LCOV - code coverage report
Current view: top level - gfx/layers - TextureSourceProvider.h (source / functions) Hit Total Coverage
Test: output.info Lines: 2 17 11.8 %
Date: 2017-07-14 16:53:18 Functions: 3 10 30.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
       2             : * This Source Code Form is subject to the terms of the Mozilla Public
       3             : * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : #ifndef mozilla_gfx_layers_TextureSourceProvider_h
       6             : #define mozilla_gfx_layers_TextureSourceProvider_h
       7             : 
       8             : #include "nsISupportsImpl.h"
       9             : #include "mozilla/AlreadyAddRefed.h"
      10             : #include "mozilla/TimeStamp.h"
      11             : #include "mozilla/layers/CompositorTypes.h"
      12             : #include "nsTArray.h"
      13             : 
      14             : struct ID3D11Device;
      15             : 
      16             : namespace mozilla {
      17             : namespace gfx {
      18             : class DataSourceSurface;
      19             : } // namespace gfx
      20             : namespace gl {
      21             : class GLContext;
      22             : } // namespace gl
      23             : namespace layers {
      24             : 
      25             : class TextureHost;
      26             : class DataTextureSource;
      27             : class Compositor;
      28             : 
      29             : // Provided by a HostLayerManager or Compositor for allocating backend-specific
      30             : // texture types.
      31           1 : class TextureSourceProvider
      32             : {
      33             : public:
      34         112 :   NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider)
      35             : 
      36             :   virtual already_AddRefed<DataTextureSource>
      37             :   CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
      38             : 
      39             :   virtual already_AddRefed<DataTextureSource>
      40           0 :   CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) {
      41           0 :     return nullptr;
      42             :   }
      43             : 
      44             :   virtual already_AddRefed<DataTextureSource>
      45           0 :   CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) {
      46           0 :     return nullptr;
      47             :   }
      48             : 
      49             :   virtual TimeStamp GetLastCompositionEndTime() const = 0;
      50             : 
      51             :   // Return true if the effect type is supported.
      52             :   //
      53             :   // By default Compositor implementations should support all effects but in
      54             :   // some rare cases it is not possible to support an effect efficiently.
      55             :   // This is the case for BasicCompositor with EffectYCbCr.
      56           0 :   virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
      57             : 
      58             :   /// Most compositor backends operate asynchronously under the hood. This
      59             :   /// means that when a layer stops using a texture it is often desirable to
      60             :   /// wait for the end of the next composition before releasing the texture's
      61             :   /// ReadLock.
      62             :   /// This function provides a convenient way to do this delayed unlocking, if
      63             :   /// the texture itself requires it.
      64             :   void UnlockAfterComposition(TextureHost* aTexture);
      65             : 
      66             :   /// Most compositor backends operate asynchronously under the hood. This
      67             :   /// means that when a layer stops using a texture it is often desirable to
      68             :   /// wait for the end of the next composition before NotifyNotUsed() call.
      69             :   /// This function provides a convenient way to do this delayed NotifyNotUsed()
      70             :   /// call, if the texture itself requires it.
      71             :   /// See bug 1260611 and bug 1252835
      72             :   ///
      73             :   /// Returns true if notified, false otherwise.
      74             :   virtual bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost);
      75             : 
      76             :   // If overridden, make sure to call the base function.
      77             :   virtual void Destroy();
      78             : 
      79             :   void FlushPendingNotifyNotUsed();
      80             : 
      81             :   // If this provider is also a Compositor, return the compositor. Otherwise return
      82             :   // null.
      83           0 :   virtual Compositor* AsCompositor() {
      84           0 :     return nullptr;
      85             :   }
      86             : 
      87             : #ifdef XP_WIN
      88             :   // On Windows, if this provides Direct3D textures, it must expose the device.
      89             :   virtual ID3D11Device* GetD3D11Device() const {
      90             :     return nullptr;
      91             :   }
      92             : #endif
      93             : 
      94             :   // If this provides OpenGL textures, it must expose the GLContext.
      95           0 :   virtual gl::GLContext* GetGLContext() const {
      96           0 :     return nullptr;
      97             :   }
      98             : 
      99             :   virtual int32_t GetMaxTextureSize() const = 0;
     100             : 
     101             :   // Return whether or not this provider is still valid (i.e., is still being
     102             :   // used to composite).
     103             :   virtual bool IsValid() const = 0;
     104             : 
     105             : public:
     106             :   class MOZ_STACK_CLASS AutoReadUnlockTextures
     107             :   {
     108             :   public:
     109           0 :     explicit AutoReadUnlockTextures(TextureSourceProvider* aProvider)
     110           0 :      : mProvider(aProvider)
     111           0 :     {}
     112           0 :     ~AutoReadUnlockTextures() {
     113           0 :       mProvider->ReadUnlockTextures();
     114           0 :     }
     115             : 
     116             :   private:
     117             :     RefPtr<TextureSourceProvider> mProvider;
     118             :   };
     119             : 
     120             : protected:
     121             :   // Should be called at the end of each composition.
     122             :   void ReadUnlockTextures();
     123             : 
     124             :   virtual ~TextureSourceProvider();
     125             : 
     126             : private:
     127             :   // An array of locks that will need to be unlocked after the next composition.
     128             :   nsTArray<RefPtr<TextureHost>> mUnlockAfterComposition;
     129             : 
     130             :   // An array of TextureHosts that will need to call NotifyNotUsed() after the next composition.
     131             :   nsTArray<RefPtr<TextureHost>> mNotifyNotUsedAfterComposition;
     132             : };
     133             : 
     134             : } // namespace layers
     135             : } // namespace mozilla
     136             : 
     137             : #endif // mozilla_gfx_layers_TextureSourceProvider_h

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