LCOV - code coverage report
Current view: top level - gfx/skia/skia/include/core - SkPoint3.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 5 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2015 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SkPoint3_DEFINED
       9             : #define SkPoint3_DEFINED
      10             : 
      11             : #include "SkScalar.h"
      12             : 
      13             : struct SK_API SkPoint3 {
      14             :     SkScalar fX, fY, fZ;
      15             : 
      16           0 :     static SkPoint3 Make(SkScalar x, SkScalar y, SkScalar z) {
      17             :         SkPoint3 pt;
      18           0 :         pt.set(x, y, z);
      19           0 :         return pt;
      20             :     }
      21             : 
      22             :     SkScalar x() const { return fX; }
      23             :     SkScalar y() const { return fY; }
      24           0 :     SkScalar z() const { return fZ; }
      25             : 
      26           0 :     void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; }
      27             : 
      28             :     friend bool operator==(const SkPoint3& a, const SkPoint3& b) {
      29             :         return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ;
      30             :     }
      31             : 
      32             :     friend bool operator!=(const SkPoint3& a, const SkPoint3& b) {
      33             :         return !(a == b);
      34             :     }
      35             : 
      36             :     /** Returns the Euclidian distance from (0,0,0) to (x,y,z)
      37             :     */
      38             :     static SkScalar Length(SkScalar x, SkScalar y, SkScalar z);
      39             : 
      40             :     /** Return the Euclidian distance from (0,0,0) to the point
      41             :     */
      42             :     SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); }
      43             : 
      44             :     /** Set the point (vector) to be unit-length in the same direction as it
      45             :         already points.  If the point has a degenerate length (i.e., nearly 0)
      46             :         then set it to (0,0,0) and return false; otherwise return true.
      47             :     */
      48             :     bool normalize();
      49             : 
      50             :     /** Return a new point whose X, Y and Z coordinates are scaled.
      51             :     */
      52             :     SkPoint3 makeScale(SkScalar scale) const {
      53             :         SkPoint3 p;
      54             :         p.set(scale * fX, scale * fY, scale * fZ);
      55             :         return p;
      56             :     }
      57             : 
      58             :     /** Scale the point's coordinates by scale.
      59             :     */
      60             :     void scale(SkScalar value) { 
      61             :         fX *= value;
      62             :         fY *= value;
      63             :         fZ *= value;
      64             :     }
      65             : 
      66             :     /** Return a new point whose X, Y and Z coordinates are the negative of the
      67             :         original point's
      68             :     */
      69             :     SkPoint3 operator-() const {
      70             :         SkPoint3 neg;
      71             :         neg.fX = -fX;
      72             :         neg.fY = -fY;
      73             :         neg.fZ = -fZ;
      74             :         return neg;
      75             :     }
      76             : 
      77             :     /** Returns a new point whose coordinates are the difference between
      78             :         a and b (i.e., a - b)
      79             :     */
      80             :     friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) {
      81             :         SkPoint3 v;
      82             :         v.set(a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ);
      83             :         return v;
      84             :     }
      85             : 
      86             :     /** Returns a new point whose coordinates are the sum of a and b (a + b)
      87             :     */
      88             :     friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) {
      89             :         SkPoint3 v;
      90             :         v.set(a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ);
      91             :         return v;
      92             :     }
      93             : 
      94             :     /** Add v's coordinates to the point's
      95             :     */
      96             :     void operator+=(const SkPoint3& v) {
      97             :         fX += v.fX;
      98             :         fY += v.fY;
      99             :         fZ += v.fZ;
     100             :     }
     101             : 
     102             :     /** Subtract v's coordinates from the point's
     103             :     */
     104             :     void operator-=(const SkPoint3& v) {
     105             :         fX -= v.fX;
     106             :         fY -= v.fY;
     107             :         fZ -= v.fZ;
     108             :     }
     109             : 
     110             :     /** Returns the dot product of a and b, treating them as 3D vectors
     111             :     */
     112             :     static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) {
     113             :         return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ;
     114             :     }
     115             : 
     116             :     SkScalar dot(const SkPoint3& vec) const {
     117             :         return DotProduct(*this, vec);
     118             :     }
     119             : };
     120             : 
     121             : typedef SkPoint3 SkVector3;
     122             : typedef SkPoint3 SkColor3f;
     123             : 
     124             : #endif

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