LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkBlitter_PM4f.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 246 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 51 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2016 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "SkCoreBlitters.h"
       9             : 
      10             : #include "SkArenaAlloc.h"
      11             : #include "SkColorPriv.h"
      12             : #include "SkShader.h"
      13             : #include "SkUtils.h"
      14             : #include "SkXfermodePriv.h"
      15             : #include "SkBlitMask.h"
      16             : #include "SkTemplates.h"
      17             : #include "SkPM4f.h"
      18             : 
      19           0 : template <typename State> class SkState_Blitter : public SkRasterBlitter {
      20             :     typedef SkRasterBlitter INHERITED;
      21             :     State fState;
      22             : 
      23             : public:
      24           0 :     SkState_Blitter(const SkPixmap& device, const SkPaint& paint)
      25             :         : INHERITED(device)
      26           0 :         , fState(device.info(), paint, nullptr)
      27           0 :     {}
      28             : 
      29           0 :     void blitH(int x, int y, int width) override {
      30           0 :         SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width());
      31             : 
      32           0 :         fState.fProc1(fState.fMode, State::WritableAddr(fDevice, x, y),
      33             :                       &fState.fPM4f, width, nullptr);
      34           0 :     }
      35             : 
      36           0 :     void blitV(int x, int y, int height, SkAlpha alpha) override {
      37           0 :         SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height());
      38             : 
      39           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
      40           0 :         size_t                 deviceRB = fDevice.rowBytes();
      41             : 
      42           0 :         for (int i = 0; i < height; ++i) {
      43           0 :             fState.fProc1(fState.fMode, device, &fState.fPM4f, 1, &alpha);
      44           0 :             device = (typename State::DstType*)((char*)device + deviceRB);
      45             :         }
      46           0 :     }
      47             : 
      48           0 :     void blitRect(int x, int y, int width, int height) override {
      49           0 :         SkASSERT(x >= 0 && y >= 0 &&
      50             :                  x + width <= fDevice.width() && y + height <= fDevice.height());
      51             : 
      52           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
      53           0 :         size_t        deviceRB = fDevice.rowBytes();
      54             : 
      55           0 :         do {
      56           0 :             fState.fProc1(fState.fMode, device, &fState.fPM4f, width, nullptr);
      57           0 :             y += 1;
      58           0 :             device = (typename State::DstType*)((char*)device + deviceRB);
      59             :         } while (--height > 0);
      60           0 :     }
      61             : 
      62           0 :     void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override {
      63           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
      64             : 
      65           0 :         for (;;) {
      66           0 :             int count = *runs;
      67           0 :             if (count <= 0) {
      68           0 :                 break;
      69             :             }
      70           0 :             int aa = *antialias;
      71           0 :             if (aa) {
      72           0 :                 if (aa == 255) {
      73           0 :                     fState.fProc1(fState.fMode, device, &fState.fPM4f, count, nullptr);
      74             :                 } else {
      75           0 :                     for (int i = 0; i < count; ++i) {
      76           0 :                         fState.fProc1(fState.fMode, &device[i], &fState.fPM4f, 1, antialias);
      77             :                     }
      78             :                 }
      79             :             }
      80           0 :             device += count;
      81           0 :             runs += count;
      82           0 :             antialias += count;
      83           0 :             x += count;
      84             :         }
      85           0 :     }
      86             : 
      87           0 :     void blitLCDMask(const SkMask& mask, const SkIRect& clip) {
      88           0 :         auto proc = fState.getLCDProc(SkXfermode::kSrcIsSingle_LCDFlag);
      89             : 
      90           0 :         const int x = clip.fLeft;
      91           0 :         const int width = clip.width();
      92           0 :         const int y = clip.fTop;
