LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkColorFilterShader.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 6 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2016 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SkColorFilterShader_DEFINED
       9             : #define SkColorFilterShader_DEFINED
      10             : 
      11             : #include "SkColorFilter.h"
      12             : #include "SkShader.h"
      13             : 
      14             : class SkArenaAlloc;
      15             : 
      16           0 : class SkColorFilterShader : public SkShader {
      17             : public:
      18             :     SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter);
      19             : 
      20             : #if SK_SUPPORT_GPU
      21             :     sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
      22             : #endif
      23             : 
      24           0 :     class FilterShaderContext : public SkShader::Context {
      25             :     public:
      26             :         // Takes ownership of shaderContext and calls its destructor.
      27             :         FilterShaderContext(const SkColorFilterShader&, SkShader::Context*, const ContextRec&);
      28             : 
      29             :         uint32_t getFlags() const override;
      30             : 
      31             :         void shadeSpan(int x, int y, SkPMColor[], int count) override;
      32             :         void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
      33             : 
      34           0 :         void set3DMask(const SkMask* mask) override {
      35             :             // forward to our proxy
      36           0 :             fShaderContext->set3DMask(mask);
      37           0 :         }
      38             : 
      39             :     private:
      40             :         SkShader::Context* fShaderContext;
      41             : 
      42             :         typedef SkShader::Context INHERITED;
      43             :     };
      44             : 
      45             :     SK_TO_STRING_OVERRIDE()
      46           0 :     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorFilterShader)
      47             : 
      48             : protected:
      49             :     void flatten(SkWriteBuffer&) const override;
      50             :     Context* onMakeContext(const ContextRec&, SkArenaAlloc* alloc) const override;
      51             : 
      52             : private:
      53             :     sk_sp<SkShader>      fShader;
      54             :     sk_sp<SkColorFilter> fFilter;
      55             : 
      56             :     typedef SkShader INHERITED;
      57             : };
      58             : 
      59             : #endif

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