LCOV - code coverage report
Current view: top level - gfx/skia/skia/include/private - SkFloatingPoint.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 4 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : 
       2             : /*
       3             :  * Copyright 2006 The Android Open Source Project
       4             :  *
       5             :  * Use of this source code is governed by a BSD-style license that can be
       6             :  * found in the LICENSE file.
       7             :  */
       8             : 
       9             : 
      10             : #ifndef SkFloatingPoint_DEFINED
      11             : #define SkFloatingPoint_DEFINED
      12             : 
      13             : #include "SkTypes.h"
      14             : #include "SkSafe_math.h"
      15             : #include <float.h>
      16             : 
      17             : #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
      18             :     #include <xmmintrin.h>
      19             : #elif defined(SK_ARM_HAS_NEON)
      20             :     #include <arm_neon.h>
      21             : #endif
      22             : 
      23             : // For _POSIX_VERSION
      24             : #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
      25             : #include <unistd.h>
      26             : #endif
      27             : 
      28             : #include "SkFloatBits.h"
      29             : 
      30             : // C++98 cmath std::pow seems to be the earliest portable way to get float pow.
      31             : // However, on Linux including cmath undefines isfinite.
      32             : // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
      33           0 : static inline float sk_float_pow(float base, float exp) {
      34           0 :     return powf(base, exp);
      35             : }
      36             : 
      37             : #define sk_float_sqrt(x)        sqrtf(x)
      38             : #define sk_float_sin(x)         sinf(x)
      39             : #define sk_float_cos(x)         cosf(x)
      40             : #define sk_float_tan(x)         tanf(x)
      41             : #define sk_float_floor(x)       floorf(x)
      42             : #define sk_float_ceil(x)        ceilf(x)
      43             : #define sk_float_trunc(x)       truncf(x)
      44             : #ifdef SK_BUILD_FOR_MAC
      45             : #    define sk_float_acos(x)    static_cast<float>(acos(x))
      46             : #    define sk_float_asin(x)    static_cast<float>(asin(x))
      47             : #else
      48             : #    define sk_float_acos(x)    acosf(x)
      49             : #    define sk_float_asin(x)    asinf(x)
      50             : #endif
      51             : #define sk_float_atan2(y,x)     atan2f(y,x)
      52             : #define sk_float_abs(x)         fabsf(x)
      53             : #define sk_float_copysign(x, y) copysignf(x, y)
      54             : #define sk_float_mod(x,y)       fmodf(x,y)
      55             : #define sk_float_exp(x)         expf(x)
      56             : #define sk_float_log(x)         logf(x)
      57             : 
      58             : #define sk_float_round(x) sk_float_floor((x) + 0.5f)
      59             : 
      60             : // can't find log2f on android, but maybe that just a tool bug?
      61             : #ifdef SK_BUILD_FOR_ANDROID
      62             :     static inline float sk_float_log2(float x) {
      63             :         const double inv_ln_2 = 1.44269504088896;
      64             :         return (float)(log(x) * inv_ln_2);
      65             :     }
      66             : #else
      67             :     #define sk_float_log2(x)        log2f(x)
      68             : #endif
      69             : 
      70             : #ifdef SK_BUILD_FOR_WIN
      71             :     #define sk_float_isfinite(x)    _finite(x)
      72             :     #define sk_float_isnan(x)       _isnan(x)
      73             :     static inline int sk_float_isinf(float x) {
      74             :         int32_t bits = SkFloat2Bits(x);
      75             :         return (bits << 1) == (0xFF << 24);
      76             :     }
      77             : #else
      78             :     #define sk_float_isfinite(x)    isfinite(x)
      79             :     #define sk_float_isnan(x)       isnan(x)
      80             :     #define sk_float_isinf(x)       isinf(x)
      81             : #endif
      82             : 
      83             : #define sk_double_isnan(a)          sk_float_isnan(a)
      84             : 
      85             : #ifdef SK_USE_FLOATBITS
      86             :     #define sk_float_floor2int(x)   SkFloatToIntFloor(x)
      87             :     #define sk_float_round2int(x)   SkFloatToIntRound(x)
      88             :     #define sk_float_ceil2int(x)    SkFloatToIntCeil(x)
      89             : #else
      90             :     #define sk_float_floor2int(x)   (int)sk_float_floor(x)
      91             :     #define sk_float_round2int(x)   (int)sk_float_floor((x) + 0.5f)
      92             :     #define sk_float_ceil2int(x)    (int)sk_float_ceil(x)
      93             : #endif
      94             : 
      95             : #define sk_double_floor(x)          floor(x)
      96             : #define sk_double_round(x)          floor((x) + 0.5)
      97             : #define sk_double_ceil(x)           ceil(x)
      98             : #define sk_double_floor2int(x)      (int)floor(x)
      99             : #define sk_double_round2int(x)      (int)floor((x) + 0.5f)
     100             : #define sk_double_ceil2int(x)       (int)ceil(x)
     101             : 
     102             : static const uint32_t kIEEENotANumber = 0x7fffffff;
     103             : #define SK_FloatNaN                 (*SkTCast<const float*>(&kIEEENotANumber))
     104             : #define SK_FloatInfinity            (+(float)INFINITY)
     105             : #define SK_FloatNegativeInfinity    (-(float)INFINITY)
     106             : 
     107             : static inline float sk_float_rsqrt_portable(float x) {
     108             :     // Get initial estimate.
     109             :     int i;
     110             :     memcpy(&i, &x, 4);
     111             :     i = 0x5F1FFFF9 - (i>>1);
     112             :     float estimate;
     113             :     memcpy(&estimate, &i, 4);
     114             : 
     115             :     // One step of Newton's method to refine.
     116             :     const float estimate_sq = estimate*estimate;
     117             :     estimate *= 0.703952253f*(2.38924456f-x*estimate_sq);
     118             :     return estimate;
     119             : }
     120             : 
     121             : // Fast, approximate inverse square root.
     122             : // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON.
     123           0 : static inline float sk_float_rsqrt(float x) {
     124             : // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
     125             : // it at compile time.  This is going to be too fast to productively hide behind a function pointer.
     126             : //
     127             : // We do one step of Newton's method to refine the estimates in the NEON and portable paths.  No
     128             : // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt.
     129             : //
     130             : // Optimized constants in the portable path courtesy of http://rrrola.wz.cz/inv_sqrt.html
     131             : #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
     132           0 :     return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
     133             : #elif defined(SK_ARM_HAS_NEON)
     134             :     // Get initial estimate.
     135             :     const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x.
     136             :     float32x2_t estimate = vrsqrte_f32(xx);
     137             : 
     138             :     // One step of Newton's method to refine.
     139             :     const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
     140             :     estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
     141             :     return vget_lane_f32(estimate, 0);  // 1 will work fine too; the answer's in both places.
     142             : #else
     143             :     return sk_float_rsqrt_portable(x);
     144             : #endif
     145             : }
     146             : 
     147             : // This is the number of significant digits we can print in a string such that when we read that
     148             : // string back we get the floating point number we expect.  The minimum value C requires is 6, but
     149             : // most compilers support 9
     150             : #ifdef FLT_DECIMAL_DIG
     151             : #define SK_FLT_DECIMAL_DIG FLT_DECIMAL_DIG
     152             : #else
     153             : #define SK_FLT_DECIMAL_DIG 9
     154             : #endif
     155             : 
     156             : #endif

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