      93           0 :         const int height = clip.height();
      94             : 
      95           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
      96           0 :         const size_t dstRB = fDevice.rowBytes();
      97           0 :         const uint16_t* maskRow = (const uint16_t*)mask.getAddr(x, y);
      98           0 :         const size_t maskRB = mask.fRowBytes;
      99             : 
     100           0 :         for (int i = 0; i < height; ++i) {
     101           0 :             proc(device, &fState.fPM4f, width, maskRow);
     102           0 :             device = (typename State::DstType*)((char*)device + dstRB);
     103           0 :             maskRow = (const uint16_t*)((const char*)maskRow + maskRB);
     104             :         }
     105           0 :     }
     106             : 
     107           0 :     void blitMask(const SkMask& mask, const SkIRect& clip) override {
     108           0 :         if (SkMask::kLCD16_Format == mask.fFormat) {
     109           0 :             this->blitLCDMask(mask, clip);
     110           0 :             return;
     111             :         }
     112           0 :         if (SkMask::kA8_Format != mask.fFormat) {
     113           0 :             this->INHERITED::blitMask(mask, clip);
     114           0 :             return;
     115             :         }
     116             : 
     117           0 :         SkASSERT(mask.fBounds.contains(clip));
     118             : 
     119           0 :         const int x = clip.fLeft;
     120           0 :         const int width = clip.width();
     121           0 :         const int y = clip.fTop;
     122           0 :         const int height = clip.height();
     123             : 
     124           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     125           0 :         const size_t dstRB = fDevice.rowBytes();
     126           0 :         const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y);
     127           0 :         const size_t maskRB = mask.fRowBytes;
     128             : 
     129           0 :         for (int i = 0; i < height; ++i) {
     130           0 :             fState.fProc1(fState.fMode, device, &fState.fPM4f, width, maskRow);
     131           0 :             device = (typename State::DstType*)((char*)device + dstRB);
     132           0 :             maskRow += maskRB;
     133             :         }
     134             :     }
     135             : };
     136             : 
     137             : ///////////////////////////////////////////////////////////////////////////////////////////////////
     138             : 
     139           0 : template <typename State> class SkState_Shader_Blitter : public SkShaderBlitter {
     140             : public:
     141           0 :     SkState_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
     142             :                            const SkShader::Context::BlitState& bstate)
     143           0 :         : INHERITED(device, paint, bstate.fCtx)
     144           0 :         , fState(device.info(), paint, bstate.fCtx)
     145             :         , fBState(bstate)
     146           0 :         , fBlitBW(bstate.fBlitBW)
     147           0 :         , fBlitAA(bstate.fBlitAA)
     148           0 :     {}
     149             : 
     150           0 :     void blitH(int x, int y, int width) override {
     151           0 :         SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width());
     152             : 
     153           0 :         if (fBlitBW) {
     154           0 :             fBlitBW(&fBState, x, y, fDevice, width);
     155           0 :             return;
     156             :         }
     157             : 
     158           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     159           0 :         fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     160           0 :         fState.fProcN(fState.fMode, device, fState.fBuffer, width, nullptr);
     161             :     }
     162             : 
     163           0 :     void blitV(int x, int y, int height, SkAlpha alpha) override {
     164           0 :         SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height());
     165             : 
     166           0 :         if (fBlitAA) {
     167           0 :             for (const int bottom = y + height; y < bottom; ++y) {
     168           0 :                 fBlitAA(&fBState, x, y, fDevice, 1, &alpha);
     169             :             }
     170           0 :             return;
     171             :         }
     172             : 
     173           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     174           0 :         size_t                   deviceRB = fDevice.rowBytes();
     175             : 
     176           0 :         if (fConstInY) {
     177           0 :             fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1);
     178             :         }
