LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu - GrMesh.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 95 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 22 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2015 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef GrMesh_DEFINED
       9             : #define GrMesh_DEFINED
      10             : 
      11             : #include "GrBuffer.h"
      12             : #include "GrGpuResourceRef.h"
      13             : 
      14           0 : class GrNonInstancedMesh {
      15             : public:
      16           0 :     GrPrimitiveType primitiveType() const { return fPrimitiveType; }
      17           0 :     int startVertex() const { return fStartVertex; }
      18           0 :     int startIndex() const { return fStartIndex; }
      19           0 :     int vertexCount() const { return fVertexCount; }
      20           0 :     int indexCount() const { return fIndexCount; }
      21           0 :     bool isIndexed() const { return fIndexCount > 0; }
      22             : 
      23           0 :     const GrBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
      24           0 :     const GrBuffer* indexBuffer() const { return fIndexBuffer.get(); }
      25             : 
      26             : protected:
      27             :     GrPrimitiveType         fPrimitiveType;
      28             :     int                     fStartVertex;
      29             :     int                     fStartIndex;
      30             :     int                     fVertexCount;
      31             :     int                     fIndexCount;
      32             :     GrPendingIOResource<const GrBuffer, kRead_GrIOType> fVertexBuffer;
      33             :     GrPendingIOResource<const GrBuffer, kRead_GrIOType> fIndexBuffer;
      34             :     friend class GrMesh;
      35             : };
      36             : 
      37             : /**
      38             :  * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrOp to
      39             :  * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving ownership of this
      40             :  * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vertex info lives there
      41             :  * already (stride, attribute mappings).
      42             :  */
      43           0 : class GrMesh : public GrNonInstancedMesh {
      44             : public:
      45           0 :     GrMesh() {}
      46           0 :     GrMesh(const GrMesh& di) { (*this) = di; }
      47             :     GrMesh& operator =(const GrMesh& di);
      48             : 
      49           0 :     void init(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int startVertex,
      50             :                 int vertexCount) {
      51           0 :         SkASSERT(vertexBuffer);
      52           0 :         SkASSERT(vertexCount);
      53           0 :         SkASSERT(startVertex >= 0);
      54           0 :         fPrimitiveType = primType;
      55           0 :         fVertexBuffer.reset(vertexBuffer);
      56           0 :         fIndexBuffer.reset(nullptr);
      57           0 :         fStartVertex = startVertex;
      58           0 :         fStartIndex = 0;
      59           0 :         fVertexCount = vertexCount;
      60           0 :         fIndexCount = 0;
      61           0 :         fInstanceCount = 0;
      62           0 :         fVerticesPerInstance = 0;
      63           0 :         fIndicesPerInstance = 0;
      64           0 :         fMaxInstancesPerDraw = 0;
      65           0 :     }
      66             : 
      67           0 :     void initIndexed(GrPrimitiveType primType,
      68             :                         const GrBuffer* vertexBuffer,
      69             :                         const GrBuffer* indexBuffer,
      70             :                         int startVertex,
      71             :                         int startIndex,
      72             :                         int vertexCount,
      73             :                         int indexCount) {
      74           0 :         SkASSERT(indexBuffer);
      75           0 :         SkASSERT(vertexBuffer);
      76           0 :         SkASSERT(indexCount);
      77           0 :         SkASSERT(vertexCount);
      78           0 :         SkASSERT(startIndex >= 0);
      79           0 :         SkASSERT(startVertex >= 0);
      80           0 :         fPrimitiveType = primType;
      81           0 :         fVertexBuffer.reset(vertexBuffer);
      82           0 :         fIndexBuffer.reset(indexBuffer);
      83           0 :         fStartVertex = startVertex;
      84           0 :         fStartIndex = startIndex;
      85           0 :         fVertexCount = vertexCount;
      86           0 :         fIndexCount = indexCount;
      87           0 :         fInstanceCount = 0;
      88           0 :         fVerticesPerInstance = 0;
      89           0 :         fIndicesPerInstance = 0;
      90           0 :         fMaxInstancesPerDraw = 0;
      91           0 :     }
      92             : 
      93             : 
      94             :     /** Variation of the above that may be used when the total number of instances may exceed
      95             :         the number of instances supported by the index buffer. To be used with
      96             :         nextInstances() to draw in max-sized batches.*/
