LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/core - SkThreadedBMPDevice.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 88 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 65 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2017 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "SkThreadedBMPDevice.h"
       9             : 
      10             : #include "SkPath.h"
      11             : #include "SkTaskGroup.h"
      12             : #include "SkVertices.h"
      13             : 
      14           0 : SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap, int threads)
      15             :         : INHERITED(bitmap)
      16           0 :         , fThreadCnt(threads)
      17             : {
      18             :     // Tiling using stripes for now; we'll explore better tiling in the future.
      19           0 :     int h = (bitmap.height() + fThreadCnt - 1) / SkTMax(fThreadCnt, 1);
      20           0 :     int w = bitmap.width();
      21           0 :     int top = 0;
      22           0 :     for(int tid = 0; tid < fThreadCnt; ++tid, top += h) {
      23           0 :         fThreadBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h));
      24             :     }
      25           0 : }
      26             : 
      27           0 : void SkThreadedBMPDevice::flush() {
      28           0 :     SkTaskGroup().batch(fThreadCnt, [this](int i) {
      29           0 :         for(auto& element : fQueue) {
      30           0 :             if (SkIRect::Intersects(fThreadBounds[i], element.fDrawBounds)) {
      31           0 :                 element.fDrawFn(fThreadBounds[i]);
      32             :             }
      33             :         }
      34           0 :     });
      35           0 :     fQueue.reset();
      36           0 : }
      37             : 
      38             : // Having this captured in lambda seems to be faster than saving this in DrawElement
      39           0 : struct SkThreadedBMPDevice::DrawState {
      40             :     SkPixmap fDst;
      41             :     SkMatrix fMatrix;
      42             :     SkRasterClip fRC;
      43             : 
      44           0 :     explicit DrawState(SkThreadedBMPDevice* dev) {
      45             :         // we need fDst to be set, and if we're actually drawing, to dirty the genID
      46           0 :         if (!dev->accessPixels(&fDst)) {
      47             :             // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels
      48           0 :             fDst.reset(dev->imageInfo(), nullptr, 0);
      49             :         }
      50           0 :         fMatrix = dev->ctm();
      51           0 :         fRC = dev->fRCStack.rc();
      52           0 :     }
      53             : 
      54           0 :     SkDraw getThreadDraw(SkRasterClip& threadRC, const SkIRect& threadBounds) const {
      55           0 :         SkDraw draw;
      56           0 :         draw.fDst = fDst;
      57           0 :         draw.fMatrix = &fMatrix;
      58           0 :         threadRC = fRC;
      59           0 :         threadRC.op(threadBounds, SkRegion::kIntersect_Op);
      60           0 :         draw.fRC = &threadRC;
      61           0 :         return draw;
      62             :     }
      63             : };
      64             : 
      65           0 : SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const {
      66           0 :     if (drawBounds.isLargest()) {
      67           0 :         return SkIRect::MakeLargest();
      68             :     }
      69             :     SkRect transformedBounds;
      70           0 :     this->ctm().mapRect(&transformedBounds, drawBounds);
      71           0 :     return transformedBounds.roundOut();
      72             : }
      73             : 
      74             : // The do {...} while (false) is to enforce trailing semicolon as suggested by mtklein@
      75             : #define THREADED_DRAW(drawBounds, actualDrawCall)                                                  \
      76             :     do {                                                                                           \
      77             :         DrawState ds(this);                                                                        \
      78             :         fQueue.push_back({                                                                         \
      79             :             this->transformDrawBounds(drawBounds),                                                 \
      80             :             [=](const SkIRect& threadBounds) {                                                     \
      81             :                 SkRasterClip threadRC;                                                             \
      82             :                 SkDraw draw = ds.getThreadDraw(threadRC, threadBounds);                            \
      83             :                 draw.actualDrawCall;                                                               \
      84             :             },                                                                                     \
      85             :         });                                                                                        \
      86             :     } while (false)
      87             : 
      88           0 : static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) {
      89             :     SkRect result;
      90           0 :     if (p.canComputeFastBounds()) {
      91           0 :         result = p.computeFastBounds(r, &result);
      92             :     } else {
      93           0 :         result = SkRect::MakeLargest();
      94             :     }
      95           0 :     return result;
      96             : }
      97             : 
      98           0 : void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) {
      99           0 :     THREADED_DRAW(SkRect::MakeLargest(), drawPaint(paint));
     100           0 : }
     101             : 
     102           0 : void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count,
     103             :         const SkPoint pts[], const SkPaint& paint) {
     104             :     // TODO tighter drawBounds
     105           0 :     SkRect drawBounds = SkRect::MakeLargest();
     106           0 :     THREADED_DRAW(drawBounds, drawPoints(mode, count, pts, paint, nullptr));
     107           0 : }
     108             : 
     109           0 : void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) {
     110           0 :     SkRect drawBounds = get_fast_bounds(r, paint);
     111           0 :     THREADED_DRAW(drawBounds, drawRect(r, paint));
     112           0 : }
     113             : 
     114           0 : void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
     115             : #ifdef SK_IGNORE_BLURRED_RRECT_OPT
     116             :     SkPath  path;
     117             : 
     118             :     path.addRRect(rrect);
     119             :     // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
     120             :     // required to override drawRRect.
