LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkDistanceFieldGen.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 269 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 12 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2014 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "SkAutoMalloc.h"
       9             : #include "SkDistanceFieldGen.h"
      10             : #include "SkPoint.h"
      11             : #include "SkTemplates.h"
      12             : 
      13             : struct DFData {
      14             :     float   fAlpha;      // alpha value of source texel
      15             :     float   fDistSq;     // distance squared to nearest (so far) edge texel
      16             :     SkPoint fDistVector; // distance vector to nearest (so far) edge texel
      17             : };
      18             : 
      19             : enum NeighborFlags {
      20             :     kLeft_NeighborFlag        = 0x01,
      21             :     kRight_NeighborFlag       = 0x02,
      22             :     kTopLeft_NeighborFlag     = 0x04,
      23             :     kTop_NeighborFlag         = 0x08,
      24             :     kTopRight_NeighborFlag    = 0x10,
      25             :     kBottomLeft_NeighborFlag  = 0x20,
      26             :     kBottom_NeighborFlag      = 0x40,
      27             :     kBottomRight_NeighborFlag = 0x80,
      28             :     kAll_NeighborFlags        = 0xff,
      29             : 
      30             :     kNeighborFlagCount        = 8
      31             : };
      32             : 
      33             : // We treat an "edge" as a place where we cross from >=128 to <128, or vice versa, or
      34             : // where we have two non-zero pixels that are <128.
      35             : // 'neighborFlags' is used to limit the directions in which we test to avoid indexing
      36             : // outside of the image
      37           0 : static bool found_edge(const unsigned char* imagePtr, int width, int neighborFlags) {
      38             :     // the order of these should match the neighbor flags above
      39           0 :     const int kNum8ConnectedNeighbors = 8;
      40           0 :     const int offsets[8] = {-1, 1, -width-1, -width, -width+1, width-1, width, width+1 };
      41             :     SkASSERT(kNum8ConnectedNeighbors == kNeighborFlagCount);
      42             : 
      43             :     // search for an edge
      44           0 :     unsigned char currVal = *imagePtr;
      45           0 :     unsigned char currCheck = (currVal >> 7);
      46           0 :     for (int i = 0; i < kNum8ConnectedNeighbors; ++i) {
      47             :         unsigned char neighborVal;
      48           0 :         if ((1 << i) & neighborFlags) {
      49           0 :             const unsigned char* checkPtr = imagePtr + offsets[i];
      50           0 :             neighborVal = *checkPtr;
      51             :         } else {
      52           0 :             neighborVal = 0;
      53             :         }
      54           0 :         unsigned char neighborCheck = (neighborVal >> 7);
      55           0 :         SkASSERT(currCheck == 0 || currCheck == 1);
      56           0 :         SkASSERT(neighborCheck == 0 || neighborCheck == 1);
      57             :         // if sharp transition
      58           0 :         if (currCheck != neighborCheck ||
      59             :             // or both <128 and >0
      60           0 :             (!currCheck && !neighborCheck && currVal && neighborVal)) {
      61           0 :             return true;
      62             :         }
      63             :     }
      64             : 
      65           0 :     return false;
      66             : }
      67             : 
      68           0 : static void init_glyph_data(DFData* data, unsigned char* edges, const unsigned char* image,
      69             :                             int dataWidth, int dataHeight,
      70             :                             int imageWidth, int imageHeight,
      71             :                             int pad) {
      72           0 :     data += pad*dataWidth;
      73           0 :     data += pad;
      74           0 :     edges += (pad*dataWidth + pad);
      75             : 
      76           0 :     for (int j = 0; j < imageHeight; ++j) {
      77           0 :         for (int i = 0; i < imageWidth; ++i) {
      78           0 :             if (255 == *image) {
      79           0 :                 data->fAlpha = 1.0f;
      80             :             } else {
      81           0 :                 data->fAlpha = (*image)*0.00392156862f;  // 1/255
      82             :             }
      83           0 :             int checkMask = kAll_NeighborFlags;
