LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/effects/gradients - SkGradientShader.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 212 976 21.7 %
Date: 2017-07-14 16:53:18 Functions: 20 59 33.9 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2006 The Android Open Source Project
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "Sk4fLinearGradient.h"
       9             : #include "SkColorSpace_XYZ.h"
      10             : #include "SkGradientShaderPriv.h"
      11             : #include "SkHalf.h"
      12             : #include "SkLinearGradient.h"
      13             : #include "SkMallocPixelRef.h"
      14             : #include "SkRadialGradient.h"
      15             : #include "SkTwoPointConicalGradient.h"
      16             : #include "SkSweepGradient.h"
      17             : 
      18             : enum GradientSerializationFlags {
      19             :     // Bits 29:31 used for various boolean flags
      20             :     kHasPosition_GSF    = 0x80000000,
      21             :     kHasLocalMatrix_GSF = 0x40000000,
      22             :     kHasColorSpace_GSF  = 0x20000000,
      23             : 
      24             :     // Bits 12:28 unused
      25             : 
      26             :     // Bits 8:11 for fTileMode
      27             :     kTileModeShift_GSF  = 8,
      28             :     kTileModeMask_GSF   = 0xF,
      29             : 
      30             :     // Bits 0:7 for fGradFlags (note that kForce4fContext_PrivateFlag is 0x80)
      31             :     kGradFlagsShift_GSF = 0,
      32             :     kGradFlagsMask_GSF  = 0xFF,
      33             : };
      34             : 
      35           0 : void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
      36           0 :     uint32_t flags = 0;
      37           0 :     if (fPos) {
      38           0 :         flags |= kHasPosition_GSF;
      39             :     }
      40           0 :     if (fLocalMatrix) {
      41           0 :         flags |= kHasLocalMatrix_GSF;
      42             :     }
      43           0 :     sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr;
      44           0 :     if (colorSpaceData) {
      45           0 :         flags |= kHasColorSpace_GSF;
      46             :     }
      47           0 :     SkASSERT(static_cast<uint32_t>(fTileMode) <= kTileModeMask_GSF);
      48           0 :     flags |= (fTileMode << kTileModeShift_GSF);
      49           0 :     SkASSERT(fGradFlags <= kGradFlagsMask_GSF);
      50           0 :     flags |= (fGradFlags << kGradFlagsShift_GSF);
      51             : 
      52           0 :     buffer.writeUInt(flags);
      53             : 
      54           0 :     buffer.writeColor4fArray(fColors, fCount);
      55           0 :     if (colorSpaceData) {
      56           0 :         buffer.writeDataAsByteArray(colorSpaceData.get());
      57             :     }
      58           0 :     if (fPos) {
      59           0 :         buffer.writeScalarArray(fPos, fCount);
      60             :     }
      61           0 :     if (fLocalMatrix) {
      62           0 :         buffer.writeMatrix(*fLocalMatrix);
      63             :     }
      64           0 : }
      65             : 
      66           0 : bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
      67           0 :     if (buffer.isVersionLT(SkReadBuffer::kGradientShaderFloatColor_Version)) {
      68           0 :         fCount = buffer.getArrayCount();
      69           0 :         if (fCount > kStorageCount) {
      70           0 :             size_t allocSize = (sizeof(SkColor4f) + sizeof(SkScalar)) * fCount;
      71           0 :             fDynamicStorage.reset(allocSize);
      72           0 :             fColors = (SkColor4f*)fDynamicStorage.get();
      73           0 :             fPos = (SkScalar*)(fColors + fCount);
      74             :         } else {
      75           0 :             fColors = fColorStorage;
      76           0 :             fPos = fPosStorage;
      77             :         }
      78             : 
      79             :         // Old gradients serialized SkColor. Read that to a temporary location, then convert.
      80           0 :         SkSTArray<2, SkColor, true> colors;
      81           0 :         colors.resize_back(fCount);
      82           0 :         if (!buffer.readColorArray(colors.begin(), fCount)) {
      83           0 :             return false;
      84             :         }
      85           0 :         for (int i = 0; i < fCount; ++i) {
      86           0 :             mutableColors()[i] = SkColor4f::FromColor(colors[i]);
      87             :         }
      88             : 
      89           0 :         if (buffer.readBool()) {
      90           0 :             if (!buffer.readScalarArray(const_cast<SkScalar*>(fPos), fCount)) {
      91           0 :                 return false;
      92             :             }
      93             :         } else {
      94           0 :             fPos = nullptr;
      95             :         }
      96             : 
      97           0 :         fColorSpace = nullptr;
      98           0 :         fTileMode = (SkShader::TileMode)buffer.read32();
      99           0 :         fGradFlags = buffer.read32();
     100             : 
     101           0 :         if (buffer.readBool()) {
     102           0 :             fLocalMatrix = &fLocalMatrixStorage;
     103           0 :             buffer.readMatrix(&fLocalMatrixStorage);
     104             :         } else {
     105           0 :             fLocalMatrix = nullptr;
     106             :         }
     107             :     } else {
     108             :         // New gradient format. Includes floating point color, color space, densely packed flags
     109           0 :         uint32_t flags = buffer.readUInt();
     110             : 
     111           0 :         fTileMode = (SkShader::TileMode)((flags >> kTileModeShift_GSF) & kTileModeMask_GSF);
     112           0 :         fGradFlags = (flags >> kGradFlagsShift_GSF) & kGradFlagsMask_GSF;
     113             : 
     114           0 :         fCount = buffer.getArrayCount();
     115           0 :         if (fCount > kStorageCount) {
     116           0 :             size_t allocSize = (sizeof(SkColor4f) + sizeof(SkScalar)) * fCount;
     117           0 :             fDynamicStorage.reset(allocSize);
     118           0 :             fColors = (SkColor4f*)fDynamicStorage.get();
     119           0 :             fPos = (SkScalar*)(fColors + fCount);
     120             :         } else {
     121           0 :             fColors = fColorStorage;
     122           0 :             fPos = fPosStorage;
     123             :         }
     124           0 :         if (!buffer.readColor4fArray(mutableColors(), fCount)) {
     125           0 :             return false;
     126             :         }
     127           0 :         if (SkToBool(flags & kHasColorSpace_GSF)) {
     128           0 :             sk_sp<SkData> data = buffer.readByteArrayAsData();
     129           0 :             fColorSpace = SkColorSpace::Deserialize(data->data(), data->size());
     130             :         } else {
     131           0 :             fColorSpace = nullptr;
     132             :         }
     133           0 :         if (SkToBool(flags & kHasPosition_GSF)) {
     134           0 :             if (!buffer.readScalarArray(mutablePos(), fCount)) {
     135           0 :                 return false;
     136             :             }
     137             :         } else {
     138           0 :             fPos = nullptr;
     139             :         }
     140           0 :         if (SkToBool(flags & kHasLocalMatrix_GSF)) {
     141           0 :             fLocalMatrix = &fLocalMatrixStorage;
     142           0 :             buffer.readMatrix(&fLocalMatrixStorage);
     143             :         } else {
     144           0 :             fLocalMatrix = nullptr;
     145             :         }
     146             :     }
     147           0 :     return buffer.isValid();
     148             : }
     149             : 
     150             : ////////////////////////////////////////////////////////////////////////////////////////////
     151             : 
     152          25 : SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit)
     153          25 :     : INHERITED(desc.fLocalMatrix)
     154          25 :     , fPtsToUnit(ptsToUnit)
     155             : {
     156          25 :     fPtsToUnit.getType();  // Precache so reads are threadsafe.
     157          25 :     SkASSERT(desc.fCount > 1);
     158             : 
     159          25 :     fGradFlags = static_cast<uint8_t>(desc.fGradFlags);
     160             : 
     161          25 :     SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
     162             :     SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
     163          25 :     fTileMode = desc.fTileMode;
     164          25 :     fTileProc = gTileProcs[desc.fTileMode];
     165             : 
     166             :     /*  Note: we let the caller skip the first and/or last position.
     167             :         i.e. pos[0] = 0.3, pos[1] = 0.7
     168             :         In these cases, we insert dummy entries to ensure that the final data
     169             :         will be bracketed by [0, 1].
     170             :         i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
     171             : 
     172             :         Thus colorCount (the caller's value, and fColorCount (our value) may
     173             :         differ by up to 2. In the above example:
     174             :             colorCount = 2
     175             :             fColorCount = 4
     176             :      */
     177          25 :     fColorCount = desc.fCount;
     178             :     // check if we need to add in dummy start and/or end position/colors
     179          25 :     bool dummyFirst = false;
     180          25 :     bool dummyLast = false;
     181          25 :     if (desc.fPos) {
     182          25 :         dummyFirst = desc.fPos[0] != 0;
     183          25 :         dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1;
     184          25 :         fColorCount += dummyFirst + dummyLast;
     185             :     }
     186             : 
     187          25 :     if (fColorCount > kColorStorageCount) {
     188           3 :         size_t size = sizeof(SkColor) + sizeof(SkColor4f) + sizeof(Rec);
     189           3 :         if (desc.fPos) {
     190           3 :             size += sizeof(SkScalar);
     191             :         }
     192           3 :         fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(size * fColorCount));
     193             :     }
     194             :     else {
     195          22 :         fOrigColors = fStorage;
     196             :     }
     197             : 
     198          25 :     fOrigColors4f = (SkColor4f*)(fOrigColors + fColorCount);
     199             : 
     200             :     // Now copy over the colors, adding the dummies as needed
     201          25 :     SkColor4f* origColors = fOrigColors4f;
     202          25 :     if (dummyFirst) {
     203           0 :         *origColors++ = desc.fColors[0];
     204             :     }
     205          25 :     memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor4f));
     206          25 :     if (dummyLast) {
     207           0 :         origColors += desc.fCount;
     208           0 :         *origColors = desc.fColors[desc.fCount - 1];
     209             :     }
     210             : 
     211             :     // Convert our SkColor4f colors to SkColor as well. Note that this is incorrect if the
     212             :     // source colors are not in sRGB gamut. We would need to do a gamut transformation, but
     213             :     // SkColorSpaceXform can't do that (yet). GrColorSpaceXform can, but we may not have GPU
     214             :     // support compiled in here. For the common case (sRGB colors), this does the right thing.
     215         106 :     for (int i = 0; i < fColorCount; ++i) {
     216          81 :         fOrigColors[i] = fOrigColors4f[i].toSkColor();
     217             :     }
     218             : 
     219          25 :     if (!desc.fColorSpace) {
     220             :         // This happens if we were constructed from SkColors, so our colors are really sRGB
     221          25 :         fColorSpace = SkColorSpace::MakeSRGBLinear();
     222             :     } else {
     223             :         // The color space refers to the float colors, so it must be linear gamma
     224           0 :         SkASSERT(desc.fColorSpace->gammaIsLinear());
     225           0 :         fColorSpace = desc.fColorSpace;
     226             :     }
     227             : 
     228          25 :     if (desc.fPos && fColorCount) {
     229          25 :         fOrigPos = (SkScalar*)(fOrigColors4f + fColorCount);
     230          25 :         fRecs = (Rec*)(fOrigPos + fColorCount);
     231             :     } else {
     232           0 :         fOrigPos = nullptr;
     233           0 :         fRecs = (Rec*)(fOrigColors4f + fColorCount);
     234             :     }
     235             : 
     236          25 :     if (fColorCount > 2) {
     237          15 :         Rec* recs = fRecs;
     238          15 :         recs->fPos = 0;
     239             :         //  recs->fScale = 0; // unused;
     240          15 :         recs += 1;
     241          15 :         if (desc.fPos) {
     242          15 :             SkScalar* origPosPtr = fOrigPos;
     243          15 :             *origPosPtr++ = 0;
     244             : 
     245             :             /*  We need to convert the user's array of relative positions into
     246             :                 fixed-point positions and scale factors. We need these results
     247             :                 to be strictly monotonic (no two values equal or out of order).
