LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - Sk4px.h (source / functions) Hit Total Coverage
Test: output.info Lines: 33 85 38.8 %
Date: 2017-07-14 16:53:18 Functions: 12 46 26.1 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2015 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef Sk4px_DEFINED
       9             : #define Sk4px_DEFINED
      10             : 
      11             : #include "SkNx.h"
      12             : #include "SkColor.h"
      13             : #include "SkColorPriv.h"
      14             : 
      15             : // This file may be included multiple times by .cpp files with different flags, leading
      16             : // to different definitions.  Usually that doesn't matter because it's all inlined, but
      17             : // in Debug modes the compilers may not inline everything.  So wrap everything in an
      18             : // anonymous namespace to give each includer their own silo of this code (or the linker
      19             : // will probably pick one randomly for us, which is rarely correct).
      20             : namespace {
      21             : 
      22             : // 1, 2 or 4 SkPMColors, generally vectorized.
      23             : class Sk4px : public Sk16b {
      24             : public:
      25         172 :     static Sk4px DupAlpha(SkAlpha a) { return Sk16b(a); }  //    a -> aaaa aaaa aaaa aaaa
      26             :     static Sk4px DupPMColor(SkPMColor c);                  // argb -> argb argb argb argb
      27             : 
      28       37502 :     Sk4px(const Sk16b& v) : INHERITED(v) {}
      29             : 
      30             :     Sk4px alphas() const;  // ARGB argb XYZW xyzw -> AAAA aaaa XXXX xxxx
      31             : 
      32             :     // Mask away color or alpha lanes.
      33             :     Sk4px zeroColors() const;  // ARGB argb XYZW xyzw -> A000 a000 X000 x000
      34             :     Sk4px zeroAlphas() const;  // ARGB argb XYZW xyzw -> 0RGB 0rgb 0YZW 0yzw
      35             : 
      36        7328 :     Sk4px inv() const { return Sk16b(255) - *this; }
      37             : 
      38             :     // When loading or storing fewer than 4 SkPMColors, we use the low lanes.
      39             :     static Sk4px Load4(const SkPMColor[4]);  // PMColor[4] -> ARGB argb XYZW xyzw
      40             :     static Sk4px Load2(const SkPMColor[2]);  // PMColor[2] -> ARGB argb ???? ????
      41             :     static Sk4px Load1(const SkPMColor[1]);  // PMColor[1] -> ARGB ???? ???? ????
      42             : 
      43             :     // Ditto for Alphas... Load2Alphas fills the low two lanes of Sk4px.
      44             :     static Sk4px Load4Alphas(const SkAlpha[4]);  // AaXx -> AAAA aaaa XXXX xxxx
      45             :     static Sk4px Load2Alphas(const SkAlpha[2]);  // Aa   -> AAAA aaaa ???? ????
      46             : 
      47             :     void store4(SkPMColor[4]) const;
      48             :     void store2(SkPMColor[2]) const;
      49             :     void store1(SkPMColor[1]) const;
      50             : 
      51             :     // 1, 2, or 4 SkPMColors with 16-bit components.
      52             :     // This is most useful as the result of a multiply, e.g. from mulWiden().
      53             :     class Wide : public Sk16h {
      54             :     public:
      55       51296 :         Wide(const Sk16h& v) : Sk16h(v) {}
      56             : 
      57             :         // Pack the top byte of each component back down into 4 SkPMColors.
      58             :         Sk4px addNarrowHi(const Sk16h&) const;
      59             : 
      60             :         // Rounds, i.e. (x+127) / 255.
      61             :         Sk4px div255() const;
      62             : 
      63             :         // These just keep the types as Wide so the user doesn't have to keep casting.
      64       14656 :         Wide operator * (const Wide& o) const { return INHERITED::operator*(o); }
      65       14656 :         Wide operator + (const Wide& o) const { return INHERITED::operator+(o); }
      66           0 :         Wide operator - (const Wide& o) const { return INHERITED::operator-(o); }
      67       14656 :         Wide operator >> (int bits) const { return INHERITED::operator>>(bits); }
      68           0 :         Wide operator << (int bits) const { return INHERITED::operator<<(bits); }
      69           0 :         static Wide Min(const Wide& a, const Wide& b) { return INHERITED::Min(a,b); }
      70           0 :         Wide thenElse(const Wide& t, const Wide& e) const { return INHERITED::thenElse(t,e); }
      71             : 
      72             :     private:
      73             :         typedef Sk16h INHERITED;
      74             :     };
      75             : 
      76             :     Wide widenLo() const;               // ARGB -> 0A 0R 0G 0B
      77             :     Wide widenHi() const;               // ARGB -> A0 R0 G0 B0
      78             :     Wide widenLoHi() const;             // ARGB -> AA RR GG BB
      79             :     Wide mulWiden(const Sk16b&) const;  // 8-bit x 8-bit -> 16-bit components.
