LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkRasterPipeline.h (source / functions) Hit Total Coverage
Test: output.info Lines: 3 3 100.0 %
Date: 2017-07-14 16:53:18 Functions: 4 4 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2016 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SkRasterPipeline_DEFINED
       9             : #define SkRasterPipeline_DEFINED
      10             : 
      11             : #include "SkImageInfo.h"
      12             : #include "SkNx.h"
      13             : #include "SkTArray.h"
      14             : #include "SkTypes.h"
      15             : #include <vector>
      16             : 
      17             : /**
      18             :  * SkRasterPipeline provides a cheap way to chain together a pixel processing pipeline.
      19             :  *
      20             :  * It's particularly designed for situations where the potential pipeline is extremely
      21             :  * combinatoric: {N dst formats} x {M source formats} x {K mask formats} x {C transfer modes} ...
      22             :  * No one wants to write specialized routines for all those combinations, and if we did, we'd
      23             :  * end up bloating our code size dramatically.  SkRasterPipeline stages can be chained together
      24             :  * at runtime, so we can scale this problem linearly rather than combinatorically.
      25             :  *
      26             :  * Each stage is represented by a function conforming to a common interface, SkRasterPipeline::Fn,
      27             :  * and by an arbitrary context pointer.  Fn's arguments, and sometimes custom calling convention,
      28             :  * are designed to maximize the amount of data we can pass along the pipeline cheaply.
      29             :  * On many machines all arguments stay in registers the entire time.
      30             :  *
      31             :  * The meaning of the arguments to Fn are sometimes fixed:
      32             :  *    - The Stage* always represents the current stage, mainly providing access to ctx().
      33             :  *    - The first size_t is always the destination x coordinate.
      34             :  *      (If you need y, put it in your context.)
      35             :  *    - The second size_t is always tail: 0 when working on a full 4-pixel slab,
      36             :  *      or 1..3 when using only the bottom 1..3 lanes of each register.
      37             :  *    - By the time the shader's done, the first four vectors should hold source red,
      38             :  *      green, blue, and alpha, up to 4 pixels' worth each.
      39             :  *
      40             :  * Sometimes arguments are flexible:
      41             :  *    - In the shader, the first four vectors can be used for anything, e.g. sample coordinates.
      42             :  *    - The last four vectors are scratch registers that can be used to communicate between
      43             :  *      stages; transfer modes use these to hold the original destination pixel components.
      44             :  *
      45             :  * On some platforms the last four vectors are slower to work with than the other arguments.
      46             :  *
      47             :  * When done mutating its arguments and/or context, a stage can either:
      48             :  *   1) call st->next() with its mutated arguments, chaining to the next stage of the pipeline; or
      49             :  *   2) return, indicating the pipeline is complete for these pixels.
      50             :  *
      51             :  * Some stages that typically return are those that write a color to a destination pointer,
      52             :  * but any stage can short-circuit the rest of the pipeline by returning instead of calling next().
      53             :  */
      54             : 
      55             : // TODO: There may be a better place to stuff tail, e.g. in the bottom alignment bits of
      56             : // the Stage*.  This mostly matters on 64-bit Windows where every register is precious.
