LCOV - code coverage report
Current view: top level - gfx/gl - GLContextSymbols.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 6 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #ifndef GLCONTEXTSYMBOLS_H_
       7             : #define GLCONTEXTSYMBOLS_H_
       8             : 
       9             : #include "GLDefs.h"
      10             : 
      11             : /*
      12             :  * This file should only be included by GLContext.h, and should be
      13             :  * autogenerated in the future.
      14             :  */
      15             : 
      16             : #ifndef GLAPIENTRY
      17             : #ifdef XP_WIN
      18             : #define GLAPIENTRY __stdcall
      19             : #else
      20             : #define GLAPIENTRY
      21             : #endif
      22             : #define GLAPI
      23             : #endif
      24             : 
      25             : namespace mozilla {
      26             : namespace gl {
      27             : 
      28             : struct GLContextSymbols
      29             : {
      30           0 :     GLContextSymbols() {
      31           0 :         Zero();
      32           0 :     }
      33             : 
      34           0 :     void Zero() {
      35           0 :         memset(this, 0, sizeof(GLContextSymbols));
      36           0 :     }
      37             : 
      38             :     void (GLAPIENTRY * fActiveTexture)(GLenum);
      39             :     void (GLAPIENTRY * fAttachShader)(GLuint, GLuint);
      40             :     void (GLAPIENTRY * fBeginQuery)(GLenum, GLuint);
      41             :     void (GLAPIENTRY * fBindAttribLocation)(GLuint, GLuint, const GLchar*);
      42             :     void (GLAPIENTRY * fBindBuffer)(GLenum, GLuint);
      43             :     void (GLAPIENTRY * fBindTexture)(GLenum, GLuint);
      44             :     void (GLAPIENTRY * fBindVertexArray)(GLuint);
      45             :     void (GLAPIENTRY * fBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
      46             :     void (GLAPIENTRY * fBlendEquation)(GLenum);
      47             :     void (GLAPIENTRY * fBlendEquationSeparate)(GLenum, GLenum);
      48             :     void (GLAPIENTRY * fBlendFunc)(GLenum, GLenum);
      49             :     void (GLAPIENTRY * fBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
      50             :     void (GLAPIENTRY * fBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
      51             :     void (GLAPIENTRY * fBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
      52             : 
      53             :     void (GLAPIENTRY * fClear)(GLbitfield);
      54             :     void (GLAPIENTRY * fClearBufferfi)(GLenum, GLint, GLfloat, GLint);
      55             :     void (GLAPIENTRY * fClearBufferfv)(GLenum, GLint, const GLfloat*);
      56             :     void (GLAPIENTRY * fClearBufferiv)(GLenum, GLint, const GLint*);
      57             :     void (GLAPIENTRY * fClearBufferuiv)(GLenum, GLint, const GLuint*);
      58             :     void (GLAPIENTRY * fClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
      59             :     void (GLAPIENTRY * fClearStencil)(GLint);
      60             :     void (GLAPIENTRY * fColorMask)(realGLboolean, realGLboolean, realGLboolean,
      61             :                                     realGLboolean);
      62             :     void (GLAPIENTRY * fCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
      63             :                                                 GLint, GLsizei, const GLvoid*);
      64             :     void (GLAPIENTRY * fCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei,
      65             :                                                     GLsizei, GLenum, GLsizei,
      66             :                                                     const GLvoid*);
      67             :     void (GLAPIENTRY * fCullFace)(GLenum);
      68             :     void (GLAPIENTRY * fDetachShader)(GLuint, GLuint);
      69             :     void (GLAPIENTRY * fDepthFunc)(GLenum);
      70             :     void (GLAPIENTRY * fDepthMask)(realGLboolean);
      71             :     void (GLAPIENTRY * fDisable)(GLenum);
      72             :     void (GLAPIENTRY * fDisableVertexAttribArray)(GLuint);