     248             :                 Hence this complex loop that just jams a zero for the scale
     249             :                 value if it sees a segment out of order, and it assures that
     250             :                 we start at 0 and end at 1.0
     251             :             */
     252          15 :             SkScalar prev = 0;
     253          15 :             int startIndex = dummyFirst ? 0 : 1;
     254          15 :             int count = desc.fCount + dummyLast;
     255          61 :             for (int i = startIndex; i < count; i++) {
     256             :                 // force the last value to be 1.0
     257             :                 SkScalar curr;
     258          46 :                 if (i == desc.fCount) {  // we're really at the dummyLast
     259           0 :                     curr = 1;
     260             :                 } else {
     261          46 :                     curr = SkScalarPin(desc.fPos[i], 0, 1);
     262             :                 }
     263          46 :                 *origPosPtr++ = curr;
     264             : 
     265          46 :                 recs->fPos = SkScalarToFixed(curr);
     266          46 :                 SkFixed diff = SkScalarToFixed(curr - prev);
     267          46 :                 if (diff > 0) {
     268          33 :                     recs->fScale = (1 << 24) / diff;
     269             :                 } else {
     270          13 :                     recs->fScale = 0; // ignore this segment
     271             :                 }
     272             :                 // get ready for the next value
     273          46 :                 prev = curr;
     274          46 :                 recs += 1;
     275             :             }
     276             :         } else {    // assume even distribution
     277           0 :             fOrigPos = nullptr;
     278             : 
     279           0 :             SkFixed dp = SK_Fixed1 / (desc.fCount - 1);
     280           0 :             SkFixed p = dp;
     281           0 :             SkFixed scale = (desc.fCount - 1) << 8;  // (1 << 24) / dp
     282           0 :             for (int i = 1; i < desc.fCount - 1; i++) {
     283           0 :                 recs->fPos   = p;
     284           0 :                 recs->fScale = scale;
     285           0 :                 recs += 1;
     286           0 :                 p += dp;
     287             :             }
     288           0 :             recs->fPos = SK_Fixed1;
     289           0 :             recs->fScale = scale;
     290             :         }
     291          10 :     } else if (desc.fPos) {
     292          10 :         SkASSERT(2 == fColorCount);
     293          10 :         fOrigPos[0] = SkScalarPin(desc.fPos[0], 0, 1);
     294          10 :         fOrigPos[1] = SkScalarPin(desc.fPos[1], fOrigPos[0], 1);
     295          10 :         if (0 == fOrigPos[0] && 1 == fOrigPos[1]) {
     296          10 :             fOrigPos = nullptr;
     297             :         }
     298             :     }
     299          25 :     this->initCommon();
     300          25 : }
     301             : 
     302          50 : SkGradientShaderBase::~SkGradientShaderBase() {
     303          25 :     if (fOrigColors != fStorage) {
     304           3 :         sk_free(fOrigColors);
     305             :     }
     306          25 : }
     307             : 
     308          25 : void SkGradientShaderBase::initCommon() {
     309          25 :     unsigned colorAlpha = 0xFF;
     310         106 :     for (int i = 0; i < fColorCount; i++) {
     311          81 :         colorAlpha &= SkColorGetA(fOrigColors[i]);
     312             :     }
     313          25 :     fColorsAreOpaque = colorAlpha == 0xFF;
     314          25 : }
     315             : 
     316           0 : void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
     317           0 :     Descriptor desc;
     318           0 :     desc.fColors = fOrigColors4f;
     319           0 :     desc.fColorSpace = fColorSpace;
     320           0 :     desc.fPos = fOrigPos;
     321           0 :     desc.fCount = fColorCount;
     322           0 :     desc.fTileMode = fTileMode;
     323           0 :     desc.fGradFlags = fGradFlags;
     324             : 
     325           0 :     const SkMatrix& m = this->getLocalMatrix();
     326           0 :     desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
     327           0 :     desc.flatten(buffer);
     328           0 : }
     329             : 
     330           0 : void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
     331             :                                               SkColor* colorSrc, Rec* recSrc,
     332             :                                               int count) {
     333           0 :     SkAutoSTArray<8, SkColor> colorsTemp(count);
     334           0 :     for (int i = 0; i < count; ++i) {
     335           0 :         int offset = count - i - 1;
     336           0 :         colorsTemp[i] = colorSrc[offset];
     337             :     }
     338           0 :     if (count > 2) {
     339           0 :         SkAutoSTArray<8, Rec> recsTemp(count);
     340           0 :         for (int i = 0; i < count; ++i) {
     341           0 :             int offset = count - i - 1;
     342           0 :             recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos;
     343           0 :             recsTemp[i].fScale = recSrc[offset].fScale;
     344             :         }
     345           0 :         memcpy(recDst, recsTemp.get(), count * sizeof(Rec));
     346             :     }
     347           0 :     memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor));
     348           0 : }
     349             : 
     350           0 : bool SkGradientShaderBase::isOpaque() const {
     351           0 :     return fColorsAreOpaque;
     352             : }
     353             : 
     354           0 : static unsigned rounded_divide(unsigned numer, unsigned denom) {
     355           0 :     return (numer + (denom >> 1)) / denom;
     356             : }
     357             : 
     358           0 : bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
     359             :     // we just compute an average color.
     360             :     // possibly we could weight this based on the proportional width for each color
     361             :     //   assuming they are not evenly distributed in the fPos array.
     362           0 :     int r = 0;
     363           0 :     int g = 0;
     364           0 :     int b = 0;
     365           0 :     const int n = fColorCount;
     366           0 :     for (int i = 0; i < n; ++i) {
     367           0 :         SkColor c = fOrigColors[i];
     368           0 :         r += SkColorGetR(c);
     369           0 :         g += SkColorGetG(c);
     370           0 :         b += SkColorGetB(c);
     371             :     }
     372           0 :     *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n));
     373           0 :     return true;
     374             : }
     375             : 
     376          25 : SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
     377          25 :         const SkGradientShaderBase& shader, const ContextRec& rec)
     378             :     : INHERITED(shader, rec)
     379             : #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING
     380             :     , fDither(true)
     381             : #else
     382          25 :     , fDither(rec.fPaint->isDither())
     383             : #endif
     384          50 :     , fCache(shader.refCache(getPaintAlpha(), fDither))
     385             : {
     386          25 :     const SkMatrix& inverse = this->getTotalInverse();
     387             : 
     388          25 :     fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
     389             : 
     390          25 :     fDstToIndexProc = fDstToIndex.getMapXYProc();
     391          25 :     fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
     392             : 
     393             :     // now convert our colors in to PMColors
     394          25 :     unsigned paintAlpha = this->getPaintAlpha();
     395             : 
     396          25 :     fFlags = this->INHERITED::getFlags();
     397          25 :     if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
     398           0 :         fFlags |= kOpaqueAlpha_Flag;
     399             :     }
     400          25 : }
     401             : 
     402          25 : bool SkGradientShaderBase::GradientShaderBaseContext::isValid() const {
     403          25 :     return fDstToIndex.isFinite();
     404             : }
     405             : 
     406          25 : SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
     407          25 :         U8CPU alpha, bool dither, const SkGradientShaderBase& shader)
     408             :     : fCacheAlpha(alpha)
     409             :     , fCacheDither(dither)
     410          25 :     , fShader(shader)
     411             : {
     412             :     // Only initialize the cache in getCache32.
     413          25 :     fCache32 = nullptr;
     414          25 : }
     415             : 
     416          75 : SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {}
     417             : 
     418             : /*
     419             :  *  r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in
     420             :  *  release builds, we saw a compiler error where the 0xFF parameter in
     421             :  *  SkPackARGB32() was being totally ignored whenever it was called with
     422             :  *  a non-zero add (e.g. 0x8000).
     423             :  *
     424             :  *  We found two work-arounds:
     425             :  *      1. change r,g,b to unsigned (or just one of them)
     426             :  *      2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead
     427             :  *         of using |
     428             :  *
     429             :  *  We chose #1 just because it was more localized.
     430             :  *  See http://code.google.com/p/skia/issues/detail?id=1113
     431             :  *
     432             :  *  The type SkUFixed encapsulate this need for unsigned, but logically Fixed.
     433             :  */
     434             : typedef uint32_t SkUFixed;
     435             : 
     436          26 : void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
     437             :         SkPMColor cache[], SkColor c0, SkColor c1,
     438             :         int count, U8CPU paintAlpha, uint32_t gradFlags, bool dither) {
     439          26 :     SkASSERT(count > 1);
     440             : 
     441             :     // need to apply paintAlpha to our two endpoints
     442          26 :     uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
     443          26 :     uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
     444             : 
     445             : 
     446          26 :     const bool interpInPremul = SkToBool(gradFlags &
     447             :                            SkGradientShader::kInterpolateColorsInPremul_Flag);
     448             : 
     449          26 :     uint32_t r0 = SkColorGetR(c0);
     450          26 :     uint32_t g0 = SkColorGetG(c0);
     451          26 :     uint32_t b0 = SkColorGetB(c0);
     452             : 
     453          26 :     uint32_t r1 = SkColorGetR(c1);
     454          26 :     uint32_t g1 = SkColorGetG(c1);
     455          26 :     uint32_t b1 = SkColorGetB(c1);
     456             : 
     457          26 :     if (interpInPremul) {
     458           0 :         r0 = SkMulDiv255Round(r0, a0);
     459           0 :         g0 = SkMulDiv255Round(g0, a0);
     460           0 :         b0 = SkMulDiv255Round(b0, a0);
     461             : 
     462           0 :         r1 = SkMulDiv255Round(r1, a1);
     463           0 :         g1 = SkMulDiv255Round(g1, a1);
     464           0 :         b1 = SkMulDiv255Round(b1, a1);
     465             :     }
     466             : 
     467          26 :     SkFixed da = SkIntToFixed(a1 - a0) / (count - 1);
     468          26 :     SkFixed dr = SkIntToFixed(r1 - r0) / (count - 1);
     469          26 :     SkFixed dg = SkIntToFixed(g1 - g0) / (count - 1);
     470          26 :     SkFixed db = SkIntToFixed(b1 - b0) / (count - 1);
     471             : 
     472             :     /*  We pre-add 1/8 to avoid having to add this to our [0] value each time
     473             :         in the loop. Without this, the bias for each would be
     474             :             0x2000  0xA000  0xE000  0x6000
     475             :         With this trick, we can add 0 for the first (no-op) and just adjust the
     476             :         others.