     179           0 :         for (const int bottom = y + height; y < bottom; ++y) {
     180           0 :             if (!fConstInY) {
     181           0 :                 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1);
     182             :             }
     183           0 :             fState.fProcN(fState.fMode, device, fState.fBuffer, 1, &alpha);
     184           0 :             device = (typename State::DstType*)((char*)device + deviceRB);
     185             :         }
     186             :     }
     187             : 
     188           0 :     void blitRect(int x, int y, int width, int height) override {
     189           0 :         SkASSERT(x >= 0 && y >= 0 &&
     190             :                  x + width <= fDevice.width() && y + height <= fDevice.height());
     191             : 
     192           0 :         if (fBlitBW) {
     193           0 :             for (const int bottom = y + height; y < bottom; ++y) {
     194           0 :                 fBlitBW(&fBState, x, y, fDevice, width);
     195             :             }
     196           0 :             return;
     197             :         }
     198             : 
     199           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     200           0 :         size_t                   deviceRB = fDevice.rowBytes();
     201             : 
     202           0 :         if (fConstInY) {
     203           0 :             fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     204             :         }
     205           0 :         for (const int bottom = y + height; y < bottom; ++y) {
     206           0 :             if (!fConstInY) {
     207           0 :                 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     208             :             }
     209           0 :             fState.fProcN(fState.fMode, device, fState.fBuffer, width, nullptr);
     210           0 :             device = (typename State::DstType*)((char*)device + deviceRB);
     211             :         }
     212             :     }
     213             : 
     214           0 :     void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override {
     215           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     216             : 
     217           0 :         for (;;) {
     218           0 :             int count = *runs;
     219           0 :             if (count <= 0) {
     220           0 :                 break;
     221             :             }
     222           0 :             int aa = *antialias;
     223           0 :             if (aa) {
     224           0 :                 if (fBlitBW && (aa == 255)) {
     225           0 :                     fBlitBW(&fBState, x, y, fDevice, count);
     226             :                 } else {
     227           0 :                     fShaderContext->shadeSpan4f(x, y, fState.fBuffer, count);
     228           0 :                     if (aa == 255) {
     229           0 :                         fState.fProcN(fState.fMode, device, fState.fBuffer, count, nullptr);
     230             :                     } else {
     231           0 :                         for (int i = 0; i < count; ++i) {
     232           0 :                             fState.fProcN(fState.fMode, &device[i], &fState.fBuffer[i], 1, antialias);
     233             :                         }
     234             :                     }
     235             :                 }
     236             :             }
     237           0 :             device += count;
     238           0 :             runs += count;
     239           0 :             antialias += count;
     240           0 :             x += count;
     241             :         }
     242           0 :     }
     243             : 
     244           0 :     void blitLCDMask(const SkMask& mask, const SkIRect& clip) {
     245           0 :         auto proc = fState.getLCDProc(0);
     246             : 
     247           0 :         const int x = clip.fLeft;
     248           0 :         const int width = clip.width();
     249           0 :         int y = clip.fTop;
     250             : 
     251           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     252           0 :         const size_t deviceRB = fDevice.rowBytes();
     253           0 :         const uint16_t* maskRow = (const uint16_t*)mask.getAddr(x, y);
     254           0 :         const size_t maskRB = mask.fRowBytes;
     255             : 
     256           0 :         if (fConstInY) {
     257           0 :             fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     258             :         }
     259           0 :         for (; y < clip.fBottom; ++y) {
     260           0 :             if (!fConstInY) {
     261           0 :                 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     262             :             }
     263           0 :             proc(device, fState.fBuffer, width, maskRow);
