Line data Source code
1 : /*
2 : * Copyright 2006 The Android Open Source Project
3 : *
4 : * Use of this source code is governed by a BSD-style license that can be
5 : * found in the LICENSE file.
6 : */
7 :
8 :
9 : #ifndef SkFDot6_DEFINED
10 : #define SkFDot6_DEFINED
11 :
12 : #include "SkFixed.h"
13 : #include "SkScalar.h"
14 : #include "SkMath.h"
15 :
16 : typedef int32_t SkFDot6;
17 :
18 : /* This uses the magic number approach suggested here:
19 : * http://stereopsis.com/sree/fpu2006.html and used in
20 : * _cairo_fixed_from_double. It does banker's rounding
21 : * (i.e. round to nearest even)
22 : */
23 4932 : inline SkFDot6 SkScalarRoundToFDot6(SkScalar x, int shift = 0)
24 : {
25 : union {
26 : double fDouble;
27 : int32_t fBits[2];
28 : } tmp;
29 4932 : int fractionalBits = 6 + shift;
30 4932 : double magic = (1LL << (52 - (fractionalBits))) * 1.5;
31 :
32 4932 : tmp.fDouble = SkScalarToDouble(x) + magic;
33 : #ifdef SK_CPU_BENDIAN
34 : return tmp.fBits[1];
35 : #else
36 4932 : return tmp.fBits[0];
37 : #endif
38 : }
39 :
40 : #define SK_FDot6One (64)
41 : #define SK_FDot6Half (32)
42 :
43 : #ifdef SK_DEBUG
44 0 : inline SkFDot6 SkIntToFDot6(S16CPU x) {
45 0 : SkASSERT(SkToS16(x) == x);
46 0 : return x << 6;
47 : }
48 : #else
49 : #define SkIntToFDot6(x) ((x) << 6)
50 : #endif
51 :
52 : #define SkFDot6Floor(x) ((x) >> 6)
53 : #define SkFDot6Ceil(x) (((x) + 63) >> 6)
54 : #define SkFDot6Round(x) (((x) + 32) >> 6)
55 :
56 : #define SkFixedToFDot6(x) ((x) >> 10)
57 :
58 6738 : inline SkFixed SkFDot6ToFixed(SkFDot6 x) {
59 6738 : SkASSERT((SkLeftShift(x, 10) >> 10) == x);
60 :
61 6738 : return SkLeftShift(x, 10);
62 : }
63 :
64 : #define SkScalarToFDot6(x) (SkFDot6)((x) * 64)
65 : #define SkFDot6ToScalar(x) ((SkScalar)(x) * 0.015625f)
66 : #define SkFDot6ToFloat SkFDot6ToScalar
67 :
68 3061 : inline SkFixed SkFDot6Div(SkFDot6 a, SkFDot6 b) {
69 3061 : SkASSERT(b != 0);
70 :
71 3061 : if (a == (int16_t)a) {
72 3061 : return SkLeftShift(a, 16) / b;
73 : } else {
74 0 : return SkFixedDiv(a, b);
75 : }
76 : }
77 :
78 : #include "SkFDot6Constants.h"
79 :
80 : class QuickFDot6Inverse {
81 : public:
82 1311 : inline static SkFixed Lookup(SkFDot6 x) {
83 1311 : SkASSERT(SkAbs32(x) < kInverseTableSize);
84 1311 : return gFDot6INVERSE[kInverseTableSize + x];
85 : }
86 : };
87 :
88 441 : static inline SkFixed QuickSkFDot6Div(SkFDot6 a, SkFDot6 b) {
89 441 : const int kMinBits = 3; // abs(b) should be at least (1 << kMinBits) for quick division
90 441 : const int kMaxBits = 31; // Number of bits available in signed int
91 : // Given abs(b) <= (1 << kMinBits), the inverse of abs(b) is at most 1 << (22 - kMinBits) in
92 : // SkFixed format. Hence abs(a) should be less than kMaxAbsA
93 441 : const int kMaxAbsA = 1 << (kMaxBits - (22 - kMinBits));
94 441 : SkFDot6 abs_a = SkAbs32(a);
95 441 : SkFDot6 abs_b = SkAbs32(b);
96 441 : if (abs_b >= (1 << kMinBits) && abs_b < kInverseTableSize && abs_a < kMaxAbsA) {
97 73 : SkASSERT((int64_t)a * QuickFDot6Inverse::Lookup(b) <= SK_MaxS32
98 : && (int64_t)a * QuickFDot6Inverse::Lookup(b) >= SK_MinS32);
99 73 : SkFixed ourAnswer = (a * QuickFDot6Inverse::Lookup(b)) >> 6;
100 : #ifdef SK_DEBUG
101 73 : SkFixed directAnswer = SkFDot6Div(a, b);
102 73 : SkASSERT(
103 : (directAnswer == 0 && ourAnswer == 0) ||
104 : SkFixedDiv(SkAbs32(directAnswer - ourAnswer), SkAbs32(directAnswer)) <= 1 << 10
105 : );
106 : #endif
107 73 : return ourAnswer;
108 : } else {
109 368 : return SkFDot6Div(a, b);
110 : }
111 : }
112 :
113 : #endif
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