LCOV - code coverage report
Current view: top level - gfx/layers - AxisPhysicsMSDModel.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 5 20 25.0 %
Date: 2017-07-14 16:53:18 Functions: 1 6 16.7 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set sw=2 ts=8 et tw=80 : */
       3             : /* This Source Code Form is subject to the terms of the Mozilla Public
       4             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       5             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       6             : 
       7             : #include "AxisPhysicsMSDModel.h"
       8             : #include <math.h>                       // for sqrt and fabs
       9             : 
      10             : namespace mozilla {
      11             : namespace layers {
      12             : 
      13             : /**
      14             :  * Constructs an AxisPhysicsMSDModel with initial values for state.
      15             :  *
      16             :  * @param aInitialPosition sets the initial position of the simulated spring,
      17             :  *        in AppUnits.
      18             :  * @param aInitialDestination sets the resting position of the simulated spring,
      19             :  *        in AppUnits.
      20             :  * @param aInitialVelocity sets the initial velocity of the simulated spring,
      21             :  *        in AppUnits / second.  Critically-damped and over-damped systems are
      22             :  *        guaranteed not to overshoot aInitialDestination if this is set to 0;
      23             :  *        however, it is possible to overshoot and oscillate if not set to 0 or
      24             :  *        the system is under-damped.
      25             :  * @param aSpringConstant sets the strength of the simulated spring.  Greater
      26             :  *        values of mSpringConstant result in a stiffer / stronger spring.
      27             :  * @param aDampingRatio controls the amount of dampening force and determines
      28             :  *        if the system is under-damped, critically-damped, or over-damped.
      29             :  */
      30           4 : AxisPhysicsMSDModel::AxisPhysicsMSDModel(double aInitialPosition,
      31             :                                          double aInitialDestination,
      32             :                                          double aInitialVelocity,
      33             :                                          double aSpringConstant,
      34           4 :                                          double aDampingRatio)
      35             :   : AxisPhysicsModel(aInitialPosition, aInitialVelocity)
      36             :   , mDestination(aInitialDestination)
      37             :   , mSpringConstant(aSpringConstant)
      38           4 :   , mSpringConstantSqrtXTwo(sqrt(mSpringConstant) * 2.0)
      39           8 :   , mDampingRatio(aDampingRatio)
      40             : {
      41           4 : }
      42             : 
      43           0 : AxisPhysicsMSDModel::~AxisPhysicsMSDModel()
      44             : {
      45           0 : }
      46             : 
      47             : double
      48           0 : AxisPhysicsMSDModel::Acceleration(const State &aState)
      49             : {
      50             :   // Simulate a Mass-Damper-Spring Model; assume a unit mass
      51             : 
      52             :   // Hooke’s Law: http://en.wikipedia.org/wiki/Hooke%27s_law
      53           0 :   double spring_force = (mDestination - aState.p) * mSpringConstant;
      54           0 :   double damp_force = -aState.v * mDampingRatio * mSpringConstantSqrtXTwo;
      55             : 
      56           0 :   return spring_force + damp_force;
      57             : }
      58             : 
      59             : 
      60             : double
      61           0 : AxisPhysicsMSDModel::GetDestination() const
      62             : {
      63           0 :   return mDestination;
      64             : }
      65             : 
      66             : void
      67           0 : AxisPhysicsMSDModel::SetDestination(double aDestination)
      68             : {
      69           0 :   mDestination = aDestination;
      70           0 : }
      71             : 
      72             : bool
      73           0 : AxisPhysicsMSDModel::IsFinished(double aSmallestVisibleIncrement)
      74             : {
      75             :   // In order to satisfy the condition of reaching the destination, the distance
      76             :   // between the simulation position and the destination must be less than
      77             :   // aSmallestVisibleIncrement while the speed is simultaneously less than
      78             :   // finishVelocity.  This enables an under-damped system to overshoot the
      79             :   // destination when desired without prematurely triggering the finished state.
      80             :   // If finishVelocity is set too low, the animation may end long after
      81             :   // oscillation has finished, resulting in unnecessary processing.
      82             :   // If set too high, the animation may prematurely terminate when expected
      83             :   // to overshoot the destination in an under-damped system.
      84             :   // aSmallestVisibleIncrement * 2 was selected through experimentation that
      85             :   // revealed that a critically damped system will terminate within 100ms.
      86           0 :   const double finishVelocity = aSmallestVisibleIncrement * 2;
      87             : 
      88           0 :   return fabs(mDestination - GetPosition ()) < aSmallestVisibleIncrement
      89           0 :     && fabs(GetVelocity()) <= finishVelocity;
      90             : }
      91             : 
      92             : } // namespace layers
      93             : } // namespace mozilla

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