LCOV - code coverage report
Current view: top level - gfx/skia/skia/include/gpu/gl - GrGLInterface.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 4 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2011 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef GrGLInterface_DEFINED
       9             : #define GrGLInterface_DEFINED
      10             : 
      11             : #include "GrGLFunctions.h"
      12             : #include "GrGLExtensions.h"
      13             : #include "SkRefCnt.h"
      14             : 
      15             : ////////////////////////////////////////////////////////////////////////////////
      16             : 
      17             : /**
      18             :  * Rather than depend on platform-specific GL headers and libraries, we require
      19             :  * the client to provide a struct of GL function pointers. This struct can be
      20             :  * specified per-GrContext as a parameter to GrContext::Create. If NULL is
      21             :  * passed to Create then a "default" GL interface is created. If the default is
      22             :  * also NULL GrContext creation will fail.
      23             :  *
      24             :  * The default interface is returned by GrGLDefaultInterface. This function's
      25             :  * implementation is platform-specific. Several have been provided, along with
      26             :  * an implementation that simply returns NULL.
      27             :  *
      28             :  * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
      29             :  * callback function that will be called prior to each GL function call. See
      30             :  * comments in GrGLConfig.h
      31             :  */
      32             : 
      33             : typedef void(*GrGLFuncPtr)();
      34             : 
      35             : struct GrGLInterface;
      36             : 
      37             : const GrGLInterface* GrGLDefaultInterface();
      38             : 
      39             : /**
      40             :  * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
      41             :  * GLX on linux, AGL on Mac). The interface is only valid for the GL context
      42             :  * that is current when the interface is created.
      43             :  */
      44             : SK_API const GrGLInterface* GrGLCreateNativeInterface();
      45             : 
      46             : #if GR_GL_PER_GL_FUNC_CALLBACK
      47             : typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
      48             : typedef intptr_t GrGLInterfaceCallbackData;
      49             : #endif
      50             : 
      51             : /**
      52             :  * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
      53             :  * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
      54             :  * Chromium is using it in its unit tests.
      55             :  */
      56             : const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
      57             : 
      58             : /** Function that returns a new interface identical to "interface" but with support for
      59             :     test version of GL_EXT_debug_marker. */
      60             : const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
      61             :                                                      GrGLInsertEventMarkerProc insertEventMarkerFn,
      62             :                                                      GrGLPushGroupMarkerProc pushGroupMarkerFn,
      63             :                                                      GrGLPopGroupMarkerProc popGroupMarkerFn);
      64             : 
      65             : /**
      66             :  * GrContext uses the following interface to make all calls into OpenGL. When a
      67             :  * GrContext is created it is given a GrGLInterface. The interface's function
      68             :  * pointers must be valid for the OpenGL context associated with the GrContext.
      69             :  * On some platforms, such as Windows, function pointers for OpenGL extensions
      70             :  * may vary between OpenGL contexts. So the caller must be careful to use a
      71             :  * GrGLInterface initialized for the correct context. All functions that should
      72             :  * be available based on the OpenGL's version and extension string must be
      73             :  * non-NULL or GrContext creation will fail. This can be tested with the
      74             :  * validate() method when the OpenGL context has been made current.
      75             :  */
      76           0 : struct SK_API GrGLInterface : public SkRefCnt {
      77             : private:
      78             :     typedef SkRefCnt INHERITED;
      79             : 
      80             : public:
      81             :     GrGLInterface();
      82             : 
      83             :     static GrGLInterface* NewClone(const GrGLInterface*);
      84             : 
      85             :     // Validates that the GrGLInterface supports its advertised standard. This means the necessary
      86             :     // function pointers have been initialized for both the GL version and any advertised
      87             :     // extensions.
      88             :     bool validate() const;
      89             : 
      90             :     // Indicates the type of GL implementation
      91             :     union {
      92             :         GrGLStandard fStandard;
      93             :         GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
      94             :     };
      95             : 
      96             :     GrGLExtensions fExtensions;
      97             : 
      98           0 :     bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
      99             : 
     100             :     /**
     101             :      * The function pointers are in a struct so that we can have a compiler generated assignment
     102             :      * operator.