     121             :     this->drawPath(path, paint, nullptr, false);
     122             : #else
     123           0 :     SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint);
     124           0 :     THREADED_DRAW(drawBounds, drawRRect(rrect, paint));
     125             : #endif
     126           0 : }
     127             : 
     128           0 : void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint,
     129             :         const SkMatrix* prePathMatrix, bool pathIsMutable) {
     130           0 :     SkRect drawBounds = path.isInverseFillType() ? SkRect::MakeLargest()
     131           0 :                                                  : get_fast_bounds(path.getBounds(), paint);
     132             :     // For thread safety, make path imutable
     133           0 :     THREADED_DRAW(drawBounds, drawPath(path, paint, prePathMatrix, false));
     134           0 : }
     135             : 
     136           0 : void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
     137             :         const SkPaint& paint) {
     138           0 :     LogDrawScaleFactor(SkMatrix::Concat(this->ctm(), matrix), paint.getFilterQuality());
     139           0 :     SkRect drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height());
     140           0 :     matrix.mapRect(&drawBounds);
     141           0 :     THREADED_DRAW(drawBounds, drawBitmap(bitmap, matrix, nullptr, paint));
     142           0 : }
     143             : 
     144           0 : void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) {
     145           0 :     SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
     146           0 :     THREADED_DRAW(drawBounds, drawSprite(bitmap, x, y, paint));
     147           0 : }
     148             : 
     149           0 : void SkThreadedBMPDevice::drawText(const void* text, size_t len, SkScalar x, SkScalar y,
     150             :         const SkPaint& paint) {
     151           0 :     SkRect drawBounds = SkRect::MakeLargest(); // TODO tighter drawBounds
     152           0 :     THREADED_DRAW(drawBounds, drawText((const char*)text, len, x, y, paint, &this->surfaceProps()));
     153           0 : }
     154             : 
     155           0 : void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[],
     156             :         int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) {
     157           0 :     SkRect drawBounds = SkRect::MakeLargest(); // TODO tighter drawBounds
     158           0 :     THREADED_DRAW(drawBounds, drawPosText((const char*)text, len, xpos, scalarsPerPos, offset,
     159             :                                           paint, &surfaceProps()));
     160           0 : }
     161             : 
     162           0 : void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode,
     163             :         const SkPaint& paint) {
     164           0 :     SkRect drawBounds = SkRect::MakeLargest(); // TODO tighter drawBounds
     165           0 :     THREADED_DRAW(drawBounds, drawVertices(vertices->mode(), vertices->vertexCount(),
     166             :                                            vertices->positions(), vertices->texCoords(),
     167             :                                            vertices->colors(), bmode, vertices->indices(),
     168             :                                            vertices->indexCount(), paint));
     169           0 : }
     170             : 
     171           0 : void SkThreadedBMPDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPaint& paint) {
     172           0 :     SkASSERT(!paint.getImageFilter());
     173           0 :     SkRect drawBounds = SkRect::MakeXYWH(x, y, device->width(), device->height());
     174           0 :     THREADED_DRAW(drawBounds,
     175             :                   drawSprite(static_cast<SkBitmapDevice*>(device)->fBitmap, x, y, paint));
     176           0 : }

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