LCOV - code coverage report
Current view: top level - gfx/graphite2/src/inc - Collider.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 28 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 39 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*  GRAPHITE2 LICENSING
       2             : 
       3             :     Copyright 2010, SIL International
       4             :     All rights reserved.
       5             : 
       6             :     This library is free software; you can redistribute it and/or modify
       7             :     it under the terms of the GNU Lesser General Public License as published
       8             :     by the Free Software Foundation; either version 2.1 of License, or
       9             :     (at your option) any later version.
      10             : 
      11             :     This program is distributed in the hope that it will be useful,
      12             :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      14             :     Lesser General Public License for more details.
      15             : 
      16             :     You should also have received a copy of the GNU Lesser General Public
      17             :     License along with this library in the file named "LICENSE".
      18             :     If not, write to the Free Software Foundation, 51 Franklin Street, 
      19             :     Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 
      20             :     internet at http://www.fsf.org/licenses/lgpl.html.
      21             : 
      22             : Alternatively, the contents of this file may be used under the terms of the
      23             : Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
      24             : License, as published by the Free Software Foundation, either version 2
      25             : of the License or (at your option) any later version.
      26             : */
      27             : #pragma once
      28             : 
      29             : #include "inc/List.h"
      30             : #include "inc/Position.h"
      31             : #include "inc/Intervals.h"
      32             : #include "inc/debug.h"
      33             : 
      34             : namespace graphite2 {
      35             : 
      36             : class json;
      37             : class Slot;
      38             : class Segment;
      39             : 
      40             : #define SLOTCOLSETUINTPROP(x, y) uint16 x() const { return _ ##x; } void y (uint16 v) { _ ##x = v; }
      41             : #define SLOTCOLSETINTPROP(x, y) int16 x() const { return _ ##x; } void y (int16 v) { _ ##x = v; }
      42             : #define SLOTCOLSETPOSITIONPROP(x, y) const Position &x() const { return _ ##x; } void y (const Position &v) { _ ##x = v; }
      43             : 
      44             : // Slot attributes related to collision-fixing
      45             : class SlotCollision
      46             : {
      47             : public:
      48             :     enum {
      49             :     //  COLL_TESTONLY = 0,  // default - test other glyphs for collision with this one, but don't move this one
      50             :         COLL_FIX = 1,       // fix collisions involving this glyph
      51             :         COLL_IGNORE = 2,    // ignore this glyph altogether
      52             :         COLL_START = 4,     // start of range of possible collisions
      53             :         COLL_END = 8,       // end of range of possible collisions
      54             :         COLL_KERN = 16,     // collisions with this glyph are fixed by adding kerning space after it
      55             :         COLL_ISCOL = 32,    // this glyph has a collision
      56             :         COLL_KNOWN = 64,    // we've figured out what's happening with this glyph
      57             :         COLL_ISSPACE = 128,             // treat this glyph as a space with regard to kerning
      58             :         COLL_TEMPLOCK = 256,    // Lock glyphs that have been given priority positioning
      59             :         ////COLL_JUMPABLE = 128,    // moving glyphs may jump this stationary glyph in any direction - DELETE
      60             :         ////COLL_OVERLAP = 256,    // use maxoverlap to restrict - DELETE
      61             :     };
      62             :     
      63             :     // Behavior for the collision.order attribute. To GDL this is an enum, to us it's a bitfield, with only 1 bit set
      64             :     // Allows for easier inversion.