      80             : 
      81             :     // The only 8-bit multiply we use is 8-bit x 8-bit -> 16-bit.  Might as well make it pithy.
      82        7328 :     Wide operator * (const Sk4px& o) const { return this->mulWiden(o); }
      83             : 
      84             :     // These just keep the types as Sk4px so the user doesn't have to keep casting.
      85        7328 :     Sk4px operator + (const Sk4px& o) const { return INHERITED::operator+(o); }
      86           0 :     Sk4px operator - (const Sk4px& o) const { return INHERITED::operator-(o); }
      87           0 :     Sk4px operator < (const Sk4px& o) const { return INHERITED::operator<(o); }
      88           0 :     Sk4px thenElse(const Sk4px& t, const Sk4px& e) const { return INHERITED::thenElse(t,e); }
      89             : 
      90             :     // Generally faster than (*this * o).div255().
      91             :     // May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255.
      92        7328 :     Sk4px approxMulDiv255(const Sk16b& o) const {
      93             :         // (x*y + x) / 256 meets these criteria.  (As of course does (x*y + y) / 256 by symmetry.)
      94             :         // FYI: (x*y + 255) / 256 also meets these criteria.  In my brief testing, it was slower.
      95        7328 :         return this->widenLo().addNarrowHi(*this * o);
      96             :     }
      97             : 
      98             :     // A generic driver that maps fn over a src array into a dst array.
      99             :     // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels).
     100             :     template <typename Fn>
     101             :     static void MapSrc(int n, SkPMColor* dst, const SkPMColor* src, const Fn& fn) {
     102             :         SkASSERT(dst);
     103             :         SkASSERT(src);
     104             :         // This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn.
     105             :         // Basically, we need to make sure we keep things inside a single loop.
     106             :         while (n > 0) {
     107             :             if (n >= 8) {
     108             :                 Sk4px dst0 = fn(Load4(src+0)),
     109             :                       dst4 = fn(Load4(src+4));
     110             :                 dst0.store4(dst+0);
     111             :                 dst4.store4(dst+4);
     112             :                 dst += 8; src += 8; n -= 8;
     113             :                 continue;  // Keep our stride at 8 pixels as long as possible.
     114             :             }
     115             :             SkASSERT(n <= 7);
     116             :             if (n >= 4) {
     117             :                 fn(Load4(src)).store4(dst);
     118             :                 dst += 4; src += 4; n -= 4;
     119             :             }
     120             :             if (n >= 2) {
     121             :                 fn(Load2(src)).store2(dst);
     122             :                 dst += 2; src += 2; n -= 2;
     123             :             }
     124             :             if (n >= 1) {
     125             :                 fn(Load1(src)).store1(dst);
     126             :             }
     127             :             break;
     128             :         }
     129             :     }
     130             : 
     131             :     // As above, but with dst4' = fn(dst4, src4).
     132             :     template <typename Fn>
     133           0 :     static void MapDstSrc(int n, SkPMColor* dst, const SkPMColor* src, const Fn& fn) {
     134           0 :         SkASSERT(dst);
     135           0 :         SkASSERT(src);
     136           0 :         while (n > 0) {
     137           0 :             if (n >= 8) {
     138           0 :                 Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)),
     139           0 :                       dst4 = fn(Load4(dst+4), Load4(src+4));
     140           0 :                 dst0.store4(dst+0);
     141           0 :                 dst4.store4(dst+4);
     142           0 :                 dst += 8; src += 8; n -= 8;
     143           0 :                 continue;  // Keep our stride at 8 pixels as long as possible.