      84           0 :             if (i == 0) {
      85           0 :                 checkMask &= ~(kLeft_NeighborFlag|kTopLeft_NeighborFlag|kBottomLeft_NeighborFlag);
      86             :             }
      87           0 :             if (i == imageWidth-1) {
      88           0 :                 checkMask &= ~(kRight_NeighborFlag|kTopRight_NeighborFlag|kBottomRight_NeighborFlag);
      89             :             }
      90           0 :             if (j == 0) {
      91           0 :                 checkMask &= ~(kTopLeft_NeighborFlag|kTop_NeighborFlag|kTopRight_NeighborFlag);
      92             :             }
      93           0 :             if (j == imageHeight-1) {
      94           0 :                 checkMask &= ~(kBottomLeft_NeighborFlag|kBottom_NeighborFlag|kBottomRight_NeighborFlag);
      95             :             }
      96           0 :             if (found_edge(image, imageWidth, checkMask)) {
      97           0 :                 *edges = 255;  // using 255 makes for convenient debug rendering
      98             :             }
      99           0 :             ++data;
     100           0 :             ++image;
     101           0 :             ++edges;
     102             :         }
     103           0 :         data += 2*pad;
     104           0 :         edges += 2*pad;
     105             :     }
     106           0 : }
     107             : 
     108             : // from Gustavson (2011)
     109             : // computes the distance to an edge given an edge normal vector and a pixel's alpha value
     110             : // assumes that direction has been pre-normalized
     111           0 : static float edge_distance(const SkPoint& direction, float alpha) {
     112           0 :     float dx = direction.fX;
     113           0 :     float dy = direction.fY;
     114             :     float distance;
     115           0 :     if (SkScalarNearlyZero(dx) || SkScalarNearlyZero(dy)) {
     116           0 :         distance = 0.5f - alpha;
     117             :     } else {
     118             :         // this is easier if we treat the direction as being in the first octant
     119             :         // (other octants are symmetrical)
     120           0 :         dx = SkScalarAbs(dx);
     121           0 :         dy = SkScalarAbs(dy);
     122           0 :         if (dx < dy) {
     123           0 :             SkTSwap(dx, dy);
     124             :         }
     125             : 
     126             :         // a1 = 0.5*dy/dx is the smaller fractional area chopped off by the edge
     127             :         // to avoid the divide, we just consider the numerator
     128           0 :         float a1num = 0.5f*dy;
     129             : 
     130             :         // we now compute the approximate distance, depending where the alpha falls
     131             :         // relative to the edge fractional area
     132             : 
     133             :         // if 0 <= alpha < a1
     134           0 :         if (alpha*dx < a1num) {
     135             :             // TODO: find a way to do this without square roots?
     136           0 :             distance = 0.5f*(dx + dy) - SkScalarSqrt(2.0f*dx*dy*alpha);
     137             :         // if a1 <= alpha <= 1 - a1
     138           0 :         } else if (alpha*dx < (dx - a1num)) {
     139           0 :             distance = (0.5f - alpha)*dx;
     140             :         // if 1 - a1 < alpha <= 1
     141             :         } else {
     142             :             // TODO: find a way to do this without square roots?
     143           0 :             distance = -0.5f*(dx + dy) + SkScalarSqrt(2.0f*dx*dy*(1.0f - alpha));
     144             :         }
     145             :     }
     146             : 
     147           0 :     return distance;
     148             : }
     149             : 
     150           0 : static void init_distances(DFData* data, unsigned char* edges, int width, int height) {
     151             :     // skip one pixel border
     152           0 :     DFData* currData = data;
     153           0 :     DFData* prevData = data - width;
     154           0 :     DFData* nextData = data + width;
     155             : 
     156           0 :     for (int j = 0; j < height; ++j) {
     157           0 :         for (int i = 0; i < width; ++i) {
     158           0 :             if (*edges) {
     159             :                 // we should not be in the one-pixel outside band
     160           0 :                 SkASSERT(i > 0 && i < width-1 && j > 0 && j < height-1);
     161             :                 // gradient will point from low to high