      65             :     enum {
      66             :         SEQ_ORDER_LEFTDOWN = 1,
      67             :         SEQ_ORDER_RIGHTUP = 2,
      68             :         SEQ_ORDER_NOABOVE = 4,
      69             :         SEQ_ORDER_NOBELOW = 8,
      70             :         SEQ_ORDER_NOLEFT = 16,
      71             :         SEQ_ORDER_NORIGHT = 32
      72             :     };
      73             :     
      74             :     SlotCollision(Segment *seg, Slot *slot);
      75             :     void initFromSlot(Segment *seg, Slot *slot);
      76             :     
      77           0 :     const Rect &limit() const { return _limit; }
      78           0 :     void setLimit(const Rect &r) { _limit = r; }
      79           0 :     SLOTCOLSETPOSITIONPROP(shift, setShift)
      80           0 :     SLOTCOLSETPOSITIONPROP(offset, setOffset)
      81           0 :     SLOTCOLSETPOSITIONPROP(exclOffset, setExclOffset)
      82           0 :     SLOTCOLSETUINTPROP(margin, setMargin)
      83           0 :     SLOTCOLSETUINTPROP(marginWt, setMarginWt)
      84           0 :     SLOTCOLSETUINTPROP(flags, setFlags)
      85           0 :     SLOTCOLSETUINTPROP(exclGlyph, setExclGlyph)
      86           0 :     SLOTCOLSETUINTPROP(seqClass, setSeqClass)
      87           0 :     SLOTCOLSETUINTPROP(seqProxClass, setSeqProxClass)
      88           0 :     SLOTCOLSETUINTPROP(seqOrder, setSeqOrder)
      89           0 :     SLOTCOLSETINTPROP(seqAboveXoff, setSeqAboveXoff)
      90           0 :     SLOTCOLSETUINTPROP(seqAboveWt, setSeqAboveWt)
      91           0 :     SLOTCOLSETINTPROP(seqBelowXlim, setSeqBelowXlim)
      92           0 :     SLOTCOLSETUINTPROP(seqBelowWt, setSeqBelowWt)
      93           0 :     SLOTCOLSETUINTPROP(seqValignHt, setSeqValignHt)
      94           0 :     SLOTCOLSETUINTPROP(seqValignWt, setSeqValignWt)
      95             : 
      96             :     float getKern(int dir) const;
      97             :     bool ignore() const;
      98             :     
      99             : private:
     100             :     Rect        _limit;
     101             :     Position    _shift;     // adjustment within the given pass
     102             :     Position    _offset;    // total adjustment for collisions
     103             :     Position    _exclOffset;
     104             :     uint16              _margin;
     105             :     uint16              _marginWt;
     106             :     uint16              _flags;
     107             :     uint16              _exclGlyph;
     108             :     uint16              _seqClass;
     109             :         uint16          _seqProxClass;
     110             :     uint16              _seqOrder;
     111             :     int16               _seqAboveXoff;
     112             :     uint16              _seqAboveWt;
     113             :     int16               _seqBelowXlim;
     114             :     uint16              _seqBelowWt;
     115             :     uint16              _seqValignHt;
     116             :     uint16              _seqValignWt;
     117             :         
     118             : };  // end of class SlotColllision
     119             : 
     120             : struct BBox;
     121             : struct SlantBox;
     122             : 
     123             : class ShiftCollider
     124             : {
     125             : public:
     126             :     typedef std::pair<float, float> fpair;
     127             :     typedef Vector<fpair> vfpairs;
     128             :     typedef vfpairs::iterator ivfpairs;
     129             : 
     130             :     ShiftCollider(json *dbgout);
     131           0 :     ~ShiftCollider() throw() { };
     132             : 
     133             :     bool initSlot(Segment *seg, Slot *aSlot, const Rect &constraint,
     134             :                 float margin, float marginMin, const Position &currShift,
     135             :                 const Position &currOffset, int dir, GR_MAYBE_UNUSED json * const dbgout);
     136             :     bool mergeSlot(Segment *seg, Slot *slot, const SlotCollision *cinfo, const Position &currShift, bool isAfter, 
     137             :                 bool sameCluster, bool &hasCol, bool isExclusion, GR_MAYBE_UNUSED json * const dbgout);
     138             :     Position resolve(Segment *seg, bool &isCol, GR_MAYBE_UNUSED json * const dbgout);
     139             :     void addBox_slope(bool isx, const Rect &box, const BBox &bb, const SlantBox &sb, const Position &org, float weight, float m, bool minright, int mode);
     140             :     void removeBox(const Rect &box, const BBox &bb, const SlantBox &sb, const Position &org, int mode);
     141             :     const Position &origin() const { return _origin; }
     142             : 
     143             : #if !defined GRAPHITE2_NTRACING
     144             :         void outputJsonDbg(json * const dbgout, Segment *seg, int axis);
     145             :         void outputJsonDbgStartSlot(json * const dbgout, Segment *seg);
