LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkEdgeClipper.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 132 287 46.0 %
Date: 2017-07-14 16:53:18 Functions: 15 27 55.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2009 The Android Open Source Project
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : 
       9             : #include "SkEdgeClipper.h"
      10             : #include "SkGeometry.h"
      11             : #include "SkLineClipper.h"
      12             : 
      13           0 : static bool quick_reject(const SkRect& bounds, const SkRect& clip) {
      14           0 :     return bounds.fTop >= clip.fBottom || bounds.fBottom <= clip.fTop;
      15             : }
      16             : 
      17          14 : static inline void clamp_le(SkScalar& value, SkScalar max) {
      18          14 :     if (value > max) {
      19           0 :         value = max;
      20             :     }
      21          14 : }
      22             : 
      23          19 : static inline void clamp_ge(SkScalar& value, SkScalar min) {
      24          19 :     if (value < min) {
      25           2 :         value = min;
      26             :     }
      27          19 : }
      28             : 
      29             : /*  src[] must be monotonic in Y. This routine copies src into dst, and sorts
      30             :  it to be increasing in Y. If it had to reverse the order of the points,
      31             :  it returns true, otherwise it returns false
      32             :  */
      33         147 : static bool sort_increasing_Y(SkPoint dst[], const SkPoint src[], int count) {
      34             :     // we need the data to be monotonically increasing in Y
      35         147 :     if (src[0].fY > src[count - 1].fY) {
      36         375 :         for (int i = 0; i < count; i++) {
      37         300 :             dst[i] = src[count - i - 1];
      38             :         }
      39          75 :         return true;
      40             :     } else {
      41          72 :         memcpy(dst, src, count * sizeof(SkPoint));
      42          72 :         return false;
      43             :     }
      44             : }
      45             : 
      46         201 : bool SkEdgeClipper::clipLine(SkPoint p0, SkPoint p1, const SkRect& clip) {
      47         201 :     fCurrPoint = fPoints;
      48         201 :     fCurrVerb = fVerbs;
      49             : 
      50             :     SkPoint lines[SkLineClipper::kMaxPoints];
      51         201 :     const SkPoint pts[] = { p0, p1 };
      52         201 :     int lineCount = SkLineClipper::ClipLine(pts, clip, lines, fCanCullToTheRight);
      53         337 :     for (int i = 0; i < lineCount; i++) {
      54         136 :         this->appendLine(lines[i], lines[i + 1]);
      55             :     }
      56             : 
      57         201 :     *fCurrVerb = SkPath::kDone_Verb;
      58         201 :     fCurrPoint = fPoints;
      59         201 :     fCurrVerb = fVerbs;
      60         201 :     return SkPath::kDone_Verb != fVerbs[0];
      61             : }
      62             : 
      63             : ///////////////////////////////////////////////////////////////////////////////
      64             : 
      65           0 : static bool chopMonoQuadAt(SkScalar c0, SkScalar c1, SkScalar c2,
      66             :                            SkScalar target, SkScalar* t) {
      67             :     /* Solve F(t) = y where F(t) := [0](1-t)^2 + 2[1]t(1-t) + [2]t^2
      68             :      *  We solve for t, using quadratic equation, hence we have to rearrange
      69             :      * our cooefficents to look like At^2 + Bt + C
      70             :      */
      71           0 :     SkScalar A = c0 - c1 - c1 + c2;
      72           0 :     SkScalar B = 2*(c1 - c0);
      73           0 :     SkScalar C = c0 - target;
      74             : 
      75             :     SkScalar roots[2];  // we only expect one, but make room for 2 for safety
      76           0 :     int count = SkFindUnitQuadRoots(A, B, C, roots);
      77           0 :     if (count) {
      78           0 :         *t = roots[0];
      79           0 :         return true;
      80             :     }
      81           0 :     return false;
      82             : }
      83             : 
      84           0 : static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) {
      85           0 :     return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t);
      86             : }
      87             : 
      88           0 : static bool chopMonoQuadAtX(SkPoint pts[3], SkScalar x, SkScalar* t) {
      89           0 :     return chopMonoQuadAt(pts[0].fX, pts[1].fX, pts[2].fX, x, t);
      90             : }
      91             : 
      92             : // Modify pts[] in place so that it is clipped in Y to the clip rect
      93           0 : static void chop_quad_in_Y(SkPoint pts[3], const SkRect& clip) {
      94             :     SkScalar t;
      95             :     SkPoint tmp[5]; // for SkChopQuadAt
      96             : 
      97             :     // are we partially above
      98           0 :     if (pts[0].fY < clip.fTop) {