     162             :                 // +y is down in this case
     163             :                 // i.e., if you're outside, gradient points towards edge
     164             :                 // if you're inside, gradient points away from edge
     165             :                 SkPoint currGrad;
     166           0 :                 currGrad.fX = (prevData+1)->fAlpha - (prevData-1)->fAlpha
     167           0 :                              + SK_ScalarSqrt2*(currData+1)->fAlpha
     168           0 :                              - SK_ScalarSqrt2*(currData-1)->fAlpha
     169           0 :                              + (nextData+1)->fAlpha - (nextData-1)->fAlpha;
     170           0 :                 currGrad.fY = (nextData-1)->fAlpha - (prevData-1)->fAlpha
     171           0 :                              + SK_ScalarSqrt2*nextData->fAlpha
     172           0 :                              - SK_ScalarSqrt2*prevData->fAlpha
     173           0 :                              + (nextData+1)->fAlpha - (prevData+1)->fAlpha;
     174           0 :                 currGrad.setLengthFast(1.0f);
     175             : 
     176             :                 // init squared distance to edge and distance vector
     177           0 :                 float dist = edge_distance(currGrad, currData->fAlpha);
     178           0 :                 currGrad.scale(dist, &currData->fDistVector);
     179           0 :                 currData->fDistSq = dist*dist;
     180             :             } else {
     181             :                 // init distance to "far away"
     182           0 :                 currData->fDistSq = 2000000.f;
     183           0 :                 currData->fDistVector.fX = 1000.f;
     184           0 :                 currData->fDistVector.fY = 1000.f;
     185             :             }
     186           0 :             ++currData;
     187           0 :             ++prevData;
     188           0 :             ++nextData;
     189           0 :             ++edges;
     190             :         }
     191             :     }
     192           0 : }
     193             : 
     194             : // Danielsson's 8SSEDT
     195             : 
     196             : // first stage forward pass
     197             : // (forward in Y, forward in X)
     198           0 : static void F1(DFData* curr, int width) {
     199             :     // upper left
     200           0 :     DFData* check = curr - width-1;
     201           0 :     SkPoint distVec = check->fDistVector;
     202           0 :     float distSq = check->fDistSq - 2.0f*(distVec.fX + distVec.fY - 1.0f);
     203           0 :     if (distSq < curr->fDistSq) {
     204           0 :         distVec.fX -= 1.0f;
     205           0 :         distVec.fY -= 1.0f;
     206           0 :         curr->fDistSq = distSq;
     207           0 :         curr->fDistVector = distVec;
     208             :     }
     209             : 
     210             :     // up
     211           0 :     check = curr - width;
     212           0 :     distVec = check->fDistVector;
     213           0 :     distSq = check->fDistSq - 2.0f*distVec.fY + 1.0f;
     214           0 :     if (distSq < curr->fDistSq) {
     215           0 :         distVec.fY -= 1.0f;
     216           0 :         curr->fDistSq = distSq;
     217           0 :         curr->fDistVector = distVec;
     218             :     }
     219             : 
     220             :     // upper right
     221           0 :     check = curr - width+1;
     222           0 :     distVec = check->fDistVector;
     223           0 :     distSq = check->fDistSq + 2.0f*(distVec.fX - distVec.fY + 1.0f);
     224           0 :     if (distSq < curr->fDistSq) {
     225           0 :         distVec.fX += 1.0f;
     226           0 :         distVec.fY -= 1.0f;
     227           0 :         curr->fDistSq = distSq;
     228           0 :         curr->fDistVector = distVec;
     229             :     }
     230             : 
     231             :     // left
     232           0 :     check = curr - 1;
     233           0 :     distVec = check->fDistVector;
     234           0 :     distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
     235           0 :     if (distSq < curr->fDistSq) {
     236           0 :         distVec.fX -= 1.0f;
     237           0 :         curr->fDistSq = distSq;
     238           0 :         curr->fDistVector = distVec;
     239             :     }
     240           0 : }
     241             : 
     242             : // second stage forward pass
     243             : // (forward in Y, backward in X)
     244           0 : static void F2(DFData* curr, int width) {
     245             :     // right
