LCOV - code coverage report
Current view: top level - gfx/layers/client - ClientTiledPaintedLayer.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 15 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* This Source Code Form is subject to the terms of the Mozilla Public
       2             :  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
       3             :  * You can obtain one at http://mozilla.org/MPL/2.0/. */
       4             : 
       5             : #ifndef GFX_CLIENTTILEDPAINTEDLAYER_H
       6             : #define GFX_CLIENTTILEDPAINTEDLAYER_H
       7             : 
       8             : #include "ClientLayerManager.h"         // for ClientLayer, etc
       9             : #include "Layers.h"                     // for PaintedLayer, etc
      10             : #include "mozilla/RefPtr.h"             // for RefPtr
      11             : #include "mozilla/layers/TiledContentClient.h"
      12             : #include "nsDebug.h"                    // for NS_RUNTIMEABORT
      13             : #include "nsRegion.h"                   // for nsIntRegion
      14             : 
      15             : namespace mozilla {
      16             : namespace layers {
      17             : 
      18             : class ShadowableLayer;
      19             : class SpecificLayerAttributes;
      20             : 
      21             : /**
      22             :  * An implementation of PaintedLayer that ONLY supports remote
      23             :  * composition that is backed by tiles. This painted layer implementation
      24             :  * is better suited to mobile hardware to work around slow implementation
      25             :  * of glTexImage2D (for OGL compositors), and restrait memory bandwidth.
      26             :  *
      27             :  * Tiled PaintedLayers use a different protocol compared with other
      28             :  * layers. A copy of the tiled buffer is made and sent to the compositing
      29             :  * thread via the layers protocol. Tiles are uploaded by the buffers
      30             :  * asynchonously without using IPC, that means they are not safe for cross-
      31             :  * process use (bug 747811). Each tile has a TextureHost/Client pair but
      32             :  * they communicate directly rather than using the Texture protocol.
      33             :  *
      34             :  * There is no ContentClient for tiled layers. There is a ContentHost, however.
      35             :  */
      36             : class ClientTiledPaintedLayer : public PaintedLayer,
      37             :                                 public ClientLayer
      38             : {
      39             :   typedef PaintedLayer Base;
      40             : 
      41             : public:
      42             :   explicit ClientTiledPaintedLayer(ClientLayerManager* const aManager,
      43             :                                   ClientLayerManager::PaintedLayerCreationHint aCreationHint = LayerManager::NONE);
      44             : 
      45             : protected:
      46             :   ~ClientTiledPaintedLayer();
      47             : 
      48             :   virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
      49             : 
      50             : public:
      51             :   // Override name to distinguish it from ClientPaintedLayer in layer dumps
      52           0 :   virtual const char* Name() const override { return "TiledPaintedLayer"; }
      53             : 
      54             :   // PaintedLayer
      55           0 :   virtual Layer* AsLayer() override { return this; }
      56           0 :   virtual void InvalidateRegion(const nsIntRegion& aRegion) override {
      57           0 :     mInvalidRegion.Add(aRegion);
      58           0 :     UpdateValidRegionAfterInvalidRegionChanged();
      59           0 :     if (!mLowPrecisionValidRegion.IsEmpty()) {
      60             :       // Also update mLowPrecisionValidRegion. Unfortunately we call
      61             :       // mInvalidRegion.GetRegion() here, which is expensive.
      62           0 :       mLowPrecisionValidRegion.SubOut(mInvalidRegion.GetRegion());
      63             :     }
      64           0 :   }
      65             : 
      66             :   // Shadow methods
      67             :   virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
      68           0 :   virtual ShadowableLayer* AsShadowableLayer() override { return this; }
      69             : 
      70             :   virtual void RenderLayer() override;
      71             : 
      72             :   virtual void ClearCachedResources() override;
      73             : 
      74           0 :   virtual void HandleMemoryPressure() override
      75             :   {
      76           0 :     if (mContentClient) {
      77           0 :       mContentClient->HandleMemoryPressure();
      78             :     }
      79           0 :   }
      80             : 
      81             :   /**
      82             :    * Helper method to find the nearest ancestor layers which
      83             :    * scroll and have a displayport. The parameters are out-params
      84             :    * which hold the return values; the values passed in may be null.
      85             :    */
      86             :   void GetAncestorLayers(LayerMetricsWrapper* aOutScrollAncestor,
      87             :                          LayerMetricsWrapper* aOutDisplayPortAncestor,
      88             :                          bool* aOutHasTransformAnimation);
      89             : 
      90             :   virtual bool IsOptimizedFor(LayerManager::PaintedLayerCreationHint aCreationHint) override;
      91             : 
      92             : private:
      93           0 :   ClientLayerManager* ClientManager()
      94             :   {
      95           0 :     return static_cast<ClientLayerManager*>(mManager);
      96             :   }
      97             : 
      98             :   /**
      99             :    * For the initial PaintThebes of a transaction, calculates all the data
     100             :    * needed for that paint and any repeated transactions.
     101             :    */
     102             :   void BeginPaint();
     103             : 
     104             :   /**
     105             :    * Check if the layer is being scrolled by APZ on the compositor.
     106             :    */
     107             :   bool IsScrollingOnCompositor(const FrameMetrics& aParentMetrics);
     108             : 
     109             :   /**
     110             :    * Check if we should use progressive draw on this layer. We will
     111             :    * disable progressive draw based on a preference or if the layer
     112             :    * is not being scrolled.
     113             :    */
     114             :   bool UseProgressiveDraw();
     115             : 
     116             :   /**
     117             :    * Helper function to do the high-precision paint.
     118             :    * This function returns true if it updated the paint buffer.
     119             :    */
     120             :   bool RenderHighPrecision(const nsIntRegion& aInvalidRegion,
     121             :                            const nsIntRegion& aVisibleRegion,
     122             :                            LayerManager::DrawPaintedLayerCallback aCallback,
     123             :                            void* aCallbackData);
     124             : 
     125             :   /**
     126             :    * Helper function to do the low-precision paint.
     127             :    * This function returns true if it updated the paint buffer.
     128             :    */
     129             :   bool RenderLowPrecision(const nsIntRegion& aInvalidRegion,
     130             :                           const nsIntRegion& aVisibleRegion,
     131             :                           LayerManager::DrawPaintedLayerCallback aCallback,
     132             :                           void* aCallbackData);
     133             : 
     134             :   /**
     135             :    * This causes the paint to be marked as finished, and updates any data
     136             :    * necessary to persist until the next paint.
     137             :    */
     138             :   void EndPaint();
     139             : 
     140             :   RefPtr<TiledContentClient> mContentClient;
     141             :   // Flag to indicate if mContentClient is a SingleTiledContentClient. This is
     142             :   // only valid when mContentClient is non-null.
     143             :   bool mHaveSingleTiledContentClient;
     144             :   nsIntRegion mLowPrecisionValidRegion;
     145             :   BasicTiledLayerPaintData mPaintData;
     146             : };
     147             : 
     148             : } // namespace layers
     149             : } // namespace mozilla
     150             : 
     151             : #endif

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