      73             :     void (GLAPIENTRY * fDrawArrays)(GLenum, GLint, GLsizei);
      74             :     void (GLAPIENTRY * fDrawBuffer)(GLenum);
      75             :     void (GLAPIENTRY * fDrawBuffers)(GLsizei, const GLenum*);
      76             :     void (GLAPIENTRY * fDrawElements)(GLenum, GLsizei, GLenum, const GLvoid*);
      77             :     void (GLAPIENTRY * fEnable)(GLenum);
      78             :     void (GLAPIENTRY * fEnableVertexAttribArray)(GLuint);
      79             :     void (GLAPIENTRY * fFinish)(void);
      80             :     void (GLAPIENTRY * fEndQuery)(GLenum);
      81             :     void (GLAPIENTRY * fFlush)(void);
      82             :     void (GLAPIENTRY * fFrontFace)(GLenum);
      83             :     void (GLAPIENTRY * fGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei*, GLint*,
      84             :                                             GLenum*, GLchar*);
      85             :     void (GLAPIENTRY * fGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei*,
      86             :                                             GLint*, GLenum*, GLchar*);
      87             :     void (GLAPIENTRY * fGetAttachedShaders)(GLuint, GLsizei, GLsizei*, GLuint*);
      88             :     GLint (GLAPIENTRY * fGetAttribLocation)(GLuint, const GLchar*);
      89             :     void (GLAPIENTRY * fGetIntegerv)(GLenum, GLint*);
      90             :     void (GLAPIENTRY * fGetFloatv)(GLenum, GLfloat*);
      91             :     void (GLAPIENTRY * fGetBooleanv)(GLenum, realGLboolean*);
      92             :     void (GLAPIENTRY * fGetBufferParameteriv)(GLenum, GLenum, GLint*);
      93             :     void (GLAPIENTRY * fGenerateMipmap)(GLenum);
      94             :     GLenum (GLAPIENTRY * fGetError)(void);
      95             :     void (GLAPIENTRY * fGetProgramiv)(GLuint, GLenum, GLint*);
      96             :     void (GLAPIENTRY * fGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
      97             :     void (GLAPIENTRY * fGetQueryiv)(GLenum, GLenum, GLint*);
      98             :     void (GLAPIENTRY * fGetQueryObjectiv)(GLuint, GLenum, GLint*);
      99             :     void (GLAPIENTRY * fGetQueryObjectuiv)(GLuint, GLenum, GLuint*);
     100             :     void (GLAPIENTRY * fGetQueryObjecti64v)(GLuint, GLenum, GLint64*);
     101             :     void (GLAPIENTRY * fGetQueryObjectui64v)(GLuint, GLenum, GLuint64*);
     102             :     void (GLAPIENTRY * fQueryCounter)(GLuint, GLenum);
     103             :     void (GLAPIENTRY * fTexParameteri)(GLenum, GLenum, GLint);
     104             :     void (GLAPIENTRY * fTexParameteriv)(GLenum, GLenum, const GLint*);
     105             :     void (GLAPIENTRY * fTexParameterf)(GLenum, GLenum, GLfloat);
     106             :     GLubyte* (GLAPIENTRY * fGetString)(GLenum);
     107             :     void (GLAPIENTRY * fGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid*);
     108             :     void (GLAPIENTRY * fGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint*);
     109             :     void (GLAPIENTRY * fGetTexParameterfv)(GLenum, GLenum, GLfloat*);
     110             :     void (GLAPIENTRY * fGetTexParameteriv)(GLenum, GLenum, GLint*);
     111             :     void (GLAPIENTRY * fGetUniformfv)(GLuint, GLint, GLfloat*);
     112             :     void (GLAPIENTRY * fGetUniformiv)(GLuint, GLint, GLint*);
     113             :     void (GLAPIENTRY * fGetUniformuiv)(GLuint, GLint, GLuint*);
     114             :     GLint (GLAPIENTRY * fGetUniformLocation)(GLint, const GLchar*);
     115             :     void (GLAPIENTRY * fGetVertexAttribfv)(GLuint, GLenum, GLfloat*);
     116             :     void (GLAPIENTRY * fGetVertexAttribiv)(GLuint, GLenum, GLint*);
     117             :     void (GLAPIENTRY * fGetVertexAttribPointerv)(GLuint, GLenum, GLvoid**);
     118             :     void (GLAPIENTRY * fHint)(GLenum, GLenum);
     119             :     realGLboolean (GLAPIENTRY * fIsBuffer)(GLuint);
     120             :     realGLboolean (GLAPIENTRY * fIsEnabled)(GLenum);
     121             :     realGLboolean (GLAPIENTRY * fIsProgram)(GLuint);
     122             :     realGLboolean (GLAPIENTRY * fIsQuery)(GLuint);
     123             :     realGLboolean (GLAPIENTRY * fIsShader)(GLuint);