     103             :      */
     104           0 :     struct Functions {
     105             :         GrGLFunction<GrGLActiveTextureProc> fActiveTexture;
     106             :         GrGLFunction<GrGLAttachShaderProc> fAttachShader;
     107             :         GrGLFunction<GrGLBeginQueryProc> fBeginQuery;
     108             :         GrGLFunction<GrGLBindAttribLocationProc> fBindAttribLocation;
     109             :         GrGLFunction<GrGLBindBufferProc> fBindBuffer;
     110             :         GrGLFunction<GrGLBindFragDataLocationProc> fBindFragDataLocation;
     111             :         GrGLFunction<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
     112             :         GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
     113             :         GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
     114             :         GrGLFunction<GrGLBindTextureProc> fBindTexture;
     115             :         GrGLFunction<GrGLBindImageTextureProc> fBindImageTexture;
     116             :         GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
     117             :         GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
     118             :         GrGLFunction<GrGLBlendColorProc> fBlendColor;
     119             :         GrGLFunction<GrGLBlendEquationProc> fBlendEquation;
     120             :         GrGLFunction<GrGLBlendFuncProc> fBlendFunc;
     121             :         GrGLFunction<GrGLBlitFramebufferProc> fBlitFramebuffer;
     122             :         GrGLFunction<GrGLBufferDataProc> fBufferData;
     123             :         GrGLFunction<GrGLBufferSubDataProc> fBufferSubData;
     124             :         GrGLFunction<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
     125             :         GrGLFunction<GrGLClearProc> fClear;
     126             :         GrGLFunction<GrGLClearColorProc> fClearColor;
     127             :         GrGLFunction<GrGLClearStencilProc> fClearStencil;
     128             :         GrGLFunction<GrGLColorMaskProc> fColorMask;
     129             :         GrGLFunction<GrGLCompileShaderProc> fCompileShader;
     130             :         GrGLFunction<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
     131             :         GrGLFunction<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
     132             :         GrGLFunction<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
     133             :         GrGLFunction<GrGLCreateProgramProc> fCreateProgram;
     134             :         GrGLFunction<GrGLCreateShaderProc> fCreateShader;
     135             :         GrGLFunction<GrGLCullFaceProc> fCullFace;
     136             :         GrGLFunction<GrGLDeleteBuffersProc> fDeleteBuffers;
     137             :         GrGLFunction<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
     138             :         GrGLFunction<GrGLDeleteProgramProc> fDeleteProgram;
     139             :         GrGLFunction<GrGLDeleteQueriesProc> fDeleteQueries;
     140             :         GrGLFunction<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
     141             :         GrGLFunction<GrGLDeleteShaderProc> fDeleteShader;
     142             :         GrGLFunction<GrGLDeleteTexturesProc> fDeleteTextures;
     143             :         GrGLFunction<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
     144             :         GrGLFunction<GrGLDepthMaskProc> fDepthMask;
     145             :         GrGLFunction<GrGLDisableProc> fDisable;
     146             :         GrGLFunction<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
     147             :         GrGLFunction<GrGLDrawArraysProc> fDrawArrays;
     148             :         GrGLFunction<GrGLDrawArraysIndirectProc> fDrawArraysIndirect;
     149             :         GrGLFunction<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
     150             :         GrGLFunction<GrGLDrawBufferProc> fDrawBuffer;
     151             :         GrGLFunction<GrGLDrawBuffersProc> fDrawBuffers;
     152             :         GrGLFunction<GrGLDrawElementsProc> fDrawElements;
     153             :         GrGLFunction<GrGLDrawElementsIndirectProc> fDrawElementsIndirect;
     154             :         GrGLFunction<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
     155             :         GrGLFunction<GrGLDrawRangeElementsProc> fDrawRangeElements;
     156             :         GrGLFunction<GrGLEnableProc> fEnable;
     157             :         GrGLFunction<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
     158             :         GrGLFunction<GrGLEndQueryProc> fEndQuery;
     159             :         GrGLFunction<GrGLFinishProc> fFinish;
     160             :         GrGLFunction<GrGLFlushProc> fFlush;
     161             :         GrGLFunction<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
     162             :         GrGLFunction<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
     163             :         GrGLFunction<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
     164             :         GrGLFunction<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
     165             :         GrGLFunction<GrGLFrontFaceProc> fFrontFace;
