Line data Source code
1 : /* GRAPHITE2 LICENSING
2 :
3 : Copyright 2010, SIL International
4 : All rights reserved.
5 :
6 : This library is free software; you can redistribute it and/or modify
7 : it under the terms of the GNU Lesser General Public License as published
8 : by the Free Software Foundation; either version 2.1 of License, or
9 : (at your option) any later version.
10 :
11 : This program is distributed in the hope that it will be useful,
12 : but WITHOUT ANY WARRANTY; without even the implied warranty of
13 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 : Lesser General Public License for more details.
15 :
16 : You should also have received a copy of the GNU Lesser General Public
17 : License along with this library in the file named "LICENSE".
18 : If not, write to the Free Software Foundation, 51 Franklin Street,
19 : Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
20 : internet at http://www.fsf.org/licenses/lgpl.html.
21 :
22 : Alternatively, the contents of this file may be used under the terms of the
23 : Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
24 : License, as published by the Free Software Foundation, either version 2
25 : of the License or (at your option) any later version.
26 : */
27 : #pragma once
28 :
29 : #include <cstdlib>
30 : #include "inc/Code.h"
31 :
32 : namespace graphite2 {
33 :
34 : class Segment;
35 : class Face;
36 : class Silf;
37 : struct Rule;
38 : struct RuleEntry;
39 : struct State;
40 : class FiniteStateMachine;
41 : class Error;
42 : class ShiftCollider;
43 : class KernCollider;
44 : class json;
45 :
46 : enum passtype;
47 :
48 : class Pass
49 : {
50 : public:
51 : Pass();
52 : ~Pass();
53 :
54 : bool readPass(const byte * pPass, size_t pass_length, size_t subtable_base, Face & face,
55 : enum passtype pt, uint32 version, Error &e);
56 : bool runGraphite(vm::Machine & m, FiniteStateMachine & fsm, bool reverse) const;
57 0 : void init(Silf *silf) { m_silf = silf; }
58 0 : byte collisionLoops() const { return m_numCollRuns; }
59 0 : bool reverseDir() const { return m_isReverseDir; }
60 :
61 0 : CLASS_NEW_DELETE
62 : private:
63 : void findNDoRule(Slot* & iSlot, vm::Machine &, FiniteStateMachine& fsm) const;
64 : int doAction(const vm::Machine::Code* codeptr, Slot * & slot_out, vm::Machine &) const;
65 : bool testPassConstraint(vm::Machine & m) const;
66 : bool testConstraint(const Rule & r, vm::Machine &) const;
67 : bool readRules(const byte * rule_map, const size_t num_entries,
68 : const byte *precontext, const uint16 * sort_key,
69 : const uint16 * o_constraint, const byte *constraint_data,
70 : const uint16 * o_action, const byte * action_data,
71 : Face &, enum passtype pt, Error &e);
72 : bool readStates(const byte * starts, const byte * states, const byte * o_rule_map, Face &, Error &e);
73 : bool readRanges(const byte * ranges, size_t num_ranges, Error &e);
74 : uint16 glyphToCol(const uint16 gid) const;
75 : bool runFSM(FiniteStateMachine & fsm, Slot * slot) const;
76 : void dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const;
77 : void dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * os) const;
78 : void adjustSlot(int delta, Slot * & slot_out, SlotMap &) const;
79 : bool collisionShift(Segment *seg, int dir, json * const dbgout) const;
80 : bool collisionKern(Segment *seg, int dir, json * const dbgout) const;
81 : bool collisionFinish(Segment *seg, GR_MAYBE_UNUSED json * const dbgout) const;
82 : bool resolveCollisions(Segment *seg, Slot *slot, Slot *start, ShiftCollider &coll, bool isRev,
83 : int dir, bool &moved, bool &hasCol, json * const dbgout) const;
84 : float resolveKern(Segment *seg, Slot *slot, Slot *start, int dir,
85 : float &ymin, float &ymax, json *const dbgout) const;
86 :
87 : const Silf * m_silf;
88 : uint16 * m_cols;
89 : Rule * m_rules; // rules
90 : RuleEntry * m_ruleMap;
91 : uint16 * m_startStates; // prectxt length
92 : uint16 * m_transitions;
93 : State * m_states;
94 : vm::Machine::Code * m_codes;
95 : byte * m_progs;
96 :
97 : byte m_numCollRuns;
98 : byte m_kernColls;
99 : byte m_iMaxLoop;
100 : uint16 m_numGlyphs;
101 : uint16 m_numRules;
102 : uint16 m_numStates;
103 : uint16 m_numTransition;
104 : uint16 m_numSuccess;
105 : uint16 m_successStart;
106 : uint16 m_numColumns;
107 : byte m_minPreCtxt;
108 : byte m_maxPreCtxt;
109 : byte m_colThreshold;
110 : bool m_isReverseDir;
111 : vm::Machine::Code m_cPConstraint;
112 :
113 : private: //defensive
114 : Pass(const Pass&);
115 : Pass& operator=(const Pass&);
116 : };
117 :
118 : } // namespace graphite2
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