LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkTaskGroup.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 25 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 13 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2014 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "SkExecutor.h"
       9             : #include "SkTaskGroup.h"
      10             : 
      11           0 : SkTaskGroup::SkTaskGroup(SkExecutor& executor) : fPending(0), fExecutor(executor) {}
      12             : 
      13           0 : void SkTaskGroup::add(std::function<void(void)> fn) {
      14           0 :     fPending.fetch_add(+1, std::memory_order_relaxed);
      15           0 :     fExecutor.add([=] {
      16           0 :         fn();
      17           0 :         fPending.fetch_add(-1, std::memory_order_release);
      18           0 :     });
      19           0 : }
      20             : 
      21           0 : void SkTaskGroup::batch(int N, std::function<void(int)> fn) {
      22             :     // TODO: I really thought we had some sort of more clever chunking logic.
      23           0 :     fPending.fetch_add(+N, std::memory_order_relaxed);
      24           0 :     for (int i = 0; i < N; i++) {
      25           0 :         fExecutor.add([=] {
      26           0 :             fn(i);
      27           0 :             fPending.fetch_add(-1, std::memory_order_release);
      28           0 :         });
      29             :     }
      30           0 : }
      31             : 
      32           0 : void SkTaskGroup::wait() {
      33             :     // Actively help the executor do work until our task group is done.
      34             :     // This lets SkTaskGroups nest arbitrarily deep on a single SkExecutor:
      35             :     // no thread ever blocks waiting for others to do its work.
      36             :     // (We may end up doing work that's not part of our task group.  That's fine.)
      37           0 :     while (fPending.load(std::memory_order_acquire) > 0) {
      38           0 :         fExecutor.borrow();
      39             :     }
      40           0 : }
      41             : 
      42           0 : SkTaskGroup::Enabler::Enabler(int threads) {
      43           0 :     if (threads) {
      44           0 :         fThreadPool = SkExecutor::MakeThreadPool(threads);
      45           0 :         SkExecutor::SetDefault(fThreadPool.get());
      46             :     }
      47           0 : }

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