     477             :      */
     478          26 :     const SkUFixed bias0 = dither ? 0x2000 : 0x8000;
     479          26 :     const SkUFixed bias1 = dither ? 0x8000 : 0;
     480          26 :     const SkUFixed bias2 = dither ? 0xC000 : 0;
     481          26 :     const SkUFixed bias3 = dither ? 0x4000 : 0;
     482             : 
     483          26 :     SkUFixed a = SkIntToFixed(a0) + bias0;
     484          26 :     SkUFixed r = SkIntToFixed(r0) + bias0;
     485          26 :     SkUFixed g = SkIntToFixed(g0) + bias0;
     486          26 :     SkUFixed b = SkIntToFixed(b0) + bias0;
     487             : 
     488             :     /*
     489             :      *  Our dither-cell (spatially) is
     490             :      *      0 2
     491             :      *      3 1
     492             :      *  Where
     493             :      *      [0] -> [-1/8 ... 1/8 ) values near 0
     494             :      *      [1] -> [ 1/8 ... 3/8 ) values near 1/4
     495             :      *      [2] -> [ 3/8 ... 5/8 ) values near 1/2
     496             :      *      [3] -> [ 5/8 ... 7/8 ) values near 3/4
     497             :      */
     498             : 
     499          26 :     if (0xFF == a0 && 0 == da) {
     500           0 :         do {
     501           0 :             cache[kCache32Count*0] = SkPackARGB32(0xFF, (r + 0    ) >> 16,
     502             :                                                         (g + 0    ) >> 16,
     503             :                                                         (b + 0    ) >> 16);
     504           0 :             cache[kCache32Count*1] = SkPackARGB32(0xFF, (r + bias1) >> 16,
     505           0 :                                                         (g + bias1) >> 16,
     506           0 :                                                         (b + bias1) >> 16);
     507           0 :             cache[kCache32Count*2] = SkPackARGB32(0xFF, (r + bias2) >> 16,
     508           0 :                                                         (g + bias2) >> 16,
     509           0 :                                                         (b + bias2) >> 16);
     510           0 :             cache[kCache32Count*3] = SkPackARGB32(0xFF, (r + bias3) >> 16,
     511           0 :                                                         (g + bias3) >> 16,
     512           0 :                                                         (b + bias3) >> 16);
     513           0 :             cache += 1;
     514           0 :             r += dr;
     515           0 :             g += dg;
     516           0 :             b += db;
     517             :         } while (--count != 0);
     518          26 :     } else if (interpInPremul) {
     519           0 :         do {
     520           0 :             cache[kCache32Count*0] = SkPackARGB32((a + 0    ) >> 16,
     521             :                                                   (r + 0    ) >> 16,
     522             :                                                   (g + 0    ) >> 16,
     523             :                                                   (b + 0    ) >> 16);
     524           0 :             cache[kCache32Count*1] = SkPackARGB32((a + bias1) >> 16,
     525           0 :                                                   (r + bias1) >> 16,
     526           0 :                                                   (g + bias1) >> 16,
     527           0 :                                                   (b + bias1) >> 16);
     528           0 :             cache[kCache32Count*2] = SkPackARGB32((a + bias2) >> 16,
     529           0 :                                                   (r + bias2) >> 16,
     530           0 :                                                   (g + bias2) >> 16,
     531           0 :                                                   (b + bias2) >> 16);
     532           0 :             cache[kCache32Count*3] = SkPackARGB32((a + bias3) >> 16,
     533           0 :                                                   (r + bias3) >> 16,
     534           0 :                                                   (g + bias3) >> 16,
     535           0 :                                                   (b + bias3) >> 16);
     536           0 :             cache += 1;
     537           0 :             a += da;
     538           0 :             r += dr;
     539           0 :             g += dg;
     540           0 :             b += db;
     541             :         } while (--count != 0);
     542             :     } else {    // interpolate in unpreml space
     543        4616 :         do {
     544        4616 :             cache[kCache32Count*0] = SkPremultiplyARGBInline((a + 0     ) >> 16,
     545             :                                                              (r + 0     ) >> 16,
     546             :                                                              (g + 0     ) >> 16,
     547             :                                                              (b + 0     ) >> 16);
     548       18464 :             cache[kCache32Count*1] = SkPremultiplyARGBInline((a + bias1) >> 16,
     549        4616 :                                                              (r + bias1) >> 16,
     550        4616 :                                                              (g + bias1) >> 16,
     551        4616 :                                                              (b + bias1) >> 16);
     552       18464 :             cache[kCache32Count*2] = SkPremultiplyARGBInline((a + bias2) >> 16,
     553        4616 :                                                              (r + bias2) >> 16,
     554        4616 :                                                              (g + bias2) >> 16,
     555        4616 :                                                              (b + bias2) >> 16);
     556       18464 :             cache[kCache32Count*3] = SkPremultiplyARGBInline((a + bias3) >> 16,
     557        4616 :                                                              (r + bias3) >> 16,
     558        4616 :                                                              (g + bias3) >> 16,
     559        4616 :                                                              (b + bias3) >> 16);
     560        4616 :             cache += 1;
     561        4616 :             a += da;
     562        4616 :             r += dr;
     563        4616 :             g += dg;
     564        4616 :             b += db;
     565             :         } while (--count != 0);
     566             :     }
     567          26 : }
     568             : 
     569          24 : static inline int SkFixedToFFFF(SkFixed x) {
     570          24 :     SkASSERT((unsigned)x <= SK_Fixed1);
     571          24 :     return x - (x >> 16);
     572             : }
     573             : 
     574        2816 : const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
     575        2816 :     fCache32InitOnce(SkGradientShaderBase::GradientShaderCache::initCache32, this);
     576        2816 :     SkASSERT(fCache32);
     577        2816 :     return fCache32;
     578             : }
     579             : 
     580          18 : void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
     581          18 :     const int kNumberOfDitherRows = 4;
     582          36 :     const SkImageInfo info = SkImageInfo::MakeN32Premul(kCache32Count, kNumberOfDitherRows);
     583             : 
     584          18 :     SkASSERT(nullptr == cache->fCache32PixelRef);
     585          18 :     cache->fCache32PixelRef = SkMallocPixelRef::MakeAllocate(info, 0, nullptr);
     586          18 :     cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->pixels();
     587          18 :     if (cache->fShader.fColorCount == 2) {
     588          30 :         Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
     589          10 :                         cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
     590          30 :                         cache->fShader.fGradFlags, cache->fCacheDither);
     591             :     } else {
     592           8 :         Rec* rec = cache->fShader.fRecs;
     593           8 :         int prevIndex = 0;
     594          32 :         for (int i = 1; i < cache->fShader.fColorCount; i++) {
     595          24 :             int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
     596          24 :             SkASSERT(nextIndex < kCache32Count);
     597             : 
     598          24 :             if (nextIndex > prevIndex)
     599          64 :                 Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
     600          32 :                                 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
     601          64 :                                 cache->fCacheAlpha, cache->fShader.fGradFlags, cache->fCacheDither);
     602          24 :             prevIndex = nextIndex;
     603             :         }
     604             :     }
     605          18 : }
     606             : 
     607           0 : void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap) const {
     608           0 :     const bool interpInPremul = SkToBool(fGradFlags &
     609             :                                          SkGradientShader::kInterpolateColorsInPremul_Flag);
     610           0 :     bitmap->lockPixels();
     611           0 :     SkHalf* pixelsF16 = reinterpret_cast<SkHalf*>(bitmap->getPixels());
     612           0 :     uint32_t* pixelsS32 = reinterpret_cast<uint32_t*>(bitmap->getPixels());
     613             : 
     614             :     typedef std::function<void(const Sk4f&, int)> pixelWriteFn_t;
     615             : 
     616           0 :     pixelWriteFn_t writeF16Pixel = [&](const Sk4f& x, int index) {
     617           0 :         Sk4h c = SkFloatToHalf_finite_ftz(x);
     618           0 :         pixelsF16[4*index+0] = c[0];
     619           0 :         pixelsF16[4*index+1] = c[1];
     620           0 :         pixelsF16[4*index+2] = c[2];
     621           0 :         pixelsF16[4*index+3] = c[3];
     622           0 :     };
     623           0 :     pixelWriteFn_t writeS32Pixel = [&](const Sk4f& c, int index) {
     624           0 :         pixelsS32[index] = Sk4f_toS32(c);
     625           0 :     };
     626             : 
     627             :     pixelWriteFn_t writeSizedPixel =
     628           0 :         (kRGBA_F16_SkColorType == bitmap->colorType()) ? writeF16Pixel : writeS32Pixel;
     629           0 :     pixelWriteFn_t writeUnpremulPixel = [&](const Sk4f& c, int index) {
     630           0 :         writeSizedPixel(c * Sk4f(c[3], c[3], c[3], 1.0f), index);
     631           0 :     };
     632             : 
     633           0 :     pixelWriteFn_t writePixel = interpInPremul ? writeSizedPixel : writeUnpremulPixel;
     634             : 
     635           0 :     int prevIndex = 0;
     636           0 :     for (int i = 1; i < fColorCount; i++) {
     637           0 :         int nextIndex = (fColorCount == 2) ? (kCache32Count - 1)
     638           0 :             : SkFixedToFFFF(fRecs[i].fPos) >> kCache32Shift;
     639           0 :         SkASSERT(nextIndex < kCache32Count);
     640             : 
     641           0 :         if (nextIndex > prevIndex) {
     642           0 :             Sk4f c0 = Sk4f::Load(fOrigColors4f[i - 1].vec());
     643           0 :             Sk4f c1 = Sk4f::Load(fOrigColors4f[i].vec());
     644           0 :             if (interpInPremul) {
     645           0 :                 c0 = c0 * Sk4f(c0[3], c0[3], c0[3], 1.0f);
     646           0 :                 c1 = c1 * Sk4f(c1[3], c1[3], c1[3], 1.0f);
     647             :             }
     648             : 
     649           0 :             Sk4f step = Sk4f(1.0f / static_cast<float>(nextIndex - prevIndex));
     650           0 :             Sk4f delta = (c1 - c0) * step;
     651             : 
     652           0 :             for (int curIndex = prevIndex; curIndex <= nextIndex; ++curIndex) {
     653           0 :                 writePixel(c0, curIndex);
     654             :                 c0 += delta;
     655             :             }
     656             :         }
     657           0 :         prevIndex = nextIndex;
     658             :     }
     659           0 :     SkASSERT(prevIndex == kCache32Count - 1);
     660           0 :     bitmap->unlockPixels();
     661           0 : }
     662             : 
     663             : /*
     664             :  *  The gradient holds a cache for the most recent value of alpha. Successive
     665             :  *  callers with the same alpha value will share the same cache.
