    3566             :         }
    3567             :     };
    3568             : 
    3569             :     nsTArray<NamedResource> mTrackedPrograms;
    3570             :     nsTArray<NamedResource> mTrackedShaders;
    3571             :     nsTArray<NamedResource> mTrackedTextures;
    3572             :     nsTArray<NamedResource> mTrackedFramebuffers;
    3573             :     nsTArray<NamedResource> mTrackedRenderbuffers;
    3574             :     nsTArray<NamedResource> mTrackedBuffers;
    3575             :     nsTArray<NamedResource> mTrackedQueries;
    3576             : #endif
    3577             : 
    3578             : 
    3579             : protected:
    3580             :     bool mHeavyGLCallsSinceLastFlush;
    3581             : 
    3582             : public:
    3583             :     void FlushIfHeavyGLCallsSinceLastFlush();
    3584             :     static bool ShouldSpew();
    3585             :     static bool ShouldDumpExts();
    3586             :     void Readback(SharedSurface* src, gfx::DataSourceSurface* dest);
    3587             : 
    3588             :     ////
    3589             : 
    3590             :     void TexParams_SetClampNoMips(GLenum target = LOCAL_GL_TEXTURE_2D) {
    3591             :         fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
    3592             :         fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
    3593             :         fTexParameteri(target, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
    3594             :         fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
    3595             :     }
    3596             : };
    3597             : 
    3598             : bool DoesStringMatch(const char* aString, const char* aWantedString);
    3599             : 
    3600             : void SplitByChar(const nsACString& str, const char delim,
    3601             :                  std::vector<nsCString>* const out);
    3602             : 
    3603             : template<size_t N>
    3604             : bool
    3605           0 : MarkBitfieldByString(const nsACString& str, const char* const (&markStrList)[N],
    3606             :                      std::bitset<N>* const out_markList)
    3607             : {
    3608           0 :     for (size_t i = 0; i < N; i++) {
    3609           0 :         if (str.Equals(markStrList[i])) {
    3610           0 :             (*out_markList)[i] = 1;
    3611           0 :             return true;
    3612             :         }
    3613             :     }
    3614           0 :     return false;
    3615             : }
    3616             : 
    3617             : template<size_t N>
    3618             : void
    3619           0 : MarkBitfieldByStrings(const std::vector<nsCString>& strList,
    3620             :                       bool dumpStrings, const char* const (&markStrList)[N],
    3621             :                       std::bitset<N>* const out_markList)
    3622             : {
    3623           0 :     for (auto itr = strList.begin(); itr != strList.end(); ++itr) {
    3624           0 :         const nsACString& str = *itr;
    3625             :         const bool wasMarked = MarkBitfieldByString(str, markStrList,
    3626           0 :                                                     out_markList);
    3627           0 :         if (dumpStrings)
    3628           0 :             printf_stderr("  %s%s\n", str.BeginReading(), wasMarked ? "(*)" : "");
    3629             :     }
    3630           0 : }
    3631             : 
    3632             : /**
    3633             :  * Helper function that creates a 2D texture aSize.width x aSize.height with
    3634             :  * storage type specified by aFormats. Returns GL texture object id.
    3635             :  *
    3636             :  * See mozilla::gl::CreateTexture.
    3637             :  */
    3638             : GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats,
    3639             :                                  const gfx::IntSize& aSize);
    3640             : 
    3641             : /**
    3642             :  * Helper function that creates a 2D texture aSize.width x aSize.height with
    3643             :  * storage type aInternalFormat. Returns GL texture object id.
    3644             :  *
    3645             :  * Initialize textyre parameters to:
    3646             :  *    GL_TEXTURE_MIN_FILTER = GL_LINEAR
    3647             :  *    GL_TEXTURE_MAG_FILTER = GL_LINEAR
    3648             :  *    GL_TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE
    3649             :  *    GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE
    3650             :  */
    3651             : GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
    3652             :                      GLenum aType, const gfx::IntSize& aSize, bool linear = true);
    3653             : 
    3654             : /**
    3655             :  * Helper function that calculates the number of bytes required per
    3656             :  * texel for a texture from its format and type.
    3657             :  */
    3658             : uint32_t GetBytesPerTexel(GLenum format, GLenum type);
    3659             : 
    3660             : } /* namespace gl */
    3661             : } /* namespace mozilla */
    3662             : 
    3663             : #endif /* GLCONTEXT_H_ */

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