     124             :     realGLboolean (GLAPIENTRY * fIsTexture)(GLuint);
     125             :     void (GLAPIENTRY * fLineWidth)(GLfloat);
     126             :     void (GLAPIENTRY * fLinkProgram)(GLuint);
     127             :     void (GLAPIENTRY * fPixelStorei)(GLenum, GLint);
     128             :     void (GLAPIENTRY * fPointParameterf)(GLenum, GLfloat);
     129             :     void (GLAPIENTRY * fPolygonMode)(GLenum, GLenum);
     130             :     void (GLAPIENTRY * fPolygonOffset)(GLfloat, GLfloat);
     131             :     void (GLAPIENTRY * fReadBuffer)(GLenum);
     132             :     void (GLAPIENTRY * fReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
     133             :                                     GLvoid*);
     134             :     void (GLAPIENTRY * fSampleCoverage)(GLclampf, realGLboolean);
     135             :     void (GLAPIENTRY * fStencilFunc)(GLenum, GLint, GLuint);
     136             :     void (GLAPIENTRY * fStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
     137             :     void (GLAPIENTRY * fStencilMask)(GLuint);
     138             :     void (GLAPIENTRY * fStencilMaskSeparate)(GLenum, GLuint);
     139             :     void (GLAPIENTRY * fStencilOp)(GLenum, GLenum, GLenum);
     140             :     void (GLAPIENTRY * fStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
     141             :     void (GLAPIENTRY * fTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint,
     142             :                                     GLenum, GLenum, const GLvoid*);
     143             :     void (GLAPIENTRY * fTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei,
     144             :                                         GLsizei, GLenum, GLenum, const void*);
     145             :     void (GLAPIENTRY * fTextureRangeAPPLE)(GLenum, GLsizei, GLvoid*);
     146             :     void (GLAPIENTRY * fUniform1f)(GLint, GLfloat);
     147             :     void (GLAPIENTRY * fUniform1fv)(GLint, GLsizei, const GLfloat*);
     148             :     void (GLAPIENTRY * fUniform1i)(GLint, GLint);
     149             :     void (GLAPIENTRY * fUniform1iv)(GLint, GLsizei, const GLint*);
     150             :     void (GLAPIENTRY * fUniform2f)(GLint, GLfloat, GLfloat);
     151             :     void (GLAPIENTRY * fUniform2fv)(GLint, GLsizei, const GLfloat*);
     152             :     void (GLAPIENTRY * fUniform2i)(GLint, GLint, GLint);
     153             :     void (GLAPIENTRY * fUniform2iv)(GLint, GLsizei, const GLint*);
     154             :     void (GLAPIENTRY * fUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
     155             :     void (GLAPIENTRY * fUniform3fv)(GLint, GLsizei, const GLfloat*);
     156             :     void (GLAPIENTRY * fUniform3i)(GLint, GLint, GLint, GLint);
     157             :     void (GLAPIENTRY * fUniform3iv)(GLint, GLsizei, const GLint*);
     158             :     void (GLAPIENTRY * fUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
     159             :     void (GLAPIENTRY * fUniform4fv)(GLint, GLsizei, const GLfloat*);
     160             :     void (GLAPIENTRY * fUniform4i)(GLint, GLint, GLint, GLint, GLint);
     161             :     void (GLAPIENTRY * fUniform4iv)(GLint, GLsizei, const GLint*);
     162             :     void (GLAPIENTRY * fUniformMatrix2fv)(GLint, GLsizei, realGLboolean,
     163             :                                             const GLfloat*);
     164             :     void (GLAPIENTRY * fUniformMatrix2x3fv)(GLint, GLsizei, realGLboolean,
     165             :                                             const GLfloat*);
     166             :     void (GLAPIENTRY * fUniformMatrix2x4fv)(GLint, GLsizei, realGLboolean,
     167             :                                             const GLfloat*);
     168             :     void (GLAPIENTRY * fUniformMatrix3fv)(GLint, GLsizei, realGLboolean,
     169             :                                             const GLfloat*);
     170             :     void (GLAPIENTRY * fUniformMatrix3x2fv)(GLint, GLsizei, realGLboolean,
     171             :                                             const GLfloat*);
     172             :     void (GLAPIENTRY * fUniformMatrix3x4fv)(GLint, GLsizei, realGLboolean,
     173             :                                             const GLfloat*);