     246           0 :     DFData* check = curr + 1;
     247           0 :     SkPoint distVec = check->fDistVector;
     248           0 :     float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
     249           0 :     if (distSq < curr->fDistSq) {
     250           0 :         distVec.fX += 1.0f;
     251           0 :         curr->fDistSq = distSq;
     252           0 :         curr->fDistVector = distVec;
     253             :     }
     254           0 : }
     255             : 
     256             : // first stage backward pass
     257             : // (backward in Y, forward in X)
     258           0 : static void B1(DFData* curr, int width) {
     259             :     // left
     260           0 :     DFData* check = curr - 1;
     261           0 :     SkPoint distVec = check->fDistVector;
     262           0 :     float distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
     263           0 :     if (distSq < curr->fDistSq) {
     264           0 :         distVec.fX -= 1.0f;
     265           0 :         curr->fDistSq = distSq;
     266           0 :         curr->fDistVector = distVec;
     267             :     }
     268           0 : }
     269             : 
     270             : // second stage backward pass
     271             : // (backward in Y, backwards in X)
     272           0 : static void B2(DFData* curr, int width) {
     273             :     // right
     274           0 :     DFData* check = curr + 1;
     275           0 :     SkPoint distVec = check->fDistVector;
     276           0 :     float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
     277           0 :     if (distSq < curr->fDistSq) {
     278           0 :         distVec.fX += 1.0f;
     279           0 :         curr->fDistSq = distSq;
     280           0 :         curr->fDistVector = distVec;
     281             :     }
     282             : 
     283             :     // bottom left
     284           0 :     check = curr + width-1;
     285           0 :     distVec = check->fDistVector;
     286           0 :     distSq = check->fDistSq - 2.0f*(distVec.fX - distVec.fY - 1.0f);
     287           0 :     if (distSq < curr->fDistSq) {
     288           0 :         distVec.fX -= 1.0f;
     289           0 :         distVec.fY += 1.0f;
     290           0 :         curr->fDistSq = distSq;
     291           0 :         curr->fDistVector = distVec;
     292             :     }
     293             : 
     294             :     // bottom
     295           0 :     check = curr + width;
     296           0 :     distVec = check->fDistVector;
     297           0 :     distSq = check->fDistSq + 2.0f*distVec.fY + 1.0f;
     298           0 :     if (distSq < curr->fDistSq) {
     299           0 :         distVec.fY += 1.0f;
     300           0 :         curr->fDistSq = distSq;
     301           0 :         curr->fDistVector = distVec;
     302             :     }
     303             : 
     304             :     // bottom right
     305           0 :     check = curr + width+1;
     306           0 :     distVec = check->fDistVector;
     307           0 :     distSq = check->fDistSq + 2.0f*(distVec.fX + distVec.fY + 1.0f);
     308           0 :     if (distSq < curr->fDistSq) {
     309           0 :         distVec.fX += 1.0f;
     310           0 :         distVec.fY += 1.0f;
     311           0 :         curr->fDistSq = distSq;
     312           0 :         curr->fDistVector = distVec;
     313             :     }
     314           0 : }
     315             : 
     316             : // enable this to output edge data rather than the distance field
     317             : #define DUMP_EDGE 0
     318             : 
     319             : #if !DUMP_EDGE
     320             : template <int distanceMagnitude>
     321           0 : static unsigned char pack_distance_field_val(float dist) {
     322             :     // The distance field is constructed as unsigned char values, so that the zero value is at 128,
     323             :     // Beside 128, we have 128 values in range [0, 128), but only 127 values in range (128, 255].
     324             :     // So we multiply distanceMagnitude by 127/128 at the latter range to avoid overflow.
     325           0 :     dist = SkScalarPin(-dist, -distanceMagnitude, distanceMagnitude * 127.0f / 128.0f);
     326             : 
     327             :     // Scale into the positive range for unsigned distance.
     328           0 :     dist += distanceMagnitude;
     329             : 
     330             :     // Scale into unsigned char range.
     331             :     // Round to place negative and positive values as equally as possible around 128
     332             :     // (which represents zero).