     144             :             }
     145           0 :             SkASSERT(n <= 7);
     146           0 :             if (n >= 4) {
     147           0 :                 fn(Load4(dst), Load4(src)).store4(dst);
     148           0 :                 dst += 4; src += 4; n -= 4;
     149             :             }
     150           0 :             if (n >= 2) {
     151           0 :                 fn(Load2(dst), Load2(src)).store2(dst);
     152           0 :                 dst += 2; src += 2; n -= 2;
     153             :             }
     154           0 :             if (n >= 1) {
     155           0 :                 fn(Load1(dst), Load1(src)).store1(dst);
     156             :             }
     157           0 :             break;
     158             :         }
     159           0 :     }
     160             : 
     161             :     // As above, but with dst4' = fn(dst4, alpha4).
     162             :     template <typename Fn>
     163         687 :     static void MapDstAlpha(int n, SkPMColor* dst, const SkAlpha* a, const Fn& fn) {
     164         687 :         SkASSERT(dst);
     165         687 :         SkASSERT(a);
     166        3921 :         while (n > 0) {
     167        1979 :             if (n >= 8) {
     168        1617 :                 Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)),
     169        1617 :                       dst4 = fn(Load4(dst+4), Load4Alphas(a+4));
     170        1617 :                 dst0.store4(dst+0);
     171        1617 :                 dst4.store4(dst+4);
     172        1617 :                 dst += 8; a += 8; n -= 8;
     173        1617 :                 continue;  // Keep our stride at 8 pixels as long as possible.
     174             :             }
     175         362 :             SkASSERT(n <= 7);
     176         362 :             if (n >= 4) {
     177         106 :                 fn(Load4(dst), Load4Alphas(a)).store4(dst);
     178         106 :                 dst += 4; a += 4; n -= 4;
     179             :             }
     180         362 :             if (n >= 2) {
     181         238 :                 fn(Load2(dst), Load2Alphas(a)).store2(dst);
     182         238 :                 dst += 2; a += 2; n -= 2;
     183             :             }
     184         362 :             if (n >= 1) {
     185          86 :                 fn(Load1(dst), DupAlpha(*a)).store1(dst);
     186             :             }
     187         362 :             break;
     188             :         }
     189         687 :     }
     190             : 
     191             :     // As above, but with dst4' = fn(dst4, src4, alpha4).
     192             :     template <typename Fn>
     193           0 :     static void MapDstSrcAlpha(int n, SkPMColor* dst, const SkPMColor* src, const SkAlpha* a,
     194             :                                const Fn& fn) {
     195           0 :         SkASSERT(dst);
     196           0 :         SkASSERT(src);
     197           0 :         SkASSERT(a);
     198           0 :         while (n > 0) {
     199           0 :             if (n >= 8) {
     200           0 :                 Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)),
     201           0 :                       dst4 = fn(Load4(dst+4), Load4(src+4), Load4Alphas(a+4));
     202           0 :                 dst0.store4(dst+0);
     203           0 :                 dst4.store4(dst+4);
     204           0 :                 dst += 8; src += 8; a += 8; n -= 8;
     205           0 :                 continue;  // Keep our stride at 8 pixels as long as possible.
     206             :             }
     207           0 :             SkASSERT(n <= 7);
     208           0 :             if (n >= 4) {
     209           0 :                 fn(Load4(dst), Load4(src), Load4Alphas(a)).store4(dst);
     210           0 :                 dst += 4; src += 4; a += 4; n -= 4;
     211             :             }
     212           0 :             if (n >= 2) {
     213           0 :                 fn(Load2(dst), Load2(src), Load2Alphas(a)).store2(dst);
     214           0 :                 dst += 2; src += 2; a += 2; n -= 2;
     215             :             }
     216           0 :             if (n >= 1) {
     217           0 :                 fn(Load1(dst), Load1(src), DupAlpha(*a)).store1(dst);
     218             :             }
     219           0 :             break;
     220             :         }
     221           0 :     }
     222             : 
     223             : private:
     224             :     typedef Sk16b INHERITED;
     225             : };
     226             : 
     227             : }  // namespace
     228             : 
     229             : #ifdef SKNX_NO_SIMD
     230             :     #include "../opts/Sk4px_none.h"
     231             : #else
     232             :     #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
     233             :         #include "../opts/Sk4px_SSE2.h"
     234             :     #elif defined(SK_ARM_HAS_NEON)
     235             :         #include "../opts/Sk4px_NEON.h"
     236             :     #else
     237             :         #include "../opts/Sk4px_none.h"
     238             :     #endif
     239             : #endif
     240             : 
     241             : #endif//Sk4px_DEFINED

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