     264           0 :             device = (typename State::DstType*)((char*)device + deviceRB);
     265           0 :             maskRow = (const uint16_t*)((const char*)maskRow + maskRB);
     266             :         }
     267           0 :     }
     268             : 
     269           0 :     void blitMask(const SkMask& mask, const SkIRect& clip) override {
     270           0 :         if (SkMask::kLCD16_Format == mask.fFormat) {
     271           0 :             this->blitLCDMask(mask, clip);
     272           0 :             return;
     273             :         }
     274           0 :         if (SkMask::kA8_Format != mask.fFormat) {
     275           0 :             this->INHERITED::blitMask(mask, clip);
     276           0 :             return;
     277             :         }
     278             : 
     279           0 :         SkASSERT(mask.fBounds.contains(clip));
     280             : 
     281           0 :         const int x = clip.fLeft;
     282           0 :         const int width = clip.width();
     283           0 :         int y = clip.fTop;
     284           0 :         const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y);
     285           0 :         const size_t maskRB = mask.fRowBytes;
     286             : 
     287           0 :         if (fBlitAA) {
     288           0 :             for (; y < clip.fBottom; ++y) {
     289           0 :                 fBlitAA(&fBState, x, y, fDevice, width, maskRow);
     290           0 :                 maskRow += maskRB;
     291             :             }
     292           0 :             return;
     293             :         }
     294             : 
     295           0 :         typename State::DstType* device = State::WritableAddr(fDevice, x, y);
     296           0 :         const size_t deviceRB = fDevice.rowBytes();
     297             : 
     298           0 :         if (fConstInY) {
     299           0 :             fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     300             :         }
     301           0 :         for (; y < clip.fBottom; ++y) {
     302           0 :             if (!fConstInY) {
     303           0 :                 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
     304             :             }
     305           0 :             fState.fProcN(fState.fMode, device, fState.fBuffer, width, maskRow);
     306           0 :             device = (typename State::DstType*)((char*)device + deviceRB);
     307           0 :             maskRow += maskRB;
     308             :         }
     309             :     }
     310             : 
     311             : protected:
     312             :     State                        fState;
     313             :     SkShader::Context::BlitState fBState;
     314             :     SkShader::Context::BlitBW    fBlitBW;
     315             :     SkShader::Context::BlitAA    fBlitAA;
     316             : 
     317             :     typedef SkShaderBlitter INHERITED;
     318             : };
     319             : 
     320             : ///////////////////////////////////////////////////////////////////////////////////////////////////
     321             : ///////////////////////////////////////////////////////////////////////////////////////////////////
     322             : 
     323           0 : static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) {
     324           0 :     return shaderContext ? SkToBool(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)
     325           0 :     : 0xFF == paint.getAlpha();
     326             : }
     327             : 
     328           0 : struct State4f {
     329           0 :     State4f(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) {
     330           0 :         fMode = paint.getBlendMode();
     331           0 :         if (shaderContext) {
     332           0 :             fBuffer.reset(info.width());
     333             :         } else {
     334           0 :             fPM4f = SkColor4f::FromColor(paint.getColor()).premul();
     335             :         }
     336           0 :         fFlags = 0;
     337           0 :     }
     338             : 
     339             :     SkPM4f                  fPM4f;
     340             :     SkAutoTMalloc<SkPM4f>   fBuffer;
     341             :     uint32_t                fFlags;
     342             :     SkBlendMode             fMode;
     343             : 
     344             :     SkShader::Context::BlitState fBState;
     345             : };
     346             : 
     347           0 : struct State32 : State4f {
     348             :     typedef uint32_t    DstType;
     349             : 
     350             :     SkXfermode::D32Proc fProc1;
     351             :     SkXfermode::D32Proc fProcN;
     352             : 
     353           0 :     State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext)
     354           0 :         : State4f(info, paint, shaderContext)
     355             :     {
