Line data Source code
1 : /* GRAPHITE2 LICENSING
2 :
3 : Copyright 2010, SIL International
4 : All rights reserved.
5 :
6 : This library is free software; you can redistribute it and/or modify
7 : it under the terms of the GNU Lesser General Public License as published
8 : by the Free Software Foundation; either version 2.1 of License, or
9 : (at your option) any later version.
10 :
11 : This program is distributed in the hope that it will be useful,
12 : but WITHOUT ANY WARRANTY; without even the implied warranty of
13 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 : Lesser General Public License for more details.
15 :
16 : You should also have received a copy of the GNU Lesser General Public
17 : License along with this library in the file named "LICENSE".
18 : If not, write to the Free Software Foundation, 51 Franklin Street,
19 : Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
20 : internet at http://www.fsf.org/licenses/lgpl.html.
21 :
22 : Alternatively, the contents of this file may be used under the terms of the
23 : Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
24 : License, as published by the Free Software Foundation, either version 2
25 : of the License or (at your option) any later version.
26 : */
27 : #pragma once
28 :
29 : namespace graphite2 {
30 :
31 : class Position
32 : {
33 : public:
34 0 : Position() : x(0), y(0) { }
35 0 : Position(const float inx, const float iny) : x(inx), y(iny) {}
36 0 : Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); }
37 0 : Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); }
38 0 : Position operator * (const float m) const { return Position(x * m, y * m); }
39 0 : Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; }
40 0 : Position &operator *= (const float m) { x *= m; y *= m; return *this; }
41 :
42 : float x;
43 : float y;
44 : };
45 :
46 : class Rect
47 : {
48 : public :
49 0 : Rect() {}
50 0 : Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {}
51 0 : Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); }
52 0 : Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); }
53 : Rect operator - (const Position &a) const { return Rect(Position(bl.x - a.x, bl.y - a.y), Position(tr.x - a.x, tr.y - a.y)); }
54 0 : Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); }
55 0 : float width() const { return tr.x - bl.x; }
56 0 : float height() const { return tr.y - bl.y; }
57 :
58 : bool hitTest(Rect &other);
59 :
60 : // returns Position(overlapx, overlapy) where overlap<0 if overlapping else positive)
61 : Position overlap(Position &offset, Rect &other, Position &otherOffset);
62 : //Position constrainedAvoid(Position &offset, Rect &box, Rect &sdbox, Position &other, Rect &obox, Rect &osdbox);
63 :
64 : Position bl;
65 : Position tr;
66 : };
67 :
68 : } // namespace graphite2
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