LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkPictureContentInfo.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 5 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2014 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SkPictureContentInfo_DEFINED
       9             : #define SkPictureContentInfo_DEFINED
      10             : 
      11             : #include "SkPaint.h"
      12             : #include "SkTDArray.h"
      13             : 
      14             : class GrContext;
      15             : 
      16           0 : class SkPictureContentInfo {
      17             : public:
      18           0 :     SkPictureContentInfo() { this->reset(); }
      19             :     SkPictureContentInfo(const SkPictureContentInfo& src) { this->set(src); }
      20             : 
      21             :     int numOperations() const { return fNumOperations; }
      22             :     bool hasText() const { return fNumTexts > 0; }
      23             : 
      24           0 :     int numLayers() const { return fNumLayers; }
      25             :     int numInteriorLayers() const { return fNumInteriorLayers; }
      26             :     int numLeafLayers() const { return fNumLeafLayers; }
      27             : 
      28             :     bool suitableForGpuRasterization(GrContext* context, const char **reason,
      29             :                                      int sampleCount) const;
      30             : 
      31           0 :     void addOperation() { ++fNumOperations; }
      32             : 
      33             :     void onDrawPoints(size_t count, const SkPaint& paint);
      34             :     void onDrawPath(const SkPath& path, const SkPaint& paint);
      35             :     void onAddPaintPtr(const SkPaint* paint);
      36           0 :     void onDrawText() { ++fNumTexts; }
      37             : 
      38             :     void onSaveLayer();
      39             :     void onSave();
      40             :     void onRestore();
      41             :     void rescindLastSave();
      42             :     void rescindLastSaveLayer();
      43             : 
      44             :     void set(const SkPictureContentInfo& src);
      45             :     void reset();
      46             :     void swap(SkPictureContentInfo* other);
      47             : 
      48             : private:
      49             :     // Raw count of operations in the picture
      50             :     int fNumOperations;
      51             :     // Count of all forms of drawText
      52             :     int fNumTexts;
      53             : 
      54             :     // This field is incremented every time a paint with a path effect is
      55             :     // used (i.e., it is not a de-duplicated count)
      56             :     int fNumPaintWithPathEffectUses;
      57             :     // This field is incremented every time a paint with a path effect that is
      58             :     // dashed, we are drawing a line, and we can use the gpu fast path
      59             :     int fNumFastPathDashEffects;
      60             :     // This field is incremented every time an anti-aliased drawPath call is
      61             :     // issued with a concave path
      62             :     int fNumAAConcavePaths;
      63             :     // This field is incremented every time a drawPath call is
      64             :     // issued for a hairline stroked concave path.
      65             :     int fNumAAHairlineConcavePaths;
      66             :     // This field is incremented every time a drawPath call is
      67             :     // issued for a concave path that can be rendered with distance fields
      68             :     int fNumAADFEligibleConcavePaths;
      69             :     // These fields track the different layer flavors. fNumLayers is just
      70             :     // a count of all saveLayers, fNumInteriorLayers is the number of layers
      71             :     // with a layer inside them, fNumLeafLayers is the number of layers with
      72             :     // no layer inside them.
      73             :     int fNumLayers;
      74             :     int fNumInteriorLayers;
      75             :     int fNumLeafLayers;
      76             : 
      77             :     enum Flags {
      78             :         kSave_Flag      = 0x1,
      79             :         kSaveLayer_Flag = 0x2,
      80             : 
      81             :         // Did the current save or saveLayer contain another saveLayer.
      82             :         // Percolated back down the save stack.
      83             :         kContainedSaveLayer_Flag = 0x4
      84             :     };
      85             : 
      86             :     // Stack of save vs saveLayer information to track nesting
      87             :     SkTDArray<uint32_t> fSaveStack;
      88             : };
      89             : 
      90             : #endif

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