      57             : 
      58             : #define SK_RASTER_PIPELINE_STAGES(M)                             \
      59             :     M(move_src_dst) M(move_dst_src) M(swap)                      \
      60             :     M(clamp_0) M(clamp_1) M(clamp_a)                             \
      61             :     M(unpremul) M(premul)                                        \
      62             :     M(set_rgb) M(swap_rb)                                        \
      63             :     M(from_srgb) M(to_srgb)                                      \
      64             :     M(from_2dot2) M(to_2dot2)                                    \
      65             :     M(constant_color) M(seed_shader)                             \
      66             :     M(load_a8)   M(store_a8)                                     \
      67             :     M(load_g8)                                                   \
      68             :     M(load_565)  M(store_565)                                    \
      69             :     M(load_4444) M(store_4444)                                   \
      70             :     M(load_f16)  M(store_f16)                                    \
      71             :     M(load_f32)  M(store_f32)                                    \
      72             :     M(load_8888) M(store_8888)                                   \
      73             :     M(load_u16_be) M(load_rgb_u16_be) M(store_u16_be)            \
      74             :     M(load_tables_u16_be) M(load_tables_rgb_u16_be)              \
      75             :     M(load_tables)                                               \
      76             :     M(scale_u8) M(scale_1_float)                                 \
      77             :     M(lerp_u8) M(lerp_565) M(lerp_1_float)                       \
      78             :     M(dstatop) M(dstin) M(dstout) M(dstover)                     \
      79             :     M(srcatop) M(srcin) M(srcout) M(srcover)                     \
      80             :     M(clear) M(modulate) M(multiply) M(plus_) M(screen) M(xor_)  \
      81             :     M(colorburn) M(colordodge) M(darken) M(difference)           \
      82             :     M(exclusion) M(hardlight) M(lighten) M(overlay) M(softlight) \
      83             :     M(luminance_to_alpha)                                        \
      84             :     M(matrix_2x3) M(matrix_3x4) M(matrix_4x5)                    \
      85             :     M(matrix_perspective)                                        \
      86             :     M(parametric_r) M(parametric_g) M(parametric_b)              \
      87             :     M(parametric_a)                                              \
      88             :     M(table_r) M(table_g) M(table_b) M(table_a)                  \
      89             :     M(color_lookup_table) M(lab_to_xyz)                          \
      90             :     M(clamp_x) M(mirror_x) M(repeat_x)                           \
      91             :     M(clamp_y) M(mirror_y) M(repeat_y)                           \
      92             :     M(gather_a8) M(gather_g8) M(gather_i8)                       \
      93             :     M(gather_565) M(gather_4444) M(gather_8888) M(gather_f16)    \
      94             :     M(bilinear_nx) M(bilinear_px) M(bilinear_ny) M(bilinear_py)  \
      95             :     M(bicubic_n3x) M(bicubic_n1x) M(bicubic_p1x) M(bicubic_p3x)  \
      96             :     M(bicubic_n3y) M(bicubic_n1y) M(bicubic_p1y) M(bicubic_p3y)  \
      97             :     M(save_xy) M(accumulate)                                     \
      98             :     M(linear_gradient)                                           \
      99             :     M(linear_gradient_2stops)                                    \
     100             :     M(byte_tables) M(byte_tables_rgb)                            \
     101             :     M(shader_adapter)                                            \
     102             :     M(rgb_to_hsl)                                                \
     103             :     M(hsl_to_rgb)
     104             : 
     105        1566 : class SkRasterPipeline {
     106             : public:
     107             :     SkRasterPipeline();
     108             : 
     109             :     enum StockStage {
     110             :     #define M(stage) stage,
     111             :         SK_RASTER_PIPELINE_STAGES(M)
     112             :     #undef M
     113             :     };
     114             :     void append(StockStage, void* = nullptr);
     115           4 :     void append(StockStage stage, const void* ctx) { this->append(stage, const_cast<void*>(ctx)); }
     116             : 
     117             :     // Append all stages to this pipeline.
     118             :     void extend(const SkRasterPipeline&);
     119             : 
     120             :     // Runs the pipeline walking x through [x,x+n).
     121             :     void run(size_t x, size_t n) const;
     122             : 
     123             :     void dump() const;
     124             : 
     125             :     struct Stage {
     126             :         StockStage stage;
     127             :         void*        ctx;
     128             :     };
     129             : 
     130             :     // Conversion from sRGB can be subtly tricky when premultiplication is involved.
     131             :     // Use these helpers to keep things sane.
     132             :     void append_from_srgb(SkAlphaType);
     133             : 
     134           1 :     bool empty() const { return fStages.empty(); }
     135             : 
     136             : private:
     137             :     bool run_with_jumper(size_t x, size_t n) const;
     138             : 
     139             :     std::vector<Stage> fStages;
     140             : };
     141             : 
     142             : #endif//SkRasterPipeline_DEFINED

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