      99           0 :         if (chopMonoQuadAtY(pts, clip.fTop, &t)) {
     100             :             // take the 2nd chopped quad
     101           0 :             SkChopQuadAt(pts, tmp, t);
     102             :             // clamp to clean up imprecise numerics in the chop
     103           0 :             tmp[2].fY = clip.fTop;
     104           0 :             clamp_ge(tmp[3].fY, clip.fTop);
     105             : 
     106           0 :             pts[0] = tmp[2];
     107           0 :             pts[1] = tmp[3];
     108             :         } else {
     109             :             // if chopMonoQuadAtY failed, then we may have hit inexact numerics
     110             :             // so we just clamp against the top
     111           0 :             for (int i = 0; i < 3; i++) {
     112           0 :                 if (pts[i].fY < clip.fTop) {
     113           0 :                     pts[i].fY = clip.fTop;
     114             :                 }
     115             :             }
     116             :         }
     117             :     }
     118             : 
     119             :     // are we partially below
     120           0 :     if (pts[2].fY > clip.fBottom) {
     121           0 :         if (chopMonoQuadAtY(pts, clip.fBottom, &t)) {
     122           0 :             SkChopQuadAt(pts, tmp, t);
     123             :             // clamp to clean up imprecise numerics in the chop
     124           0 :             clamp_le(tmp[1].fY, clip.fBottom);
     125           0 :             tmp[2].fY = clip.fBottom;
     126             : 
     127           0 :             pts[1] = tmp[1];
     128           0 :             pts[2] = tmp[2];
     129             :         } else {
     130             :             // if chopMonoQuadAtY failed, then we may have hit inexact numerics
     131             :             // so we just clamp against the bottom
     132           0 :             for (int i = 0; i < 3; i++) {
     133           0 :                 if (pts[i].fY > clip.fBottom) {
     134           0 :                     pts[i].fY = clip.fBottom;
     135             :                 }
     136             :             }
     137             :         }
     138             :     }
     139           0 : }
     140             : 
     141             : // srcPts[] must be monotonic in X and Y
     142           0 : void SkEdgeClipper::clipMonoQuad(const SkPoint srcPts[3], const SkRect& clip) {
     143             :     SkPoint pts[3];
     144           0 :     bool reverse = sort_increasing_Y(pts, srcPts, 3);
     145             : 
     146             :     // are we completely above or below
     147           0 :     if (pts[2].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
     148           0 :         return;
     149             :     }
     150             : 
     151             :     // Now chop so that pts is contained within clip in Y
     152           0 :     chop_quad_in_Y(pts, clip);
     153             : 
     154           0 :     if (pts[0].fX > pts[2].fX) {
     155           0 :         SkTSwap<SkPoint>(pts[0], pts[2]);
     156           0 :         reverse = !reverse;
     157             :     }
     158           0 :     SkASSERT(pts[0].fX <= pts[1].fX);
     159           0 :     SkASSERT(pts[1].fX <= pts[2].fX);
     160             : 
     161             :     // Now chop in X has needed, and record the segments
     162             : 
     163           0 :     if (pts[2].fX <= clip.fLeft) {  // wholly to the left
     164           0 :         this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
     165           0 :         return;
     166             :     }
     167           0 :     if (pts[0].fX >= clip.fRight) {  // wholly to the right
     168           0 :         if (!this->canCullToTheRight()) {
     169           0 :             this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
     170             :         }
     171           0 :         return;
     172             :     }
     173             : 
     174             :     SkScalar t;
     175             :     SkPoint tmp[5]; // for SkChopQuadAt
     176             : 
     177             :     // are we partially to the left
     178           0 :     if (pts[0].fX < clip.fLeft) {
     179           0 :         if (chopMonoQuadAtX(pts, clip.fLeft, &t)) {
     180           0 :             SkChopQuadAt(pts, tmp, t);
     181           0 :             this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
     182             :             // clamp to clean up imprecise numerics in the chop
     183           0 :             tmp[2].fX = clip.fLeft;
     184           0 :             clamp_ge(tmp[3].fX, clip.fLeft);
     185             : 
     186           0 :             pts[0] = tmp[2];
     187           0 :             pts[1] = tmp[3];
     188             :         } else {
     189             :             // if chopMonoQuadAtY failed, then we may have hit inexact numerics
     190             :             // so we just clamp against the left
     191           0 :             this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
     192           0 :             return;
     193             :         }
