Line data Source code
1 : /*
2 : * Copyright 2006 The Android Open Source Project
3 : *
4 : * Use of this source code is governed by a BSD-style license that can be
5 : * found in the LICENSE file.
6 : */
7 :
8 : #ifndef SkComposeShader_DEFINED
9 : #define SkComposeShader_DEFINED
10 :
11 : #include "SkShader.h"
12 : #include "SkBlendMode.h"
13 :
14 : ///////////////////////////////////////////////////////////////////////////////////////////
15 :
16 : /** \class SkComposeShader
17 : This subclass of shader returns the composition of two other shaders, combined by
18 : a xfermode.
19 : */
20 0 : class SK_API SkComposeShader : public SkShader {
21 : public:
22 : /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
23 : When the xfermode is called, it will be given the result from shader A as its
24 : "dst", and the result from shader B as its "src".
25 : mode->xfer32(sA_result, sB_result, ...)
26 : @param shaderA The colors from this shader are seen as the "dst" by the xfermode
27 : @param shaderB The colors from this shader are seen as the "src" by the xfermode
28 : @param mode The xfermode that combines the colors from the two shaders. If mode
29 : is null, then SRC_OVER is assumed.
30 : */
31 0 : SkComposeShader(sk_sp<SkShader> sA, sk_sp<SkShader> sB, SkBlendMode mode)
32 0 : : fShaderA(std::move(sA))
33 0 : , fShaderB(std::move(sB))
34 0 : , fMode(mode)
35 0 : {}
36 :
37 : #if SK_SUPPORT_GPU
38 : sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
39 : #endif
40 :
41 0 : class ComposeShaderContext : public SkShader::Context {
42 : public:
43 : // When this object gets destroyed, it will call contextA and contextB's destructor
44 : // but it will NOT free the memory.
45 : ComposeShaderContext(const SkComposeShader&, const ContextRec&,
46 : SkShader::Context* contextA, SkShader::Context* contextB);
47 :
48 : void shadeSpan(int x, int y, SkPMColor[], int count) override;
49 :
50 : private:
51 : SkShader::Context* fShaderContextA;
52 : SkShader::Context* fShaderContextB;
53 :
54 : typedef SkShader::Context INHERITED;
55 : };
56 :
57 : #ifdef SK_DEBUG
58 : SkShader* getShaderA() { return fShaderA.get(); }
59 : SkShader* getShaderB() { return fShaderB.get(); }
60 : #endif
61 :
62 : bool asACompose(ComposeRec* rec) const override;
63 :
64 : SK_TO_STRING_OVERRIDE()
65 0 : SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
66 :
67 : protected:
68 : SkComposeShader(SkReadBuffer&);
69 : void flatten(SkWriteBuffer&) const override;
70 : Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
71 :
72 : private:
73 : sk_sp<SkShader> fShaderA;
74 : sk_sp<SkShader> fShaderB;
75 : SkBlendMode fMode;
76 :
77 : typedef SkShader INHERITED;
78 : };
79 :
80 : #endif
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