     174             :     void (GLAPIENTRY * fUniformMatrix4fv)(GLint, GLsizei, realGLboolean,
     175             :                                             const GLfloat*);
     176             :     void (GLAPIENTRY * fUniformMatrix4x2fv)(GLint, GLsizei, realGLboolean,
     177             :                                             const GLfloat*);
     178             :     void (GLAPIENTRY * fUniformMatrix4x3fv)(GLint, GLsizei, realGLboolean,
     179             :                                             const GLfloat*);
     180             : 
     181             :     void (GLAPIENTRY * fUseProgram)(GLuint);
     182             :     void (GLAPIENTRY * fValidateProgram)(GLuint);
     183             :     void (GLAPIENTRY * fVertexAttribPointer)(GLuint, GLint, GLenum,
     184             :                                                 realGLboolean, GLsizei, const GLvoid*);
     185             :     void (GLAPIENTRY * fVertexAttrib1f)(GLuint, GLfloat);
     186             :     void (GLAPIENTRY * fVertexAttrib2f)(GLuint, GLfloat, GLfloat);
     187             :     void (GLAPIENTRY * fVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
     188             :     void (GLAPIENTRY * fVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
     189             :     void (GLAPIENTRY * fVertexAttrib1fv)(GLuint, const GLfloat*);
     190             :     void (GLAPIENTRY * fVertexAttrib2fv)(GLuint, const GLfloat*);
     191             :     void (GLAPIENTRY * fVertexAttrib3fv)(GLuint, const GLfloat*);
     192             :     void (GLAPIENTRY * fVertexAttrib4fv)(GLuint, const GLfloat*);
     193             :     void (GLAPIENTRY * fCompileShader)(GLuint);
     194             :     void (GLAPIENTRY * fCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint,
     195             :                                         GLsizei, GLsizei, GLint);
     196             :     void (GLAPIENTRY * fCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint,
     197             :                                             GLint, GLsizei, GLsizei);
     198             :     void (GLAPIENTRY * fGetShaderiv)(GLuint, GLenum, GLint*);
     199             :     void (GLAPIENTRY * fGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
     200             :     void (GLAPIENTRY * fGetShaderPrecisionFormat)(GLenum, GLenum, GLint*, GLint*);
     201             :     void (GLAPIENTRY * fGetShaderSource)(GLint, GLsizei, GLsizei*, GLchar*);
     202             :     void (GLAPIENTRY * fShaderSource)(GLuint, GLsizei, const GLchar* const*,
     203             :                                         const GLint*);
     204             : 
     205             :     void (GLAPIENTRY * fBindFramebuffer)(GLenum, GLuint);
     206             :     void (GLAPIENTRY * fBindRenderbuffer)(GLenum, GLuint);
     207             :     GLenum (GLAPIENTRY * fCheckFramebufferStatus)(GLenum);
     208             :     void (GLAPIENTRY * fFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
     209             :     void (GLAPIENTRY * fFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
     210             :     void (GLAPIENTRY * fFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
     211             :     void (GLAPIENTRY * fGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum,
     212             :                                                                 GLint*);
     213             :     void (GLAPIENTRY * fGetRenderbufferParameteriv)(GLenum, GLenum, GLint*);
     214             :     realGLboolean (GLAPIENTRY * fIsFramebuffer)(GLuint);
     215             :     realGLboolean (GLAPIENTRY * fIsRenderbuffer)(GLuint);
     216             :     realGLboolean (GLAPIENTRY * fIsVertexArray)(GLuint);
     217             :     void (GLAPIENTRY * fRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
     218             : 
     219             :     void (GLAPIENTRY * fInvalidateFramebuffer)(GLenum, GLsizei, const GLenum*);
     220             :     void (GLAPIENTRY * fInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum*, GLint,
     221             :                                                     GLint, GLsizei, GLsizei);
     222             : 
     223             :     // These functions are only used by Skia/GL in desktop mode.