     166             :         GrGLFunction<GrGLGenBuffersProc> fGenBuffers;
     167             :         GrGLFunction<GrGLGenFramebuffersProc> fGenFramebuffers;
     168             :         GrGLFunction<GrGLGenerateMipmapProc> fGenerateMipmap;
     169             :         GrGLFunction<GrGLGenQueriesProc> fGenQueries;
     170             :         GrGLFunction<GrGLGenRenderbuffersProc> fGenRenderbuffers;
     171             :         GrGLFunction<GrGLGenTexturesProc> fGenTextures;
     172             :         GrGLFunction<GrGLGenVertexArraysProc> fGenVertexArrays;
     173             :         GrGLFunction<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
     174             :         GrGLFunction<GrGLGetErrorProc> fGetError;
     175             :         GrGLFunction<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
     176             :         GrGLFunction<GrGLGetIntegervProc> fGetIntegerv;
     177             :         GrGLFunction<GrGLGetMultisamplefvProc> fGetMultisamplefv;
     178             :         GrGLFunction<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
     179             :         GrGLFunction<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
     180             :         GrGLFunction<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
     181             :         GrGLFunction<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
     182             :         GrGLFunction<GrGLGetQueryivProc> fGetQueryiv;
     183             :         GrGLFunction<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
     184             :         GrGLFunction<GrGLGetProgramivProc> fGetProgramiv;
     185             :         GrGLFunction<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
     186             :         GrGLFunction<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
     187             :         GrGLFunction<GrGLGetShaderivProc> fGetShaderiv;
     188             :         GrGLFunction<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
     189             :         GrGLFunction<GrGLGetStringProc> fGetString;
     190             :         GrGLFunction<GrGLGetStringiProc> fGetStringi;
     191             :         GrGLFunction<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
     192             :         GrGLFunction<GrGLGetUniformLocationProc> fGetUniformLocation;
     193             :         GrGLFunction<GrGLInsertEventMarkerProc> fInsertEventMarker;
     194             :         GrGLFunction<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
     195             :         GrGLFunction<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
     196             :         GrGLFunction<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
     197             :         GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
     198             :         GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage;
     199             :         GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
     200             :         GrGLFunction<GrGLIsTextureProc> fIsTexture;
     201             :         GrGLFunction<GrGLLineWidthProc> fLineWidth;
     202             :         GrGLFunction<GrGLLinkProgramProc> fLinkProgram;
     203             :         GrGLFunction<GrGLMapBufferProc> fMapBuffer;
     204             :         GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
     205             :         GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
     206             :         GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
     207             :         GrGLFunction<GrGLMemoryBarrierProc> fMemoryBarrier;
     208             :         GrGLFunction<GrGLMemoryBarrierByRegionProc> fMemoryBarrierByRegion;
     209             :         GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
     210             :         GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
     211             :         GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
     212             :         GrGLFunction<GrGLPolygonModeProc> fPolygonMode;
     213             :         GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker;
     214             :         GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker;
     215             :         GrGLFunction<GrGLQueryCounterProc> fQueryCounter;
     216             :         GrGLFunction<GrGLRasterSamplesProc> fRasterSamples;
     217             :         GrGLFunction<GrGLReadBufferProc> fReadBuffer;
     218             :         GrGLFunction<GrGLReadPixelsProc> fReadPixels;
     219             :         GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage;
     220             : 
     221             :         //  On OpenGL ES there are multiple incompatible extensions that add support for MSAA
     222             :         //  and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
     223             :         //  older extensions for performance reasons or due to ES3 driver bugs. We want the function
     224             :         //  that creates the GrGLInterface to provide all available functions and internally
     225             :         //  we will select among them. They all have a method called glRenderbufferStorageMultisample*.