     194             :     }
     195             : 
     196             :     // are we partially to the right
     197           0 :     if (pts[2].fX > clip.fRight) {
     198           0 :         if (chopMonoQuadAtX(pts, clip.fRight, &t)) {
     199           0 :             SkChopQuadAt(pts, tmp, t);
     200             :             // clamp to clean up imprecise numerics in the chop
     201           0 :             clamp_le(tmp[1].fX, clip.fRight);
     202           0 :             tmp[2].fX = clip.fRight;
     203             : 
     204           0 :             this->appendQuad(tmp, reverse);
     205           0 :             this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
     206             :         } else {
     207             :             // if chopMonoQuadAtY failed, then we may have hit inexact numerics
     208             :             // so we just clamp against the right
     209           0 :             this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
     210             :         }
     211             :     } else {    // wholly inside the clip
     212           0 :         this->appendQuad(pts, reverse);
     213             :     }
     214             : }
     215             : 
     216           0 : bool SkEdgeClipper::clipQuad(const SkPoint srcPts[3], const SkRect& clip) {
     217           0 :     fCurrPoint = fPoints;
     218           0 :     fCurrVerb = fVerbs;
     219             : 
     220             :     SkRect  bounds;
     221           0 :     bounds.set(srcPts, 3);
     222             : 
     223           0 :     if (!quick_reject(bounds, clip)) {
     224             :         SkPoint monoY[5];
     225           0 :         int countY = SkChopQuadAtYExtrema(srcPts, monoY);
     226           0 :         for (int y = 0; y <= countY; y++) {
     227             :             SkPoint monoX[5];
     228           0 :             int countX = SkChopQuadAtXExtrema(&monoY[y * 2], monoX);
     229           0 :             for (int x = 0; x <= countX; x++) {
     230           0 :                 this->clipMonoQuad(&monoX[x * 2], clip);
     231           0 :                 SkASSERT(fCurrVerb - fVerbs < kMaxVerbs);
     232           0 :                 SkASSERT(fCurrPoint - fPoints <= kMaxPoints);
     233             :             }
     234             :         }
     235             :     }
     236             : 
     237           0 :     *fCurrVerb = SkPath::kDone_Verb;
     238           0 :     fCurrPoint = fPoints;
     239           0 :     fCurrVerb = fVerbs;
     240           0 :     return SkPath::kDone_Verb != fVerbs[0];
     241             : }
     242             : 
     243             : ///////////////////////////////////////////////////////////////////////////////
     244             : 
     245           0 : static SkScalar mono_cubic_closestT(const SkScalar src[], SkScalar x) {
     246           0 :     SkScalar t = 0.5f;
     247             :     SkScalar lastT;
     248           0 :     SkScalar bestT  SK_INIT_TO_AVOID_WARNING;
     249           0 :     SkScalar step = 0.25f;
     250           0 :     SkScalar D = src[0];
     251           0 :     SkScalar A = src[6] + 3*(src[2] - src[4]) - D;
     252           0 :     SkScalar B = 3*(src[4] - src[2] - src[2] + D);
     253           0 :     SkScalar C = 3*(src[2] - D);
     254           0 :     x -= D;
     255           0 :     SkScalar closest = SK_ScalarMax;
     256           0 :     do {
     257           0 :         SkScalar loc = ((A * t + B) * t + C) * t;
     258           0 :         SkScalar dist = SkScalarAbs(loc - x);
     259           0 :         if (closest > dist) {
     260           0 :             closest = dist;
     261           0 :             bestT = t;
     262             :         }
     263           0 :         lastT = t;
     264           0 :         t += loc < x ? step : -step;
     265           0 :         step *= 0.5f;
     266           0 :     } while (closest > 0.25f && lastT != t);
     267           0 :     return bestT;
     268             : }
     269             : 
     270          19 : static void chop_mono_cubic_at_y(SkPoint src[4], SkScalar y, SkPoint dst[7]) {
     271          19 :     if (SkChopMonoCubicAtY(src, y, dst)) {
     272          19 :         return;
     273             :     }
     274           0 :     SkChopCubicAt(src, dst, mono_cubic_closestT(&src->fY, y));
     275             : }
     276             : 
     277             : // Modify pts[] in place so that it is clipped in Y to the clip rect
     278         147 : static void chop_cubic_in_Y(SkPoint pts[4], const SkRect& clip) {
     279             : 
     280             :     // are we partially above
     281         147 :     if (pts[0].fY < clip.fTop) {
     282             :         SkPoint tmp[7];
     283           5 :         chop_mono_cubic_at_y(pts, clip.fTop, tmp);
     284             : 
     285             :         /*
     286             :          *  For a large range in the points, we can do a poor job of chopping, such that the t
     287             :          *  we computed resulted in the lower cubic still being partly above the clip.
