LCOV - code coverage report
Current view: top level - gfx/graphite2/src/inc - Pass.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 4 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*  GRAPHITE2 LICENSING
       2             : 
       3             :     Copyright 2010, SIL International
       4             :     All rights reserved.
       5             : 
       6             :     This library is free software; you can redistribute it and/or modify
       7             :     it under the terms of the GNU Lesser General Public License as published
       8             :     by the Free Software Foundation; either version 2.1 of License, or
       9             :     (at your option) any later version.
      10             : 
      11             :     This program is distributed in the hope that it will be useful,
      12             :     but WITHOUT ANY WARRANTY; without even the implied warranty of
      13             :     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      14             :     Lesser General Public License for more details.
      15             : 
      16             :     You should also have received a copy of the GNU Lesser General Public
      17             :     License along with this library in the file named "LICENSE".
      18             :     If not, write to the Free Software Foundation, 51 Franklin Street, 
      19             :     Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 
      20             :     internet at http://www.fsf.org/licenses/lgpl.html.
      21             : 
      22             : Alternatively, the contents of this file may be used under the terms of the
      23             : Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
      24             : License, as published by the Free Software Foundation, either version 2
      25             : of the License or (at your option) any later version.
      26             : */
      27             : #pragma once
      28             : 
      29             : #include <cstdlib>
      30             : #include "inc/Code.h"
      31             : 
      32             : namespace graphite2 {
      33             : 
      34             : class Segment;
      35             : class Face;
      36             : class Silf;
      37             : struct Rule;
      38             : struct RuleEntry;
      39             : struct State;
      40             : class FiniteStateMachine;
      41             : class Error;
      42             : class ShiftCollider;
      43             : class KernCollider;
      44             : class json;
      45             : 
      46             : enum passtype;
      47             : 
      48             : class Pass
      49             : {   
      50             : public:
      51             :     Pass();
      52             :     ~Pass();
      53             :     
      54             :     bool readPass(const byte * pPass, size_t pass_length, size_t subtable_base, Face & face,
      55             :         enum passtype pt, uint32 version, Error &e);
      56             :     bool runGraphite(vm::Machine & m, FiniteStateMachine & fsm, bool reverse) const;
      57           0 :     void init(Silf *silf) { m_silf = silf; }
      58           0 :     byte collisionLoops() const { return m_numCollRuns; }
      59           0 :     bool reverseDir() const { return m_isReverseDir; }
      60             : 
      61           0 :     CLASS_NEW_DELETE
      62             : private:
      63             :     void    findNDoRule(Slot* & iSlot, vm::Machine &, FiniteStateMachine& fsm) const;
      64             :     int     doAction(const vm::Machine::Code* codeptr, Slot * & slot_out, vm::Machine &) const;
      65             :     bool    testPassConstraint(vm::Machine & m) const;
      66             :     bool    testConstraint(const Rule & r, vm::Machine &) const;
      67             :     bool    readRules(const byte * rule_map, const size_t num_entries,
      68             :                      const byte *precontext, const uint16 * sort_key,
      69             :                      const uint16 * o_constraint, const byte *constraint_data, 
      70             :                      const uint16 * o_action, const byte * action_data,
      71             :                      Face &, enum passtype pt, Error &e);
      72             :     bool    readStates(const byte * starts, const byte * states, const byte * o_rule_map, Face &, Error &e);
      73             :     bool    readRanges(const byte * ranges, size_t num_ranges, Error &e);
      74             :     uint16  glyphToCol(const uint16 gid) const;
      75             :     bool    runFSM(FiniteStateMachine & fsm, Slot * slot) const;
      76             :     void    dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const;
      77             :     void    dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * os) const;
      78             :     void    adjustSlot(int delta, Slot * & slot_out, SlotMap &) const;
      79             :     bool    collisionShift(Segment *seg, int dir, json * const dbgout) const;
      80             :     bool    collisionKern(Segment *seg, int dir, json * const dbgout) const;
      81             :     bool    collisionFinish(Segment *seg, GR_MAYBE_UNUSED json * const dbgout) const;
      82             :     bool    resolveCollisions(Segment *seg, Slot *slot, Slot *start, ShiftCollider &coll, bool isRev,
      83             :                      int dir, bool &moved, bool &hasCol, json * const dbgout) const;
      84             :     float   resolveKern(Segment *seg, Slot *slot, Slot *start, int dir,
      85             :                      float &ymin, float &ymax, json *const dbgout) const;
      86             : 
      87             :     const Silf        * m_silf;
      88             :     uint16            * m_cols;
      89             :     Rule              * m_rules; // rules
      90             :     RuleEntry         * m_ruleMap;
      91             :     uint16            * m_startStates; // prectxt length
      92             :     uint16            * m_transitions;
      93             :     State             * m_states;
      94             :     vm::Machine::Code * m_codes;
      95             :     byte              * m_progs;
      96             : 
      97             :     byte   m_numCollRuns;
      98             :     byte   m_kernColls;
      99             :     byte   m_iMaxLoop;
     100             :     uint16 m_numGlyphs;
     101             :     uint16 m_numRules;
     102             :     uint16 m_numStates;
     103             :     uint16 m_numTransition;
     104             :     uint16 m_numSuccess;
     105             :     uint16 m_successStart;
     106             :     uint16 m_numColumns;
     107             :     byte m_minPreCtxt;
     108             :     byte m_maxPreCtxt;
     109             :     byte m_colThreshold;
     110             :     bool m_isReverseDir;
     111             :     vm::Machine::Code m_cPConstraint;
     112             :     
     113             : private:        //defensive
     114             :     Pass(const Pass&);
     115             :     Pass& operator=(const Pass&);
     116             : };
     117             : 
     118             : } // namespace graphite2

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