     226             :         //  So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
     227             :         //  GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
     228             :         //  variations.
     229             :         //
     230             :         //  If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
     231             :         //  assume the function pointers for the standard (or equivalent GL_ARB) version have
     232             :         //  been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
     233             :         //  functionality.
     234             : 
     235             :         //  GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
     236             :         GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
     237             :         //  GL_APPLE_framebuffer_multisample
     238             :         GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
     239             : 
     240             :         //  This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
     241             :         //  the standard function in ES3+ or GL 3.0+.
     242             :         GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
     243             : 
     244             :         // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
     245             :         GrGLFunction<GrGLBindUniformLocationProc> fBindUniformLocation;
     246             : 
     247             :         GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
     248             :         GrGLFunction<GrGLScissorProc> fScissor;
     249             :         GrGLFunction<GrGLShaderSourceProc> fShaderSource;
     250             :         GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
     251             :         GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
     252             :         GrGLFunction<GrGLStencilMaskProc> fStencilMask;
     253             :         GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
     254             :         GrGLFunction<GrGLStencilOpProc> fStencilOp;
     255             :         GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
     256             :         GrGLFunction<GrGLTexBufferProc> fTexBuffer;
     257             :         GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange;
     258             :         GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
     259             :         GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
     260             :         GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
     261             :         GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
     262             :         GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
     263             :         GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
     264             :         GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
     265             :         GrGLFunction<GrGLUniform1fProc> fUniform1f;
     266             :         GrGLFunction<GrGLUniform1iProc> fUniform1i;
     267             :         GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
     268             :         GrGLFunction<GrGLUniform1ivProc> fUniform1iv;
     269             :         GrGLFunction<GrGLUniform2fProc> fUniform2f;
     270             :         GrGLFunction<GrGLUniform2iProc> fUniform2i;
     271             :         GrGLFunction<GrGLUniform2fvProc> fUniform2fv;
     272             :         GrGLFunction<GrGLUniform2ivProc> fUniform2iv;
     273             :         GrGLFunction<GrGLUniform3fProc> fUniform3f;
     274             :         GrGLFunction<GrGLUniform3iProc> fUniform3i;
     275             :         GrGLFunction<GrGLUniform3fvProc> fUniform3fv;
     276             :         GrGLFunction<GrGLUniform3ivProc> fUniform3iv;
     277             :         GrGLFunction<GrGLUniform4fProc> fUniform4f;
     278             :         GrGLFunction<GrGLUniform4iProc> fUniform4i;
     279             :         GrGLFunction<GrGLUniform4fvProc> fUniform4fv;
     280             :         GrGLFunction<GrGLUniform4ivProc> fUniform4iv;
     281             :         GrGLFunction<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
     282             :         GrGLFunction<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
     283             :         GrGLFunction<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
     284             :         GrGLFunction<GrGLUnmapBufferProc> fUnmapBuffer;
     285             :         GrGLFunction<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
     286             :         GrGLFunction<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
     287             :         GrGLFunction<GrGLUseProgramProc> fUseProgram;
     288             :         GrGLFunction<GrGLVertexAttrib1fProc> fVertexAttrib1f;
     289             :         GrGLFunction<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
     290             :         GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
     291             :         GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
     292             :         GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
     293             :         GrGLFunction<GrGLVertexAttribIPointerProc> fVertexAttribIPointer;
     294             :         GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer;
     295             :         GrGLFunction<GrGLViewportProc> fViewport;
     296             : 
     297             :         /* GL_NV_path_rendering */
     298             :         GrGLFunction<GrGLMatrixLoadfProc> fMatrixLoadf;
     299             :         GrGLFunction<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
     300             :         GrGLFunction<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
     301             :         GrGLFunction<GrGLPathCommandsProc> fPathCommands;
     302             :         GrGLFunction<GrGLPathParameteriProc> fPathParameteri;
     303             :         GrGLFunction<GrGLPathParameterfProc> fPathParameterf;
     304             :         GrGLFunction<GrGLGenPathsProc> fGenPaths;
     305             :         GrGLFunction<GrGLDeletePathsProc> fDeletePaths;
     306             :         GrGLFunction<GrGLIsPathProc> fIsPath;
     307             :         GrGLFunction<GrGLPathStencilFuncProc> fPathStencilFunc;
     308             :         GrGLFunction<GrGLStencilFillPathProc> fStencilFillPath;
     309             :         GrGLFunction<GrGLStencilStrokePathProc> fStencilStrokePath;
     310             :         GrGLFunction<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
     311             :         GrGLFunction<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
     312             :         GrGLFunction<GrGLCoverFillPathProc> fCoverFillPath;
     313             :         GrGLFunction<GrGLCoverStrokePathProc> fCoverStrokePath;