     288             :          *
     289             :          *  If just the first or first 2 Y values are above the fTop, we can just smash them
     290             :          *  down. If the first 3 Ys are above fTop, we can't smash all 3, as that can really
     291             :          *  distort the cubic. In this case, we take the first output (tmp[3..6] and treat it as
     292             :          *  a guess, and re-chop against fTop. Then we fall through to checking if we need to
     293             :          *  smash the first 1 or 2 Y values.
     294             :          */
     295           5 :         if (tmp[3].fY < clip.fTop && tmp[4].fY < clip.fTop && tmp[5].fY < clip.fTop) {
     296             :             SkPoint tmp2[4];
     297           0 :             memcpy(tmp2, &tmp[3].fX, 4 * sizeof(SkPoint));
     298           0 :             chop_mono_cubic_at_y(tmp2, clip.fTop, tmp);
     299             :         }
     300             : 
     301             :         // tmp[3, 4].fY should all be to the below clip.fTop.
     302             :         // Since we can't trust the numerics of the chopper, we force those conditions now
     303           5 :         tmp[3].fY = clip.fTop;
     304           5 :         clamp_ge(tmp[4].fY, clip.fTop);
     305             : 
     306           5 :         pts[0] = tmp[3];
     307           5 :         pts[1] = tmp[4];
     308           5 :         pts[2] = tmp[5];
     309             :     }
     310             : 
     311             :     // are we partially below
     312         147 :     if (pts[3].fY > clip.fBottom) {
     313             :         SkPoint tmp[7];
     314          14 :         chop_mono_cubic_at_y(pts, clip.fBottom, tmp);
     315          14 :         tmp[3].fY = clip.fBottom;
     316          14 :         clamp_le(tmp[2].fY, clip.fBottom);
     317             : 
     318          14 :         pts[1] = tmp[1];
     319          14 :         pts[2] = tmp[2];
     320          14 :         pts[3] = tmp[3];
     321             :     }
     322         147 : }
     323             : 
     324          14 : static void chop_mono_cubic_at_x(SkPoint src[4], SkScalar x, SkPoint dst[7]) {
     325          14 :     if (SkChopMonoCubicAtX(src, x, dst)) {
     326          14 :         return;
     327             :     }
     328           0 :     SkChopCubicAt(src, dst, mono_cubic_closestT(&src->fX, x));
     329             : }
     330             : 
     331             : // srcPts[] must be monotonic in X and Y
     332         147 : void SkEdgeClipper::clipMonoCubic(const SkPoint src[4], const SkRect& clip) {
     333             :     SkPoint pts[4];
     334         147 :     bool reverse = sort_increasing_Y(pts, src, 4);
     335             : 
     336             :     // are we completely above or below
     337         147 :     if (pts[3].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
     338          29 :         return;
     339             :     }
     340             : 
     341             :     // Now chop so that pts is contained within clip in Y
     342         147 :     chop_cubic_in_Y(pts, clip);
     343             : 
     344         147 :     if (pts[0].fX > pts[3].fX) {
     345          75 :         SkTSwap<SkPoint>(pts[0], pts[3]);
     346          75 :         SkTSwap<SkPoint>(pts[1], pts[2]);
     347          75 :         reverse = !reverse;
     348             :     }
     349             : 
     350             :     // Now chop in X has needed, and record the segments
     351             : 
     352         147 :     if (pts[3].fX <= clip.fLeft) {  // wholly to the left
     353          22 :         this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
     354          22 :         return;
     355             :     }
     356         125 :     if (pts[0].fX >= clip.fRight) {  // wholly to the right
     357           7 :         if (!this->canCullToTheRight()) {
     358           3 :             this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
     359             :         }
     360           7 :         return;
     361             :     }
     362             : 
     363             :     // are we partially to the left
     364         118 :     if (pts[0].fX < clip.fLeft) {
     365             :         SkPoint tmp[7];
     366          14 :         chop_mono_cubic_at_x(pts, clip.fLeft, tmp);
     367          14 :         this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
     368             : 
     369             :         // tmp[3, 4].fX should all be to the right of clip.fLeft.