     224             :     // Other parts of Gecko should avoid using these
     225             :     void (GLAPIENTRY * fClientActiveTexture)(GLenum);
     226             :     void (GLAPIENTRY * fDisableClientState)(GLenum);
     227             :     void (GLAPIENTRY * fEnableClientState)(GLenum);
     228             :     void (GLAPIENTRY * fLoadIdentity)(void);
     229             :     void (GLAPIENTRY * fLoadMatrixd)(const GLdouble*);
     230             :     void (GLAPIENTRY * fLoadMatrixf)(const GLfloat*);
     231             :     void (GLAPIENTRY * fMatrixMode)(GLenum);
     232             :     void (GLAPIENTRY * fTexGeni)(GLenum, GLenum, GLint);
     233             :     void (GLAPIENTRY * fTexGenf)(GLenum, GLenum, GLfloat);
     234             :     void (GLAPIENTRY * fTexGenfv)(GLenum, GLenum, const GLfloat*);
     235             :     void (GLAPIENTRY * fVertexPointer)(GLint, GLenum, GLsizei, const GLvoid*);
     236             : 
     237             :     void (GLAPIENTRY * fBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint,
     238             :                                             GLint, GLbitfield, GLenum);
     239             :     void (GLAPIENTRY * fRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum,
     240             :                                                         GLsizei, GLsizei);
     241             : 
     242             : 
     243             :     /* These are different between GLES2 and desktop GL; we hide those differences,
     244             :         * use the GL names, but the most limited data type.
     245             :         */
     246             :     void (GLAPIENTRY * fDepthRangef)(GLclampf, GLclampf);
     247             :     void (GLAPIENTRY * fClearDepthf)(GLclampf);
     248             : 
     249             :     void (GLAPIENTRY * fDepthRange)(GLclampd, GLclampd);
     250             :     void (GLAPIENTRY * fClearDepth)(GLclampd);
     251             : 
     252             :     /* These are special because we end up tracking these so that we don't
     253             :         * have to query the values from GL.
     254             :         */
     255             : 
     256             :     void (GLAPIENTRY * fViewport)(GLint, GLint, GLsizei, GLsizei);
     257             :     void (GLAPIENTRY * fScissor)(GLint, GLint, GLsizei, GLsizei);
     258             : 
     259             : 
     260             :     /* These are special -- they create or delete GL resources that can live
     261             :         * in a shared namespace.  In DEBUG, we wrap these calls so that we can
     262             :         * check when we have something that failed to do cleanup at the time the
     263             :         * final context is destroyed.