     314             :         GrGLFunction<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
     315             :         GrGLFunction<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
     316             :         // NV_path_rendering v1.2
     317             :         GrGLFunction<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
     318             :         GrGLFunction<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
     319             :         GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
     320             :         GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
     321             :         // NV_path_rendering v1.3
     322             :         GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
     323             :         // CHROMIUM_path_rendering
     324             :         GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
     325             : 
     326             :         /* NV_framebuffer_mixed_samples */
     327             :         GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation;
     328             : 
     329             :         /* NV_bindless_texture */
     330             :         // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
     331             :         // We may switch the the ARB version and/or omit methods in the future.
     332             :         GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle;
     333             :         GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
     334             :         GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
     335             :         GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
     336             :         GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle;
     337             :         GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
     338             :         GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
     339             :         GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
     340             :         GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
     341             :         GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64;
     342             :         GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v;
     343             :         GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
     344             :         GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
     345             : 
     346             :         /* ARB_sample_shading */
     347             :         GrGLFunction<GrGLMinSampleShadingProc> fMinSampleShading;
     348             : 
     349             :         /* EXT_direct_state_access */
     350             :         // We use the EXT verson because it is more expansive and interacts with more extensions
     351             :         // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
     352             :         GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri;
     353             :         GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv;
     354             :         GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf;
     355             :         GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv;
     356             :         GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D;
     357             :         GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D;
     358             :         GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D;
     359             :         GrGLFunction<GrGLTextureSubImage2DProc> fTextureSubImage2D;
     360             :         GrGLFunction<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
     361             :         GrGLFunction<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
     362             :         GrGLFunction<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
     363             :         GrGLFunction<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
     364             :         GrGLFunction<GrGLGetTextureImageProc> fGetTextureImage;
     365             :         GrGLFunction<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
     366             :         GrGLFunction<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
     367             :         GrGLFunction<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
     368             :         GrGLFunction<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
     369             :         // OpenGL 1.2
     370             :         GrGLFunction<GrGLTextureImage3DProc> fTextureImage3D;
     371             :         GrGLFunction<GrGLTextureSubImage3DProc> fTextureSubImage3D;
     372             :         GrGLFunction<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
     373             :         GrGLFunction<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
     374             :         GrGLFunction<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
     375             :         GrGLFunction<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
     376             :         GrGLFunction<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
     377             :         GrGLFunction<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
     378             :         GrGLFunction<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
     379             :         GrGLFunction<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
     380             :         // OpenGL 1.5
     381             :         GrGLFunction<GrGLNamedBufferDataProc> fNamedBufferData;
     382             :         GrGLFunction<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
     383             :         GrGLFunction<GrGLMapNamedBufferProc> fMapNamedBuffer;
     384             :         GrGLFunction<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
     385             :         GrGLFunction<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
     386             :         GrGLFunction<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
     387             :         GrGLFunction<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
     388             :         // OpenGL 2.0
     389             :         GrGLFunction<GrGLProgramUniform1fProc> fProgramUniform1f;
     390             :         GrGLFunction<GrGLProgramUniform2fProc> fProgramUniform2f;
     391             :         GrGLFunction<GrGLProgramUniform3fProc> fProgramUniform3f;
     392             :         GrGLFunction<GrGLProgramUniform4fProc> fProgramUniform4f;
     393             :         GrGLFunction<GrGLProgramUniform1iProc> fProgramUniform1i;
     394             :         GrGLFunction<GrGLProgramUniform2iProc> fProgramUniform2i;
     395             :         GrGLFunction<GrGLProgramUniform3iProc> fProgramUniform3i;
     396             :         GrGLFunction<GrGLProgramUniform4iProc> fProgramUniform4i;