     370             :         // Since we can't trust the numerics of
     371             :         // the chopper, we force those conditions now
     372          14 :         tmp[3].fX = clip.fLeft;
     373          14 :         clamp_ge(tmp[4].fX, clip.fLeft);
     374             : 
     375          14 :         pts[0] = tmp[3];
     376          14 :         pts[1] = tmp[4];
     377          14 :         pts[2] = tmp[5];
     378             :     }
     379             : 
     380             :     // are we partially to the right
     381         118 :     if (pts[3].fX > clip.fRight) {
     382             :         SkPoint tmp[7];
     383           0 :         chop_mono_cubic_at_x(pts, clip.fRight, tmp);
     384           0 :         tmp[3].fX = clip.fRight;
     385           0 :         clamp_le(tmp[2].fX, clip.fRight);
     386             : 
     387           0 :         this->appendCubic(tmp, reverse);
     388           0 :         this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
     389             :     } else {    // wholly inside the clip
     390         118 :         this->appendCubic(pts, reverse);
     391             :     }
     392             : }
     393             : 
     394         145 : static SkRect compute_cubic_bounds(const SkPoint pts[4]) {
     395             :     SkRect r;
     396         145 :     r.set(pts, 4);
     397         145 :     return r;
     398             : }
     399             : 
     400         135 : static bool too_big_for_reliable_float_math(const SkRect& r) {
     401             :     // limit set as the largest float value for which we can still reliably compute things like
     402             :     // - chopping at XY extrema
     403             :     // - chopping at Y or X values for clipping
     404             :     //
     405             :     // Current value chosen just by experiment. Larger (and still succeeds) is always better.
     406             :     //
     407         135 :     const SkScalar limit = 1 << 22;
     408         135 :     return r.fLeft < -limit || r.fTop < -limit || r.fRight > limit || r.fBottom > limit;
     409             : }
     410             : 
     411         145 : bool SkEdgeClipper::clipCubic(const SkPoint srcPts[4], const SkRect& clip) {
     412         145 :     fCurrPoint = fPoints;
     413         145 :     fCurrVerb = fVerbs;
     414             : 
     415         145 :     const SkRect bounds = compute_cubic_bounds(srcPts);
     416             :     // check if we're clipped out vertically
     417         145 :     if (bounds.fBottom > clip.fTop && bounds.fTop < clip.fBottom) {
     418         135 :         if (too_big_for_reliable_float_math(bounds)) {
     419             :             // can't safely clip the cubic, so we give up and draw a line (which we can safely clip)
     420             :             //
     421             :             // If we rewrote chopcubicat*extrema and chopmonocubic using doubles, we could very
     422             :             // likely always handle the cubic safely, but (it seems) at a big loss in speed, so
     423             :             // we'd only want to take that alternate impl if needed. Perhaps a TODO to try it.
     424             :             //
     425           0 :             return this->clipLine(srcPts[0], srcPts[3], clip);
     426             :         } else {
     427             :             SkPoint monoY[10];
     428         135 :             int countY = SkChopCubicAtYExtrema(srcPts, monoY);
     429         272 :             for (int y = 0; y <= countY; y++) {
     430             :                 SkPoint monoX[10];
     431         137 :                 int countX = SkChopCubicAtXExtrema(&monoY[y * 3], monoX);
     432         284 :                 for (int x = 0; x <= countX; x++) {
     433         147 :                     this->clipMonoCubic(&monoX[x * 3], clip);
     434         147 :                     SkASSERT(fCurrVerb - fVerbs < kMaxVerbs);
     435         147 :                     SkASSERT(fCurrPoint - fPoints <= kMaxPoints);
     436             :                 }
     437             :             }
     438             :         }
     439             :     }
     440             : 
     441         145 :     *fCurrVerb = SkPath::kDone_Verb;
     442         145 :     fCurrPoint = fPoints;
     443         145 :     fCurrVerb = fVerbs;
     444         145 :     return SkPath::kDone_Verb != fVerbs[0];
     445             : }
     446             : 
     447             : ///////////////////////////////////////////////////////////////////////////////
     448             : 
     449         136 : void SkEdgeClipper::appendLine(SkPoint p0, SkPoint p1) {
     450         136 :     *fCurrVerb++ = SkPath::kLine_Verb;
     451         136 :     fCurrPoint[0] = p0;
     452         136 :     fCurrPoint[1] = p1;
     453         136 :     fCurrPoint += 2;