     666             :  */
     667          25 : sk_sp<SkGradientShaderBase::GradientShaderCache> SkGradientShaderBase::refCache(U8CPU alpha,
     668             :                                                                           bool dither) const {
     669          50 :     SkAutoMutexAcquire ama(fCacheMutex);
     670          25 :     if (!fCache || fCache->getAlpha() != alpha || fCache->getDither() != dither) {
     671          25 :         fCache.reset(new GradientShaderCache(alpha, dither, *this));
     672             :     }
     673             :     // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
     674             :     // Otherwise, the pointer may have been overwritten on a different thread before the object's
     675             :     // ref count was incremented.
     676          50 :     return fCache;
     677             : }
     678             : 
     679             : SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
     680             : /*
     681             :  *  Because our caller might rebuild the same (logically the same) gradient
     682             :  *  over and over, we'd like to return exactly the same "bitmap" if possible,
     683             :  *  allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
     684             :  *  To do that, we maintain a private cache of built-bitmaps, based on our
     685             :  *  colors and positions. Note: we don't try to flatten the fMapper, so if one
     686             :  *  is present, we skip the cache for now.
     687             :  */
     688           0 : void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap,
     689             :                                                   GradientBitmapType bitmapType) const {
     690             :     // our caller assumes no external alpha, so we ensure that our cache is built with 0xFF
     691           0 :     sk_sp<GradientShaderCache> cache(this->refCache(0xFF, true));
     692             : 
     693             :     // build our key: [numColors + colors[] + {positions[]} + flags + colorType ]
     694           0 :     int count = 1 + fColorCount + 1 + 1;
     695           0 :     if (fColorCount > 2) {
     696           0 :         count += fColorCount - 1;    // fRecs[].fPos
     697             :     }
     698             : 
     699           0 :     SkAutoSTMalloc<16, int32_t> storage(count);
     700           0 :     int32_t* buffer = storage.get();
     701             : 
     702           0 :     *buffer++ = fColorCount;
     703           0 :     memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
     704           0 :     buffer += fColorCount;
     705           0 :     if (fColorCount > 2) {
     706           0 :         for (int i = 1; i < fColorCount; i++) {
     707           0 :             *buffer++ = fRecs[i].fPos;
     708             :         }
     709             :     }
     710           0 :     *buffer++ = fGradFlags;
     711           0 :     *buffer++ = static_cast<int32_t>(bitmapType);
     712           0 :     SkASSERT(buffer - storage.get() == count);
     713             : 
     714             :     ///////////////////////////////////
     715             : 
     716             :     static SkGradientBitmapCache* gCache;
     717             :     // each cache cost 1K or 2K of RAM, since each bitmap will be 1x256 at either 32bpp or 64bpp
     718             :     static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
     719           0 :     SkAutoMutexAcquire ama(gGradientCacheMutex);
     720             : 
     721           0 :     if (nullptr == gCache) {
     722           0 :         gCache = new SkGradientBitmapCache(MAX_NUM_CACHED_GRADIENT_BITMAPS);
     723             :     }
     724           0 :     size_t size = count * sizeof(int32_t);
     725             : 
     726           0 :     if (!gCache->find(storage.get(), size, bitmap)) {
     727           0 :         if (GradientBitmapType::kLegacy == bitmapType) {
     728             :             // force our cache32pixelref to be built
     729           0 :             (void)cache->getCache32();
     730           0 :             bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1));
     731           0 :             bitmap->setPixelRef(sk_ref_sp(cache->getCache32PixelRef()), 0, 0);
     732             :         } else {
     733             :             // For these cases we use the bitmap cache, but not the GradientShaderCache. So just
     734             :             // allocate and populate the bitmap's data directly.
     735             : 
     736           0 :             SkImageInfo info;
     737           0 :             switch (bitmapType) {
     738             :                 case GradientBitmapType::kSRGB:
     739           0 :                     info = SkImageInfo::Make(kCache32Count, 1, kRGBA_8888_SkColorType,
     740             :                                              kPremul_SkAlphaType,
     741           0 :                                              SkColorSpace::MakeSRGB());
     742           0 :                     break;
     743             :                 case GradientBitmapType::kHalfFloat:
     744           0 :                     info = SkImageInfo::Make(
     745             :                         kCache32Count, 1, kRGBA_F16_SkColorType, kPremul_SkAlphaType,
     746           0 :                         SkColorSpace::MakeSRGBLinear());
     747           0 :                     break;
     748             :                 default:
     749           0 :                     SkFAIL("Unexpected bitmap type");
     750           0 :                     return;
     751             :             }
     752           0 :             bitmap->allocPixels(info);
     753           0 :             this->initLinearBitmap(bitmap);
     754             :         }
     755           0 :         gCache->add(storage.get(), size, *bitmap);
     756             :     }
     757             : }
     758             : 
     759           0 : void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
     760           0 :     if (info) {
     761           0 :         if (info->fColorCount >= fColorCount) {
     762             :             SkColor* colorLoc;
     763             :             Rec*     recLoc;
     764           0 :             SkAutoSTArray<8, SkColor> colorStorage;
     765           0 :             SkAutoSTArray<8, Rec> recStorage;
     766           0 :             if (flipGrad && (info->fColors || info->fColorOffsets)) {
     767           0 :                 colorStorage.reset(fColorCount);
     768           0 :                 recStorage.reset(fColorCount);
     769           0 :                 colorLoc = colorStorage.get();
     770           0 :                 recLoc = recStorage.get();
     771           0 :                 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
     772             :             } else {
     773           0 :                 colorLoc = fOrigColors;
     774           0 :                 recLoc = fRecs;
     775             :             }
     776           0 :             if (info->fColors) {
     777           0 :                 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
     778             :             }
     779           0 :             if (info->fColorOffsets) {
     780           0 :                 if (fColorCount == 2) {
     781           0 :                     info->fColorOffsets[0] = 0;
     782           0 :                     info->fColorOffsets[1] = SK_Scalar1;
     783           0 :                 } else if (fColorCount > 2) {
     784           0 :                     for (int i = 0; i < fColorCount; ++i) {
     785           0 :                         info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos);
     786             :                     }
     787             :                 }
     788             :             }
     789             :         }
     790           0 :         info->fColorCount = fColorCount;
     791           0 :         info->fTileMode = fTileMode;
     792           0 :         info->fGradientFlags = fGradFlags;
     793             :     }
     794           0 : }
     795             : 
     796             : #ifndef SK_IGNORE_TO_STRING
     797           0 : void SkGradientShaderBase::toString(SkString* str) const {
     798             : 
     799           0 :     str->appendf("%d colors: ", fColorCount);
     800             : 
     801           0 :     for (int i = 0; i < fColorCount; ++i) {
     802           0 :         str->appendHex(fOrigColors[i], 8);
     803           0 :         if (i < fColorCount-1) {
     804           0 :             str->append(", ");
     805             :         }
     806             :     }
     807             : 
     808           0 :     if (fColorCount > 2) {
     809           0 :         str->append(" points: (");
     810           0 :         for (int i = 0; i < fColorCount; ++i) {
     811           0 :             str->appendScalar(SkFixedToScalar(fRecs[i].fPos));
     812           0 :             if (i < fColorCount-1) {
     813           0 :                 str->append(", ");
     814             :             }
     815             :         }
     816           0 :         str->append(")");
     817             :     }
     818             : 
     819             :     static const char* gTileModeName[SkShader::kTileModeCount] = {
     820             :         "clamp", "repeat", "mirror"
     821             :     };
     822             : 
     823           0 :     str->append(" ");
     824           0 :     str->append(gTileModeName[fTileMode]);
     825             : 
     826           0 :     this->INHERITED::toString(str);
     827           0 : }
     828             : #endif
     829             : 
     830             : ///////////////////////////////////////////////////////////////////////////////
     831             : ///////////////////////////////////////////////////////////////////////////////
     832             : 
     833             : // Return true if these parameters are valid/legal/safe to construct a gradient
     834             : //
     835          25 : static bool valid_grad(const SkColor4f colors[], const SkScalar pos[], int count,
     836             :                        unsigned tileMode) {
     837          25 :     return nullptr != colors && count >= 1 && tileMode < (unsigned)SkShader::kTileModeCount;
     838             : }
     839             : 
     840          25 : static void desc_init(SkGradientShaderBase::Descriptor* desc,
     841             :                       const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
     842             :                       const SkScalar pos[], int colorCount,
     843             :                       SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) {
     844          25 :     SkASSERT(colorCount > 1);
     845             : 
     846          25 :     desc->fColors       = colors;
     847          25 :     desc->fColorSpace   = std::move(colorSpace);
     848          25 :     desc->fPos          = pos;
     849          25 :     desc->fCount        = colorCount;
     850          25 :     desc->fTileMode     = mode;
     851          25 :     desc->fGradFlags    = flags;
     852          25 :     desc->fLocalMatrix  = localMatrix;
     853          25 : }
     854             : 
     855             : // assumes colors is SkColor4f* and pos is SkScalar*
     856             : #define EXPAND_1_COLOR(count)                \
     857             :      SkColor4f tmp[2];                       \
     858             :      do {                                    \
     859             :          if (1 == count) {                   \
     860             :              tmp[0] = tmp[1] = colors[0];    \
     861             :              colors = tmp;                   \
     862             :              pos = nullptr;                  \
     863             :              count = 2;                      \
     864             :          }                                   \
     865             :      } while (0)
     866             : 
     867             : struct ColorStopOptimizer {
     868          25 :     ColorStopOptimizer(const SkColor4f* colors, const SkScalar* pos,
     869             :                        int count, SkShader::TileMode mode)
     870          25 :         : fColors(colors)
     871             :         , fPos(pos)
     872          25 :         , fCount(count) {
     873             : 
     874          25 :             if (!pos || count != 3) {
     875          23 :                 return;
     876             :             }
     877             : 
     878           6 :             if (SkScalarNearlyEqual(pos[0], 0.0f) &&
     879           2 :                 SkScalarNearlyEqual(pos[1], 0.0f) &&
     880           0 :                 SkScalarNearlyEqual(pos[2], 1.0f)) {
     881             : 
     882           0 :                 if (SkShader::kRepeat_TileMode == mode ||
     883           0 :                     SkShader::kMirror_TileMode == mode ||
     884           0 :                     colors[0] == colors[1]) {
     885             : 
     886             :                     // Ignore the leftmost color/pos.
     887           0 :                     fColors += 1;
     888           0 :                     fPos    += 1;
     889           0 :                     fCount   = 2;
     890             :                 }
     891           6 :             } else if (SkScalarNearlyEqual(pos[0], 0.0f) &&
     892           2 :                        SkScalarNearlyEqual(pos[1], 1.0f) &&
     893           0 :                        SkScalarNearlyEqual(pos[2], 1.0f)) {
     894             : 
     895           0 :                 if (SkShader::kRepeat_TileMode == mode ||
     896           0 :                     SkShader::kMirror_TileMode == mode ||
     897           0 :                     colors[1] == colors[2]) {
     898             : 
     899             :                     // Ignore the rightmost color/pos.