     333           0 :     return (unsigned char)SkScalarRoundToInt(dist / (2 * distanceMagnitude) * 256.0f);
     334             : }
     335             : #endif
     336             : 
     337             : // assumes a padded 8-bit image and distance field
     338             : // width and height are the original width and height of the image
     339           0 : static bool generate_distance_field_from_image(unsigned char* distanceField,
     340             :                                                const unsigned char* copyPtr,
     341             :                                                int width, int height) {
     342           0 :     SkASSERT(distanceField);
     343           0 :     SkASSERT(copyPtr);
     344             : 
     345             :     // we expand our temp data by one more on each side to simplify
     346             :     // the scanning code -- will always be treated as infinitely far away
     347           0 :     int pad = SK_DistanceFieldPad + 1;
     348             : 
     349             :     // set params for distance field data
     350           0 :     int dataWidth = width + 2*pad;
     351           0 :     int dataHeight = height + 2*pad;
     352             : 
     353             :     // create zeroed temp DFData+edge storage
     354           0 :     SkAutoFree storage(sk_calloc_throw(dataWidth*dataHeight*(sizeof(DFData) + 1)));
     355           0 :     DFData*        dataPtr = (DFData*)storage.get();
     356           0 :     unsigned char* edgePtr = (unsigned char*)storage.get() + dataWidth*dataHeight*sizeof(DFData);
     357             : 
     358             :     // copy glyph into distance field storage
     359           0 :     init_glyph_data(dataPtr, edgePtr, copyPtr,
     360             :                     dataWidth, dataHeight,
     361           0 :                     width+2, height+2, SK_DistanceFieldPad);
     362             : 
     363             :     // create initial distance data, particularly at edges
     364           0 :     init_distances(dataPtr, edgePtr, dataWidth, dataHeight);
     365             : 
     366             :     // now perform Euclidean distance transform to propagate distances
     367             : 
     368             :     // forwards in y
     369           0 :     DFData* currData = dataPtr+dataWidth+1; // skip outer buffer
     370           0 :     unsigned char* currEdge = edgePtr+dataWidth+1;
     371           0 :     for (int j = 1; j < dataHeight-1; ++j) {
     372             :         // forwards in x
     373           0 :         for (int i = 1; i < dataWidth-1; ++i) {
     374             :             // don't need to calculate distance for edge pixels
     375           0 :             if (!*currEdge) {
     376           0 :                 F1(currData, dataWidth);
     377             :             }
     378           0 :             ++currData;
     379           0 :             ++currEdge;
     380             :         }
     381             : 
     382             :         // backwards in x
     383           0 :         --currData; // reset to end
     384           0 :         --currEdge;
     385           0 :         for (int i = 1; i < dataWidth-1; ++i) {
     386             :             // don't need to calculate distance for edge pixels
     387           0 :             if (!*currEdge) {
     388           0 :                 F2(currData, dataWidth);
     389             :             }
     390           0 :             --currData;
     391           0 :             --currEdge;
     392             :         }
     393             : 
     394           0 :         currData += dataWidth+1;
     395           0 :         currEdge += dataWidth+1;
     396             :     }
     397             : 
     398             :     // backwards in y
     399           0 :     currData = dataPtr+dataWidth*(dataHeight-2) - 1; // skip outer buffer
     400           0 :     currEdge = edgePtr+dataWidth*(dataHeight-2) - 1;
     401           0 :     for (int j = 1; j < dataHeight-1; ++j) {
     402             :         // forwards in x
     403           0 :         for (int i = 1; i < dataWidth-1; ++i) {
     404             :             // don't need to calculate distance for edge pixels
     405           0 :             if (!*currEdge) {
     406           0 :                 B1(currData, dataWidth);
     407             :             }
     408           0 :             ++currData;
     409           0 :             ++currEdge;
     410             :         }
     411             : 
     412             :         // backwards in x
     413           0 :         --currData; // reset to end
     414           0 :         --currEdge;
     415           0 :         for (int i = 1; i < dataWidth-1; ++i) {
     416             :             // don't need to calculate distance for edge pixels
     417           0 :             if (!*currEdge) {
     418           0 :                 B2(currData, dataWidth);
     419             :             }
     420           0 :             --currData;
     421           0 :             --currEdge;
     422             :         }
     423             : 
     424           0 :         currData -= dataWidth-1;
     425           0 :         currEdge -= dataWidth-1;
     426             :     }
     427             : 
     428             :     // copy results to final distance field data
     429           0 :     currData = dataPtr + dataWidth+1;
     430           0 :     currEdge = edgePtr + dataWidth+1;