     146             :         void outputJsonDbgEndSlot(json * const dbgout, Position resultPos, int bestAxis, bool isCol);
     147             :         void outputJsonDbgOneVector(json * const dbgout, Segment *seg, int axis, float tleft, float bestCost, float bestVal);
     148             :         void outputJsonDbgRawRanges(json * const dbgout, int axis);
     149             :         void outputJsonDbgRemovals(json * const dbgout, int axis, Segment *seg);
     150             : #endif
     151             : 
     152             :     CLASS_NEW_DELETE;
     153             : 
     154             : protected:
     155             :     Zones _ranges[4];   // possible movements in 4 directions (horizontally, vertically, diagonally);
     156             :     Slot *  _target;    // the glyph to fix
     157             :     Rect    _limit;
     158             :     Position _currShift;
     159             :     Position _currOffset;
     160             :     Position _origin;   // Base for all relative calculations
     161             :     float   _margin;
     162             :         float   _marginWt;
     163             :     float   _len[4];
     164             :     uint16  _seqClass;
     165             :         uint16  _seqProxClass;
     166             :     uint16  _seqOrder;
     167             :     
     168             :         //bool _scraping[4];
     169             : 
     170             : };      // end of class ShiftCollider
     171             : 
     172             : inline
     173           0 : ShiftCollider::ShiftCollider(GR_MAYBE_UNUSED json *dbgout)
     174             : : _target(0),
     175             :   _margin(0.0),
     176             :   _marginWt(0.0),
     177             :   _seqClass(0),
     178             :   _seqProxClass(0),
     179           0 :   _seqOrder(0)
     180             : {
     181             : #if !defined GRAPHITE2_NTRACING
     182             :     for (int i = 0; i < 4; ++i)
     183             :         _ranges[i].setdebug(dbgout);
     184             : #endif
     185           0 : }
     186             : 
     187             : class KernCollider
     188             : {
     189             : public:
     190             :     KernCollider(json *dbg);
     191           0 :     ~KernCollider() throw() { };
     192             :     bool initSlot(Segment *seg, Slot *aSlot, const Rect &constraint, float margin,
     193             :             const Position &currShift, const Position &offsetPrev, int dir,
     194             :             float ymin, float ymax, json * const dbgout);
     195             :     bool mergeSlot(Segment *seg, Slot *slot, const Position &currShift, float currSpace, int dir, json * const dbgout);
     196             :     Position resolve(Segment *seg, Slot *slot, int dir, json * const dbgout);
     197             :     void shift(const Position &mv, int dir);
     198             : 
     199             :     CLASS_NEW_DELETE;
     200             : 
     201             : private:
     202             :     Slot *  _target;        // the glyph to fix
     203             :     Rect    _limit;
     204             :     float   _margin;
     205             :     Position _offsetPrev;   // kern from a previous pass
     206             :     Position _currShift;    // NOT USED??
     207             :     float _miny;                // y-coordinates offset by global slot position
     208             :     float _maxy;
     209             :     Vector<float> _edges;   // edges of horizontal slices
     210             :     float _sliceWidth;      // width of each slice
     211             :     float _mingap;
     212             :     float _xbound;        // max or min edge
     213             : 
     214             : #if !defined GRAPHITE2_NTRACING    
     215             :     // Debugging
     216             :     Segment * _seg;
     217             :     Vector<float> _nearEdges; // closest potential collision in each slice
     218             :     Vector<Slot*> _slotNear;
     219             : #endif
     220             : };      // end of class KernCollider
     221             : 
     222             : 
     223             : inline
     224           0 : float sqr(float x) {
     225           0 :     return x * x;
     226             : }
     227             : 
     228             : inline
     229           0 : KernCollider::KernCollider(GR_MAYBE_UNUSED json *dbg)
     230             : : _target(0),
     231             :   _margin(0.0f),
     232             :   _miny(-1e38f),
     233             :   _maxy(1e38f),
     234             :   _sliceWidth(0.0f),
     235             :   _mingap(0.0f),
     236           0 :   _xbound(0.0)
     237             : {
     238             : #if !defined GRAPHITE2_NTRACING
     239             :     _seg = 0;
     240             : #endif
     241           0 : };
     242             : 
     243             : };  // end of namespace graphite2
     244             : 

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