     900           0 :                     fCount  = 2;
     901             :                 }
     902             :             }
     903             :     }
     904             : 
     905             :     const SkColor4f* fColors;
     906             :     const SkScalar*  fPos;
     907             :     int              fCount;
     908             : };
     909             : 
     910          25 : struct ColorConverter {
     911          25 :     ColorConverter(const SkColor* colors, int count) {
     912         106 :         for (int i = 0; i < count; ++i) {
     913          81 :             fColors4f.push_back(SkColor4f::FromColor(colors[i]));
     914             :         }
     915          25 :     }
     916             : 
     917             :     SkSTArray<2, SkColor4f, true> fColors4f;
     918             : };
     919             : 
     920          25 : sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
     921             :                                              const SkColor colors[],
     922             :                                              const SkScalar pos[], int colorCount,
     923             :                                              SkShader::TileMode mode,
     924             :                                              uint32_t flags,
     925             :                                              const SkMatrix* localMatrix) {
     926          50 :     ColorConverter converter(colors, colorCount);
     927          25 :     return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags,
     928          75 :                       localMatrix);
     929             : }
     930             : 
     931          25 : sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
     932             :                                              const SkColor4f colors[],
     933             :                                              sk_sp<SkColorSpace> colorSpace,
     934             :                                              const SkScalar pos[], int colorCount,
     935             :                                              SkShader::TileMode mode,
     936             :                                              uint32_t flags,
     937             :                                              const SkMatrix* localMatrix) {
     938          25 :     if (!pts || !SkScalarIsFinite((pts[1] - pts[0]).length())) {
     939           0 :         return nullptr;
     940             :     }
     941          25 :     if (!valid_grad(colors, pos, colorCount, mode)) {
     942           0 :         return nullptr;
     943             :     }
     944          25 :     if (1 == colorCount) {
     945           0 :         return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
     946             :     }
     947          25 :     if (localMatrix && !localMatrix->invert(nullptr)) {
     948           0 :         return nullptr;
     949             :     }
     950             : 
     951          25 :     ColorStopOptimizer opt(colors, pos, colorCount, mode);
     952             : 
     953          50 :     SkGradientShaderBase::Descriptor desc;
     954          50 :     desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
     955          25 :               localMatrix);
     956          25 :     return sk_make_sp<SkLinearGradient>(pts, desc);
     957             : }
     958             : 
     959           0 : sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
     960             :                                              const SkColor colors[],
     961             :                                              const SkScalar pos[], int colorCount,
     962             :                                              SkShader::TileMode mode,
     963             :                                              uint32_t flags,
     964             :                                              const SkMatrix* localMatrix) {
     965           0 :     ColorConverter converter(colors, colorCount);
     966           0 :     return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode,
     967           0 :                       flags, localMatrix);
     968             : }
     969             : 
     970           0 : sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
     971             :                                              const SkColor4f colors[],
     972             :                                              sk_sp<SkColorSpace> colorSpace,
     973             :                                              const SkScalar pos[], int colorCount,
     974             :                                              SkShader::TileMode mode,
     975             :                                              uint32_t flags,
     976             :                                              const SkMatrix* localMatrix) {
     977           0 :     if (radius <= 0) {
     978           0 :         return nullptr;
     979             :     }
     980           0 :     if (!valid_grad(colors, pos, colorCount, mode)) {
     981           0 :         return nullptr;
     982             :     }
     983           0 :     if (1 == colorCount) {
     984           0 :         return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
     985             :     }
     986           0 :     if (localMatrix && !localMatrix->invert(nullptr)) {
     987           0 :         return nullptr;
     988             :     }
     989             : 
     990           0 :     ColorStopOptimizer opt(colors, pos, colorCount, mode);
     991             : 
     992           0 :     SkGradientShaderBase::Descriptor desc;
     993           0 :     desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
     994           0 :               localMatrix);
     995           0 :     return sk_make_sp<SkRadialGradient>(center, radius, desc);
     996             : }
     997             : 
     998           0 : sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
     999             :                                                       SkScalar startRadius,
    1000             :                                                       const SkPoint& end,
    1001             :                                                       SkScalar endRadius,
    1002             :                                                       const SkColor colors[],
    1003             :                                                       const SkScalar pos[],
    1004             :                                                       int colorCount,
    1005             :                                                       SkShader::TileMode mode,
    1006             :                                                       uint32_t flags,
    1007             :                                                       const SkMatrix* localMatrix) {
    1008           0 :     ColorConverter converter(colors, colorCount);
    1009           0 :     return MakeTwoPointConical(start, startRadius, end, endRadius, converter.fColors4f.begin(),
    1010           0 :                                nullptr, pos, colorCount, mode, flags, localMatrix);
    1011             : }
    1012             : 
    1013           0 : sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
    1014             :                                                       SkScalar startRadius,
    1015             :                                                       const SkPoint& end,
    1016             :                                                       SkScalar endRadius,
    1017             :                                                       const SkColor4f colors[],
    1018             :                                                       sk_sp<SkColorSpace> colorSpace,
    1019             :                                                       const SkScalar pos[],
    1020             :                                                       int colorCount,
    1021             :                                                       SkShader::TileMode mode,
    1022             :                                                       uint32_t flags,
    1023             :                                                       const SkMatrix* localMatrix) {
    1024           0 :     if (startRadius < 0 || endRadius < 0) {
    1025           0 :         return nullptr;
    1026             :     }
    1027           0 :     if (!valid_grad(colors, pos, colorCount, mode)) {
    1028           0 :         return nullptr;
    1029             :     }
    1030           0 :     if (startRadius == endRadius) {
    1031           0 :         if (start == end || startRadius == 0) {
    1032           0 :             return SkShader::MakeEmptyShader();
    1033             :         }
    1034             :     }
    1035           0 :     if (localMatrix && !localMatrix->invert(nullptr)) {
    1036           0 :         return nullptr;
    1037             :     }
    1038           0 :     EXPAND_1_COLOR(colorCount);
    1039             : 
    1040           0 :     ColorStopOptimizer opt(colors, pos, colorCount, mode);
    1041             : 
    1042           0 :     bool flipGradient = startRadius > endRadius;
    1043             : 
    1044           0 :     SkGradientShaderBase::Descriptor desc;
    1045             : 
    1046           0 :     if (!flipGradient) {
    1047           0 :         desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
    1048           0 :                   localMatrix);
    1049           0 :         return sk_make_sp<SkTwoPointConicalGradient>(start, startRadius, end, endRadius,
    1050           0 :                                                      flipGradient, desc);
    1051             :     } else {
    1052           0 :         SkAutoSTArray<8, SkColor4f> colorsNew(opt.fCount);
    1053           0 :         SkAutoSTArray<8, SkScalar> posNew(opt.fCount);
    1054           0 :         for (int i = 0; i < opt.fCount; ++i) {
    1055           0 :             colorsNew[i] = opt.fColors[opt.fCount - i - 1];
    1056             :         }
    1057             : 
    1058           0 :         if (pos) {
    1059           0 :             for (int i = 0; i < opt.fCount; ++i) {
    1060           0 :                 posNew[i] = 1 - opt.fPos[opt.fCount - i - 1];
    1061             :             }
    1062           0 :             desc_init(&desc, colorsNew.get(), std::move(colorSpace), posNew.get(), opt.fCount, mode,
    1063           0 :                       flags, localMatrix);
    1064             :         } else {
    1065           0 :             desc_init(&desc, colorsNew.get(), std::move(colorSpace), nullptr, opt.fCount, mode,
    1066           0 :                       flags, localMatrix);
    1067             :         }
    1068             : 
    1069           0 :         return sk_make_sp<SkTwoPointConicalGradient>(end, endRadius, start, startRadius,
    1070           0 :                                                      flipGradient, desc);
    1071             :     }
    1072             : }
    1073             : 
    1074           0 : sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
    1075             :                                             const SkColor colors[],
    1076             :                                             const SkScalar pos[],
    1077             :                                             int colorCount,
    1078             :                                             uint32_t flags,
    1079             :                                             const SkMatrix* localMatrix) {
    1080           0 :     ColorConverter converter(colors, colorCount);
    1081           0 :     return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount, flags,
    1082           0 :                      localMatrix);
    1083             : }
    1084             : 
    1085           0 : sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
    1086             :                                             const SkColor4f colors[],
    1087             :                                             sk_sp<SkColorSpace> colorSpace,
    1088             :                                             const SkScalar pos[],
    1089             :                                             int colorCount,
    1090             :                                             uint32_t flags,
    1091             :                                             const SkMatrix* localMatrix) {
    1092           0 :     if (!valid_grad(colors, pos, colorCount, SkShader::kClamp_TileMode)) {
    1093           0 :         return nullptr;
    1094             :     }
    1095           0 :     if (1 == colorCount) {
    1096           0 :         return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
    1097             :     }
    1098           0 :     if (localMatrix && !localMatrix->invert(nullptr)) {
    1099           0 :         return nullptr;
    1100             :     }
    1101             : 
    1102           0 :     auto mode = SkShader::kClamp_TileMode;
    1103             : 
    1104           0 :     ColorStopOptimizer opt(colors, pos, colorCount, mode);
    1105             : 
    1106           0 :     SkGradientShaderBase::Descriptor desc;
    1107           0 :     desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
    1108           0 :               localMatrix);
    1109           0 :     return sk_make_sp<SkSweepGradient>(cx, cy, desc);
    1110             : }
    1111             : 
    1112           0 : SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
    1113           0 :     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
    1114           0 :     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
    1115           0 :     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
    1116           0 :     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
    1117           0 : SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
    1118             : 
    1119             : ///////////////////////////////////////////////////////////////////////////////
    1120             : 
    1121             : #if SK_SUPPORT_GPU
    1122             : 
    1123             : #include "GrContext.h"
    1124             : #include "GrShaderCaps.h"
    1125             : #include "GrTextureStripAtlas.h"
    1126             : #include "gl/GrGLContext.h"
    1127             : #include "glsl/GrGLSLColorSpaceXformHelper.h"
    1128             : #include "glsl/GrGLSLFragmentShaderBuilder.h"
    1129             : #include "glsl/GrGLSLProgramDataManager.h"
    1130             : #include "glsl/GrGLSLUniformHandler.h"
    1131             : #include "SkGr.h"
    1132             : 
    1133           0 : static inline bool close_to_one_half(const SkFixed& val) {
    1134           0 :     return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
    1135             : }
    1136             : 
    1137           0 : static inline int color_type_to_color_count(GrGradientEffect::ColorType colorType) {
    1138           0 :     switch (colorType) {
    1139             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1140             :         case GrGradientEffect::kSingleHardStop_ColorType:
    1141           0 :             return 4;
    1142             :         case GrGradientEffect::kHardStopLeftEdged_ColorType:
    1143             :         case GrGradientEffect::kHardStopRightEdged_ColorType:
    1144           0 :             return 3;
    1145             : #endif
    1146             :         case GrGradientEffect::kTwo_ColorType:
    1147           0 :             return 2;
    1148             :         case GrGradientEffect::kThree_ColorType:
    1149           0 :             return 3;
    1150             :         case GrGradientEffect::kTexture_ColorType:
    1151           0 :             return 0;
    1152             :     }
    1153             : 
    1154           0 :     SkDEBUGFAIL("Unhandled ColorType in color_type_to_color_count()");
    1155           0 :     return -1;
    1156             : }
    1157             : 
    1158           0 : GrGradientEffect::ColorType GrGradientEffect::determineColorType(
    1159             :         const SkGradientShaderBase& shader) {
    1160             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1161           0 :     if (shader.fOrigPos) {
    1162           0 :         if (4 == shader.fColorCount) {
    1163           0 :             if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
    1164           0 :                 SkScalarNearlyEqual(shader.fOrigPos[1], shader.fOrigPos[2]) &&
    1165           0 :                 SkScalarNearlyEqual(shader.fOrigPos[3], 1.0f)) {
    1166             : 
    1167           0 :                 return kSingleHardStop_ColorType;
    1168             :             }
    1169           0 :         } else if (3 == shader.fColorCount) {
    1170           0 :             if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
    1171           0 :                 SkScalarNearlyEqual(shader.fOrigPos[1], 0.0f) &&
    1172           0 :                 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
    1173             : 
    1174           0 :                 return kHardStopLeftEdged_ColorType;
    1175           0 :             } else if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
    1176           0 :                        SkScalarNearlyEqual(shader.fOrigPos[1], 1.0f) &&
    1177           0 :                        SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
    1178             :                 
    1179           0 :                 return kHardStopRightEdged_ColorType;
    1180             :             }
    1181             :         }
    1182             :     }
    1183             : #endif
    1184             : 
    1185           0 :     if (SkShader::kClamp_TileMode == shader.getTileMode()) {
    1186           0 :         if (2 == shader.fColorCount) {
    1187           0 :             return kTwo_ColorType;
    1188           0 :         } else if (3 == shader.fColorCount &&
    1189           0 :                    close_to_one_half(shader.getRecs()[1].fPos)) {
    1190           0 :             return kThree_ColorType;
    1191             :         }
    1192             :     }
    1193             : 
    1194           0 :     return kTexture_ColorType;
    1195             : }
    1196             : 
    1197           0 : void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniformHandler,
    1198             :                                                    const GrGradientEffect& ge) {
    1199           0 :     if (int colorCount = color_type_to_color_count(ge.getColorType())) {
    1200             :         fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
    1201             :                                                      kVec4f_GrSLType,
    1202             :                                                      kDefault_GrSLPrecision,
    1203             :                                                      "Colors",
    1204           0 :                                                      colorCount);
    1205           0 :         if (ge.fColorType == kSingleHardStop_ColorType) {
    1206             :             fHardStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
    1207           0 :                                                     kDefault_GrSLPrecision, "HardStopT");
    1208             :         }
    1209             :     } else {
    1210             :         fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
    1211             :                                              kFloat_GrSLType, kDefault_GrSLPrecision,
    1212           0 :                                              "GradientYCoordFS");
    1213             :     }
    1214           0 : }
    1215             : 
    1216           0 : static inline void set_after_interp_color_uni_array(
    1217             :                                                   const GrGLSLProgramDataManager& pdman,
    1218             :                                                   const GrGLSLProgramDataManager::UniformHandle uni,
    1219             :                                                   const SkTDArray<SkColor4f>& colors,
    1220             :                                                   const GrColorSpaceXform* colorSpaceXform) {
    1221           0 :     int count = colors.count();
    1222           0 :     if (colorSpaceXform) {
    1223           0 :         constexpr int kSmallCount = 10;
    1224           0 :         SkAutoSTArray<4 * kSmallCount, float> vals(4 * count);
    1225             : 
    1226           0 :         for (int i = 0; i < count; i++) {
    1227           0 :             colorSpaceXform->srcToDst().mapScalars(colors[i].vec(), &vals[4 * i]);
    1228             :         }
    1229             : 
    1230           0 :         pdman.set4fv(uni, count, vals.get());
    1231             :     } else {
    1232           0 :         pdman.set4fv(uni, count, (float*)&colors[0]);
    1233             :     }
    1234           0 : }
    1235             : 
    1236           0 : static inline void set_before_interp_color_uni_array(
    1237             :                                                   const GrGLSLProgramDataManager& pdman,
    1238             :                                                   const GrGLSLProgramDataManager::UniformHandle uni,
    1239             :                                                   const SkTDArray<SkColor4f>& colors,
    1240             :                                                   const GrColorSpaceXform* colorSpaceXform) {
    1241           0 :     int count = colors.count();
    1242           0 :     constexpr int kSmallCount = 10;
    1243           0 :     SkAutoSTArray<4 * kSmallCount, float> vals(4 * count);
    1244             : 
    1245           0 :     for (int i = 0; i < count; i++) {
    1246           0 :         float a = colors[i].fA;
    1247           0 :         vals[4 * i + 0] = colors[i].fR * a;
    1248           0 :         vals[4 * i + 1] = colors[i].fG * a;
    1249           0 :         vals[4 * i + 2] = colors[i].fB * a;
    1250           0 :         vals[4 * i + 3] = a;
    1251             :     }
    1252             : 
    1253           0 :     if (colorSpaceXform) {
    1254           0 :         for (int i = 0; i < count; i++) {
    1255           0 :             colorSpaceXform->srcToDst().mapScalars(&vals[4 * i]);
    1256             :         }
    1257             :     }
    1258             : 
    1259           0 :     pdman.set4fv(uni, count, vals.get());
    1260           0 : }
    1261             : 
    1262           0 : static inline void set_after_interp_color_uni_array(const GrGLSLProgramDataManager& pdman,
    1263             :                                        const GrGLSLProgramDataManager::UniformHandle uni,
    1264             :                                        const SkTDArray<SkColor>& colors) {
    1265           0 :     int count = colors.count();
    1266           0 :     constexpr int kSmallCount = 10;
    1267             : 
    1268           0 :     SkAutoSTArray<4*kSmallCount, float> vals(4*count);
    1269             : 
    1270           0 :     for (int i = 0; i < colors.count(); i++) {
    1271             :         // RGBA
    1272           0 :         vals[4*i + 0] = SkColorGetR(colors[i]) / 255.f;
    1273           0 :         vals[4*i + 1] = SkColorGetG(colors[i]) / 255.f;
    1274           0 :         vals[4*i + 2] = SkColorGetB(colors[i]) / 255.f;
    1275           0 :         vals[4*i + 3] = SkColorGetA(colors[i]) / 255.f;
    1276             :     }
    1277             : 
    1278           0 :     pdman.set4fv(uni, colors.count(), vals.get());
    1279           0 : }
    1280             : 
    1281           0 : static inline void set_before_interp_color_uni_array(const GrGLSLProgramDataManager& pdman,
    1282             :                                               const GrGLSLProgramDataManager::UniformHandle uni,
    1283             :                                               const SkTDArray<SkColor>& colors) {
    1284           0 :     int count = colors.count();
    1285           0 :     constexpr int kSmallCount = 10;
    1286             : 
    1287           0 :     SkAutoSTArray<4*kSmallCount, float> vals(4*count);
    1288             : 
    1289           0 :     for (int i = 0; i < count; i++) {
    1290           0 :         float a = SkColorGetA(colors[i]) / 255.f;
    1291           0 :         float aDiv255 = a / 255.f;
    1292             : 
    1293             :         // RGBA
    1294           0 :         vals[4*i + 0] = SkColorGetR(colors[i]) * aDiv255;
    1295           0 :         vals[4*i + 1] = SkColorGetG(colors[i]) * aDiv255;
    1296           0 :         vals[4*i + 2] = SkColorGetB(colors[i]) * aDiv255;
    1297           0 :         vals[4*i + 3] = a;
    1298             :     }
    1299             : 
    1300           0 :     pdman.set4fv(uni, count, vals.get());
    1301           0 : }
    1302             : 
    1303           0 : void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
    1304             :                                                 const GrFragmentProcessor& processor) {
    1305           0 :     const GrGradientEffect& e = processor.cast<GrGradientEffect>();
    1306             : 
    1307           0 :     switch (e.getColorType()) {
    1308             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1309             :         case GrGradientEffect::kSingleHardStop_ColorType:
    1310           0 :             pdman.set1f(fHardStopT, e.fPositions[1]);
    1311             :             // fall through
    1312             :         case GrGradientEffect::kHardStopLeftEdged_ColorType:
    1313             :         case GrGradientEffect::kHardStopRightEdged_ColorType:
    1314             : #endif
    1315             :         case GrGradientEffect::kTwo_ColorType:
    1316             :         case GrGradientEffect::kThree_ColorType: {
    1317           0 :             if (e.fColors4f.count() > 0) {
    1318             :                 // Gamma-correct / color-space aware
    1319           0 :                 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
    1320           0 :                     set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors4f,
    1321           0 :                                                       e.fColorSpaceXform.get());
    1322             :                 } else {
    1323           0 :                     set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors4f,
    1324           0 :                                                      e.fColorSpaceXform.get());
    1325             :                 }
    1326             :             } else {
    1327             :                 // Legacy mode. Would be nice if we had converted the 8-bit colors to float earlier
    1328           0 :                 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
    1329           0 :                     set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors);
    1330             :                 } else {
    1331           0 :                     set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors);
    1332             :                 }
    1333             :             }
    1334             : 
    1335           0 :             break;
    1336             :         }
    1337             : 
    1338             :         case GrGradientEffect::kTexture_ColorType: {
    1339           0 :             SkScalar yCoord = e.getYCoord();
    1340           0 :             if (yCoord != fCachedYCoord) {
    1341           0 :                 pdman.set1f(fFSYUni, yCoord);
    1342           0 :                 fCachedYCoord = yCoord;
    1343             :             }
    1344           0 :             if (SkToBool(e.fColorSpaceXform)) {
    1345           0 :                 fColorSpaceHelper.setData(pdman, e.fColorSpaceXform.get());
    1346             :             }
    1347           0 :             break;
    1348             :         }
    1349             :     }
    1350           0 : }
    1351             : 
    1352           0 : uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) {
    1353           0 :     const GrGradientEffect& e = processor.cast<GrGradientEffect>();
    1354             : 
    1355           0 :     uint32_t key = 0;
    1356             : 
    1357           0 :     if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
    1358           0 :         key |= kPremulBeforeInterpKey;
    1359             :     }
    1360             : 
    1361           0 :     if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
    1362           0 :         key |= kTwoColorKey;
    1363           0 :     } else if (GrGradientEffect::kThree_ColorType == e.getColorType()) {
    1364           0 :         key |= kThreeColorKey;
    1365             :     }
    1366             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1367           0 :     else if (GrGradientEffect::kSingleHardStop_ColorType == e.getColorType()) {
    1368           0 :         key |= kHardStopCenteredKey;
    1369           0 :     } else if (GrGradientEffect::kHardStopLeftEdged_ColorType == e.getColorType()) {
    1370           0 :         key |= kHardStopZeroZeroOneKey;
    1371           0 :     } else if (GrGradientEffect::kHardStopRightEdged_ColorType == e.getColorType()) {
    1372           0 :         key |= kHardStopZeroOneOneKey;
    1373             :     }
    1374             :    
    1375           0 :     if (SkShader::TileMode::kClamp_TileMode == e.fTileMode) {
    1376           0 :         key |= kClampTileMode;
    1377           0 :     } else if (SkShader::TileMode::kRepeat_TileMode == e.fTileMode) {
    1378           0 :         key |= kRepeatTileMode;
    1379             :     } else {
    1380           0 :         key |= kMirrorTileMode;
    1381             :     }
    1382             : #endif
    1383             : 
    1384           0 :     key |= GrColorSpaceXform::XformKey(e.fColorSpaceXform.get()) << kReservedBits;
    1385             : 
    1386           0 :     return key;
    1387             : }
    1388             : 
    1389           0 : void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
    1390             :                                                 GrGLSLUniformHandler* uniformHandler,
    1391             :                                                 const GrShaderCaps* shaderCaps,
    1392             :                                                 const GrGradientEffect& ge,
    1393             :                                                 const char* gradientTValue,
    1394             :                                                 const char* outputColor,
    1395             :                                                 const char* inputColor,
    1396             :                                                 const TextureSamplers& texSamplers) {
    1397           0 :     switch (ge.getColorType()) {
    1398             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1399             :         case kSingleHardStop_ColorType: {
    1400           0 :             const char* t      = gradientTValue;
    1401           0 :             const char* colors = uniformHandler->getUniformCStr(fColorsUni);