     356           0 :         if (is_opaque(paint, shaderContext)) {
     357           0 :             fFlags |= SkXfermode::kSrcIsOpaque_D32Flag;
     358             :         }
     359           0 :         if (info.gammaCloseToSRGB()) {
     360           0 :             fFlags |= SkXfermode::kDstIsSRGB_D32Flag;
     361             :         }
     362           0 :         fProc1 = SkXfermode::GetD32Proc(fMode, fFlags | SkXfermode::kSrcIsSingle_D32Flag);
     363           0 :         fProcN = SkXfermode::GetD32Proc(fMode, fFlags);
     364           0 :     }
     365             : 
     366           0 :     SkXfermode::LCD32Proc getLCDProc(uint32_t oneOrManyFlag) const {
     367           0 :         uint32_t flags = fFlags & 1;
     368           0 :         if (fFlags & SkXfermode::kDstIsSRGB_D32Flag) {
     369           0 :             flags |= SkXfermode::kDstIsSRGB_LCDFlag;
     370             :         }
     371           0 :         return SkXfermode::GetLCD32Proc(flags | oneOrManyFlag);
     372             :     }
     373             : 
     374           0 :     static DstType* WritableAddr(const SkPixmap& device, int x, int y) {
     375           0 :         return device.writable_addr32(x, y);
     376             :     }
     377             : };
     378             : 
     379           0 : struct StateF16 : State4f {
     380             :     typedef uint64_t    DstType;
     381             : 
     382             :     SkXfermode::F16Proc fProc1;
     383             :     SkXfermode::F16Proc fProcN;
     384             : 
     385           0 :     StateF16(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext)
     386           0 :         : State4f(info, paint, shaderContext)
     387             :     {
     388           0 :         if (is_opaque(paint, shaderContext)) {
     389           0 :             fFlags |= SkXfermode::kSrcIsOpaque_F16Flag;
     390             :         }
     391           0 :         SkASSERT(kRGBA_F16_SkColorType == info.colorType());
     392           0 :         fProc1 = SkXfermode::GetF16Proc(fMode, fFlags | SkXfermode::kSrcIsSingle_F16Flag);
     393           0 :         fProcN = SkXfermode::GetF16Proc(fMode, fFlags);
     394           0 :     }
     395             : 
     396           0 :     SkXfermode::LCDF16Proc getLCDProc(uint32_t oneOrManyFlag) const {
     397           0 :         uint32_t flags = fFlags & 1;
     398           0 :         return SkXfermode::GetLCDF16Proc(flags | oneOrManyFlag);
     399             :     }
     400             : 
     401           0 :     static DstType* WritableAddr(const SkPixmap& device, int x, int y) {
     402           0 :         return device.writable_addr64(x, y);
     403             :     }
     404             : };
     405             : 
     406           0 : template <typename State> SkBlitter* create(const SkPixmap& device, const SkPaint& paint,
     407             :                                             SkShader::Context* shaderContext,
     408             :                                             SkArenaAlloc* alloc) {
     409           0 :     SkASSERT(alloc != nullptr);
     410             : 
     411           0 :     if (shaderContext) {
     412             :         SkShader::Context::BlitState bstate;
     413           0 :         sk_bzero(&bstate, sizeof(bstate));
     414           0 :         bstate.fCtx = shaderContext;
     415           0 :         bstate.fMode = paint.getBlendMode();
     416             : 
     417           0 :         (void)shaderContext->chooseBlitProcs(device.info(), &bstate);
     418           0 :         return alloc->make<SkState_Shader_Blitter<State>>(device, paint, bstate);
     419             :     } else {
     420           0 :         SkColor color = paint.getColor();
     421           0 :         if (0 == SkColorGetA(color)) {
     422           0 :             return nullptr;
     423             :         }
     424           0 :         return alloc->make<SkState_Blitter<State>>(device, paint);
     425             :     }
     426             : }
     427             : 
     428           0 : SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint& paint,
     429             :                                    SkShader::Context* shaderContext,
     430             :                                    SkArenaAlloc* alloc) {
     431           0 :     return create<State32>(device, paint, shaderContext, alloc);
     432             : }
     433             : 
     434           0 : SkBlitter* SkBlitter_F16_Create(const SkPixmap& device, const SkPaint& paint,
     435             :                                 SkShader::Context* shaderContext,
     436             :                                 SkArenaAlloc* alloc) {
     437           0 :     return create<StateF16>(device, paint, shaderContext, alloc);
     438             : }

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