     264             :         */
     265             : 
     266             :     GLuint (GLAPIENTRY * fCreateProgram)();
     267             :     GLuint (GLAPIENTRY * fCreateShader)(GLenum);
     268             :     void (GLAPIENTRY * fGenBuffers)(GLsizei, GLuint*);
     269             :     void (GLAPIENTRY * fGenQueries)(GLsizei, GLuint*);
     270             :     void (GLAPIENTRY * fGenTextures)(GLsizei, GLuint*);
     271             :     void (GLAPIENTRY * fGenFramebuffers)(GLsizei, GLuint*);
     272             :     void (GLAPIENTRY * fGenRenderbuffers)(GLsizei, GLuint*);
     273             :     void (GLAPIENTRY * fGenVertexArrays)(GLsizei, GLuint*);
     274             : 
     275             :     void (GLAPIENTRY * fDeleteProgram)(GLuint);
     276             :     void (GLAPIENTRY * fDeleteShader)(GLuint);
     277             :     void (GLAPIENTRY * fDeleteBuffers)(GLsizei, const GLuint*);
     278             :     void (GLAPIENTRY * fDeleteQueries)(GLsizei, const GLuint*);
     279             :     void (GLAPIENTRY * fDeleteTextures)(GLsizei, const GLuint*);
     280             :     void (GLAPIENTRY * fDeleteFramebuffers)(GLsizei, const GLuint*);
     281             :     void (GLAPIENTRY * fDeleteRenderbuffers)(GLsizei, const GLuint*);
     282             :     void (GLAPIENTRY * fDeleteVertexArrays)(GLsizei, const GLuint*);
     283             : 
     284             :     void* (GLAPIENTRY * fMapBuffer)(GLenum, GLenum);
     285             :     realGLboolean (GLAPIENTRY * fUnmapBuffer)(GLenum);
     286             : 
     287             :     // ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0
     288             :     void (GLAPIENTRY * fCopyBufferSubData)(GLenum, GLenum,
     289             :                                             GLintptr, GLintptr,
     290             :                                             GLsizeiptr);
     291             : 
     292             :     GLenum (GLAPIENTRY * fGetGraphicsResetStatus)();
     293             : 
     294             :     // ARB_sync
     295             :     GLsync (GLAPIENTRY * fFenceSync)(GLenum, GLbitfield);
     296             :     realGLboolean (GLAPIENTRY * fIsSync)(GLsync);
     297             :     void (GLAPIENTRY * fDeleteSync)(GLsync);
     298             :     GLenum (GLAPIENTRY * fClientWaitSync)(GLsync, GLbitfield, GLuint64);
     299             :     void (GLAPIENTRY * fWaitSync)(GLsync, GLbitfield, GLuint64);
     300             :     void (GLAPIENTRY * fGetInteger64v)(GLenum, GLint64*);
     301             :     void (GLAPIENTRY * fGetSynciv)(GLsync, GLenum, GLsizei, GLsizei*, GLint*);
     302             : 
     303             :     // OES_egl_image
     304             :     void (GLAPIENTRY * fEGLImageTargetTexture2D)(GLenum, GLeglImage);
     305             :     void (GLAPIENTRY * fEGLImageTargetRenderbufferStorage)(GLenum, GLeglImage);
     306             : 
     307             :     // ARB_draw_instanced
     308             :     void (GLAPIENTRY * fDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
     309             :     void (GLAPIENTRY * fDrawElementsInstanced)(GLenum, GLsizei, GLenum,
     310             :                                                 const GLvoid*, GLsizei);
     311             : 
     312             :     // ARB_instanced_array
     313             :     void (GLAPIENTRY * fVertexAttribDivisor)(GLuint, GLuint);
     314             : 
     315             :     // ARB_internalformat_query
     316             :     void (GLAPIENTRY * fGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint*);
     317             : 
     318             :     // ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0
     319             :     void (GLAPIENTRY * fBindBufferBase)(GLenum, GLuint, GLuint);
     320             :     void (GLAPIENTRY * fBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
     321             : 
     322             :     void (GLAPIENTRY * fGenTransformFeedbacks)(GLsizei, GLuint*);
     323             :     void (GLAPIENTRY * fDeleteTransformFeedbacks)(GLsizei, const GLuint*);
     324             :     realGLboolean (GLAPIENTRY * fIsTransformFeedback)(GLuint);
     325             :     void (GLAPIENTRY * fBindTransformFeedback)(GLenum, GLuint);
     326             :     void (GLAPIENTRY * fTransformFeedbackVaryings)(GLuint, GLsizei,
     327             :                                                     const GLchar* const*, GLenum);
     328             :     void (GLAPIENTRY * fGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei*,
     329             :                                                         GLsizei*, GLenum*, GLchar*);