      97           0 :     void initInstanced(GrPrimitiveType primType,
      98             :                         const GrBuffer* vertexBuffer,
      99             :                         const GrBuffer* indexBuffer,
     100             :                         int startVertex,
     101             :                         int verticesPerInstance,
     102             :                         int indicesPerInstance,
     103             :                         int instanceCount,
     104             :                         int maxInstancesPerDraw) {
     105           0 :         SkASSERT(vertexBuffer);
     106           0 :         SkASSERT(indexBuffer);
     107           0 :         SkASSERT(instanceCount);
     108           0 :         SkASSERT(verticesPerInstance);
     109           0 :         SkASSERT(indicesPerInstance);
     110           0 :         SkASSERT(startVertex >= 0);
     111           0 :         fPrimitiveType = primType;
     112           0 :         fVertexBuffer.reset(vertexBuffer);
     113           0 :         fIndexBuffer.reset(indexBuffer);
     114           0 :         fStartVertex = startVertex;
     115           0 :         fStartIndex = 0;
     116           0 :         fVerticesPerInstance = verticesPerInstance;
     117           0 :         fIndicesPerInstance = indicesPerInstance;
     118           0 :         fInstanceCount = instanceCount;
     119           0 :         fVertexCount = instanceCount * fVerticesPerInstance;
     120           0 :         fIndexCount = instanceCount * fIndicesPerInstance;
     121           0 :         fMaxInstancesPerDraw = maxInstancesPerDraw;
     122           0 :     }
     123             : 
     124             : 
     125             :     /** These return 0 if initInstanced was not used to initialize the GrVertices. */
     126             :     int verticesPerInstance() const { return fVerticesPerInstance; }
     127             :     int indicesPerInstance() const { return fIndicesPerInstance; }
     128           0 :     int instanceCount() const { return fInstanceCount; }
     129             : 
     130           0 :     bool isInstanced() const { return fInstanceCount > 0; }
     131             : 
     132           0 :     class Iterator {
     133             :     public:
     134           0 :         const GrNonInstancedMesh* init(const GrMesh& mesh) {
     135           0 :             fMesh = &mesh;
     136           0 :             if (mesh.fInstanceCount <= mesh.fMaxInstancesPerDraw) {
     137           0 :                 fInstancesRemaining = 0;
     138             :                 // Note, this also covers the non-instanced case!
     139           0 :                 return &mesh;
     140             :             }
     141           0 :             SkASSERT(mesh.isInstanced());
     142           0 :             fInstanceBatch.fIndexBuffer.reset(mesh.fIndexBuffer.get());
     143           0 :             fInstanceBatch.fVertexBuffer.reset(mesh.fVertexBuffer.get());
     144           0 :             fInstanceBatch.fIndexCount = mesh.fMaxInstancesPerDraw *
     145           0 :                                          mesh.fIndicesPerInstance;
     146           0 :             fInstanceBatch.fVertexCount = mesh.fMaxInstancesPerDraw *
     147           0 :                                           mesh.fVerticesPerInstance;
     148           0 :             fInstanceBatch.fPrimitiveType = mesh.fPrimitiveType;
     149           0 :             fInstanceBatch.fStartIndex = mesh.fStartIndex;
     150           0 :             fInstanceBatch.fStartVertex = mesh.fStartVertex;
     151           0 :             fInstancesRemaining = mesh.fInstanceCount - mesh.fMaxInstancesPerDraw;
     152           0 :             return &fInstanceBatch;
     153             :         }
     154             : 
     155           0 :         const GrNonInstancedMesh* next() {
     156           0 :             if (!fInstancesRemaining) {
     157           0 :                 return nullptr;
     158             :             }
     159           0 :             fInstanceBatch.fStartVertex += fInstanceBatch.fVertexCount;
     160           0 :             int instances = SkTMin(fInstancesRemaining, fMesh->fMaxInstancesPerDraw);
     161           0 :             fInstanceBatch.fIndexCount = instances * fMesh->fIndicesPerInstance;
     162           0 :             fInstanceBatch.fVertexCount = instances * fMesh->fVerticesPerInstance;
     163           0 :             fInstancesRemaining -= instances;
     164           0 :             return &fInstanceBatch;
     165             :         }
     166             :     private:
     167             :         GrNonInstancedMesh fInstanceBatch;
     168             :         const GrMesh* fMesh;
     169             :         int fInstancesRemaining;
     170             :     };
     171             : 
     172             : private:
     173             :     int                     fInstanceCount;
     174             :     int                     fVerticesPerInstance;
     175             :     int                     fIndicesPerInstance;
     176             :     int                     fMaxInstancesPerDraw;
     177             : };
     178             : 
     179             : #endif

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