     431           0 :     unsigned char *dfPtr = distanceField;
     432           0 :     for (int j = 1; j < dataHeight-1; ++j) {
     433           0 :         for (int i = 1; i < dataWidth-1; ++i) {
     434             : #if DUMP_EDGE
     435             :             float alpha = currData->fAlpha;
     436             :             float edge = 0.0f;
     437             :             if (*currEdge) {
     438             :                 edge = 0.25f;
     439             :             }
     440             :             // blend with original image
     441             :             float result = alpha + (1.0f-alpha)*edge;
     442             :             unsigned char val = sk_float_round2int(255*result);
     443             :             *dfPtr++ = val;
     444             : #else
     445             :             float dist;
     446           0 :             if (currData->fAlpha > 0.5f) {
     447           0 :                 dist = -SkScalarSqrt(currData->fDistSq);
     448             :             } else {
     449           0 :                 dist = SkScalarSqrt(currData->fDistSq);
     450             :             }
     451           0 :             *dfPtr++ = pack_distance_field_val<SK_DistanceFieldMagnitude>(dist);
     452             : #endif
     453           0 :             ++currData;
     454           0 :             ++currEdge;
     455             :         }
     456           0 :         currData += 2;
     457           0 :         currEdge += 2;
     458             :     }
     459             : 
     460           0 :     return true;
     461             : }
     462             : 
     463             : // assumes an 8-bit image and distance field
     464           0 : bool SkGenerateDistanceFieldFromA8Image(unsigned char* distanceField,
     465             :                                         const unsigned char* image,
     466             :                                         int width, int height, size_t rowBytes) {
     467           0 :     SkASSERT(distanceField);
     468           0 :     SkASSERT(image);
     469             : 
     470             :     // create temp data
     471           0 :     SkAutoSMalloc<1024> copyStorage((width+2)*(height+2)*sizeof(char));
     472           0 :     unsigned char* copyPtr = (unsigned char*) copyStorage.get();
     473             : 
     474             :     // we copy our source image into a padded copy to ensure we catch edge transitions
     475             :     // around the outside
     476           0 :     const unsigned char* currSrcScanLine = image;
     477           0 :     sk_bzero(copyPtr, (width+2)*sizeof(char));
     478           0 :     unsigned char* currDestPtr = copyPtr + width + 2;
     479           0 :     for (int i = 0; i < height; ++i) {
     480           0 :         *currDestPtr++ = 0;
     481           0 :         memcpy(currDestPtr, currSrcScanLine, rowBytes);
     482           0 :         currSrcScanLine += rowBytes;
     483           0 :         currDestPtr += width;
     484           0 :         *currDestPtr++ = 0;
     485             :     }
     486           0 :     sk_bzero(currDestPtr, (width+2)*sizeof(char));
     487             : 
     488           0 :     return generate_distance_field_from_image(distanceField, copyPtr, width, height);
     489             : }
     490             : 
     491             : // assumes a 1-bit image and 8-bit distance field
     492           0 : bool SkGenerateDistanceFieldFromBWImage(unsigned char* distanceField,
     493             :                                         const unsigned char* image,
     494             :                                         int width, int height, size_t rowBytes) {
     495           0 :     SkASSERT(distanceField);
     496           0 :     SkASSERT(image);
     497             : 
     498             :     // create temp data
     499           0 :     SkAutoSMalloc<1024> copyStorage((width+2)*(height+2)*sizeof(char));
     500           0 :     unsigned char* copyPtr = (unsigned char*) copyStorage.get();
     501             : 
     502             :     // we copy our source image into a padded copy to ensure we catch edge transitions
     503             :     // around the outside
     504           0 :     const unsigned char* currSrcScanLine = image;
     505           0 :     sk_bzero(copyPtr, (width+2)*sizeof(char));
     506           0 :     unsigned char* currDestPtr = copyPtr + width + 2;
     507           0 :     for (int i = 0; i < height; ++i) {
     508           0 :         *currDestPtr++ = 0;
     509           0 :         int rowWritesLeft = width;
     510           0 :         const unsigned char *maskPtr = currSrcScanLine;
     511           0 :         while (rowWritesLeft > 0) {
     512           0 :             unsigned mask = *maskPtr++;
     513           0 :             for (int i = 7; i >= 0 && rowWritesLeft; --i, --rowWritesLeft) {
     514           0 :                 *currDestPtr++ = (mask & (1 << i)) ? 0xff : 0;
     515             :             }
     516             :         }
     517           0 :         currSrcScanLine += rowBytes;
     518           0 :         *currDestPtr++ = 0;
     519             :     }
     520           0 :     sk_bzero(currDestPtr, (width+2)*sizeof(char));
     521             : 
     522           0 :     return generate_distance_field_from_image(distanceField, copyPtr, width, height);
     523             : }

Generated by: LCOV version 1.13