    1402           0 :             const char* stopT = uniformHandler->getUniformCStr(fHardStopT);
    1403             : 
    1404           0 :             fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
    1405             : 
    1406             :             // Account for tile mode
    1407           0 :             if (SkShader::kRepeat_TileMode == ge.fTileMode) {
    1408           0 :                 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
    1409           0 :             } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
    1410           0 :                 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
    1411           0 :                 fragBuilder->codeAppendf("    if (mod(floor(%s), 2.0) == 0.0) {", t);
    1412           0 :                 fragBuilder->codeAppendf("        clamp_t = fract(%s);", t);
    1413           0 :                 fragBuilder->codeAppendf("    } else {");
    1414           0 :                 fragBuilder->codeAppendf("        clamp_t = 1.0 - fract(%s);", t);
    1415           0 :                 fragBuilder->codeAppendf("    }");
    1416           0 :                 fragBuilder->codeAppendf("}");
    1417             :             }
    1418             : 
    1419             :             // Calculate color
    1420           0 :             fragBuilder->codeAppend ("vec4 start, end;");
    1421           0 :             fragBuilder->codeAppend ("float relative_t;");
    1422           0 :             fragBuilder->codeAppendf("if (clamp_t < %s) {", stopT);
    1423           0 :             fragBuilder->codeAppendf("    start = %s[0];", colors);
    1424           0 :             fragBuilder->codeAppendf("    end   = %s[1];", colors);
    1425           0 :             fragBuilder->codeAppendf("    relative_t = clamp_t / %s;", stopT);
    1426           0 :             fragBuilder->codeAppend ("} else {");
    1427           0 :             fragBuilder->codeAppendf("    start = %s[2];", colors);
    1428           0 :             fragBuilder->codeAppendf("    end   = %s[3];", colors);
    1429           0 :             fragBuilder->codeAppendf("    relative_t = (clamp_t - %s) / (1 - %s);", stopT, stopT);
    1430           0 :             fragBuilder->codeAppend ("}");
    1431           0 :             fragBuilder->codeAppend ("vec4 colorTemp = mix(start, end, relative_t);");
    1432             : 
    1433           0 :             if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
    1434           0 :                 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
    1435             :             }
    1436           0 :             if (ge.fColorSpaceXform) {
    1437           0 :                 fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
    1438             :             }
    1439           0 :             fragBuilder->codeAppendf("%s = %s;", outputColor,
    1440           0 :                                      (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
    1441             : 
    1442           0 :             break;
    1443             :         }
    1444             : 
    1445             :         case kHardStopLeftEdged_ColorType: {
    1446           0 :             const char* t      = gradientTValue;
    1447           0 :             const char* colors = uniformHandler->getUniformCStr(fColorsUni);
    1448             : 
    1449           0 :             fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
    1450             : 
    1451             :             // Account for tile mode
    1452           0 :             if (SkShader::kRepeat_TileMode == ge.fTileMode) {
    1453           0 :                 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
    1454           0 :             } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
    1455           0 :                 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
    1456           0 :                 fragBuilder->codeAppendf("    if (mod(floor(%s), 2.0) == 0.0) {", t);
    1457           0 :                 fragBuilder->codeAppendf("        clamp_t = fract(%s);", t);
    1458           0 :                 fragBuilder->codeAppendf("    } else {");
    1459           0 :                 fragBuilder->codeAppendf("        clamp_t = 1.0 - fract(%s);", t);
    1460           0 :                 fragBuilder->codeAppendf("    }");
    1461           0 :                 fragBuilder->codeAppendf("}");
    1462             :             }
    1463             : 
    1464           0 :             fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
    1465           0 :                                      colors);
    1466           0 :             if (SkShader::kClamp_TileMode == ge.fTileMode) {
    1467           0 :                 fragBuilder->codeAppendf("if (%s < 0.0) {", t);
    1468           0 :                 fragBuilder->codeAppendf("    colorTemp = %s[0];", colors);
    1469           0 :                 fragBuilder->codeAppendf("}");
    1470             :             }
    1471             : 
    1472           0 :             if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
    1473           0 :                 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
    1474             :             }
    1475           0 :             if (ge.fColorSpaceXform) {
    1476           0 :                 fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
    1477             :             }
    1478           0 :             fragBuilder->codeAppendf("%s = %s;", outputColor,
    1479           0 :                                      (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
    1480             : 
    1481           0 :             break;
    1482             :         }
    1483             : 
    1484             :         case kHardStopRightEdged_ColorType: {
    1485           0 :             const char* t      = gradientTValue;
    1486           0 :             const char* colors = uniformHandler->getUniformCStr(fColorsUni);
    1487             : 
    1488           0 :             fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
    1489             : 
    1490             :             // Account for tile mode
    1491           0 :             if (SkShader::kRepeat_TileMode == ge.fTileMode) {
    1492           0 :                 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
    1493           0 :             } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
    1494           0 :                 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
    1495           0 :                 fragBuilder->codeAppendf("    if (mod(floor(%s), 2.0) == 0.0) {", t);
    1496           0 :                 fragBuilder->codeAppendf("        clamp_t = fract(%s);", t);
    1497           0 :                 fragBuilder->codeAppendf("    } else {");
    1498           0 :                 fragBuilder->codeAppendf("        clamp_t = 1.0 - fract(%s);", t);
    1499           0 :                 fragBuilder->codeAppendf("    }");
    1500           0 :                 fragBuilder->codeAppendf("}");
    1501             :             }
    1502             : 
    1503           0 :             fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
    1504           0 :                                      colors);
    1505           0 :             if (SkShader::kClamp_TileMode == ge.fTileMode) {
    1506           0 :                 fragBuilder->codeAppendf("if (%s > 1.0) {", t);
    1507           0 :                 fragBuilder->codeAppendf("    colorTemp = %s[2];", colors);
    1508           0 :                 fragBuilder->codeAppendf("}");
    1509             :             }
    1510             : 
    1511           0 :             if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
    1512           0 :                 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
    1513             :             }
    1514           0 :             if (ge.fColorSpaceXform) {
    1515           0 :                 fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
    1516             :             }
    1517           0 :             fragBuilder->codeAppendf("%s = %s;", outputColor,
    1518           0 :                                      (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
    1519             : 
    1520           0 :             break;
    1521             :         }
    1522             : #endif
    1523             : 
    1524             :         case kTwo_ColorType: {
    1525           0 :             const char* t      = gradientTValue;
    1526           0 :             const char* colors = uniformHandler->getUniformCStr(fColorsUni);
    1527             : 
    1528           0 :             fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp(%s, 0.0, 1.0));",
    1529           0 :                                      colors, colors, t);
    1530             : 
    1531             :             // We could skip this step if both colors are known to be opaque. Two
    1532             :             // considerations:
    1533             :             // The gradient SkShader reporting opaque is more restrictive than necessary in the two
    1534             :             // pt case. Make sure the key reflects this optimization (and note that it can use the
    1535             :             // same shader as thekBeforeIterp case). This same optimization applies to the 3 color
    1536             :             // case below.
    1537           0 :             if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
    1538           0 :                 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
    1539             :             }
    1540           0 :             if (ge.fColorSpaceXform) {
    1541           0 :                 fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
    1542             :             }
    1543             : 
    1544           0 :             fragBuilder->codeAppendf("%s = %s;", outputColor,
    1545           0 :                                      (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
    1546             : 
    1547           0 :             break;
    1548             :         }
    1549             : 
    1550             :         case kThree_ColorType: {
    1551           0 :             const char* t      = gradientTValue;
    1552           0 :             const char* colors = uniformHandler->getUniformCStr(fColorsUni);
    1553             : 
    1554           0 :             fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t);
    1555           0 :             fragBuilder->codeAppendf("vec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];",
    1556           0 :                                      colors);
    1557           0 :             if (!shaderCaps->canUseMinAndAbsTogether()) {
    1558             :                 // The Tegra3 compiler will sometimes never return if we have
    1559             :                 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
    1560           0 :                 fragBuilder->codeAppendf("float minAbs = abs(oneMinus2t);");
    1561           0 :                 fragBuilder->codeAppendf("minAbs = minAbs > 1.0 ? 1.0 : minAbs;");
    1562           0 :                 fragBuilder->codeAppendf("colorTemp += (1.0 - minAbs) * %s[1];", colors);
    1563             :             } else {
    1564           0 :                 fragBuilder->codeAppendf("colorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s[1];",
    1565           0 :                                          colors);
    1566             :             }
    1567           0 :             fragBuilder->codeAppendf("colorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s[2];", colors);
    1568             : 
    1569           0 :             if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
    1570           0 :                 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
    1571             :             }
    1572           0 :             if (ge.fColorSpaceXform) {
    1573           0 :                 fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
    1574             :             }
    1575             : 
    1576           0 :             fragBuilder->codeAppendf("%s = %s;", outputColor,
    1577           0 :                                      (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
    1578             : 
    1579           0 :             break;
    1580             :         }
    1581             : 
    1582             :         case kTexture_ColorType: {
    1583           0 :             fColorSpaceHelper.emitCode(uniformHandler, ge.fColorSpaceXform.get());
    1584             : 
    1585           0 :             const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
    1586             : 
    1587           0 :             fragBuilder->codeAppendf("vec2 coord = vec2(%s, %s);", gradientTValue, fsyuni);
    1588           0 :             fragBuilder->codeAppendf("%s = ", outputColor);
    1589           0 :             fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord",
    1590           0 :                                                         kVec2f_GrSLType, &fColorSpaceHelper);
    1591           0 :             fragBuilder->codeAppend(";");
    1592             : 
    1593           0 :             break;
    1594             :         }
    1595             :     }
    1596           0 : }
    1597             : 
    1598             : /////////////////////////////////////////////////////////////////////
    1599             : 
    1600           0 : inline GrFragmentProcessor::OptimizationFlags GrGradientEffect::OptFlags(bool isOpaque) {
    1601             :     return isOpaque
    1602           0 :                    ? kPreservesOpaqueInput_OptimizationFlag |
    1603             :                              kCompatibleWithCoverageAsAlpha_OptimizationFlag
    1604           0 :                    : kCompatibleWithCoverageAsAlpha_OptimizationFlag;
    1605             : }
    1606             : 
    1607           0 : GrGradientEffect::GrGradientEffect(const CreateArgs& args, bool isOpaque)
    1608           0 :         : INHERITED(OptFlags(isOpaque)) {
    1609           0 :     const SkGradientShaderBase& shader(*args.fShader);
    1610             : 
    1611           0 :     fIsOpaque = shader.isOpaque();
    1612             : 
    1613           0 :     fColorType = this->determineColorType(shader);
    1614           0 :     fColorSpaceXform = std::move(args.fColorSpaceXform);
    1615             : 
    1616           0 :     if (kTexture_ColorType != fColorType) {
    1617           0 :         SkASSERT(shader.fOrigColors && shader.fOrigColors4f);
    1618           0 :         if (args.fGammaCorrect) {
    1619           0 :             fColors4f = SkTDArray<SkColor4f>(shader.fOrigColors4f, shader.fColorCount);
    1620             :         } else {
    1621           0 :             fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount);
    1622             :         }
    1623             : 
    1624             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1625           0 :         if (shader.fOrigPos) {
    1626           0 :             fPositions = SkTDArray<SkScalar>(shader.fOrigPos, shader.fColorCount);
    1627             :         }
    1628             : #endif
    1629             :     }
    1630             : 
    1631             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1632           0 :     fTileMode = args.fTileMode;
    1633             : #endif
    1634             : 
    1635           0 :     switch (fColorType) {
    1636             :         // The two and three color specializations do not currently support tiling.
