LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu - GrPathProcessor.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 65 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 11 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             : * Copyright 2013 Google Inc.
       3             : *
       4             : * Use of this source code is governed by a BSD-style license that can be
       5             : * found in the LICENSE file.
       6             : */
       7             : 
       8             : #include "GrPathProcessor.h"
       9             : 
      10             : #include "GrShaderCaps.h"
      11             : #include "gl/GrGLGpu.h"
      12             : #include "glsl/GrGLSLFragmentShaderBuilder.h"
      13             : #include "glsl/GrGLSLUniformHandler.h"
      14             : #include "glsl/GrGLSLVarying.h"
      15             : 
      16           0 : class GrGLPathProcessor : public GrGLSLPrimitiveProcessor {
      17             : public:
      18           0 :     GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {}
      19             : 
      20           0 :     static void GenKey(const GrPathProcessor& pathProc,
      21             :                        const GrShaderCaps&,
      22             :                        GrProcessorKeyBuilder* b) {
      23           0 :         b->add32(SkToInt(pathProc.viewMatrix().hasPerspective()));
      24           0 :     }
      25             : 
      26           0 :     void emitCode(EmitArgs& args) override {
      27           0 :         GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
      28           0 :         const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
      29             : 
      30           0 :         if (!pathProc.viewMatrix().hasPerspective()) {
      31           0 :             args.fVaryingHandler->setNoPerspective();
      32             :         }
      33             : 
      34             :         // emit transforms
      35           0 :         this->emitTransforms(args.fVaryingHandler, args.fFPCoordTransformHandler);
      36             : 
      37             :         // Setup uniform color
      38             :         const char* stagedLocalVarName;
      39           0 :         fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
      40             :                                                          kVec4f_GrSLType,
      41             :                                                          kDefault_GrSLPrecision,
      42             :                                                          "Color",
      43           0 :                                                          &stagedLocalVarName);
      44           0 :         fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName);
      45             : 
      46             :         // setup constant solid coverage
      47           0 :         fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
      48           0 :     }
      49             : 
      50           0 :     void emitTransforms(GrGLSLVaryingHandler* varyingHandler,
      51             :                         FPCoordTransformHandler* transformHandler) {
      52           0 :         int i = 0;
      53           0 :         while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) {
      54             :             GrSLType varyingType =
      55           0 :                     coordTransform->getMatrix().hasPerspective() ? kVec3f_GrSLType
      56           0 :                                                                  : kVec2f_GrSLType;
      57             : 
      58           0 :             SkString strVaryingName;
      59           0 :             strVaryingName.printf("TransformedCoord_%d", i);
      60           0 :             GrGLSLVertToFrag v(varyingType);
      61           0 :             GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*) varyingHandler;
      62           0 :             fInstalledTransforms.push_back().fHandle =
      63           0 :                     glVaryingHandler->addPathProcessingVarying(strVaryingName.c_str(),
      64           0 :                                                                &v).toIndex();
      65           0 :             fInstalledTransforms.back().fType = varyingType;
      66             : 
      67           0 :             transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
      68           0 :             ++i;
      69           0 :         }
      70           0 :     }
      71             : 
      72           0 :     void setData(const GrGLSLProgramDataManager& pd,
      73             :                  const GrPrimitiveProcessor& primProc,
      74             :                  FPCoordTransformIter&& transformIter) override {
      75           0 :         const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
      76           0 :         if (pathProc.color() != fColor) {
      77             :             float c[4];
      78           0 :             GrColorToRGBAFloat(pathProc.color(), c);
      79           0 :             pd.set4fv(fColorUniform, 1, c);
      80           0 :             fColor = pathProc.color();
      81             :         }
      82             : 
      83           0 :         int t = 0;
      84           0 :         while (const GrCoordTransform* coordTransform = transformIter.next()) {
      85           0 :             SkASSERT(fInstalledTransforms[t].fHandle.isValid());
      86           0 :             const SkMatrix& m = GetTransformMatrix(pathProc.localMatrix(), *coordTransform);
      87           0 :             if (fInstalledTransforms[t].fCurrentValue.cheapEqualTo(m)) {
      88           0 :                 continue;
      89             :             }
      90           0 :             fInstalledTransforms[t].fCurrentValue = m;
      91             : 
      92           0 :             SkASSERT(fInstalledTransforms[t].fType == kVec2f_GrSLType ||
      93             :                      fInstalledTransforms[t].fType == kVec3f_GrSLType);
      94           0 :             unsigned components = fInstalledTransforms[t].fType == kVec2f_GrSLType ? 2 : 3;
      95           0 :             pd.setPathFragmentInputTransform(fInstalledTransforms[t].fHandle, components, m);
      96           0 :             ++t;
      97           0 :         }
      98           0 :     }
      99             : 
     100             : private:
     101             :     typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle;
     102           0 :     struct TransformVarying {
     103             :         VaryingHandle  fHandle;
     104           0 :         SkMatrix       fCurrentValue = SkMatrix::InvalidMatrix();
     105             :         GrSLType       fType = kVoid_GrSLType;
     106             :     };
     107             : 
     108             :     SkTArray<TransformVarying, true> fInstalledTransforms;
     109             : 
     110             :     UniformHandle fColorUniform;
     111             :     GrColor fColor;
     112             : 
     113             :     typedef GrGLSLPrimitiveProcessor INHERITED;
     114             : };
     115             : 
     116           0 : GrPathProcessor::GrPathProcessor(GrColor color,
     117             :                                  const SkMatrix& viewMatrix,
     118           0 :                                  const SkMatrix& localMatrix)
     119             :         : fColor(color)
     120             :         , fViewMatrix(viewMatrix)
     121           0 :         , fLocalMatrix(localMatrix) {
     122           0 :     this->initClassID<GrPathProcessor>();
     123           0 : }
     124             : 
     125           0 : void GrPathProcessor::getGLSLProcessorKey(const GrShaderCaps& caps,
     126             :                                           GrProcessorKeyBuilder* b) const {
     127           0 :     GrGLPathProcessor::GenKey(*this, caps, b);
     128           0 : }
     129             : 
     130           0 : GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrShaderCaps& caps) const {
     131           0 :     SkASSERT(caps.pathRenderingSupport());
     132           0 :     return new GrGLPathProcessor();
     133             : }

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