     397             :         GrGLFunction<GrGLProgramUniform1fvProc> fProgramUniform1fv;
     398             :         GrGLFunction<GrGLProgramUniform2fvProc> fProgramUniform2fv;
     399             :         GrGLFunction<GrGLProgramUniform3fvProc> fProgramUniform3fv;
     400             :         GrGLFunction<GrGLProgramUniform4fvProc> fProgramUniform4fv;
     401             :         GrGLFunction<GrGLProgramUniform1ivProc> fProgramUniform1iv;
     402             :         GrGLFunction<GrGLProgramUniform2ivProc> fProgramUniform2iv;
     403             :         GrGLFunction<GrGLProgramUniform3ivProc> fProgramUniform3iv;
     404             :         GrGLFunction<GrGLProgramUniform4ivProc> fProgramUniform4iv;
     405             :         GrGLFunction<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
     406             :         GrGLFunction<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
     407             :         GrGLFunction<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
     408             :         // OpenGL 2.1
     409             :         GrGLFunction<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
     410             :         GrGLFunction<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
     411             :         GrGLFunction<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
     412             :         GrGLFunction<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
     413             :         GrGLFunction<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
     414             :         GrGLFunction<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
     415             :         // OpenGL 3.0
     416             :         GrGLFunction<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
     417             :         GrGLFunction<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
     418             :         GrGLFunction<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
     419             :         GrGLFunction<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
     420             :         GrGLFunction<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
     421             :         GrGLFunction<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
     422             :         GrGLFunction<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
     423             :         GrGLFunction<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
     424             :         GrGLFunction<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
     425             :         GrGLFunction<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
     426             :         GrGLFunction<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
     427             :         GrGLFunction<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
     428             :         GrGLFunction<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
     429             :         GrGLFunction<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
     430             :         GrGLFunction<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
     431             :         GrGLFunction<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
     432             :         GrGLFunction<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
     433             :         GrGLFunction<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
     434             :         GrGLFunction<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
     435             :         GrGLFunction<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
     436             :         GrGLFunction<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
     437             :         GrGLFunction<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
     438             :         GrGLFunction<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
     439             :         GrGLFunction<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
     440             :         GrGLFunction<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
     441             :         GrGLFunction<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
     442             :         GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray;
     443             :         GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray;
     444             :         GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
     445             :         GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
     446             :         GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
     447             :         GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
     448             :         GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
     449             :         GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
     450             :         GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
     451             :         GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
     452             :         // OpenGL 3.1
     453             :         GrGLFunction<GrGLTextureBufferProc> fTextureBuffer;
     454             : 
     455             :         /* ARB_sync */
     456             :         GrGLFunction<GrGLFenceSyncProc> fFenceSync;
     457             :         GrGLFunction<GrGLClientWaitSyncProc> fClientWaitSync;
     458             :         GrGLFunction<GrGLWaitSyncProc> fWaitSync;
     459             :         GrGLFunction<GrGLDeleteSyncProc> fDeleteSync;
     460             : 
     461             :         /* KHR_debug */
     462             :         GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl;
     463             :         GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert;
     464             :         GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
     465             :         GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
     466             :         GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup;
     467             :         GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup;
     468             :         GrGLFunction<GrGLObjectLabelProc> fObjectLabel;
     469             : 
     470             :         /* EXT_window_rectangles */
     471             :         GrGLFunction<GrGLWindowRectanglesProc> fWindowRectangles;
     472             : 
     473             :         /* EGL functions */
     474             :         GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
     475             :         GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
     476             :     } fFunctions;
     477             : 
     478             :     // This exists for internal testing.
     479           0 :     virtual void abandon() const {}
     480             : };
     481             : 
     482             : #endif

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