    1637             :         case kTwo_ColorType:
    1638             :         case kThree_ColorType:
    1639             : #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
    1640             :         case kHardStopLeftEdged_ColorType:
    1641             :         case kHardStopRightEdged_ColorType:
    1642             :         case kSingleHardStop_ColorType:
    1643             : #endif
    1644           0 :             fRow = -1;
    1645             : 
    1646           0 :             if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) {
    1647           0 :                 fPremulType = kBeforeInterp_PremulType;
    1648             :             } else {
    1649           0 :                 fPremulType = kAfterInterp_PremulType;
    1650             :             }
    1651             : 
    1652           0 :             fCoordTransform.reset(*args.fMatrix);
    1653             : 
    1654           0 :             break;
    1655             :         case kTexture_ColorType:
    1656             :             // doesn't matter how this is set, just be consistent because it is part of the
    1657             :             // effect key.
    1658           0 :             fPremulType = kBeforeInterp_PremulType;
    1659             : 
    1660             :             SkGradientShaderBase::GradientBitmapType bitmapType =
    1661           0 :                 SkGradientShaderBase::GradientBitmapType::kLegacy;
    1662           0 :             if (args.fGammaCorrect) {
    1663             :                 // Try to use F16 if we can
    1664           0 :                 if (args.fContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
    1665           0 :                     bitmapType = SkGradientShaderBase::GradientBitmapType::kHalfFloat;
    1666           0 :                 } else if (args.fContext->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
    1667           0 :                     bitmapType = SkGradientShaderBase::GradientBitmapType::kSRGB;
    1668             :                 } else {
    1669             :                     // This can happen, but only if someone explicitly creates an unsupported
    1670             :                     // (eg sRGB) surface. Just fall back to legacy behavior.
    1671             :                 }
    1672             :             }
    1673             : 
    1674           0 :             SkBitmap bitmap;
    1675           0 :             shader.getGradientTableBitmap(&bitmap, bitmapType);
    1676           0 :             SkASSERT(1 == bitmap.height() && SkIsPow2(bitmap.width()));
    1677             : 
    1678             : 
    1679           0 :             GrTextureStripAtlas::Desc desc;
    1680           0 :             desc.fWidth  = bitmap.width();
    1681           0 :             desc.fHeight = 32;
    1682           0 :             desc.fRowHeight = bitmap.height();
    1683           0 :             desc.fContext = args.fContext;
    1684           0 :             desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *args.fContext->caps());
    1685           0 :             fAtlas = GrTextureStripAtlas::GetAtlas(desc);
    1686           0 :             SkASSERT(fAtlas);
    1687             : 
    1688             :             // We always filter the gradient table. Each table is one row of a texture, always
    1689             :             // y-clamp.
    1690           0 :             GrSamplerParams params;
    1691           0 :             params.setFilterMode(GrSamplerParams::kBilerp_FilterMode);
    1692           0 :             params.setTileModeX(args.fTileMode);
    1693             : 
    1694           0 :             fRow = fAtlas->lockRow(bitmap);
    1695           0 :             if (-1 != fRow) {
    1696           0 :                 fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNormalizedTexelHeight();
    1697             :                 // This is 1/2 places where auto-normalization is disabled
    1698           0 :                 fCoordTransform.reset(args.fContext->resourceProvider(), *args.fMatrix,
    1699           0 :                                       fAtlas->asTextureProxyRef().get(), false);
    1700           0 :                 fTextureSampler.reset(args.fContext->resourceProvider(),
    1701           0 :                                       fAtlas->asTextureProxyRef(), params);
    1702             :             } else {
    1703             :                 // In this instance we know the params are:
    1704             :                 //   clampY, bilerp
    1705             :                 // and the proxy is:
    1706             :                 //   exact fit, power of two in both dimensions
    1707             :                 // Only the x-tileMode is unknown. However, given all the other knowns we know
    1708             :                 // that GrMakeCachedBitmapProxy is sufficient (i.e., it won't need to be
    1709             :                 // extracted to a subset or mipmapped).
    1710             :                 sk_sp<GrTextureProxy> proxy = GrMakeCachedBitmapProxy(
    1711           0 :                                                                 args.fContext->resourceProvider(),
    1712           0 :                                                                 bitmap);
    1713           0 :                 if (!proxy) {
    1714           0 :                     return;
    1715             :                 }
    1716             :                 // This is 2/2 places where auto-normalization is disabled
    1717           0 :                 fCoordTransform.reset(args.fContext->resourceProvider(), *args.fMatrix,
    1718           0 :                                       proxy.get(), false);
    1719           0 :                 fTextureSampler.reset(args.fContext->resourceProvider(),
    1720           0 :                                       std::move(proxy), params);
    1721           0 :                 fYCoord = SK_ScalarHalf;
    1722             :             }
    1723             : 
    1724           0 :             this->addTextureSampler(&fTextureSampler);
    1725             : 
    1726           0 :             break;
    1727             :     }
    1728             : 
    1729           0 :     this->addCoordTransform(&fCoordTransform);
    1730             : }
    1731             : 
    1732           0 : GrGradientEffect::~GrGradientEffect() {
    1733           0 :     if (this->useAtlas()) {
    1734           0 :         fAtlas->unlockRow(fRow);
    1735             :     }
    1736           0 : }
    1737             : 
    1738           0 : bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
    1739           0 :     const GrGradientEffect& ge = processor.cast<GrGradientEffect>();
    1740             : 
    1741           0 :     if (this->fColorType != ge.getColorType()) {
    1742           0 :         return false;
    1743             :     }
    1744           0 :     SkASSERT(this->useAtlas() == ge.useAtlas());
    1745           0 :     if (kTexture_ColorType == fColorType) {
    1746           0 :         if (fYCoord != ge.getYCoord()) {
    1747           0 :             return false;
    1748             :         }
    1749             :     } else {
    1750           0 :         if (kSingleHardStop_ColorType == fColorType) {
    1751           0 :             if (!SkScalarNearlyEqual(ge.fPositions[1], fPositions[1])) {
    1752           0 :                 return false;
    1753             :             }
    1754             :         }
    1755           0 :         if (this->getPremulType() != ge.getPremulType() ||
    1756           0 :             this->fColors.count() != ge.fColors.count() ||
    1757           0 :             this->fColors4f.count() != ge.fColors4f.count()) {
    1758           0 :             return false;
    1759             :         }
    1760             : 
    1761           0 :         for (int i = 0; i < this->fColors.count(); i++) {
    1762           0 :             if (*this->getColors(i) != *ge.getColors(i)) {
    1763           0 :                 return false;
    1764             :             }
    1765             :         }
    1766           0 :         for (int i = 0; i < this->fColors4f.count(); i++) {
    1767           0 :             if (*this->getColors4f(i) != *ge.getColors4f(i)) {
    1768           0 :                 return false;
    1769             :             }
    1770             :         }
    1771             :     }
    1772           0 :     return GrColorSpaceXform::Equals(this->fColorSpaceXform.get(), ge.fColorSpaceXform.get());
    1773             : }
    1774             : 
    1775             : #if GR_TEST_UTILS
    1776           0 : GrGradientEffect::RandomGradientParams::RandomGradientParams(SkRandom* random) {
    1777             :     // Set color count to min of 2 so that we don't trigger the const color optimization and make
    1778             :     // a non-gradient processor.
    1779           0 :     fColorCount = random->nextRangeU(2, kMaxRandomGradientColors);
    1780           0 :     fUseColors4f = random->nextBool();
    1781             : 
    1782             :     // if one color, omit stops, otherwise randomly decide whether or not to
    1783           0 :     if (fColorCount == 1 || (fColorCount >= 2 && random->nextBool())) {
    1784           0 :         fStops = nullptr;
    1785             :     } else {
    1786           0 :         fStops = fStopStorage;
    1787             :     }
    1788             : 
    1789             :     // if using SkColor4f, attach a random (possibly null) color space (with linear gamma)
    1790           0 :     if (fUseColors4f) {
    1791           0 :         fColorSpace = GrTest::TestColorSpace(random);
    1792           0 :         if (fColorSpace) {
    1793           0 :             SkASSERT(SkColorSpace_Base::Type::kXYZ == as_CSB(fColorSpace)->type());
    1794           0 :             fColorSpace = static_cast<SkColorSpace_XYZ*>(fColorSpace.get())->makeLinearGamma();
    1795             :         }
    1796             :     }
    1797             : 
    1798           0 :     SkScalar stop = 0.f;
    1799           0 :     for (int i = 0; i < fColorCount; ++i) {
    1800           0 :         if (fUseColors4f) {
    1801           0 :             fColors4f[i].fR = random->nextUScalar1();
    1802           0 :             fColors4f[i].fG = random->nextUScalar1();
    1803           0 :             fColors4f[i].fB = random->nextUScalar1();
    1804           0 :             fColors4f[i].fA = random->nextUScalar1();
    1805             :         } else {
    1806           0 :             fColors[i] = random->nextU();
    1807             :         }
    1808           0 :         if (fStops) {
    1809           0 :             fStops[i] = stop;
    1810           0 :             stop = i < fColorCount - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
    1811             :         }
    1812             :     }
    1813           0 :     fTileMode = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount));
    1814           0 : }
    1815             : #endif
    1816             : 
    1817             : #endif

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