     330             :     void (GLAPIENTRY * fBeginTransformFeedback)(GLenum);
     331             :     void (GLAPIENTRY * fEndTransformFeedback)(void);
     332             :     void (GLAPIENTRY * fPauseTransformFeedback)(void);
     333             :     void (GLAPIENTRY * fResumeTransformFeedback)(void);
     334             : 
     335             :     void (GLAPIENTRY * fGetIntegeri_v)(GLenum, GLuint, GLint*);
     336             :     void (GLAPIENTRY * fGetInteger64i_v)(GLenum, GLuint, GLint64*);
     337             : 
     338             :     // EXT_transform_feedback only
     339             :     void (GLAPIENTRY * fBindBufferOffset)(GLenum, GLuint, GLuint, GLintptr);
     340             : 
     341             :     // KHR_debug
     342             :     void (GLAPIENTRY * fDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei,
     343             :                                                 const GLuint*, realGLboolean);
     344             :     void (GLAPIENTRY * fDebugMessageInsert)(GLenum, GLenum, GLuint,
     345             :                                             GLenum, GLsizei, const GLchar*);
     346             :     void (GLAPIENTRY * fDebugMessageCallback)(GLDEBUGPROC, const GLvoid*);
     347             :     GLuint (GLAPIENTRY * fGetDebugMessageLog)(GLuint, GLsizei, GLenum*, GLenum*,
     348             :                                                 GLuint*, GLenum*, GLsizei*, GLchar*);
     349             :     void (GLAPIENTRY * fGetPointerv)(GLenum, GLvoid**);
     350             :     void (GLAPIENTRY * fPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar*);
     351             :     void (GLAPIENTRY * fPopDebugGroup)(void);
     352             :     void (GLAPIENTRY * fObjectLabel)(GLenum, GLuint, GLsizei, const GLchar*);
     353             :     void (GLAPIENTRY * fGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
     354             :     void (GLAPIENTRY * fObjectPtrLabel)(const GLvoid*, GLsizei, const GLchar*);
     355             :     void (GLAPIENTRY * fGetObjectPtrLabel)(const GLvoid*, GLsizei, GLsizei*, GLchar*);
     356             : 
     357             :     // draw_range_elements
     358             :     void (GLAPIENTRY * fDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum,
     359             :                                             const GLvoid*);
     360             : 
     361             :     // NV_fence
     362             :     void (GLAPIENTRY * fGenFences)(GLsizei, GLuint*);
     363             :     void (GLAPIENTRY * fDeleteFences)(GLsizei, const GLuint*);
     364             :     void (GLAPIENTRY * fSetFence)(GLuint, GLenum);
     365             :     realGLboolean (GLAPIENTRY * fTestFence)(GLuint);
     366             :     void (GLAPIENTRY * fFinishFence)(GLuint);
     367             :     realGLboolean (GLAPIENTRY * fIsFence)(GLuint);
     368             :     void (GLAPIENTRY * fGetFenceiv)(GLuint, GLenum, GLint*);
     369             : 
     370             :     // map_buffer_range
     371             :     void* (GLAPIENTRY * fMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
     372             :     void (GLAPIENTRY * fFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
     373             : 
     374             :     // sampler_object
     375             :     void (GLAPIENTRY * fGenSamplers)(GLsizei, GLuint*);
     376             :     void (GLAPIENTRY * fDeleteSamplers)(GLsizei, const GLuint*);
     377             :     realGLboolean (GLAPIENTRY * fIsSampler)(GLuint);
     378             :     void (GLAPIENTRY * fBindSampler)(GLuint, GLuint);
     379             :     void (GLAPIENTRY * fSamplerParameteri)(GLuint, GLenum, GLint);
     380             :     void (GLAPIENTRY * fSamplerParameteriv)(GLuint, GLenum, const GLint*);
     381             :     void (GLAPIENTRY * fSamplerParameterf)(GLuint, GLenum, GLfloat);
     382             :     void (GLAPIENTRY * fSamplerParameterfv)(GLuint, GLenum, const GLfloat*);
     383             :     void (GLAPIENTRY * fGetSamplerParameteriv)(GLuint, GLenum, GLint*);
     384             :     void (GLAPIENTRY * fGetSamplerParameterfv)(GLuint, GLenum, GLfloat*);
     385             : 
     386             :     // texture_storage
     387             :     void (GLAPIENTRY * fTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
     388             :     void (GLAPIENTRY * fTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei,
     389             :                                         GLsizei);
     390             : 
     391             :     // uniform_buffer_object