     454         136 : }
     455             : 
     456          39 : void SkEdgeClipper::appendVLine(SkScalar x, SkScalar y0, SkScalar y1,
     457             :                                 bool reverse) {
     458          39 :     *fCurrVerb++ = SkPath::kLine_Verb;
     459             : 
     460          39 :     if (reverse) {
     461          18 :         SkTSwap<SkScalar>(y0, y1);
     462             :     }
     463          39 :     fCurrPoint[0].set(x, y0);
     464          39 :     fCurrPoint[1].set(x, y1);
     465          39 :     fCurrPoint += 2;
     466          39 : }
     467             : 
     468           0 : void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
     469           0 :     *fCurrVerb++ = SkPath::kQuad_Verb;
     470             : 
     471           0 :     if (reverse) {
     472           0 :         fCurrPoint[0] = pts[2];
     473           0 :         fCurrPoint[2] = pts[0];
     474             :     } else {
     475           0 :         fCurrPoint[0] = pts[0];
     476           0 :         fCurrPoint[2] = pts[2];
     477             :     }
     478           0 :     fCurrPoint[1] = pts[1];
     479           0 :     fCurrPoint += 3;
     480           0 : }
     481             : 
     482         118 : void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
     483         118 :     *fCurrVerb++ = SkPath::kCubic_Verb;
     484             : 
     485         118 :     if (reverse) {
     486         285 :         for (int i = 0; i < 4; i++) {
     487         228 :             fCurrPoint[i] = pts[3 - i];
     488             :         }
     489             :     } else {
     490          61 :         memcpy(fCurrPoint, pts, 4 * sizeof(SkPoint));
     491             :     }
     492         118 :     fCurrPoint += 4;
     493         118 : }
     494             : 
     495         560 : SkPath::Verb SkEdgeClipper::next(SkPoint pts[]) {
     496         560 :     SkPath::Verb verb = *fCurrVerb;
     497             : 
     498         560 :     switch (verb) {
     499             :         case SkPath::kLine_Verb:
     500         175 :             memcpy(pts, fCurrPoint, 2 * sizeof(SkPoint));
     501         175 :             fCurrPoint += 2;
     502         175 :             fCurrVerb += 1;
     503         175 :             break;
     504             :         case SkPath::kQuad_Verb:
     505           0 :             memcpy(pts, fCurrPoint, 3 * sizeof(SkPoint));
     506           0 :             fCurrPoint += 3;
     507           0 :             fCurrVerb += 1;
     508           0 :             break;
     509             :         case SkPath::kCubic_Verb:
     510         118 :             memcpy(pts, fCurrPoint, 4 * sizeof(SkPoint));
     511         118 :             fCurrPoint += 4;
     512         118 :             fCurrVerb += 1;
     513         118 :             break;
     514             :         case SkPath::kDone_Verb:
     515         267 :             break;
     516             :         default:
     517           0 :             SkDEBUGFAIL("unexpected verb in quadclippper2 iter");
     518           0 :             break;
     519             :     }
     520         560 :     return verb;
     521             : }
     522             : 
     523             : ///////////////////////////////////////////////////////////////////////////////
     524             : 
     525             : #ifdef SK_DEBUG
     526           0 : static void assert_monotonic(const SkScalar coord[], int count) {
     527           0 :     if (coord[0] > coord[(count - 1) * 2]) {
     528           0 :         for (int i = 1; i < count; i++) {
     529           0 :             SkASSERT(coord[2 * (i - 1)] >= coord[i * 2]);
     530             :         }
     531           0 :     } else if (coord[0] < coord[(count - 1) * 2]) {
     532           0 :         for (int i = 1; i < count; i++) {
     533           0 :             SkASSERT(coord[2 * (i - 1)] <= coord[i * 2]);
     534             :         }
     535             :     } else {
     536           0 :         for (int i = 1; i < count; i++) {
     537           0 :             SkASSERT(coord[2 * (i - 1)] == coord[i * 2]);
     538             :         }
     539             :     }
     540           0 : }
     541             : 
     542           0 : void sk_assert_monotonic_y(const SkPoint pts[], int count) {
     543           0 :     if (count > 1) {
     544           0 :         assert_monotonic(&pts[0].fY, count);
     545             :     }
     546           0 : }
     547             : 
     548           0 : void sk_assert_monotonic_x(const SkPoint pts[], int count) {
     549           0 :     if (count > 1) {
     550           0 :         assert_monotonic(&pts[0].fX, count);
     551             :     }
     552           0 : }
     553             : #endif

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