     392             :     void (GLAPIENTRY * fGetUniformIndices)(GLuint, GLsizei,
     393             :                                             const GLchar* const*, GLuint*);
     394             :     void (GLAPIENTRY * fGetActiveUniformsiv)(GLuint, GLsizei, const GLuint*,
     395             :                                                                 GLenum, GLint*);
     396             :     GLuint (GLAPIENTRY * fGetUniformBlockIndex)(GLuint, const GLchar*);
     397             :     void (GLAPIENTRY * fGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint*);
     398             :     void (GLAPIENTRY * fGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei*,
     399             :                                                     GLchar*);
     400             :     void (GLAPIENTRY * fUniformBlockBinding)(GLuint, GLuint, GLuint);
     401             : 
     402             :     // EXT_gpu_shader4
     403             :     void (GLAPIENTRY * fGetVertexAttribIiv)(GLuint, GLenum, GLint*);
     404             :     void (GLAPIENTRY * fGetVertexAttribIuiv)(GLuint, GLenum, GLuint*);
     405             :     void (GLAPIENTRY * fVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
     406             :     void (GLAPIENTRY * fVertexAttribI4iv)(GLuint, const GLint*);
     407             :     void (GLAPIENTRY * fVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
     408             :     void (GLAPIENTRY * fVertexAttribI4uiv)(GLuint, const GLuint*);
     409             :     void (GLAPIENTRY * fVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei,
     410             :                                                 const GLvoid*);
     411             :     void (GLAPIENTRY * fUniform1ui)(GLint, GLuint);
     412             :     void (GLAPIENTRY * fUniform2ui)(GLint, GLuint, GLuint);
     413             :     void (GLAPIENTRY * fUniform3ui)(GLint, GLuint, GLuint, GLuint);
     414             :     void (GLAPIENTRY * fUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
     415             :     void (GLAPIENTRY * fUniform1uiv)(GLint, GLsizei, const GLuint*);
     416             :     void (GLAPIENTRY * fUniform2uiv)(GLint, GLsizei, const GLuint*);
     417             :     void (GLAPIENTRY * fUniform3uiv)(GLint, GLsizei, const GLuint*);
     418             :     void (GLAPIENTRY * fUniform4uiv)(GLint, GLsizei, const GLuint*);
     419             :     GLint (GLAPIENTRY * fGetFragDataLocation)(GLuint, const GLchar*);
     420             : 
     421             :     // 3D Textures
     422             :     void (GLAPIENTRY * fTexImage3D)(GLenum, GLint, GLenum, GLenum, GLsizei, GLsizei,
     423             :                                     GLint, GLenum, GLenum, const GLvoid*);
     424             : 
     425             :     void (GLAPIENTRY * fTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei,
     426             :                                         GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
     427             : 
     428             :     void (GLAPIENTRY * fCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint,
     429             :                                             GLint, GLsizei, GLsizei);
     430             : 
     431             :     void (GLAPIENTRY * fCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
     432             :                                                 GLsizei, GLint, GLsizei, const GLvoid*);
     433             : 
     434             :     void (GLAPIENTRY * fCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint,
     435             :                                                     GLsizei, GLsizei, GLsizei, GLenum,
     436             :                                                     GLsizei, const GLvoid*);
     437             : 
     438             :     // get_string_indexed
     439             :     const GLubyte* (GLAPIENTRY * fGetStringi)(GLenum, GLuint);
     440             : 
     441             :     // APPLE_framebuffer_multisample
     442             :     void (GLAPIENTRY * fResolveMultisampleFramebufferAPPLE)(void);
     443             : 
     444             :     // NV_texture_barrier
     445             :     void (GLAPIENTRY * fTextureBarrier)(void);
     446             : 
     447             :     // NV_primitive_restart
     448             :     void (GLAPIENTRY * fPrimitiveRestartIndex)(GLuint);
     449             : };
     450             : 
     451             : } // namespace gl
     452             : } // namespace mozilla
     453             : 
     454             : #endif /* GLCONTEXTSYMBOLS_H_ */

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